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Game too Easy


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#26
Lebanese Dude

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I don't think you can really dispute that this game has a reverse difficulty curve. The first few levels are a slog, then you hit a sweet spot, and the end game consists of roflstomping everything. This applies regardless of your class. If you know the tricks (how to get good gear, what skills/combos to use, etc), then it also applies regardless of difficulty setting.

I do think that the difficulty calibration could have done with some work, in particular how the areas respond to your level. If you're a completionist like many (most?) people here, then by the time you hit the final storyline mission, you'll be laughably overpowered compared to the opposition. Hell, you'll be overpowered even compared to the opposition in the toughest maps (Hissing Wastes and Emprise).

 

It actually has a normal difficulty curve for non-scaling open-world RPGs, although there is a slight overshoot near the end.

 

Like I've said in some other threads, there is a certain balance that needs to be kept.

 

I don't have exact numbers, but not everyone is a completionist. The game isn't balanced around the lowest common denominator, but if the toughest zones became easy after you had completed everything and presumably crafted good gear, what about those that don't?

 

What about those that don't min-max. Don't they deserve to have fun too?

 

Unless you squeeze out every bit of experience possible with all the relevant perks and complete 99% of the game, you only really cap out at level 23-ish. That's not that much of an overshoot to warrant making the game harder in general.

 

Then there's the fact that level zones are tied to a bracket, and since there are zones with overlapping brackets, it's only natural that some zones be below your character's level.



#27
hong

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You definitely need to cater for everybody, and completing the storyline shouldn't require doing all the content. But the game could stand to be more flexible than it is. For example, instead of having enemies be level 16 maximum for a recommended character level of 12-15, they might go up to level 20 if you come in with a level 21 party. Or maybe you could double the number of enemies if the party is strong enough. And so on.

The trick is to do this without getting into Oblivion-style shenanigans, where you ended up fighting bandits with endgame gear.

#28
Lebanese Dude

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You definitely need to cater for everybody, and completing the storyline shouldn't require doing all the content. But the game could stand to be more flexible than it is. For example, instead of having enemies be level 16 maximum for a recommended character level of 12-15, they might go up to level 20 if you come in with a level 21 party. Or maybe you could double the number of enemies if the party is strong enough. And so on.

The trick is to do this without getting into Oblivion-style shenanigans, where you ended up fighting bandits with endgame gear.

 

This is true. 

 

I suspect that level scaling will be adjusted once a story-based DLC is released.



#29
kcman5

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After putting down the controller on the PC game, I was 1/2 to lvl 25.. Too bad they didn't lvl scale the creatures in the zone to match. The highest level creature that I faced, that comes to mind was the lvl 23 dragon in De Leon in the ampitheater.



#30
Lebanese Dude

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After putting down the controller on the PC game, I was 1/2 to lvl 25.. Too bad they didn't lvl scale the creatures in the zone to match. The highest level creature that I faced, that comes to mind was the lvl 23 dragon in De Leon in the ampitheater.

 

I think the final fight gives a LOT of experience like all the main quests.

 

In retrospect, I think reducing the exp from the main quests would go a long way in fixing this problem.



#31
TheSchachter

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I'm playing through nightmare right now, lvl 14 Dual-Wielding Rogue-Assassin, and I'm finding the game to be quite  challenging. Having respecced the characters I use most since we all got our specialization, I find I can be very effective in battle so long as I'm very careful, since enemies still hit like monster trucks and only my Tank (Blackwall or Cassandra depending on the situation) can really withstand anything more than a few attacks before going down. I definitely considered toning the difficulty down at the beginning of the game; the Hinterlands at lvl 3 were absolutely deadly and every encounter risked forcing me back to camp if I wasn't super careful. Right now, things feel just like I would expect them from nightmare difficulty; so long as I stay on top of the battle I'm fine, but as soon as I slip up I'm losing health potions for it, and battles can get out of hand if one of my party members dies... I suppose it's what people are referring to as the "sweet spot".

 

I can't know for sure, but I suspect that many players who are finding the game too easy on nightmare are going out of their way to grind materials and schematics for crafting... I spent a fair amount of time gathering, but I don't really have the schematics or cloth/leather materials to fully outfit my party with 4 sets of crafted gear, and some of the unique items I'm finding are legitimately good in comparison. I'm mainly crafted a few key equipments (weapons and armour for my Inq, crit chance boosting for Bianca, armour and shields for whoever is taking), and it obviously helps, but I don't feel like the difficulty was set up in such a way that you're expected to craft every single piece of gear you use; that would *really* make it a slog.

 

And of course, if you go out of your way to unlock end-game areas and gather materials/schematics while avoiding combat, you're going to overpower enemies scaled to your level... it's a valid strategy, but it's not entirely unlike sequence breaking.

 

Also consider that if you're online reading about optimal builds, tricks, and so on, then the game is going to seem easier.



#32
hong

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Just took down the Emerald Graves dragon without any deaths or using focus abilities. Would have done it inside a minute, except the darn thing kept flying off.

Then met a couple of giants and they killed me. Ouch.

#33
Captain_Crunch

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Nightmare is truly nightmare up until Skyhold imo, but everything becomes trivial when you get access to t3 mats/schematics/vendors/loot.



#34
Qoojo

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I have two characters going on hard. It seems like once I made level 7 with both that everything is starting to get easy, or I am getting better at playing ;)