Every scripted sequence was a perfect composition of design, story, music and (where applicable) intense gameplay. (Spoilers)
#51
Posté 27 janvier 2015 - 01:55
- Winged Silver aime ceci
#52
Posté 27 janvier 2015 - 05:53
Constructive criticism is more useful than arse kissing. Being told you're fantastic doesn't tell you where you can improve.
But it's good to point out what worked. I think it's best when people explain what didn't work for them, and what did. It's hard to find motivation to be better when all one hears is negativity. Like I might say "I really liked the concept presented here, but I think it could be improved by taking out ____ and adding in _____', and hopefully that would be understood to mean that I enjoyed the experience, but felt it could be improved (which describes pretty much everything
)
#53
Posté 27 janvier 2015 - 05:58
I think Bioware hit the right direction with Inquisition. I just hope ME4 and future Dragon Age games have a better ratio of quality vs quantity. Inquisition desperately needed more main story content and it felt like sections were missing from individual main story beats, like the time skips when you close the Breach, when you fight Corypheus in the end and various companion quests. It felt pretty thin at times.
They had 3 years to come up with content but, they chose to make the world look pretty instead of invest time into zone stories or missions, why a certain person was there or whatever. I highly doubt they will focus on quality v quantity, after getting GOTY with a story deprived game.
#54
Posté 27 janvier 2015 - 06:00
They had 3 years to come up with content but, they chose to make the world look pretty instead of invest time into zone stories or missions, why a certain person was there or whatever. I highly doubt they will focus on quality v quantity, after getting GOTY with a story deprived game.
Do you think Bioware will weigh their receiving the GOTY more heavily than some of the feedback? (I'm just curious, since from my view, I would think they might at least notice the discrepancy and investigate it)
#55
Posté 27 janvier 2015 - 06:05
Do you think Bioware will weigh their receiving the GOTY more heavily than some of the feedback? (I'm just curious, since from my view, I would think they might at least notice the discrepancy and investigate it)
I feel they are more likely to repeat the formula that got them the GOTY title rather than address their fans at this point. Winged Silver, I feel positive reviews are good for fixing key issues and adding cool features. I came here thinking i'd see a lot of cool neat ideas before I found out what the bioware forums are like, and at this point I really cannot blame the toxicity completely on the people... Whether this forum is toxic or not, at least in ME3 they tried to engage the community. Gaider in 2013 practically advised the devs not to interact with the community, whether that means taking their feedback seriously or just letting us know they are actually reading these forums... It's hard to tell. I hope my cynicism isn't unbearable at this point, I realize it's not just Bioware, it's EAware, and it shows they would rather not work with at least THIS community.. I'm truly sorry if my comments are annoying.
#56
Posté 27 janvier 2015 - 06:05
Do you think Bioware will weigh their receiving the GOTY more heavily than some of the feedback? (I'm just curious, since from my view, I would think they might at least notice the discrepancy and investigate it)
BioWare might care, but the corporate leadership and shareholders?
#57
Posté 27 janvier 2015 - 06:06
BioWare might care, but the corporate leadership and shareholders?
Aw I reached my like limit
that is a fair point.
#58
Posté 27 janvier 2015 - 06:11
BioWare might care, but the corporate leadership and shareholders?
actually, that -- too.. I really don't think Bioware, or EAware, wanted to make a game that was half filled. They, the execs, wanted it to look pretty for people before they bought it so they spent so much on visuals, and the environments, breathtaking as they were, lacked so much potential!
Can you imagine actually having a story in every zone? I know that's hard.. But think about it, how alive the world would be with cutscenes, more story cinematics.. You run into more tragic tales, like that poor red templar at the top of Emprise Du Lion!
We got a lot of fetch quests, RNG schematics, and other such best not rant about.. Codex, yes, you could argue that was good enough, but imagine so much more and maybe, just maybe I'm going far too much rant.
#59
Posté 27 janvier 2015 - 06:11
I feel they are more likely to repeat the formula that got them the GOTY title rather than address their fans at this point. Winged Silver, I feel positive reviews are good for fixing key issues and adding cool features. I came here thinking i'd see a lot of cool neat ideas before I found out what the bioware forums are like, and at this point I really cannot blame the toxicity completely on the people... Whether this forum is toxic or not, at least in ME3 they tried to engage the community. Gaider in 2013 practically advised the devs not to interact with the community, whether that means taking their feedback seriously or just letting us know they are actually reading these forums... It's hard to tell. I hope my cynicism isn't unbearable at this point, I realize it's not just Bioware, it's EAware, and it shows they would rather not work with at least THIS community.. I'm truly sorry if my comments are annoying.
