Played this on Hard and Nightmare Mode, to completion. Really saw no difference in the difficulty levels. It was so easy infact, that I didn't even come close to using all my healing pots or resupply them for the end game. Was a bit of a let down.
Game too Easy
#1
Posté 24 janvier 2015 - 08:57
#2
Posté 24 janvier 2015 - 09:01

- Nefla, wertysy et luism aiment ceci
#3
Posté 24 janvier 2015 - 09:05
Yay another opinion thread but I'll bite.
Tips to make DAI harder:
Enable friendly fire and play on Nightmare.
Don't take experience perks (only take appropriate knowledge perks that make sense to your character)
Don't do creature research (this gives ginormous amounts of XP and damage boosts)
Don't upgrade your potions completely.
Don't take optimal party compositions.
Avoid resupplying in dungeons or long fights and don't fast travel to camps.
Put off doing the main quests until the last second possible, but attempt to avoid surpassing the maximum level cap. Basically, do the mage/templar quest at level 7 MAX.
and if you really want to spice things up, don't use crafting AT ALL.
Ta Da! Simple changes so that you'll have level-appropriate challenges at almost all times until the late game assuming you are a completionist and have amazing crafting.
Nothing like having to fight Alexius with 3 potions left with a 3 melee + Dorian group. It was LEGIT fun.
Bonus tip: Don't play a Knight-Enchanter. I rerolled my second character when I reached Skyhold and made a KE. Perma-barrier lolz.
- drummerchick et McPartyson aiment ceci
#4
Posté 24 janvier 2015 - 09:17
Play solo or with two or three party members instead of 4.
#5
Posté 24 janvier 2015 - 09:17
Actually swapped out the KE for a normal mage. Dual wielding rogues are a beast on their own. One shouldn't have to dumb down a game to make it challenging, that is on the Game maker... Out of the 3 in the series, this is where this one would finish in my book, even tho 2 had repasted zones..
- DWard aime ceci
#6
Posté 24 janvier 2015 - 09:23
Dual wielding rogues are a beast on their own.
What game are you playing, cause my Cole dies rather quickly if not positioned properly and manually moved / barrier'd immediately when necessary.
Are you sure you're on Nightmare?
#7
Posté 24 janvier 2015 - 09:25
Nothing like having to fight Alexius with 3 potions left with a 3 melee + Dorian group. It was LEGIT fun.
Better yet, fight Envy (templar route) with 3 melee and Solas.
What game are you playing, cause my Cole dies rather quickly if not positioned properly and manually moved / barrier'd immediately when necessary.
Are you sure you're on Nightmare?
To be fair, once properly specced and geared, melee rogues really are a beast. They kill 99% of stuff so fast that it never gets to hit back. The problem (if it is a problem) is that it takes a fair while to reach that point.
#8
Posté 24 janvier 2015 - 09:27
As a dual wielding rogue on nightmare.... wtf! Being a rogue early on sucks, everything kills me and stealth takes forever to recharge!
#9
Posté 24 janvier 2015 - 09:29
To be fair, once properly specced and geared, melee rogues really are a beast. They kill 99% of stuff so fast that it never gets to hit back. The problem (if it is a problem) is that it takes a fair while to reach that point.
I can attest to this.
#10
Posté 24 janvier 2015 - 09:33
What game are you playing, cause my Cole dies rather quickly if not positioned properly and manually moved / barrier'd immediately when necessary.
Are you sure you're on Nightmare?
Assassin rogue, such as cole - stealth as preferred, abilities that improve stealth or put you back into stealth or refresh stealth = mass death of enemies and survivabity for the rogue. Put nothing else as preferred, just stealth. Minimize his enabled abilities to compliment the above. I rarely have Cole die anymore.
#11
Posté 24 janvier 2015 - 09:35
Assassin rogue, such as cole - stealth as preferred, abilities that improve stealth or put you back into stealth or refresh stealth = mass death of enemies and survivabity for the rogue. Put nothing else as preferred, just stealth. Minimize his enabled abilities to compliment the above. I rarely have Cole die anymore.
Aggro isn't the issue. Cole gets hit by every AOE ability pretty easily. I even have his dodge ability on "Preferred". On Nightmare, almost everything has an AOE ability.
Even still, disabling his abilities would mean that you are effectively making him an autoattacker and reducing efficiency. This is overcoming difficulty through tediousness. In that case just take 4 tanks and guard your way to victory ![]()
Now that I'm level 23, Cole survives more but I think that's just me overleveling.
#12
Posté 24 janvier 2015 - 09:37

