Completely disagree.. The only dlc that wasnt "awesome" could be considered the party gifts and favors..They had a part, btu to me, it was basically cheating.. Every single bit of those dlcs added actual, meaningful content!
Drakspawn playthrough, witch hunt, lelianas song, the Stone Prisoner, Return to Ostogar, Wardens Keep, A Tale of Orzimmar, and Golems of Amgarrak... Which of thse were not great content, and awesome fun?
Awakenings was and "Expansion"... And still, was great (though not worth the $40 pricetag by a longshot)
- Darkspawn chronicles had potential, but it was boring in the end.
- Witch Hunt had to be re-released because Morrigan wouldn't properly acknowledge if dark ritual hadn't took place (not a minor oversight imo, but a major screw up), was easy as hell and didn't answer any questions as promised, only introduced new ones. Though the characters and dialogues with them were fun. Without them the DLC would be a chore to play through.
- Leliana's Song was great with excellent soundtrack.
- Golems of Amgarrak was great as well and finally some challenge in DAO, Harvester on nightmare was a real nightmare.
- Return to Ostagar was good after re-release and the cut scene with Cailan was touching.
- Warden's Keep was also good, but it should be in the basic game (just as From Ashes and ME3), not a day one DLC. You should not have to pay for storage chest or important lore abilities at day one.
- Tale of Orzammar was a small and short promo with no spoken dialogue, almost no NPCs, nothing outstanding
And Awakening had its merits, sure - cool and well written villain, upgradeable Vigil's Keep, Day in Court quests or a peasant rebellion, your companions, etc. But boy did it do so many things poorly. The game was terribly balanced to the point the combat was not even enjoyable anymore, killing everything surrounding me on one press of a button on nightmare difficulty was super lame. For the price the main story wasn't really that long. And the god-damn bugs. Never have I seen such a buggy game from BioWare, DAI looks like a finely polished product next to it. Side quests you had to complete in particular order otherwise you won't be able to finish them, approval bugs, bugs in combat present in the game since release of Origins, main quests bugs. Honestly, I wouldn't be able to finish the game without developer console. Non-transfereable DLC items were also unfathomable. And then we have the continuity issue. Importing a dead Warden? No problem, everybody acts as if nothing happened and the Warden despite sacrificing his life was always alive. Which also created some interesting issues when that save was carried further to DA2 - Warden was regarded dead, but Warden Commander alive, though they are kinda the same person.
Also, on the side note, the Feastday gifts DLC was the only way how to get Oghren to 100 approval both in DAO and DAO:A. Either that or filling your inventory to the brink wih generic gifts before the import.
EDIT:
- Oops, forgot about Stone Prisoner. Also day one, but it was free, basically targeted against second hand shops. Had no problem with that. Shale was great, reminded me of HK from KotOR.





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