Its not the tracking; the animation is just not very intuitive.
In other games, moves of this nature (backstabs) typically have some sort of windup or a delay after the fact. In DAI, Twin Fangs is quick to use, but weirdly slows down considerably before contact. That delay is long enough that a moving target can simply walk out of the way. Its not very intuitive, I feel. Ironically, the move has decent tracking/homing, unlike the extremely annoying Hidden Blades or Mark of Death or, hell, even the bow's normal attacks. What's worse, the enemies do account for movement direction and speed in their attacks, so its outright perplexing that we, for some reason, don't.
It's both... and the fact that dagger range is non existent... Sometimes prone enemies are out of range of dagger attacks.





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