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Last Impressions: Fan/Dev Disconnect


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#51
Realmzmaster

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Did you enjoy the exploration music in Might and Magic 6? I am assuming you have played that one.

 

It has been a while. I think I went into the options and turned the music off after listening to it for a short time.



#52
Rawgrim

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It has been a while. I think I went into the options and turned the music off after listening to it for a short time.

 

I couldn't do that. Loved the music in that game.

 

The dungeons in the last third of the game isn't anything I loved though.



#53
DragonAddict

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Its quite simple.

 

 

Bioware made Dragon Age Origins about 5+ years ago. It was a success and worked fine with the PC keyboard and mouse - isometric view.

 

All the DLC's were awesome and not useless filler side quests.

 

Even Awakenings expansion was well done.

 

 

I played DAO at least 5x over, maybe 6x......it was that good and I still have it on my hard drive.

 

 

Then I heard of DA2.....got really excited because I played Witch Hunt from DAO.

 

I pre ordered DA2 digital deluxe and didn't care about the cost. We can import our save game......awesome.

 

Then I found out our savegame meant notning in DA2 and there is no Warden, Blight, Morrigan, absolutely nothing!!!! ....That was strike one.

 

Then I noticed there is no more isometric view and its very limiting to look around now, make for consoles and not so much for PC....That was strike two.

 

 

I played DA2 through once and I was done with it and disappointed. The quality wasn't there, plots were poor, very linear, choices maeant nothing and the ending was bad.

 

Now I'm thinking, DAO was a success yet Bioware still went a totally different route and ruined it. Why? Makes no sense!!!

 

 

Then I heard of DA3 or DAI. I DID NOT PRE ORDER IT and waited until it was on sale, for $45 CAD digital deluxe. Since my PC is well tweaked for perfmance and gaming, my bugs and issues were minimal. The latest video drivers seem to have fixed CTD's for me and the game loads and saves faster now and seems to play smoother too.

 

I went to The Keep, selected my choices from DAO and DA2 and imported them to DAI. No problems.

 

I played DAI through and sure it was nice to see the old characters from DAO, but they were cameo's and no warden, nothing. Bit of a let down.

 

DAI was better in that you can explore more, graphics and cut scenes are better, but it was a short game, very simplified, hack and slash like DA2, repetitive, and way too many things we did have with DAO were removed. We were told DAI was written for the PC.....which turned out to be a blatent lie on Bioware's part. DAI was written for a PS4 and controllers. .......That was strike three.

 

I don't have any expectations for DA4 at this point. More of DA2 and DAI, hack and slash, short game, dumbed down everything with even better graphics and cut scenes. If Bioware adds all the features they have taken away since DAO, then maybe I might buy DA4. I will not pre order DA4 and will wait until its on sale, $45 CAD is about right.......or not at all.

 

 

The formula with DAO wasn't perfect but they did get it right. I still remember DAO and have it on my hard drive and that tells you something.

 

DA2.......is history and done. DAI,....same thing.

 

 

Maybe Bioware will listen and maybe they will continue to live in their own world and think whatever they make is awesome regardless of what us gamers think.....maybe Bioware should buy the game themselves....and play it?


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#54
Realmzmaster

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Now, you are not even trying. You just cutting and pasting.

 

And no all the DLC for Origins was not awesome especially the expansion called Awakening. Anybody for some runecrafting and overpowered abilities?



#55
atlantico

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Now I'm thinking, DAO was a success yet Bioware still went a totally different route and ruined it. Why? Makes no sense!!!

 

 

Well, to answer your question in two words: Mass Effect

 

That's the short answer.

 

For the long answer, I'll quote Brent Knowles, lead designer of Dragon Age: Origins

 

 

 

Q: Was Dragon Age's long development time a factor in the change in direction the series was forced to undergo? Like, did somebody decide that "Dragon Age: Origins-type RPGs just take too long to develop, so we can't make them anymore"?

