Aller au contenu

Photo

Hunter


  • Veuillez vous connecter pour répondre
24 réponses à ce sujet

#1
Dr.Fumbles

Dr.Fumbles
  • Members
  • 2 143 messages

Which tree for the Hunter is generally recommended? The reason I ask is because from what I have seen and played in the Survival tree; he just seems lacking. The trap tree doesn't look much better damage wise. I was hoping he would be more like the Archer and the marksmen tree, but so far I am not impressed.



#2
R Y A N

R Y A N
  • Members
  • 53 messages
I go down and get stealth and the crit out of stealth passive ("Knife in the shadows" I think it's called), then get leaping shot and Max out explosive shot. Auto crit leaping shot is praise worthy. If someone uses Static Cage or PotA Explosive shot from stealth is amazing.

#3
lpconfig

lpconfig
  • Members
  • 723 messages

Hunter = Gimpy archer with a cool hat.


  • actionhero112 aime ceci

#4
Dr.Fumbles

Dr.Fumbles
  • Members
  • 2 143 messages

Hunter = Gimpy archer with a cool hat.

 

It is seeming that way. I have the stealth and crit unlocked along with the full draw for damage, but without Long Shot the tree still feels gimped.



#5
Eldial3los

Eldial3los
  • Members
  • 259 messages

Hunter is meant to be played as a close range support (5-10ish meters) Don't aggro by being the first to engage

 

It also requires you have the bow of griffon for the triple shot critical. You have to be close enough that all 3 shots connect on a single target and  if possible in flanking position.

 

Archer are definitely better at holding choke point from long range, hunter are better at killing enemies when they are spread out around you but still close enough.

 

Don't try to build your hunter with archer long range skills  as its not meant for it and doesn't synergise well with the rest of the skills.

 

Leaping shot + Evade or stealth +Throwing knifes (casual , threatening) or toxic cloud (for perilous) +full draw

 

*don't upgrade full draw and don't upgrade stealth if you take them not worth it


  • Saboteur-6 aime ceci

#6
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

I play hunter close-mid range and utilize mobility over stealth. Heal on kill allows for my gimmick build but you could easily swap in fallback plan or stealth for survivability.



#7
Dr.Fumbles

Dr.Fumbles
  • Members
  • 2 143 messages

Ok. If that is the case, I might as well stick with my Archer since I prefer the long range fighting style.



#8
Delta 57 Dash

Delta 57 Dash
  • Members
  • 728 messages
I play Penguin's Ninja build.

Hook onto someone, Leaping Shot off of them, Evade away...

Is hilariously fun and does a ton of damage, but A: I don't have the Griffon, and that is REALLY hurting, and B: do NOT attempt if you aren't host/have a bad connection to the host. Evade is great but if you have lag is basically useless. I got myself killed dozens of times I. The last few days trying it out when I would evade away only to rubber and straight back into whatever baddie was trying to have me for lunch.

Hook and Tackle -> Leaping Shot is probably one of the coolest things you can do in the game though.

#9
phoenix fang55

phoenix fang55
  • Members
  • 247 messages

Simple way to look at the hunter, he is your Shotgun infiltrator from mass effect. Or as I say when I compare hunter to the archer, the archer is a sniper, and best with punched by the maker, the hunter, always go with bow of the griffon, get stealth, knife in the shadows, leaping shot, and razor's edge, you are a shot gun, stealth in, find the biggest threat, and use leaping shot, on threatening I can one shot a pride demon. I personally add in explosive shot for close range knockdowns or just good tight groupings, and toxic cloud. Often I will stealth up to the face of what I want to take out, drop toxic cloud and immediately hit leaping shot for instant retreat and a hard hit.


  • ZorbletSplendor aime ceci

#10
ErtosiAngel

ErtosiAngel
  • Members
  • 61 messages
Don't forget spike trap! So much fun :)

#11
UnearthlyCheese

UnearthlyCheese
  • Members
  • 86 messages
Hunter is very deadly in the correct hands. I would not recommend trying to build him like an archer though. They're different builds, which serve different rolls.

Archer is all about long range pew pew, and increasing the party's overall dps.

Hunter is all about close range nuking...he's more like an assassin with a bow.

For the Hunter, IMO, "On the Razor's Edge" and "Knife in the Shadows" are must have passives, along with Stealth. Leaping shot upgraded with Rolling Draw is key too. The last 2 abilities you can experiment with different things like Hook & Tackle, Poison Cloud, Traps, or Full Draw, Explosive Shot, etc.

