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Assassin Twin Fangs help


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29 réponses à ce sujet

#1
IronRush

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Hello guys!

I am having very hard time to hit that skill.

If mob moves a little everytime it misses the target and I get lost in the middle of the heat with no stealth because I couldn't kill my target fast enough.

Really... twin fangs targeting is bugged or is very weird.

Any tip to hit more frequently?

 

Thanks guys



#2
Apl_Juice

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Wait till they stop moving. I know it sounds like facetious advice, but Twin Fangs is too strong to whiff.


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#3
caino221

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Yup just auto attack moving targets don't even bother trying to use skills unless they are still

#4
IronRush

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Very annoying.

This class stress me a lot.


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#5
Apl_Juice

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If it makes you feel better, Assassin ( or Alchemist? They have Twin Fangs too) is very good with good weapons.



#6
Kenny Bania

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Worst tracking ability in the game as far as I'm aware.


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#7
IronRush

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Worst tracking ability in the game as far as I'm aware.

 

Sadly yes man... very frustrating.



#8
BraveLToaster

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Shadow Strike has fairly poor tracking too.  As does Flank Attack on anything but perfectly level terrain.  Dagger Rouges got kind of screwed in that department.

 

If you've Crippled a moving target, you stand a decent chance of landing Twin Fangs from the right distance.


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#9
Apl_Juice

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Its not the tracking; the animation is just not very intuitive. 

 

In other games, moves of this nature (backstabs) typically have some sort of windup or a delay after the fact. In DAI, Twin Fangs is quick to use, but weirdly slows down considerably before contact. That delay is long enough that a moving target can simply walk out of the way. Its not very intuitive, I feel. Ironically, the move has decent tracking/homing, unlike the extremely annoying Hidden Blades or Mark of Death or, hell, even the bow's normal attacks. What's worse, the enemies do account for movement direction and speed in their attacks, so its outright perplexing that we, for some reason, don't.



#10
Boatzu

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Some tips for hitting twinfangs:
use twinfangs from a bit of a range, the arch will be wider and have better tracking to hit enemies with then from directly behind. The 1handed sword goons will outrun your twinfangs on perilous, but will stop to raise their sword for a second on their path to attack people so you can hit them then. For enemies that are too fast and don't stop, use basic attacks until they get to their target and use twinfangs then.


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#11
UnearthlyCheese

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I've been having the same problems with my assassin too, with more than just Twin Fangs. I was having a hell of a time getting Shadow Strike to connect as well.

To repeat Boatzu, I found these abilities worked better with a little bit of range (5 meters-ish...). The range seems to help the animations play out more smoothly, which seems to have helped the tracking.

I'm no expert with the assassin (quite horrible actually lol), but what I found was working for me was to use Shadowm Strike from stealth (from a bit of distance...she charges before the upper-cut), which has a tendency to knock targets down. Once they're down, I'll use TF to finish them off.

On larger slow mobs, I haven't had much trouble getting TF to connect from stealth (I'm still working on being quick with positioning though)

#12
quebra

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Shadow Strike has fairly poor tracking too.  As does Flank Attack on anything but perfectly level terrain.  Dagger Rouges got kind of screwed in that department.

 

If you've Crippled a moving target, you stand a decent chance of landing Twin Fangs from the right distance.

This this and !@#&^ this!!!!

 

The targeting for SS is crap... 99% miss rate.  WTF with the melee classes?


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#13
Guest_Stormheart83_*

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Ok, here is my advice open the fight with Hidden Blades, when the enemy charges you pop stealth. They will stop and look around dumbfounded. But, yeah the tracking for TF can screw you at times.

#14
IronRush

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Yes... sux a lot.

I liked much of this game... but the targeting system need to be improved a little.

If you are assassin you need the tools to hit the basic without "luck" to hit the skill.



#15
Gya

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Trying to tag arcane horrors with mark of death can be similarly painful... stay still a let me murderise you, you arm flailing sock puppet.

@Boatzu
I'll have to try that, thanks for the tip.
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#16
GrimReaper

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If you can´t hit with Twin fangs, for the love of the maker do NOT take shadow strike. It is WAY worse. 


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#17
russ4ua16

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This is still my preferred ability for the assassin. You just have to be patient about striking. You'll need that patience and more when you start running perilous. You can do your job with perfection and still die multiple times. Flanking threat reduction fails and mobs tracking you while you're in stealth. 2/3 bosses will not de-aggro when you enter the shadows.

Despite that, my favorite class
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#18
phoenix fang55

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Targeting can just get blammed up at time. I remember one time, my team has wiped, this was in the first few days of mp, its routine and against venatori, I manage to kill off all other mobs, and am kiting the commander around, keeping out of her preception range, waiting, I get her down to the point where one more hidden blades would kill her, I stop just outside of her perception range, and she's standing still, and hidden blades miss. Three times in a row.



#19
Aetika

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Is it notorious for Hidden Blades to miss? It´s actually the only power that mostly connects alright for me, twin fangs fail to hit half of time and enemies keep attacking me even when in stealth, while with deathblow I just keep slicing the air, unless I am so close I can count hairs on heads. I really like playing assassin, but it´s frustrating as hell. Either everything is dead before I maneuver myself into right spot or I am dead because something didn´t work when it should. 


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#20
phoenix fang55

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Hidden blades is quite reliable, but I've had it miss, at very bad times for absolutely no reason. Honestly, I've very tempted to try an assassin with spinning blades, just to see how it does in the damage department and if its easier to use than twin fangs. Hiddenblades is very much a must though.



#21
DanakV

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I'm surprised to hear that Hidden Blades sometimes suffers targeting issues also.  I don't play assassin nearly as much as alchemist though so I've probably just been lucky with my small sample size.

 

Shadow Strike definitely seems even worse than Twin Fangs though.  I tried SS again on my latest alchemist promotion and...ugh.  I'm getting a little better at landing it with practice but damn, archers have it so much easier than melee dps.



#22
russ4ua16

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Is it notorious for Hidden Blades to miss? It´s actually the only power that mostly connects alright for me, twin fangs fail to hit half of time and enemies keep attacking me even when in stealth, while with deathblow I just keep slicing the air, unless I am so close I can count hairs on heads. I really like playing assassin, but it´s frustrating as hell. Either everything is dead before I maneuver myself into right spot or I am dead because something didn´t work when it should.

You have to stay way ahead of the group. Some won't like it, ignore them. You can't take advantage of your flanking threat reduction if you are not a screen ahead. Never let anything flank you. Keep an eye on the mini map for straggglers. Anytime you see a mob approaching your six, go into stealth. This one is the toughest discipline for me. Once I'm out of stealth and those big numbers are flying, I don't like stopping.

#23
Ghost Of N7_SP3CTR3

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Twin Fangs is actually not that bad.Lining up for the hit takes a little practice,but once you use it a while it will get easier to land hits.A good set of daggers is also a must in Threatening and up.



#24
Torkelight

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Once you learn how the physics in the game works, how the mobs move, and how your own skill works - this wont be a problem. Remember, if you do not hit anything, the skill has no CD.



#25
GrimReaper

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Once you learn how the physics in the game works, how the mobs move, and how your own skill works - this wont be a problem. Remember, if you do not hit anything, the skill has no CD.

True, but although it has no CD, it breaks stealth and cheats you out of the bonus damage and other bonuses that proc when hitting from stealth.