A: I don't know. Obviously nobody liked how long it took for Dragon Age to be completed, but I think it was more a case of Mass Effect succeeding really well.

Though a smaller game from a content point of view, Mass Effect still felt like a big game (for many players, at least). The player voice and cinematic treatment made it extremely attractive. It became more difficult over the years to argue for doing anything markedly different from what Mass Effect was doing. It was a project that struck much closer to its schedule, did very well (ratings and sales) and had the wow factor (the Silent Protagonist of DA: Origins never had the appeal that Shepard did, whether in company meetings, publisher proposals, or on press tours).

Basically, a voiced protagonist, and the cinematic elements required to pull that presentation off properly, makes it extremely risky to attempt an asset heavy game like Dragon Age: Origins.

 

 

 

:(

 

http://www.rpgcodex....ent.php?id=9736


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#56
JaegerBane

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You also swap around 8 abilities like in Diablo 3 as well.


The difference there is that Diablo 3's ability system was designed with that in mind. The right combination of spell, rune and passive could produce something that did multiple jobs at once, which is not the case for DA:I.

There's definitely some influence from Diablo 3 on DA:I - armour that has an appearence based on class, spells that are based on multiples of weapon damage, in-depth crafting, crowd control shifting to more about positioning rather than mass paralysis - none of which I mind, being the massive D3 fanboy that I am. I just wish if they were going to do things like this, they make sure it works with anything they're keeping from the previous DA games.

#57
DragonAddict

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I see.

 

So games that take less time to program, make more money in the short term, is the route Bioware went.....got it.

 

Quality = bye bye

 

Money = yes yes

 

 

DAO + DLC + Awakenings = 9.5 out of 10 (bugs) - still remembered and played 5+ years later

 

DA2 = 7 out of 10 - forgotten

 

DAI = 7 out of 10 - will be forgotten in a year or so like DA2


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#58
atlantico

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I see.

 

So games that take less time to program, make more money in the short term, is the route Bioware went.....got it.

 

Quality = bye bye

 

Money = yes yes

 

 

DAO + DLC + Awakenings = 9.5 out of 10 (bugs)

 

DA2 = 7 out of 10

 

DAI = 7 out of 10

 

Yes, that's the gist of it. The only thing that is somewhat curious is why they have pretty consistently denied it, pretending to make DA:I a PC game for PC gamers. Why even bother because it was bound to explode in their hands as soon as the game was released and seen for what it is.

 

But I digress, yes the policy has been Mass Effect and continues to be Mass Effect. With everything that implies.



#59
DragonAddict

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I think if Bioware continues on this path of poor quality games.....they will become a medicore company at best and no one will think of them as a great gaming company anymore.....that will hurt sales.......maybe shut down? downsized? who knows....?



#60
Guest_Imanol de Tafalla_*

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So?

You clearly care enough to respond to my post.  ;)



#61
Il Divo

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Now, you are not even trying. You just cutting and pasting.

 

And no all the DLC for Origins was not awesome especially the expansion called Awakening. Anybody for some runecrafting and overpowered abilities?

 

Yeah, Awakening was pretty bland on the whole. Anders was a highlight though. Much more hilarious before DAII, anyway. 



#62
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Exactly. DAO was better than DA2 and DAI.

 

I too liked the personality of Anders.

 

DAO could of continued on from Witch Hunt or Awakenings.......to DA2

 

 

Do you make a game so after 5+ years, its still remembered and played

 

OR

 

Do you make a simplifed dumbed down game, that in a few years no one will remember or play????

 

 

Bioware is sinking themselves for short term profits which in the long term will cost them more fans and money.


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#63
atlantico

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You clearly care enough to respond to my post.  ;)

Yes?



#64
JaegerBane

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I see.
 
So games that take less time to program, make more money in the short term, is the route Bioware went.....got it.


That's a bit of an oversimplication. Sure, they adopted a model influenced by Mass Effect so that dev time could be reduced and revenue be increased... And tbh, expecting any company to voluntarily ignore that is simply being unrealistic.

