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(Almost) No slots for crafted armor?


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#1
Aloraun

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First post!
 
All my Googling has produced exactly one relevant post about this, and it didn't really help. Do only orange schematics produce armor with slots? And what is the difference between orange schematics and the rest?
 
Just did a few random armors. The following do not provide slots after creation:

  • Superb Light/Med/Heavy Armor of the Dragon
  • Formal Attire
  • Warden Warrior Armor

Yet "Superior Enchanting Armor," an orange schematic, does.
 
It is not so with weapons, though. Both the "Superb Staff of the Dragon" and "Masterwork Witch Staff" provide slots, yet one is orange and the other is regular.
 
Can someone explain how this works? I don't see any consistency or pattern in how slot-able items are made.
 
Thank you!



#2
JaegerBane

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Armour can be roughly divided into 2 flavours - standard, and faction.

Standard is basically all the vanguard/battle master/enchanter armours - they're all the ones with slots and change their model depending on class/character.

Faction armours - like the ones you've mentioned - don't come with slots and look the same on most characters.

#3
shazza53

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This is really confusing at first. As JaegerBane said, the "standard" armor schematics will allow you to add arm and leg upgrades. Figuring out what is standard for each class can take some time. For example, a Rogue starts with Scout at Tier 1, then has Hunter at Tier 2, and finally gets Prowler at Tier 3. To further confuse the issue, these will show up with no prefix, as "sturdy," and as "superior." And, since that is not confusing enough, there are Armor, Coat, and Mail variants of each. I think of it as 3 Tiers > 3 Grades, and 3 Styles.

The special faction armors, like Orlesian, Warden, Dalish, Templar, etc., don't have upgrade slots - BUT they usually make up for it by requiring more raw materials in their schematic - they just may not offer as much flexibility when crafting them.

#4
Aloraun

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Thanks for the replies!

Okay, and so what's the difference between orange schematics and the rest? I only have 1; the Superior Enchanter Armor.

 

Also, is there a general consensus on which is better--standard w/slots or "special" armor?



#5
shazza53

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The Superior versions of the various armors have the Orange schematics. They will have a few more slots. For example, a Superior Enchanter Coat is better than a Sturdy Enchanter Coat, but a regular Battlemage Coat (Tier 3) is better yet.

This link shows all the different schematics: http://dragonage3.wi....com/Schematics


As to which is better - standard or special? It really depends - you may prefer a certain look, or you may pick an armor you can upgrade because you want specific stats. In my experience, it doesn't make a big difference, especially later in the game.

#6
Rynas

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"Special" armor is also called "one-piece" armor in the game files, probably meaning it already includes "Arms" and "Legs."

 

The Tier 3 "one-piece" armors have 24-28 total slots.  The upgradable ones have 12-14 slots on the armor, plus Arms and Legs upgrades, each of which can hold up to 12 slots, for a total of 36-38.  That's a pretty big difference.

 

The upgradable ones also offer more flexibility in terms of slot types: 6/4/4 on armor, 8/4 arms, 8/4 legs, so up to 7 slot types.  The one-piece armors only have 12/8/8, or 3 slot types.  So overall, the upgradable ones are almost certainly better for most classes.


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#7
spacefiddle

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It sounds like you've not gotten too far in and/or not had a variety of drops, so it looks weird, but most of the armor you can make has upgrade slots.  There are also around ten billion upgrade-part schematics.  They're all useful depending on what you're doing.

 

Please note that the word "better" as you're asking, and as people are answering, is extremely situational and subjective.  The naming conventions are not really consistent, and as far as which schems have upgrade slots or don't, the only way to know is to know.  The wiki page listed by shazza above is a page I have open all the time.

 

For example, you may have an armor schem and a leg upgrade for it with a bunch of Defense: X Cloth slots.  Later you get a "better" schematic that has only metal and leather Defense slots.  Well, if you're a little underleveled, or on Nightmare, and you decide to go take on a Lightning-based dragon, the "better" schematic is not as useful, because cloth Defense slots provide electric resistance.

 

Once you get a feel for which materials do what in the different slots, you'll be able to make stuff for anything you feel like doing.  If you don't want to micro that hard, you can just go for more general-purpose stats and call it a day.

 

Side note: if you get a new schem and don't feel like tabbing out to look it up, I find it useful to make one with Tier-1 mats I don't need any more, and then you know for certain if it does or not.  You can also that way see what it looks like, and with different color schemes.


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#8
Aloraun

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Well, I'm level 18 and I just completed What Pride Had Wrought (had Morrigan drink the well), so I'm somewhat far long. It's just that I've done almost no crafting. Most of the things I find are as good if not better than what I can make, I feel. I didn't realize how much there was to crafting until I started looking around here and saw all the farming guides, where/how to get rare schematics, etc.  The idea of farming never occurred to me, or the fact that there are specific places that have drops; outside of MMOs, you don't really see that.

I guess I was treating this more like DAO or 2; more on-rails.

Ok, how bout this: I'm a mage. I have armor that gives +104 health and +8% range defense., and another that gives +7% ranged defense and +6% magic defense. How valuable are percentages? I rarely use them unless I get upwards of 15ish (+2% bleed on hit? really?), but 104 health at this point in the game seems like one hit from an enemy.

 

 

EDIT: I rarely craft because I found I like the "extras" I get from dropped gear. Like 50% chance to apply Walking Bomb, +3 Guard each time you're hit, etc. I know you can get those things from the masterwork materials, but I only have ONE of any of the good ones, so...



#9
Rynas

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The main benefit of crafting is that crafted items don't have level requirements.  So you can craft very high-level gear and use it at any level.

 

In general, the best gear in the game is crafted gear (Tier 3 with Tier 3 mats).  It has the highest possible damage and armor, and with the right schematics you can get the bonuses that maximize your effectiveness.  There may be a few exceptions, like the Sulevin Blade and Griffon Longbow.

 

But maxing your gear isn't terribly important unless you're playing on Nightmare, I've found.  Even then, putting the best gear on your party makes every fight easy, which gets kind of boring for most people.

 

 

Ok, how bout this: I'm a mage. I have armor that gives +104 health and +8% range defense., and another that gives +7% ranged defense and +6% magic defense. How valuable are percentages? I rarely use them unless I get upwards of 15ish (+2% bleed on hit? really?), but 104 health at this point in the game seems like one hit from an enemy.

 

Defenses are very effective if you stack them, and kind of crappy if you don't.  For example, if you have 800 health and 0 defenses, +5% to all defenses is equivalent to increasing your health to 800/.95 = 842 (+42 points), which isn't much considering the slot cost.  But if you have 30% to all defenses, another +5% to all is equivalent to increasing health by +88 points.  If you stack enough of them, it's possible to get 35-50% to all defenses.  That would be equivalent to increasing health by +431 to +800 points, which I'm pretty sure is more than you can get by stacking health on gear.


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#10
spacefiddle

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Also be advised that I have discovered resistances cap at 80%.  I don't know about melee or ranged defense, or the magic defense catch-all, but I definitely see Fire, Cold, Electric and Spirit all capping at 80%.



#11
Rynas

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Defenses also cap at 80%. Not sure it's possible to reach that with normal gear, though. But this is probably why the masterwork "Take 1 damage from all attacks, but health lowered to 12" doesn't work

#12
Aloraun

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I really appreciate the help, everyone. I like the community here.

 

Howeverrr... I'm not sure my question was really answered.

 

I try to stack percentages when I can, but that's not really a thing in this case.

 

Basically, for the given choices, am I safe to assume it doesn't really matter because both are so low?