I complained many times about the fact that DAI is full of grinding and that to experience the meaningful parts of the game you have to go through long sessions of nothingness. But then I thought about my previous gaming experiences and I realized that I would have enjoyed a game like this 15 years ago.
15 years ago (or something like that) I played Dark Age of Camelot, an MMO of the "Before WoW" era. When I logged in I had to contact your guildmates, agree on what to do, reach them (and there was no instant travel feature), wait for everyone to arrive, form a group and (finally) start doing what I wanted to do. Sometimes a class was missing and we had to find someone outside our guild to fill that role. If that someone wasn't good at the game chances were that our group would have been wiped out many times before being able to finally complete what we wanted to do, or starting to grind efficiently.
This is what I'd call "time to enjoyment ratio": the time that passed between the moment I logged in and the moment I started having fun. It was long and sometimes I experienced whole playing sessions without having fun at all, because the group was crappy, because there were other guilds stealing the raids we wanted to do, because the frontiers were too crowded there was no chance of being able to do the 8vs8 combats that were the most enjoyable part of the game (no, there were no instanced PvP battle grounds). Nonetheless I kept playing. Why? Because I had time and perhaps nothing better to do.
Now my life has changed: I work 9 to 6 (often 9 to 8), i live with my girlfriend (and I want to spend time with her), and I have friends I want to keep up with. My problem with DAI is the fact that I need to play at least for 3 or 4 hours to have fun with it. If i start the game and I play for just half an hour I can't complete a single story driven quest... the only thing I can do is completing one or two fetch quests or explore a small part of a new area, but those two activities don't give me any fun. If I start doing one of the main storyline quests most probably I will find myself in the position of having to interrupt halfway through because I'll have to go to bed, go to work, or go out with my friends. This prevents me from enjoying the best part of the game.
The fact that the game takes 100-150 hours to complete is even worse because I have to divide that time in 1 or 2 hours long playing sessions. Let's say that I can play twice a week for two hours: completing the game will require me more or less nine months, if I want to experience everything it has to offer. But nine months is too much to enjoy it in a cohesive way.
I hope you can see what I mean. What do you think about it? Is it good to have such long drawn out games that ask the player to play at least 4 hours at a time to enjoy them?





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