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Rogue, due to the rotten AI. I stopped using rogues because of it. 3 warriors and 1 mage now. Works like a charm. Only need the mage to cast barrier, and then let the warriors hack and slash about.
Rogue, due to the rotten AI. I stopped using rogues because of it. 3 warriors and 1 mage now. Works like a charm. Only need the mage to cast barrier, and then let the warriors hack and slash about.
lol !!! 3 Warriors?!? That's to much for me!I need at least one rogue for the locks!!!
Mage. They're boring as hell this time around. Spells don't feel as satisfying compared to previous efforts.
Yes...There isn't much build options rather than choose an element and a barrier... ![]()
If you mean "With who is most boring to play with?"...then mage wins the prize.
Still I usually always end up picking mage class because somehow I feel that mage idk for some reason fits more in DA:I story.
lol !!! 3 Warriors?!? That's to much for me!I need at least one rogue for the locks!!!
If I need to open a lock I just fast travel back to camp, fetch a rogue, have him open the lock, back to camp and pick up a warrior again, and so on.
Feels like a lot less of a hassle than actually bringing a rogue with me all the time.
Magic is gutted and pathetic in this game compared to the last two... and that's saying something considering how weak it was in DA2. DAO's mages were right in line with all of the lore- they were the single most dangerous opponent you could face, and having a mage in your party was a matter of life and death if you had to face significant opposition. This time around the cries of magic abuse and mages as living WMDs ring more than a little hollow; there are only a handful of mages shown in the course of the game that have abilities I would characterize as 'fearsome'- and they're all playing for the opposition (even then, they never use the full extent of their powers in battle- only in cutscenes)! The AOEs are crap, the single-target spells are even less useful because they do the same pathetic damage but to only one enemy (exception: energy barrage is kinda nice), and the complete absence of healing spells is... jarring. I feel like the worst mage in the history of magic. The big bads are right to be contemptuous of me and my pathetic abilities. How I ever became First in my clan is a total mystery to me. Vivienne is the worst joke of a First Enchanter I could have ever imagined. Dorian's only real power is his epic moustache. Solas? Let's not even go there. Never has a full party of mages been so full of fail.
Magic was brokenly overpowered in DAO, sure... but I thought that was kinda the point, no? The reason why mages had to be locked away to protect the greater public good? Why warriors had to be specially trained as Templars to go mage hunting, because without their spiffy holy powers they'd be barbequed? Because the way things are now a warrior or a rogue without any Templar abilities, without any significant magic resistances, can pretty much mop the floor with anything short of a boss-level mage. It's pretty sad.
Yes, I do want mages to be horribly overpowered. That's how they've been built up in the lore. Gimme my nukes back.
They all have their strength and weaknesses.
Mages weren't versatile in DA:O. They had lots of spells, but their utility was quite low and it was plagued with opportunity costs. They were OP and comically broken, but I'm not sure I'd say the mages in DA:I aren't similarly OP. I suppose there are fewer broken/OP builds in DA:I than DA:O, but if you were going to build a gamebreaking mage in DA:O you didn't have that much variety in the build anyway.
My vote is for mage. Not simply because mages have been depowered and forced to deal with banal, limited spells that read more like the Sorceress from Diablo II than the weapons-qua-mortals they were in DAO and DAII.
Mages are the worst in DAI because they're locked into a single pre-determined role set out by BioWare: Crowd controller.
That isn't to say that DAO mages couldn't be crowd controllers, but I found DAO mages to be fun because they were so flexible. You could do crowd control, but you could also design your mage to be a magical sniper, picking off individual threats from a distance. You could have enough magical defenses to run into battle and become an ersatz-warrior. You could be pure support, healing and buffing your party from afar. You could turn into a giant spider and eat your opponents.
That I can't fling a boulder at someone in DAI feels like a step backwards, not any sort of progress.
Yes...There isn't much build options rather than choose an element and a barrier...
For me, Warriors.
Unless I'm playing an Assassin or in the early stages as a Tempest, I have no use for a tank.
For me, Warriors.
Unless I'm playing an Assassin or in the early stages as a Tempest, I have no use for a tank.
Your quote about the rogues. I like that ****. All 3 of mine are rogues as well.
I tried to spice things up as a mage. Nope. Duel wielding please
DW rogues and Reaver warrior as far as A.I. capability goes. For each class, templar for warrior could use a rework, artificer could replace a few skills, and the same can be said for necromancer. Although they are still viable, I would say that these are the sub-classes from each class that pale in comparison to the others (although a case could be made for the templar).
The mage is boring and not special in any way anymore because rogues and warriors get plenty of magical abilities too.
I found DAO mages to be fun because they were so flexible. You could do crowd control, but you could also design your mage to be a magical sniper, picking off individual threats from a distance. You could have enough magical defenses to run into battle and become an ersatz-warrior.
Your quote about the rogues. I like that ****. All 3 of mine are rogues as well.
I tried to spice things up as a mage. Nope. Duel wielding please
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Yeah I have the same problem playing other classes as well. That and I find myself thinking, "Just f***** die already!" too often when playing as a mage or warrior.
Guest_Hander Wayne_*
I found mages in Origins to be pretty boring. There were lots of abilities, but I just didn't care.
Who knows, maybe there are people who cared?
Of that I have no doubt. Doesn't make me miss it more, however. I do kind of miss DA2's force Mage, because it was good for amusement.
Definitely a mage. Although dmg mage in DAI can dish out far superior 1 target (or smaller AoE) dps than ever before, the class is just unfortunately too limited in its variability and spells usage.
Both rogue and warrior are kinda similar to their DA2 counterparts, though I felt DA2 archer was better throughout the majority of the game, whereas archer in DAI can only truly match him (and in fact even surpass him) quite late (ofc I am not talking about Tempest's flask of fire + thousand cuts combo, that has no equal). I don't want to talk much about warriors' and rogues' balance in DAO and comparisson with later games, because despite the fact how many things that game has done right, balance was not one of them (then came DAO:A and made things even worse). Especially dual wield spirit warriors were one of the most broken (though really fun) classes in any DA game, to that point that it's not even fair for DA2 or DAI warriors being compared to that.
This is a bug, not a feature.
If the story says that mages are whirling engines of destruction, creation and magical power, and I'm limited to plunking different colors of magic missile at guys, then that's the problem.
Really, on a larger scale, I think people's issues with the classes in DAI are a result of the feeling you get in the game that BioWare thought the player's free will was a bug. If you can't customize your statistics; if most of your spells are functionally identical and distinguished largely by color; if crafting is the only way to exercise any real control over your character, then why did BioWare even give players the pretense of freedom?
It would have been less nonsensical if BioWare had simply given you all your abilities at the start and had gotten rid of statistics and leveling up. Maybe people would have been less irritated if BioWare had been honest about wanting to make an action game, rather than shoehorning in RPG elements that seem at this point to be token nods to previous games than anything else.