However, doing that does not mean going down the Titanfall route where dev time and content are reduced to the absolute bare minimum and the end result literally lasts a few weeks.

Honestly, I was actually glad of that shift towards the ME-style, DA:O was a fantastic RPG but it had its fair share of clunky features and it could have done with a tune-up. I thought DA2's spell system was a major upgrade... It's just they wrecked it with a daft story and a tiny gameplay area, neither of which made the improvements a bad thing.

DA:I is in a similar situation.... Just not as bad as DA2.

#65
Realmzmaster

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I actually remember most if not all the cRPGs I have played and can even recite lines from the different characters in the games. 



#66
DragonAddict

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Agreed DAI is better than DA2 and a step in the right direction.

 

 

But too many features and options have been taken out of DAI since DAO and you can read all the posts and threads here. Many.

 

 

Simplifing a game, dumbing it down, taking away options and features fans loved, more linear, much shorter game now, and very restrictive to what you can do, does not make it a great game. It makes DAI a mediocre game like other action hack and slash rpg's and will be forgotten in a year or so, like DA2 yet DAO is still remembered and played to this day and that tells you something right there.....

 

 

If Bioware starts aggresively adding in all the features and options they took out since DAO, DAI could turn into a really great game.

 

 

Only time will tell if Bioware listens or continues to ignore the gamers again.....



#67
Rizilliant

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The Hinterlands was the ONLY area that felt filled... Obviously, as its the area every critic would goto to review the game... After that, the content dropped dramatically in everything else.. 

 

I cant get out of my head, that they seem to have done some of everything for the game, though finished none of it, or put much effort into it.. Just enough to get praise, and goty from anyone who would gloss over it.. 

 

The players on the other hand, whom are into every nook and cranny (beta testing) are left much to be disired.. Clearly a split with players.. With the ibvious exceptions to any rule applying, it seems the odler Bioware fans find disappointment, and the younger gen, who may put less into a game,are just fine as is.. My 15 year old son likes to look at all the cheats, exploits, and where to get the best everything to any game he plays right away.. Where i like to discover it mysewlf, and reap the pleasure of self discovery, or the feeling of accomplishment.. A trait todays youth dont seem inclined too... 


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#68
C0uncil0rTev0s

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Agreed DAI is better than DA2 and a step in the right direction.

 

 

But too many features and options have been taken out of DAI since DAO and you can read all the posts and threads here. Many.

 

 

Simplifing a game, dumbing it down, taking away options and features fans loved, more linear, much shorter game now, and very restrictive to what you can do, does not make it a great game. It makes DAI a mediocre game like other action hack and slash rpg's and will be forgotten in a year or so, like DA2 yet DAO is still remembered and played to this day and that tells you something right there.....

 

 

If Bioware starts aggresively adding in all the features and options they took out since DAO, DAI could turn into a really great game.

 

 

Only time will tell if Bioware listens or continues to ignore the gamers again.....

Please forgive me, but how do the parts I've highlighted connect?

I just fail to wrap that arounf my head, you know



#69
DragonAddict

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When a game is remembered and played from 5+ years ago, that tells us it was a success. In this case, DAO.

 

 

DA2 is pretty much forgotten.

 

 

Yes, DAI is a better game compared to DA2, you can explore more, not as restrictive as DA2 was, bigger world, better graphics and cut scenes. But DAI doesn't have so many of the features and options that DAO did have and fans here are posting everywhere about this.

 

 

Summarize:

 

- DAO was the right formula and overall a success, still remembered and played to this day, isometric view for the PC.

- DA2 was a disaster, first aggresive step to a console controller game and not for the PC and forgotten.

- DAI was a medicore game, better than DA2, steps in the right direction, but not for PC like Bioware had said (they blatently lied), and still needs to add the features and options since DAO that fans love and complain aren't there, that should of been there from launch.