- Jawzzus aime ceci
#13
Posté 24 janvier 2015 - 09:39
What game are you playing, cause my Cole dies rather quickly if not positioned properly and manually moved / barrier'd immediately when necessary.
Are you sure you're on Nightmare?
Frost flask and evade are your friend..lol And as far as Aoe from burning, poison and what not. Going into stealth,spec'd right removes those pesky, harmful effects.
And normally I use the rogue for control. I just position the other squishes off to the side or use defend mode.
#14
Posté 24 janvier 2015 - 09:40
1) If you have decent reflexes, use Parry to avoid the swings and deal decent damage. This is one of the times where a controller really is better than mouse+keyboard.
2) When they're swinging, move out of range and let your tank handle it. The AI tanks incredibly well in my experience. Then, once they've stopped, make your attack. This can get boring but it's fairly safe.
#15
Posté 24 janvier 2015 - 09:42
To be fair, once properly specced and geared, melee rogues really are a beast. They kill 99% of stuff so fast that it never gets to hit back. The problem (if it is a problem) is that it takes a fair while to reach that point.
I don't doubt it, but you have to control them, just like hong said just now
Bruisers are the bane of melee rogues in the early game. Luckily their swings are fairly well telegraphed. There are two options for dealing with them:
1) If you have decent reflexes, use Parry to avoid the swings and deal decent damage. This is one of the times where a controller really is better than mouse+keyboard.
2) When they're swinging, move out of range and let your tank handle it. The AI tanks incredibly well in my experience. Then, once they've stopped, make your attack. This can get boring but it's fairly safe.
Lots of active usage of the rogue here. I was talking about passively letting Cole do his thing. You're 100% correct that manually controlled melee rogues are insane. When I manually use Cole I destroy everything. (but I run a 2 mage party for autobubbles
)
#16
Posté 24 janvier 2015 - 09:46
Frost flask and evade are your friend..lol And as far as Aoe from burning, poison and what not. Going into stealth,spec'd right removes those pesky, harmful effects.
Oh well that's true. Tempest allows your rogue to become tankier for sure and is the safest option for a melee rogue on Nightmare.
Cole doesn't have that opportunity though. Perhaps a respecced dual wield Sera works better on autopilot with flask of frost on top priority.
Then again she roasts everything as an archer too.
#17
Posté 24 janvier 2015 - 09:47
I don't doubt it, but you have to control them.
Yeah. I'm playing a melee rogue right now, on Nightmare, and it's a ton of fun. I'm using mouse+keyboard even, and the controls are rarely a problem. Admittedly I'm now level 20 and it wasn't so great for the first 10 levels or so.
I should bring Cole out more often....
- Lebanese Dude aime ceci
#18
Posté 24 janvier 2015 - 09:48
I'm playing a melee rogue right now, on Nightmare, and it's a ton of fun. I'm using mouse+keyboard even, and the controls are rarely a problem. Admittedly I'm now level 20 and it wasn't so great for the first 10 levels or so.
I can't wait to play one myself. Might do a templar zealot or dalish mage first though.
#19
Posté 24 janvier 2015 - 09:48
I don't doubt it, but you have to control them, just like hong said just now
Lots of active usage of the rogue here. I was talking about passively letting Cole do his thing. You're 100% correct that manually controlled melee rogues are insane. When I manually use Cole I destroy everything. (but I run a 2 mage party for autobubbles
)
Well we all no if left to their own volitions, AI toons tend to go where they aren't supposed to..lol
- Lebanese Dude aime ceci
#20
Posté 24 janvier 2015 - 09:48
Aggro isn't the issue. Cole gets hit by every AOE ability pretty easily. I even have his dodge ability on "Preferred". On Nightmare, almost everything has an AOE ability.
Even still, disabling his abilities would mean that you are effectively making him an autoattacker and reducing efficiency. This is overcoming difficulty through tediousness. In that case just take 4 tanks and guard your way to victory
No, don't disable his abilities. Disable the filler ones that don't fit into the stealth combat style.
- Lebanese Dude aime ceci
#21
Posté 24 janvier 2015 - 09:52
I can't wait to play one myself. Might do a templar zealot or dalish mage first though.
I actually converted Sara to Melee, Varric got old and really no need for me to use Cole.. 3rd play thru is with my own generated rogue and for added sauce, going with 2 tanks, 1 mage and my rogue, of course with my simple lil twists on them.
#22
Posté 24 janvier 2015 - 09:56
I actually converted Sara to Melee, Varric got old and really no need for me to use Cole.. 3rd play thru is with my own generated rogue and for added sauce, forgoing a mage in a party and going with 2 tanks, 1 mage and my rogue, of course with my simple lil twists on them.
So you basically had 3 characters support your rogue so that you could roflstomp everything.
That's obviously going to make it easier, but Isn't that fun anyway? ![]()
#23
Posté 24 janvier 2015 - 09:59
So you basically had 3 characters support your rogue so that you could roflstomp everything.
That's obviously going to make it easier, but Isn't that fun anyway?
Well nothing I've seen ingame so far drops things like a rogue, not even a KE.. And the latter tends to make it a tad bit more boring.. Tho the KE is gr8 for knocking off Guard on the Enemy.
#24
Posté 24 janvier 2015 - 10:04
So you basically had 3 characters support your rogue so that you could roflstomp everything.
That's obviously going to make it easier, but Isn't that fun anyway?
I don't think you can really dispute that this game has a reverse difficulty curve. The first few levels are a slog, then you hit a sweet spot, and the end game consists of roflstomping everything. This applies regardless of your class. If you know the tricks (how to get good gear, what skills/combos to use, etc), then it also applies regardless of difficulty setting.
I do think that the difficulty calibration could have done with some work, in particular how the areas respond to your level. If you're a completionist like many (most?) people here, then by the time you hit the final storyline mission, you'll be laughably overpowered compared to the opposition. Hell, you'll be overpowered even compared to the opposition in the toughest maps (Hissing Wastes and Emprise).
#25
Posté 24 janvier 2015 - 10:07
I don't think you can really dispute that this game has a reverse difficulty curve. The first few levels are a slog, then you hit a sweet spot, and the end game consists of roflstomping everything. This applies regardless of your class. If you know the tricks (how to get good gear, what skills/combos to use, etc), then it also applies regardless of difficulty.
I do think that the difficulty calibration could have done with some work, in particular how the areas respond to your level. If you're a completionist like 99% of people here, then by the time you hit the final storyline mission, you'll be laughably overpowered compared to the opposition. Hell, you'll be overpowered even compared to the opposition in the toughest maps (Hissing Wastes and Emprise).
This is true, I'm not one, much for going back and finishing things after the "End Game" is thru. I finish it all prior to.





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