Aller au contenu

Photo

New to DAMP: Good starting class?


  • Veuillez vous connecter pour répondre
25 réponses à ce sujet

#1
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
I'm finally getting around to the MP and was wondering what would be good class to get a feel for the MP or are they all about even? I'm looking to go either rogue or warrior.

#2
Eelectrica

Eelectrica
  • Members
  • 3 778 messages

Perhaps it's just my bias, but for me it was the keeper I found the easiest to get into the MP game with and use.

But my first two SP games were with a mage character as well with the third being the DW rogue so perhaps it was a comfort thing as much as anything.


  • Storm_Changer aime ceci

#3
Sabbatine

Sabbatine
  • Members
  • 1 694 messages

Any of the starting classes.  They all do different things and do them pretty well.


  • Saboteur-6 et Cette aiment ceci

#4
TheThirdRace

TheThirdRace
  • Members
  • 1 511 messages

Easy to play

  • Arcane Warrior
  • Elementalist
  • Keeper
  • Legionnaire
  • Necromancer
  • Templar

Ask for a bit more skill

  • Archer
  • Hunter

Need great positioning and timing, aka hard to play

  • Assassin
  • Alchemist
  • Katari
  • Reaver

  • SofaJockey et Drasca aiment ceci

#5
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

Any of the starting classes.  They all do different things and do them pretty well.

 

Pretty much this. Legionnaire is your classic aggro tank, Archer is your ranged DPS rogue, and Keeper is a Support/AoE mage.



#6
billpickles

billpickles
  • Members
  • 1 074 messages

I like Orc for the bonuses to 2-handed and heavy armor.



#7
SpaceV3gan

SpaceV3gan
  • Members
  • 2 392 messages

Keeper, is great for newcomers until they get better equipment. Legionnaire can be great when you have a decent team, willing to play as a team.

But the single best character for you is really up to what weapon you unlock as you play. For example, I unlocked the Gift of Talons, a level 15 Unique Dagger on my first day, so I was using the Alchemist a lot back then. On my 3rd or 4th day (can't remember well) I got the Caliban, so I started to use the Templar a lot. It makes no sense to unlock a super sword and play Archer.
You may prefer Rogues and Warriors, but if your best unlock happens to be a staff, your best character is automatically a Mage.


  • TheThirdRace et Saboteur-6 aiment ceci

#8
phoenix fang55

phoenix fang55
  • Members
  • 247 messages

I'd say keeper, its the least equipment dependant, just focus on building barrier and casting it on your tanks, you'll do just fine


  • ALTBOULI aime ceci

#9
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages

Keeper definitely. Immediate access to Barrier and Chain Lightning, and its the least gear dependent class.



#10
Scraps_in_Wales

Scraps_in_Wales
  • Members
  • 36 messages

Personally I would have said Archer.

 

I love keeper, but I imagine it's easy to get aggro off less patient team-mates for spamming barrier at the wrong time or completely missing the placement, and without getting barrier right - it's starting DPS is appalling, but it still managed to draw unattended aggro via Chain Lightning, possibly leading to a very dead newbie. Archer at least starts with double the DPS or so, and is pretty much point and click to begin with (plus you can move around while attacking and get a feel for nipping behind pillars).

 

If you take the others' advice though and go keeper, the barrier is indeed your best friend but it's on such a long cooldown for the first few levels, getting the timing down on it is the first thing you'll want to practice.



#11
Storm_Changer

Storm_Changer
  • Members
  • 303 messages

I'd go for keeper. You can still do well even without good equipment with keeper. 



#12
stysiaq

stysiaq
  • Members
  • 8 480 messages

Keeper, be useful and cast Barrier the moment it's up during a fight and just before the fight. Try to catch as many people as you can everytime you cast it. At least 2 (you and someone else or 2 teammates), preferably 3 or 4. Prioritize melee characters like the Assassin or Templar. Just don't be the one who casts barrier only on herself..



#13
ALTBOULI

ALTBOULI
  • Members
  • 2 718 messages
The 3 starting classes are very different so your prefered kit will be based on your playing style. Personally i'm not a fan of the Legionnaire. Early on you wont be doing a great deal of damage so I would reccommend the keeper. Barrier will help you and your team mates to stay alive

#14
Deadarth

Deadarth
  • Members
  • 188 messages

I'd recommend the archer since I didn't like having to buff people with barrier but a good weapon make all the difference, so it would be easier to play whatever class you might end up getting a good weapon for.