It's all about getting really close, and and then getting massive auto crits coming out of stealth.

Leaping Shot from stealth will 1 shot kill almost any mob in the game, including perilous.

Explosive Shot from stealth is amazing AOE, especially into a Pull of the Abyss or Static Cage.

I haven't personally tried traps or poison cloud, but have heard good things and will try them out after I promote my Hunter.

My set up right now is H&T, Stealth, Upgraded Leaping Shot, Upgraded Explosive Shot.

I try not to be first to pull agro...

Pick a target (a high priority like an assassin, Mage, etc), and rush towards it. H&T as soon as in range (which is quite long). Upgraded H&T has no cooldown and costs no stamina. It also partially stuns the target for just under 1 second. Follow up with leaping shot. If target not dead, follow up with Rolling Draw, which usually kills it.

Then locate the largest cluster of mobs. Either H&T toward them & then stealth, or stealth immediately. Explosive shot into the middle of the group, which should finish off most of them (assuming your group is doing things as well). Then I leap around like a fool with H&T trying to finish off the trash mobs...it's great fun!

I haven't been able to find a Bow of the Griffon yet, but have been fortunate enough to find Trepanner Requital...not nearly as good, lower DPS (175 w/ 25 fire), but it causes kills to explode for 75% weapon damage. I've set off some amazing chain reactions, killing entire rooms with just a couple of shots.

#12
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 955 messages

Hunter?

 

I dunno... I don't know 'er so well...

 

And I think that could get me arrested...

 

I'll show myself out...



#13
Beerfish

Beerfish
  • Members
  • 23 870 messages

I have to reassess how i play this guy.  I have a tendency to play both he and the archer at long range...well because I am a chicken.  I do have the Griffon so when I promote in the next day or so I will take some of the advice in this thread and go for a shorter range game play.



#14
DiLune

DiLune
  • Members
  • 47 messages

I have Griffon as well as Trepanner's and boy, do I LOVE the stealthed Hunter with Full Draw using Trepanner's. Hit any mob for a 4k auto crit and it explodes for 3k dmg to everything around it. Super Sniper.



#15
UnearthlyCheese

UnearthlyCheese
  • Members
  • 86 messages

I have Griffon as well as Trepanner's and boy, do I LOVE the stealthed Hunter with Full Draw using Trepanner's. Hit any mob for a 4k auto crit and it explodes for 3k dmg to everything around it. Super Sniper.

I think Treppaner's gets overlooked by quite a few people because of the lower DPS (and perhaps because it has no +Crit on it either?), but the explode on kill is deadly!

I didn't realise when I first started using it, but the target explodes for 75% of the damage that killed it, not 75% of your base damage.

So as DiLune said, a 4k Crit which kills a mob will cause an explosion that hits all nearby targets for 3k. If these targets die, they will explode for 2250, so on and so on. With multiple 2k+ explosions happening in succession, not much lives for very long.

It's also great for chaining kills as targets come around a corner. Explode the first guy, prime the second guy...explode second guy, prime the third guy.

I use it on my Archer as well, and with upgraded Longshot followed by Explosive Shot, I can clear rooms quite easily on threatening.

I play with friends who use the Griffon Bow on their Hunters and Archers, and I have no trouble keeping up with them...and they have much higher base stats than I do :). They just laugh / get jealous when I start setting off chain reactions lol.

I've only tried perelous with my Keeper and Elementalist, so I'm not sure how well Trepanner's would work there. It might be bad for pulling unwanted agro?

#16
Trickshaw

Trickshaw
  • Members
  • 494 messages
Archers will dominate with organized groups or if you have a good pug.

Hunters are better suited for solo'ing and handling bad groups.

If I'm grouping perilous with my archer and my group face palms there's pretty much nothing I can do. It's a wipe. If same situation happens with my Hunter I can at least squeak out a win for my group.

#17
Catastrophy

Catastrophy
  • Members
  • 8 511 messages

Honestly - I think they should rename him to "Django", give his tree a caltrop option - only better. So if an enemy steps on the caltrops they would let out blood-curdled screams, cursing the hunter, calling him out to the others who would either rush to the aid of the incapacitated enemy or jump into cover.

