How is it a valid argument to just say you disagree and not provide any reasoning? Do you think there is a point in the game that runes provide a meaningful damage increase? Is there a class or specialization that you think runes are essential on? Why?
Just saying "I disagree" doesn't provide any meaningful discourse.
Why do I have to do math for you? This is why we learn math as kids in school.
Ok, fine.
I'll highlight a really favorable example to not only illustrate my point, but to also make you look even more ignorant. Throw in the fact that we get this bonus damage from runes at ABSOLUTELY NO EXTRA COST, and you look even more ridiculous.
But your query was regarding the actual rune damage, so let's go ahead and start providing "meaningful discourse" since you apparently can't or are unwilling to figure it out all by your little self.
Enemy chosen: Level 19 Wyvern
Location: Hissing Wastes, The Oasis
Heath of enemy: 22089
Notable Abilities: Cold Vulnerability, Greater Electricity Resistance
Inquisitor Mage rune: +25 Spirit damage
Sera rune: +25 Fire damage
Vivienne rune: +25 Spirit damage
Varric rune: +25 Cold Damage
You can get 1.62 staff attacks every second, and you can get 1.13 attacks every second with a bow (take the DPS and divide it by the individual attack number).
Inquisitor:
Inquisitor basic attack damage (5 attacks): 110, 164, 159, 113, 148 -- adds up to 694, averages to 139 damage each attack
Inquisitor rune damage (5 attacks): 39, 39, 55, 41, 55 -- adds up to 229, averages to 46 damage each attack
Calculation of how much basic damage could be dealt each second: 139 * 1.62 = 225
Calculation of how much rune damage could be dealt each second: 46 * 1.62 = 75
Total combined damage each second: 225 + 75 = 300
Sera:
Sera basic attack damage (5 attacks): 170, 197, 289, 339, 201 -- adds up to 1196, averages to 239 damage each attack
Sera rune damage (5 attacks): 62, 39, 34, 76, 67 -- adds up to 278, averages to 56 damage each attack
Calculation of how much basic damage could be dealt each second: 239 * 1.13 = 270
Calculation of how much rune damage could be dealt each second: 56 * 1.13 = 63
Total combined damage each second: 270 + 63 = 333
Vivienne:
Vivienne basic attack damage (5 attacks): 99, 128, 93, 95, 95 -- adds up to 510, averages to 102 damage each attack
Vivienne rune damage (5 attacks): 31, 42, 30, 31, 30 -- adds up to 164, averages to 33 damage each attack
Calculation of how much basic damage could be dealt each second: 102 * 1.62 = 165
Calculation of how much rune damage could be dealt each second: 33 * 1.62 = 53
Total combined damage each second: 165 + 53 = 218
Varric:
Varric basic attack damage (5 attacks): 173, 185, 187, 352, 190 -- adds up to 1087, averages to 217 damage each attack
Varric rune damage (5 attacks): 122, 133, 144, 130, 131 -- adds up to 660, averages to 132 damage each attack
Calculation of how much basic damage could be dealt each second: 217 * 1.13 = 245
Calculation of how much rune damage could be dealt each second: 132 * 1.13 = 149
Total combined damage each second: 245 + 149 = 394
Totals:
Total basic attack damage of the 4 characters each second: 842
Total rune damage of the 4 characters each second: 340
Total combined damage each second: 842 + 340 = 1182
Key Result:
Time needed to kill the Wyvern without any runes: 22089/842 = 26.2 seconds
Time needed to kill the Wyvern with the runes: 22089/1182 = 18.9 seconds
That would be a difference of......... 7.3 seconds.
That is freaking huge!
Say you're fighting three Wyverns. That's a pretty tough fight, right?
You could first hit two of them with disabling abilities, then focus on the third Wyvern.
Say you used a sleep ability, knocking two of them out of the fight for around 20 seconds. You have two Wyverns disabled/out of the fight, and one that isn't. Protect yourself with Barrier, Winter's Grasp, whatever - unless you're one of those people that think Winter's Grasp sucks too, based on what I know of you I would guess you do (Hint: it's really good).
Approximately 18.9 seconds later the thing is dead (though it should be almost certainly less because you wouldn't just be using just basic attacks for offense, though I suppose you could). Now you're left with two sleeping Wyverns, waking up about the same time your cooldown is coming back for the sleep ability. After they wake up, knock one out with the sleep ability, mow the other down with your party. Last one wakes up, it's four on one and you're cruising.
You could easily walk away from a fight against three Wyverns taking absolutely zero damage, all without using any stronger offensive abilities other than a basic attack. Obviously this becomes a bit easier because you're not restricted to only basic attacks, but the point is you're saving a lot of time thanks to the extra damage.
So, you're going to seriously sit there and seriously state:
they're next to worthless in terms of your damage.
So yes........
REALLY?????????????????
I didn't bother to put anything the first time because the argument is so blatantly stupid. You asked for it, and there you go.