#15
Sidney

Sidney
  • Members
  • 5 032 messages

Archer to me was the easiest out of the gate.

 

Keeper -- i just hate targeting barrier in real time with the over the shoulder camera view.

 

Legionnaire has the same problem in MP that S&S has in SP, feels very passive - -please come hit me while other people kill you.



#16
UnearthlyCheese

UnearthlyCheese
  • Members
  • 86 messages
As you can see, there's a few starting classes that can work, depending on your play style.

Here's a question to ask yourself.

Do you plan on playing DAMP very casually? Or do you plan to play somewhat frequently?

If you plan on being really casual, go with the class you're most interested in. I find them all fun. I've played a lot of Lego, Keeper and Archer, and have enjoyed each.

Archer is quite easy to start contributing with DPS. Just hang back and pew pew.

Lego is the best tank in the game. Takes some knowledge on how to build it, but is quite fun. I've always found melee classes are the best way to learn the mechanics of a new game. Also, being a tank teaches you a lot.

Keeper can be fun depending how you play it. I play mine quite aggressive, so I have fun with it. I've found the keeper is the best class to play to help your team power through a match...which equates to more XP and gold.


Now, if you plan on playing DAMP on the regular...that is, you plan to level multiple classes, and work on your base stats via promoting, it's not a bad idea to start with a strategy.

If you aren't aware already, the max level you can reach is 20. Once you reach 20, you can reset the character back to level 1, you reset all your ability points, BUT, you gain +1 to one of your base stats across all classes.

Warriors = Con = HP and melee defense
Rogues = Cun = Crit chance, ranged defense
Mages = Wil = Attack Power, Magic defense

Now, you'll eventually want to work on increasing all three of those....but at the start, I would argue that increasing you Cunning is the most useful thing to do in terms of helping out all your classes.

All the rogues depend heavily on crits for their DPS, and to regen stamina (as well as apply sunder)

Warriors rely heavily on Crit strikes to regen stamina and shorten cooldowns (from passives), as well as use crits to apply sunder and increase dps. Although it's slightly counter intuitive compared to other fantasy co-ops, the Lego benefits massively from having a very high Crit strike chance. It's one of the stats that leads to the Lego being nearly invincible.

Mages are the least Crit dependent class, but crits always help their DPS.

The other thing with Cunning is the ranged defense. You'll quickly find that ranged enemies, arches in particular, are very common, and can be very deadly. I've seen more wipes caused by archers than anything else. So pumping your ranged defense stat is always good.

TLDR; if you plan on playig several classes, I would start with rogues, as their promo stat is the most beneficial to all classes.

After rogues, I'd say Wil from Mages is the second most useful.

I made the mistake of thinking trying to pump my Con right away would help...but I found it takes quite a few Warrior promotions to have that additional Con actually start to make a difference....and it's a hell of a lot easier to play a warrior when you have higher Cun. So I've put my warriors aside for a while until I can increase my Cun more.

The other good advice that was already mentioned, is go with whatever class you have good weapons for. A good weapon will instantly increase your contribution factor.

A single weapon can be shared across all classes that use that type of weapon. Example, if you find a nice bow (eg Longbow of the Griffon), both your Archer and Hunter can use it. They don't each need their own copy, they can use the exact same bow. Same thing goes for Mages with staffs. If you find one good staff, all 4 Mages can use that exact same staff.

Same for your accessories. A single ring, belt, or amulet, can be shared across any class that you have unlocked.
I think it's a nice feature which makes switching between classes a breeze.
  • Kapsejs et darreCZ aiment ceci

#17
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

Keeper, is great for newcomers until they get better equipment. Legionnaire can be great when you have a decent team, willing to play as a team.

But the single best character for you is really up to what weapon you unlock as you play. For example, I unlocked the Gift of Talons, a level 15 Unique Dagger on my first day, so I was using the Alchemist a lot back then. On my 3rd or 4th day (can't remember well) I got the Caliban, so I started to use the Templar a lot. It makes no sense to unlock a super sword and play Archer.
You may prefer Rogues and Warriors, but if your best unlock happens to be a staff, your best character is automatically a Mage.

 

That's an excellent point. Skill/Spell damage is a base % of you equipped weapon damage so if you get a lvl 15 Rare bow after only a few matches then bow classes just became your "easy" class.



#18
Torkelight

Torkelight
  • Members
  • 668 messages

If you get Caliban on the 3rd or 4th day, then by god you are lucky. Or unlucky depending on how you look at it. You wont ever really find a better 1hander (though some come close but not really), so everything you find for a 1hander after that is almost all unusable...


