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ME3 slutty characters/make-overs, undo in case of next-gen?


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#101
Gwydden

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 It's not self contradictory at all. Mass Effect went from semi-practical, to full-blown sexy space magic. It went from having one foot planted in the realm of believability (realism), to diving headfirst into the romantic take of a space fantasy comic.

And this is a bad thing because...?

 

The genre encompasses many ranges of how much science is involved. The point is, Mass Effect devolved. 

If we like it, we say it was reimagined. If we don't like it, we say it devolved. In the unlikely case we can't decide, it is a change in design.


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#102
Sirzechs_Krios

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 Oh, I agree that people should be wearing armour in gunfights, though even that's been proven to be ultimately useless many times during the series. *RIP Jenkins*

 

I just take umbrage with the OP calling the outfits squadmates can wear into gunfights "slutty", when they're nowhere near that. It's reeks of neckbeard nonsense you'll only ever see in places like BSN. 

Wrex got it as well, Heavy Armor, built like a tank.......the Avenger ripped through him like tissue paper, so is it like the Medieval days where the wore the heavy armors that couldn't even stop an arrow.



#103
Gwydden

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Armors are so 15th century. They should just drop them altogether!


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#104
Mcfly616

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Armors are so 15th century. They should just drop them altogether!

 in favor of pajamas!


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#105
Iakus

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Obviously this is the only and most grievous retcon BioWare has ever committed.

 

 

 

You haven't read many of my posts in othwr threads, have you?   ;)

 

 

It does look like it can do what it's described as doing. It's doing it right in front of my eyes. Seeing is believing, right? If, by any crazy chance, I'm playing the game and a little voice in my head tells me what I'm seeing (or doing!) should be impossible, I tell it to shut up.

I'm not sure whether to laugh or be envious.... :huh:

 

 

 

The MEU is not the real world, and real world logic is only as relevant as the developers want it to be. If we're going to argue for more realistic design choices, I would recommend we argue about the protagonist being the biggest Sue that ever Sued and the cheer amount of Deus Ex Machinas and McGuffins that they have to pull off to keep the story going, not to mention the oh-so-very-original Hero's Journey reused yet again and the huge scientific blunders made left and right.

But, sure, I can see how their aesthetic design might be immersion breaking. /sarcasm

What really happens is that the story-maker proves a successful "sub-creator."  He makes a Secondary World which your mind can enter.  Inside it, what he relates is "true":  it accords with the laws of that world.  You therefore believe it, while you are, as it were, inside.  The moment disbelief arises, the spell is broken; the magic, or rather art, has failed.  You are then out in the Primary World again, looking at the little abortive Secondary World from outside.  If you are obliged, by kindliness or circumstance, to stay, then disbelief must be suspended (or stifled), otherwise listening and looking would become intolerable.  But this suspension of disbelief is a substitute for the genuine thing, a subterfuge we use when condescending to games or make-believe, or when trying ... to find what virtue we can in the work of an art that has for us failed."

 

J. R. R. Tolkien

 

 

Ah, yes, I've heard of polyester's impressive ability to repel bullets. /yetmoresarcasm

 

The kinetic barriers repel the bullets.  The armor deals with the heat, cold, toxic atmosphere, animal bites, knives, vacuum, p*ssed off krogan, etc.


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#106
Andrew Lucas

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Stopped at "EA's Fault" :D

That's getting old by now. It's not even funny.

#107
Sirzechs_Krios

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 It's not self contradictory at all. Mass Effect went from semi-practical, to full-blown sexy space magic. It went from having one foot planted in the realm of believability (realism), to diving headfirst into the romantic take of a space fantasy comic.

 

 

The genre encompasses many ranges of how much science is involved. The point is, Mass Effect devolved. 

Again Ashley's default armor from ME1 was a basically more of a second skin than a armor, so if anything ME3 followed in ME1's footsteps.

 

You know this honestly reminds me of the Femshep contest, and how much the Blonde femshep got bashed, for being a blue eyed blonde barbie doll and one of the others should have won, and the funny part was all six had the same face just different hairstyles and skin tone.



#108
Jstatham1227

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As long as they didn't mess with tali to much, I'm good. 



#109
Gwydden

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What really happens is that the story-maker proves a successful "sub-creator."  He makes a Secondary World which your mind can enter.  Inside it, what he relates is "true":  it accords with the laws of that world.  You therefore believe it, while you are, as it were, inside.  The moment disbelief arises, the spell is broken; the magic, or rather art, has failed.  You are then out in the Primary World again, looking at the little abortive Secondary World from outside.  If you are obliged, by kindliness or circumstance, to stay, then disbelief must be suspended (or stifled), otherwise listening and looking would become intolerable.  But this suspension of disbelief is a substitute for the genuine thing, a subterfuge we use when condescending to games or make-believe, or when trying ... to find what virtue we can in the work of an art that has for us failed."

