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Human enemies in origins and da2 were individuals... Anyone else sick of mages with flying books?


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#1
Saphiron123

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One of the most puzzling changes in dai is the total lack or personality of renegade Templars, mages, venetori, elves in the temple, etc.

You have light warrior, heavy warrior with guard (activated by that three overhead swing attack), archer, and Mage with flying book.

There's no real variation, each faction has one of each, man I'm bored of flying books now.... Remember origins, where if you met three mages you'd get a cit scene and dialogue and they'd all have unique spells, weapons and robes?

It's weird the 2014 version threw that away...
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#2
Winged Silver

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There were a fair amount of bland enemies (despite their cutscenes) in Origins, but I see your point. It would have been nice if at least the named enemies could've gotten some love. Forever sad that I didn't get to talk to Carrol one last time :(



#3
Jeremiah12LGeek

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Books don't book Southwest. Too many bad experiences.



#4
Saphiron123

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The named enemies are actually the worst... In ado and da2 I always knew I was facing a boss. There was cut scenes and dialogue and an introduction. I've met at least three bosses in dai I didn't even realize we're bosses until I realized they were taking longer than normal to kill.

Waste of a good boss, really.

It's just so much less personal then what bioware has done in the past, they really want to go the MMO route... Thing is, I don't want an MMO, I want dragon age.
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#5
Rawgrim

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Not even sure why they use those books. The previous games, novels, comics, and even that anime movie, all make it perfectly clear that mages don't use spellbooks for their magic.

 

It meant to look cool. Nothing else. Ended up being very very lorebreaking.


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#6
X Equestris

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Not even sure why they use those books. The previous games, novels, comics, and even that anime movie, all make it perfectly clear that mages don't use spellbooks for their magic.
 
It meant to look cool. Nothing else. Ended up being very very lorebreaking.


It's in the codex about spellbinders.

#7
tmp7704

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One of the most puzzling changes in dai is the total lack or personality of renegade Templars, mages, venetori, elves in the temple, etc.

You have light warrior, heavy warrior with guard (activated by that three overhead swing attack), archer, and Mage with flying book.

There's no real variation, each faction has one of each, man I'm bored of flying books now.... Remember origins, where if you met three mages you'd get a cit scene and dialogue and they'd all have unique spells, weapons and robes?

It's weird the 2014 version threw that away...

Humans in DAO had warriors, rogues/archers and mages.
Darkspawn in DAO had warriors, rogues/archers and mages.
Dwarves in DAO had warriors, rogues/archers (though I think they carrier crossbows, cant' remember) and mages. They actually used elves for the mages because dwarves aren't supposed to do magic themselves.
If you ****** off the elves I think they also have warriors, rogues/archers and mages?

So... no, it doesn't really feel like it was much more varied and different in DAO in this regard. It certainly didn't feel very varied when I played it. And don't even get me started with DA2 and their copy/paste "another wave!"s.

#8
Saphiron123

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True they had the waves in da2 and the gangs, which were mobs... But still, most of your encounters were with guys who had unique faces, armor and weapons.

They were unique characters even if they didn't have lines. Probably many duplicates, but not all the same.

That's gone now.

#9
Phoe77

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Yeah, I don't remember much variance among the fodder in DAO.  I will concede that the boss characters often had more attention drawn to them, but a decent amount of the "bosses" in DAI have dialogue too.  It just happens to be out of conversation stuff.  It's not particularly deep I guess, but neither was the "I'm a bad guy, buahaha" that you usually find in games.  

 

Did they have unique faces in the previous games?  I'm asking legitimately because I never actually paid attention.  To be honest, I didn't know you could even get a good look at most of the fodder in the previous games.  



#10
tmp7704

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Did they have unique faces in the previous games?  I'm asking legitimately because I never actually paid attention.  To be honest, I didn't know you could even get a good look at most of the fodder in the previous games.

It was a decent mix between hand-made and reuse of generic models in DAO from what I remember. In DA2 --I'd guess due to the time constraints-- it was largely clone army or just full helmets put on people to skip the faces altogether.

#11
Cantina

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Not even sure why they use those books. The previous games, novels, comics, and even that anime movie, all make it perfectly clear that mages don't use spellbooks for their magic.

 

It meant to look cool. Nothing else. Ended up being very very lorebreaking.

 

Not to mention The Inquisitor's choice in Mage Armor has a damn book clinging to his/her side. Um. WTF!?!

 

I thought the whole Mage Enemies using a book during combat, was really stupid. "Oh no, that Vint Mage is trying to kill me with paper cuts!"

 

:rolleyes:


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#12
metatheurgist

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To be fair the bad guys only have 8 abilities to use and Flying Staff is bugged. :P

#13
b10d1v

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Oops, forgot that spell - where was it? That's a dead mage!