  • Saboteur-6 et Kjubaran aiment ceci

#19
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

If you get Caliban on the 3rd or 4th day, then by god you are lucky. Or unlucky depending on how you look at it. You wont ever really find a better 1hander (though some come close but not really), so everything you find for a 1hander after that is almost all unusable...

 

I've kept every unique weapon drop thus far regardless of level for that very reason. I remember how much weapons were regularly tweaked in ME3MP so if frequent balance passes start happening, or a system get's implemented to "lvl up" / augnment uniques in DAMP, then I'll have a lot of options.



#20
QuickerBladeEHGH

QuickerBladeEHGH
  • Members
  • 82 messages

I think a ranged character (either Mage or Archer) would be good for starting out. You'll start getting a feel for the maps and spawn locations quickly, and you'll level up fast. You could start with "up close and personal" melee characters, but I think the chances of getting overwhelmed by mobs and dying is higher when you're just starting out. At least it was for me.

 

My suggestion is to have a "get away" move for any character, when things get too hot and you're surrounded. For Mages, I love the Fade Step (upgrade freezes enemies, which helps your team out). For Archers, you could get Leaping Shot, the Evade dive or get both.



#21
Bocochoco

Bocochoco
  • Members
  • 746 messages
The blood mage DLC obviously

#22
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages

If you get Caliban on the 3rd or 4th day, then by god you are lucky. Or unlucky depending on how you look at it. You wont ever really find a better 1hander (though some come close but not really), so everything you find for a 1hander after that is almost all unusable...

That's an issue I have with the game as well. You can almost boil the entire thing down to 6 weapons, which is a far cry from MEMP's absurd number of very different weapons. I feel like this game is going to have a hard time with variety with that in mind.


  • Saboteur-6 et Cette aiment ceci

#23
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

That's an issue I have with the game as well. You can almost boil the entire thing down to 6 weapons, which is a far cry from MEMP's absurd number of very different weapons. I feel like this game is going to have a hard time with variety with that in mind.

Yup, and that's a direct result of the differences in the combat engines across the genre. With Mass Effect being a 3rd person shooter, the combat allowed for more distinct real-time variation across weapons. Or in other words, there was more immediate gameplay feedback when firing a gun compared to swinging a sword.

The fire rate, the sound, the accuracy, the range, all that stuff was distinct and immediate. It's this sense of immediate "handling" that gave the weapons flavor and thus more depth. With DAMP though the weapon variety is aesthetic and the statistical significance is more "RPG under the hood numbers". Auto attack animations vary across weapon types but are pretty similar 3-4 looping attack strings regardless. Moreover, there's no real-time distinction between your lvl 1 Inqusition one-handed Axe and something like the Caliban except for damage numbers and heal on kill. There's not a lot of personality there.

 

DAMP versatility has more emphasis on skill tree builds than gear at the moment.


  • HTTP 404 et Cette aiment ceci

#24
HTTP 404

HTTP 404
  • Members
  • 4 631 messages

Keeper is the best starting class.  I was able to hold my own with a weaker staff by focusing on barrier.  Even 80-100 hours into this game, my equipment is paltry compared to others playing.  It can be intimidating playing with more seasoned players not because of skill level but the gear and weapons they wield.



#25
Catastrophy

Catastrophy
  • Members
  • 8 511 messages

Yup, and that's a direct result of the differences in the combat engines across the genre. With Mass Effect being a 3rd person shooter, the combat allowed for more distinct real-time variation across weapons. Or in other words, there was more immediate gameplay feedback when firing a gun compared to swinging a sword.

The fire rate, the sound, the accuracy, the range, all that stuff was distinct and immediate. It's this sense of immediate "handling" that gave the weapons flavor and thus more depth. With DAMP though the weapon variety is aesthetic and the statistical significance is more "RPG under the hood numbers". Auto attack animations vary across weapon types but are pretty similar 3-4 looping attack strings regardless. Moreover, there's no real-time distinction between your lvl 1 Inqusition one-handed Axe and something like the Caliban except for damage numbers and heal on kill. There's not a lot of personality there.

 

DAMP versatility has more emphasis on skill tree builds than gear at the moment.

There is more immediate feedback all over in ME, given that DAI characters freeze so often in place after doing something. And getting hit also delivered better feedback. As did dodges and melees. Overall the feedback is just stronger and better and adds to the control of characters.