Not at all, I find your comments to be reasonably polite and well thought out, though I may not agree with everything ^.^ I do wish the devs would interact with the community more. I'm not sure what exactly prompted their isolating tactic, but I wish it weren't so. I'm completely fine with constructive criticism (the game can certainly use it), I'm just not a huge fan of the segment of the community that personally attacks devs and players who feel differently. I suppose all I can really say on this point now is that I do hope they receive their GOTY graciously - and then take a good examination of some of the major complaints and why they're being made (as well as how, if possible, they can be addressed). I'm something of an idealist, so I'm alright sitting back and waiting to see if Bioware can drop a pleasant surprise, but I understand that that's not a stance that works for everyone
- TheOgre aime ceci
#60
Posté 27 janvier 2015 - 06:25
Not at all, I find your comments to be reasonably polite and well thought out, though I may not agree with everything ^.^ I do wish the devs would interact with the community more. I'm not sure what exactly prompted their isolating tactic, but I wish it weren't so. I'm completely fine with constructive criticism (the game can certainly use it), I'm just not a huge fan of the segment of the community that personally attacks devs and players who feel differently. I suppose all I can really say on this point now is that I do hope they receive their GOTY graciously - and then take a good examination of some of the major complaints and why they're being made (as well as how, if possible, they can be addressed). I'm something of an idealist, so I'm alright sitting back and waiting to see if Bioware can drop a pleasant surprise, but I understand that that's not a stance that works for everyone
This so much -- I forget that people are actually, people. So I try to not attack their stance any more. At first I got all upset that someone didn't agree. But that's just it, people, are people.
An unfortunate mess happened in DA2, where a bunch of moronic and very immature people threatened the last community manager with threats of real life attack, both sexual and death threats. Instead of being reasonable, people, were people. She unfortunately left the company which is a shame and I cannot blame her for that. The fear, and I believe this to be true of writers like Gaider, is that they won't trust interacting with the community anymore for this particular series will benefit them long term. The thing is, they were capable of it back then.
But EA has very limited patience with companies you see. They like to really be reserved with delaying a game even if it desperately needs to. It kneecapped quite a few of the original developers for DA:O and they are now working at other projects which will be glorious .
With that said, it's on us, the community, to be less hostile (even merited with the silence provided to us), and more focus oriented on actual ideas to contribute.. Such as living hair for our characters, more cutscenes or short little dialogues at certain points you reach in this wondrous and gloriously designed world. More expansions on villains or characters too!
Mild aggression, understandable, but blithering anger or outright attacks actually aren't contributing to the overall feedback. Again, people are people. when ignored for too long and genuine feedbacks fall on deaf ears, you see people lashing out at comments that praise the game for what it is, for myself, it's out of fear the developers selectively choose to only see what they see instead of the many other threads that pop up with cool ideas.
Community shouldn't attack each other, EVER, because that's how needless arguments start, and then the threads get locked by biowaremod02-03. Hopefully, we do get some interaction within the year. It'd be so nice to see so many nice ideas implemented or planned for ME4/DA4. I hope people can remember that people work at bioware/EAware. I also hope, that the people at Bioware/EAware remember that the fans are angry because they CARE, not because they HATE (usually..)
Rant over!
- Jeffry aime ceci
#61
Posté 27 janvier 2015 - 06:33
This so much -- I forget that people are actually, people. So I try to not attack their stance any more. At first I got all upset that someone didn't agree. But that's just it, people, are people.
An unfortunate mess happened in DA2, where a bunch of moronic and very immature people threatened the last community manager with threats of real life attack, both sexual and death threats. Instead of being reasonable, people, were people. She unfortunately left the company which is a shame and I cannot blame her for that. The fear, and I believe this to be true of writers like Gaider, is that they won't trust interacting with the community anymore for this particular series will benefit them long term. The thing is, they were capable of it back then.
But EA has very limited patience with companies you see. They like to really be reserved with delaying a game even if it desperately needs to. It kneecapped quite a few of the original developers for DA:O and they are now working at other projects which will be glorious .
With that said, it's on us, the community, to be less hostile (even merited with the silence provided to us), and more focus oriented on actual ideas to contribute.. Such as living hair for our characters, more cutscenes or short little dialogues at certain points you reach in this wondrous and gloriously designed world. More expansions on villains or characters too!
Mild aggression, understandable, but blithering anger or outright attacks actually aren't contributing to the overall feedback. Again, people are people. when ignored for too long and genuine feedbacks fall on deaf ears, you see people lashing out at comments that praise the game for what it is, for myself, it's out of fear the developers selectively choose to only see what they see instead of the many other threads that pop up with cool ideas.
Community shouldn't attack each other, EVER, because that's how needless arguments start, and then the threads get locked by biowaremod02-03. Hopefully, we do get some interaction within the year. It'd be so nice to see so many nice ideas implemented or planned for ME4/DA4. I hope people can remember that people work at bioware/EAware. I also hope, that the people at Bioware/EAware remember that the fans are angry because they CARE, not because they HATE (usually..)
Rant over!
I've reached my max quota of likes >.< but yes I agree with this so much.