The laws of that world, indeed. Which, yet again, are for the developers to decide.

 

Sorry, but I really don't see how that addresses my point at all. "Unrealistic" clothing is the least of ME's problems.

 

Do notice the scare quotes.

 

The kinetic barriers repel the bullets.  The armor deals with the heat, cold, toxic atmosphere, animal bites, knives, vacuum, p*ssed off krogan, etc.

So what you're saying is the armor is optional? OR maybe those tight suits are more protective than you assume. It's the future, good sir! FTL is preposterously unrealistic, as are omnisexuality, biotics and a dozen other things, but we have no problem accepting them because fiction.

 

But, our fashion sense shall not be fooled! Gods no!

 

And the polyester thing? I just found the implication that anything those girls would put on would actually protect them in a firefight extremely amusing.



#110
Iakus

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The laws of that world, indeed. Which, yet again, are for the developers to decide.

 

And here is what they decided.  From the codex:

 

 

 Combat hard-suits use a dual-layer system to protect the wearer. The inner layer consists of fabric armor with kinetic padding. Areas that don't need to be flexible, such as the chest or shins, are reinforced with sheets of lightweight ablative ceramic.

 

The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell.

 

Armored hard-suits are sealable to protect the wearer from extremes of temperature and atmosphere. Standard equipment includes an on-board mini-frame and a communications, navigation, and sensing suite. The mini-frame is designed to accept and display data from a weapon's smart targeting system to make it easier to locate and eliminate enemies.

 

on barriers:

Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.

 

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation

 

 

 

 
So what you're saying is the armor is optional? OR maybe those tight suits are more protective than you assume. It's the future, good sir! FTL is preposterously unrealistic, as are omnisexuality, biotics and a dozen other things, but we have no problem accepting them because fiction.

But, our fashion sense shall not be fooled! Gods no!

 

How does Samara's cleavage protect her from any of the things I listed above?  As I told you, Mass Effect set certain rules on how its universe works, in what kinetic barriers can  protect against, and what it can't, which required body armor or "hardsuits" to compensate for.

 

"science fiction" is not carte blanche to just make cr@p up.  True the outfits are among the least of Mass Effects sins (especially after ME3) but it's still a quite blatant one


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#111
Sirzechs_Krios

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So what's the arguments for the robot?



#112
Guest_EntropicAngel_*

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mass-effect_benzia_1195682540.jpg

Started a little earlier than ME2.

 

I said totally the wrong thing. I meant to say that Bioware is going the OTHER way, with DA I as an example.

 

There was other stuff I thought about saying but I figured it would get me a warning point so I held off. But I think they're moving away from the "slutty characters" thing.



#113
Daemul

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Talking about Victoria's Secret....

 

Victoria-Secret-Swim-Special-2015-750x40

 

Victoria’s Secret heads to Puerto Rico... 
 
It may seem like we were just talking about the Victoria’s Secret Fashion Show, but for some, apparently, you can never get enough of the Angels. On February 26, CBS is set to air the Victoria’s Secret Swim Special. The program will follow the models as they head to Puerto Rico to shoot the annual swimwear campaign, and will feature performances by Maroon 5 and Juanes.

 

 

tumblr_ml252mhGRm1qedlsro1_250.giftumblr_ml252mhGRm1qedlsro1_250.giftumblr_ml252mhGRm1qedlsro1_250.gif


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#114
Sirzechs_Krios

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How does Samara's cleavage protect her from any of the things I listed above?  As I told you, Mass Effect set certain rules on how its universe works, in what kinetic barriers can  protect against, and what it can't, which required body armor or "hardsuits" to compensate for.

 

"science fiction" is not carte blanche to just make cr@p up.  True the outfits are among the least of Mass Effects sins (especially after ME3) but it's still a quite blatant one

Samara don't need any of the above since she can produce a Biotic Barrier which can even stop seeker swarms.



#115
Daemul

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Again Ashley's default armor from ME1 was a basically more of a second skin than a armor, so if anything ME3 followed in ME1's footsteps.

You know this honestly reminds me of the Femshep contest, and how much the Blonde femshep got bashed, for being a blue eyed blonde barbie doll and one of the others should have won, and the funny part was all six had the same face just different hairstyles and skin tone.

Urgh, I've tried very hard to make myself forget about that blonde Femshep debacle, the backlash to it was embarrassing to behold. I wonder how the people involved in that deal with seeing those blonde bombshells walking around in real life, because boy oh boy, a lot of peoples insecurities were brought to light during that whole controversy.