 

Or maybe release an entire new class, sporting dual-wield mini crossbows, a whip and an arbalest which is a pain to set up but does serious damage. And dynamite, he'd need dynamite to wreck the place. Or dwarven boomstick-powder or whatsitcalled.



#18
Kintosi

Kintosi
  • Members
  • 84 messages

Hunter is a mid-range high damage class. Archer's potential burst is much higher with death mark, but hunter's reliable crits make his overall DPS higher. 

 

Try this build:

 

Stealth (no upgrade)

full draw (no upgrade)

throwing blades (no upgrade)

leaping shop + upgrade. 

 

Focus the rest of your points into passives like on the razer's edge (+ damage at under 15m), knife in the shadows (crit from stealth thing), and cheap shots (sunder on crit). 

 

Grab a good bow (longbow of the Griffon is the best for hunter), some armor penetration and crit damage bonus rings, maybe a cooldown amulet, and go to town. 

 

Stealth at the start of each fight. use full draw from stealth to take out priority targets instantly at the start of the fight (assassins, mages, large enemies). Use stealth + leaping shot at point blank range for MASSIVE damage. Works especially well against large targets. Even stealth + auto attack at point black with the LBoTG will one-shot mooks on threatening. throwing blades is your move to use out of stealth. each target hit has it's armor sundered, increasing damage from all sources. This in combination with a passive for 25% armor penetration and a 20% armor penetration ring makes leaping shot and full draw hit like a rocket-powered freight train on illegal performance enhancing drugs. 

 

I have used this build and strategy successfully puging threatening and working wit friends on perilous. I can usually top the scoreboard, even when playing with mass-AOE classes like elementalists. 



#19
TMB903

TMB903
  • Members
  • 3 323 messages
Bow of the Griffon is the ultimate weapon for him. You don't really appreciate him until you run a close range/leaping shot build with him. Although I still prefer the archer by far, the hunter is no slouch.

#20
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages

Hunter is a bad Archer until Griffon Bow, which makes him this bizarre, melee-but-not-really ninja of greatness.

 

Honestly, I think they should just give Hunter a trait for 3 arrows at once. I can't imagine going back to just shooting one at a time again.



#21
QuickerBladeEHGH

QuickerBladeEHGH
  • Members
  • 82 messages

I had the best success with Leaping Shot, Explosive Shot, Evasive leap (seems like a waste of a spot but it saves you later on imo), and Hookshot. All upgraded.

 

The Hookshot/Leaping Shot combo was a great idea suggested before, and it works. Kills the big guys fast and helps the team out. Even the Hookshot alone does some damage, so it's a good finishing move or just a momentary stun move to get some pressure off a teammate.

 

Explosive Shot has quick cooldown. You could go for Full Draw but I just like how ES is quickly up and ready for multiple uses, or to get someone off of me.



#22
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

I broke free from leaping shot... and I gotta say I love it.  

 

I've been having a ton of fun and success (especially in perilous) with stealth, fallback plan, spike trap, and toxic cloud, all upgraded.  Small aoe cc/knockdown used from stealth (while staying in stealth) with spike trap, then hit the priority target for a triple shotgun crit blast, follow up positioning toxic cloud then teleport back to safety.   

 

While its primarily an aoe trap based build (which he accomplished exceptionally), with stealth, spike trap, and triple crit shot you can still nail a single target for ~4k damage.  



#23
SicMirx

SicMirx
  • Members
  • 126 messages

I had the best success with Leaping Shot, Explosive Shot, Evasive leap (seems like a waste of a spot but it saves you later on imo), and Hookshot. All upgraded.


I would be using this build, but I can still double Full Draw. When the time comes I can't, I'll take up Explosive again.

#24
Dr.Fumbles

Dr.Fumbles
  • Members
  • 2 143 messages

Right now, I am attempting Leaping Shot, Full draw, explosive shot, and stealth. I'll see how it goes.



#25
smooth_operator

smooth_operator
  • Members
  • 340 messages

I havent fully leveled my archer or hunter yet but in my experience the hunters stealth ability is very valuable. You can use it to cancel out aggro or revive party members, which can literally be the difference between finishing the mission or not.  The stealth also gives you a damage increase, so combined with full draw is deadly, especially critical. 

 

The Archer seems to have more access to attack skills especially early on, and mark of death is also very valuable if you know when to use it.


  • Robbiesan aime ceci