#70
Archerwarden

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Identity.... Dragon Age started out with an identity all its own.. Vastly superior (imo), and separated from anything else in the genre.. And so many loved it.. Why change a winning formula? The very next game came with large backlash, and wasnt received well.. Why not go back to what was?
 
Something similar happened in Mass Effect, though people did seem to receive its change well.. It went from RPG, to 3rd person action shooter...Fine, people liked it...The Dragon Age change wasnt, so why force the change? 
 
Obviously theres a disconnect between dev, and consumer.. Even if some of what we read in reviews are true.. Therews a clear divide in the playerbase.. Straight down the middle..
 
Bioware, theres PLENTY of action game sout there, and they do it FAR better. Assassins Creed, Arkham, and many, many others.. You had your own niche, and through it away.. I just dont get it..

It is hard to do another DAO when you don't/can't or won't understand what made it great. It is very sad. They have gone so far from DAO that I don't think they can bring it back. Add the PC issues, lack of communication - DAI is my last Bioware game.

#71
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I think Bioware knew what made the DAO a game great, but they wanted to cater more to console controller gamers, XBox 360 + One and PS3 + 4 to make more money. That's why the keyboard + mouse with isometric view went bye bye since DA2 and now with DAI.

 

Its all about the money you know and the quality is secondary.

 

Maybe Bioware didn't make as much money as they'd of liked with DAO + DLC's?

 

Or maybe EA told Bioware make DA2 and DAI more for console users for profits and use the frostbite 3 engine, so Bioware did as they were told?



#72
sinosleep

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I remember back when the lead gameplay designer of mass effect 2 to use the post in the combat forms practically every day giving us all kinds of information. She did so for the lifespan of that game but unfortunately like so many others she left the company after mass effect three and it seems that the people that have replaced her are in no way shape or form eager to interact with the fans which is sad.

It is beyond ridiculous that we've gotten the vast majority of patch information from Twitter and Reddit as opposed to the official forums. I actually made a Reddit thread about it and one of the QA guys replied to it essentially saying that the reason why they're using those forms of communication instead is that they now getting quoted by new sites based on forum posts which is something that they would rather avoid.

Personally I find that to be a rather weak sauce excuse being as Reddit and Twitter can be quoted just as easily.

http://www.reddit.co...policy_changed/

The folks at bioware used to actually care about having direct and easy to find interaction with us and the fact that it seems they largely no longer do is far more disappointing than any gameplay decision they could've ever made.
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#73
Saphiron123

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This is the kind of topic we should have. Constructive. I just wonder if anybody is listening?



#74
JaegerBane

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I remember back when the lead gameplay designer of mass effect 2 to use the post in the combat forms practically every day giving us all kinds of information. She did so for the lifespan of that game but unfortunately like so many others she left the company after mass effect three and it seems that the people that have replaced her are in no way shape or form eager to interact with the fans which is sad.


Yeah, Christina Norman... I remember those days.

I can sort of see where the devs are coming from re: not producing quote ammo for gaming websites, but the flip side of this is when you have a mountain of bugs, a dubious priority list for fixing them and some awkward statements made before its release to navigate around, simply not responding to people's talk can easily be construed as the whole 'EAware' thing.

Personally, I just hope that all the talk about 'we take the pc concerns seriously' isn't just hot air.
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#75
Archerwarden

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I think Bioware knew what made the DAO a game great, but they wanted to cater more to console controller gamers, XBox 360 + One and PS3 + 4 to make more money. That's why the keyboard + mouse with isometric view went bye bye since DA2 and now with DAI.
 
Its all about the money you know and the quality is secondary.
 
Maybe Bioware didn't make as much money as they'd of liked with DAO + DLC's?
 
Or maybe EA told Bioware make DA2 and DAI more for console users for profits and use the frostbite 3 engine, so Bioware did as they were told?


And with all that money they made on DAI - they may have lost a lot of loyal customers. Wonder if it was worth it in the end.