#116
Gwydden

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And here is what they decided.  From the codex:

 

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation

Two things:

  • I suspect writers have little to do with character design and artists nothing to do with writing the codex. Naturally, it would be great if they could get together and decide once and for all what the hell they're going to do, but that could go either way, don't you think?
  • Extreme temperatures, toxins, radiation... Just how common are those after ME1, I wonder? ME1 where, I remind you, protection against those things was minimal. I got the impression you were arguing the design was bad regardless of context?

How does Samara's cleavage protect her from any of the things I listed above? 

Continuing my previous point, why do all characters need to wear armor then? Do you think most people go regularly into places with extreme temperatures, toxins, or radiation? When we first meet Samara, she's in a city. It makes sense Morinth would only frequent population hubs, so Samara wouldn't need armor.

 

All or even most of the characters wearing armor could be argued to be just as unrealistic, since most of your squadmates are not Alliance or even military proper. If ME armor is anything like real world armor, using it would require training and, in a number of situations, it would just be a nuisance.

 

"science fiction" is not carte blanche to just make cr@p up. 

That depends on the writer and the kind of science fiction we're talking about. Speculative fiction is by its very definition very flexible. You can either set your rules and stick to them or, well, just make stuff up.

 

I said totally the wrong thing. I meant to say that Bioware is going the OTHER way, with DA I as an example.

 

There was other stuff I thought about saying but I figured it would get me a warning point so I held off. But I think they're moving away from the "slutty characters" thing.

What the DA team is doing is not indicative of what the ME team will do, necessarily. On that note, what the Edmonton team used to do is not necessarily indicative of what the Montreal team will do either.



#117
Sully13

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isnt the ME armor based on carbonfiber and molecular bonding tech ect basicaly in real life spce suits can be as thin as one of those morph suts and as tougth as Kevlar in a few years.

so yeah Kenetic barriars asside semes Ok to me.



#118
Daemul

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I said totally the wrong thing. I meant to say that Bioware is going the OTHER way, with DA I as an example.

There was other stuff I thought about saying but I figured it would get me a warning point so I held off. But I think they're moving away from the "slutty characters" thing.


Yeah.....about that.....As long a certain race called the Asari are in the game, this isn't happening.

#119
Gwydden

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Yeah.....about that.....As long a certain race called the Asari are in the game, this isn't happening.

The asari — there goes a creative choice I really wish was scrapped. Somewhat less likely to go away than "slutty" outfits though.

 

Pity!


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#120
Sirzechs_Krios

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The asari — there goes a creative choice I really wish was scrapped. Somewhat less likely than "slutty" outfits to go away though.

 

Pity!

Come on now, the blue babes show stick around, Star Wars still have the green babes don't they?



#121
Mcfly616

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Again Ashley's default armor from ME1 was a basically more of a second skin than a armor, so if anything ME3 followed in ME1's footsteps.

 

 

 Her ME1 default attire had her arms, legs, and body fully armored. You must be thinking of a different game.


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#122
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What the DA team is doing is not indicative of what the ME team will do, necessarily. On that note, what the Edmonton team used to do is not necessarily indicative of what the Montreal team will do either.


When it comes to design choices, I think we're definitely seeing them shaping up to be similar. A focus on exploration for one. We'll see how it goes though.

But anyway, my reasoning for this is related to Bioware as a company, not a specific team's development style.

Yeah.....about that.....As long a certain race called the Asari are in the game, this isn't happening.


Why not? The asari's existence doesn't mean they have to portray them as "slutty."


I think most people forget that about 99.9% of the female characters in the game are in floor-length dresses. So it's obviously something Bioware's capable of.

#123
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Urgh, I've tried very hard to make myself forget about that blonde Femshep debacle, the backlash to it was embarrassing to behold. I wonder how the people involved in that deal with seeing those blonde bombshells walking around in real life, because boy oh boy, a lot of peoples insecurities were brought to light during that whole controversy.


I think it was a legit complaint. I never voted, but I don't think it's fair to give unique hairstyles and then pretend people were voting on the hair color when they said pretty clearly that they liked the hairstyle (a longer one, if I remember right the ONLY longer one), not the color.
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#124
Sirzechs_Krios

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 Her ME1 default attire had her arms, legs, and body fully armored. You must be thinking of a different game.

I fail to see your point since she's fully covered in ME3 even in her default armor.



#125
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I fail to see your point since she's fully covered in ME3 even in her default armor.


The point is it looks like she's wearing thigh-high boots and a miniskirt.

And she had something to say about that in ME1.
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