#62
Posté 27 janvier 2015 - 06:33
Some of the locations were really well thought out and designed and I actually cared about their story arc. Emprise du Lion is a prime example. For me another 3 that follows are Hissing Wastes (tho the final reward was a bit letdown, some useless rune schematic), Crestwood and Emerald Graves to some extent. I just wish the others were like them, especially Hinterlands, which is the first impression players get. It is a shame some people might miss Emprise and the Wastes because they will be so bored by that time they'll just want to finish the game and be done with it. As I have said many times (I hope not in this thread, I hate repeating myself), dropping for example 2 locations (like Fallow Mire and Exalted Plains), spending more resources on the rest of them isntead and tying them to the main plot would be only to the game's benefit. The game certainly wouldn't feel smaller or less open. It would feel more like the previous 2 games where every location had its meaning to the overall story, even SWTOR did better in that regard than DAI and that is an MMO.
Yeah, the backlash after DA2 was a bit too much, the game had many flaws stemming from the really short development cycle, but the devs didn't even get credits for the things the game did right and better than DAO. I have the fealing the devs feared repeating the same formula that they chose a completely different one for DAI. Also let us not forget the mother of sh*tstorms after ME3. While Casey shouldn't have lied about the ending not being A-B-C, that thing was as far away from useful constructive criticism as possible. Btw what community manager are you talking about? Jessica Merizan or the one before her?
#63
Posté 27 janvier 2015 - 06:52
Honestly I forgot her name. I just read about it an article the other day that made go, "holy ****..".
DA2 didn't get enough credit IMO, one year, ONE year, and my analysis of it? Flawed, limited in scope and limited in world design. Angsty characters like Anders (didn't feel like the same guy wrote him from Awakening). BUT, the villains were very, villainy. The racist/cultist chantry mother, oppressive Knight Commander Merideth and the desperate first enchanter Orsino, and the Arishok. I loved how they told the story as if it were one big tapestry. I wasn't so bothered by the combat, i mean at first I was like "wait what?" but, they had auto attack and healing (which isn't as powerful as people make it out to be). For a year, they did okay.
#64
Posté 27 janvier 2015 - 08:38
Honestly I forgot her name. I just read about it an article the other day that made go, "holy ****..".
DA2 didn't get enough credit IMO, one year, ONE year, and my analysis of it? Flawed, limited in scope and limited in world design. Angsty characters like Anders (didn't feel like the same guy wrote him from Awakening). BUT, the villains were very, villainy. The racist/cultist chantry mother, oppressive Knight Commander Merideth and the desperate first enchanter Orsino, and the Arishok. I loved how they told the story as if it were one big tapestry. I wasn't so bothered by the combat, i mean at first I was like "wait what?" but, they had auto attack and healing (which isn't as powerful as people make it out to be). For a year, they did okay.
I remembered a case of a harassment regarding DA2 and I think it is the same one - Jennifer Hepler, senior writer. Even now reading about the case again makes me sad. Something like that should never happened, it doesn't matter if the final product sucks or not.
Yeah, the story of DA2 is somewhat similar do KotOR2. Both games were released after like a year of development and both received a ton of hate. A lot of the criticism was deserved, but the fact that those games are still very well playable and both managed to improve upon various aspects of their predecessors? Amazing feat. While KotOR2 is truly playable and enjoyable only after installing the Restoration patch, DA2 has worked since release
- TheOgre aime ceci
#65
Posté 27 janvier 2015 - 08:43
no.
#66
Posté 27 janvier 2015 - 10:04
More story. We have enough wilderness for two games, and paridoxically no cities (val Royeaux was one screen, and I was disappointed) but we need substance. Hard painful choices, cut scenes, great music and great dialogue.
Let's see what Inquisition has:
Substance: [ ] a mixed bag. Not in side quests (70% of the game) but a little bit more in the main quest (30%)
Hard painful choices: [ ] (only if you consider Mages vs Templars choice painful, or Chargers vs Qunari army.)
Cut scenes: [X]
Great Music: [X]
Great Dialogue [X]
What Dragon Age needs in your opinion, it already has in Inquisition. I think what you meant by "substance" is: more cutscenes and more plot.
#67
Posté 27 janvier 2015 - 10:29
Let's see what Inquisition has:
Substance: [ ] a mixed bag. Not in side quests (70% of the game) but a little bit more in the main quest (30%)
Hard painful choices: [ ] (only if you consider Mages vs Templars choice painful, or Chargers vs Qunari army.)
Cut scenes: [X]
Great Music: [X]
Great Dialogue [X]
What Dragon Age needs in your opinion, it already has in Inquisition. I think what you meant by "substance" is: more cutscenes and more plot.
There's plenty of plot, just no cutscenes which absolutely sucked.
Also there were a handful of 'Hard painful choices' imo, exiling/forgiving the wardens, Hawke vs Warden, hardening/unhardening Leliana, letting Celene die (actually the whole rulership of Orlais), Chargers vs Qunari, Human vs Spirit Cole, letting the elven woman join the wardens/warn her, just off the top of my head. The lot of the judgements were difficult decisions as well. There's just less 'evil' and 'kill' options this game.
- Winged Silver aime ceci
#68
Posté 29 janvier 2015 - 12:23
- Kiscillagom aime ceci





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