I don't think you can really dispute that this game has a reverse difficulty curve. The first few levels are a slog, then you hit a sweet spot, and the end game consists of roflstomping everything. This applies regardless of your class. If you know the tricks (how to get good gear, what skills/combos to use, etc), then it also applies regardless of difficulty setting.
I do think that the difficulty calibration could have done with some work, in particular how the areas respond to your level. If you're a completionist like many (most?) people here, then by the time you hit the final storyline mission, you'll be laughably overpowered compared to the opposition. Hell, you'll be overpowered even compared to the opposition in the toughest maps (Hissing Wastes and Emprise).
It actually has a normal difficulty curve for non-scaling open-world RPGs, although there is a slight overshoot near the end.
Like I've said in some other threads, there is a certain balance that needs to be kept.
I don't have exact numbers, but not everyone is a completionist. The game isn't balanced around the lowest common denominator, but if the toughest zones became easy after you had completed everything and presumably crafted good gear, what about those that don't?
What about those that don't min-max. Don't they deserve to have fun too?
Unless you squeeze out every bit of experience possible with all the relevant perks and complete 99% of the game, you only really cap out at level 23-ish. That's not that much of an overshoot to warrant making the game harder in general.
Then there's the fact that level zones are tied to a bracket, and since there are zones with overlapping brackets, it's only natural that some zones be below your character's level.





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