#14
wicked cool

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Its a huge letdown in this game

I compare this game to dkyrim and im going to do it again. Skyrim had tons of mini quests where enemies had names/unique treasure and lore

Im going to give some examples where skyrim where skyrim went the extra mile and bioware didnt

Mage cabin in stormcoast. Could have been a lot of fun with some lore. Instead its not that creepy and the enemy doesnt talk. Do we even get his name. Bethesda put ton more effort into similar quests with much more satisfying outcomes.

3 templars/3 mages-little to no dialogue and loot stinks-compare that to skyrim bandits.

Bandit leaders- theres no personsality . Theres a huge keep in hinterlands. There was no wow moment. Stormcoast was same. Great i have these soldiers now but not as useful as when warden recruited in dao

Side quests are ok and im on second playthrough but places like crestwood are few and far between . Each area needed a i cant wait to go back and fight this guy and get this loot etc

#15
tmp7704

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Its a huge letdown in this game

I compare this game to dkyrim and im going to do it again. Skyrim had tons of mini quests where enemies had names/unique treasure and lore

Im going to give some examples where skyrim where skyrim went the extra mile and bioware didnt

The OP is complaining about all enemies being of few basic types. I don't think Skyrim went any extra foot let alone a mile when it comes to this particular aspect.

#16
SongstressKitsune

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Meh, mooks are mooks. I really don't think there was that much individual class variance between enemies in DAO or DA2 really? Even named enemies generally worked just like normal ones, with a few exceptions.



#17
Jeffry

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Yeah, I think there was never much of a variability between the enemies in any DA game. Though much more bosses / mini bosses had more personality, dialogues, cutscenes, OP is right about that. And just as OP said, there were times in DAI when I too was fighting a group of enemies and realize a boss was among them simply because he had more HP and survived slightly longer than others. He had nothing else, not even a single line of dialogue during the combat.

 

 

 

Btw tmp7704, I just realized where I know your nick from. Sorry for offtopic, but let me thank you for all your great mods for DAO, I've been using several of them for years and they've always made my game experience much better :)



#18
wicked cool

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Dao mooks that are memorable
Lady of the forest
Carta had several boss names
Mad hermit
Kitty
Juggernaught armor quest etc

Skyrim
Anise cabin
Tons of to tombs with named draugr, dragon priests, ifems that need muliple pieces to work
If you cant remember the names than thats no excuse for having no names at all.

Go to dragon age wiki and type in demon names dragon age origins. Demons talked and had backgrounds-gaxkang is one example

#19
SongstressKitsune

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None of the characters you listed are mooks. Those are all bosses, who are much more fleshed out by definition; mooks are the faceless horde of the enemy. I will agree that a lot of the bosses in Inquisition could have used a lot more story, a cutscene, something, but the lack of variety in basic enemies has been constant throughout all three DA games.



#20
devSin

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For all the talk about how much better things would be with this engine, you can't go far without realizing that virtually every NPC is a clone drawn from the same small pool of faces.

Which wouldn't be bad if it was just trash mobs, but then you see the same faces in ranked enemies and even more substantial NPCs.

Not even sure why they use those books. The previous games, novels, comics, and even that anime movie, all make it perfectly clear that mages don't use spellbooks for their magic.
 
It meant to look cool. Nothing else. Ended up being very very lorebreaking.

Except the lore addresses this.

They found a way to bind spirits to the books, and they use them as foci when buffing allies and casting spells.

#21
wicked cool

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Most places had a named boss and most hidden enemys had names. Dai has less

#22
Saphiron123

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The OP is complaining about all enemies being of few basic types. I don't think Skyrim went any extra foot let alone a mile when it comes to this particular aspect.

Nah it didn't. Origins and DA2 did though.

Playing origins again, and everyone human or elf etc is a unique creation. The bandits are unique, the mercenaries are unique, the templars and mages are unique. DA2 had more "mob style" type human enemies, but there were dozens of different looks.

Like you look at heavy warriors, and sure their weapons look a little different and each faction has one (for 4 or 5, total) but they all move the same with the 3 swing guard building move, there's no variation between venetori and elven ancient or even heavy carta dwarves (except the height). 



#23
tmp7704

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Nah it didn't. Origins and DA2 did though.

Playing origins again, and everyone human or elf etc is a unique creation. The bandits are unique, the mercenaries are unique, the templars and mages are unique. DA2 had more "mob style" type human enemies, but there were dozens of different looks.

Well, this isn't entirely accurate -- picking up Denerim bandits quest e.g. will get you jumped by groups of 6-8 literal clones named "Rogue", and I'm fairly sure this wasn't a single such situation in the game, just the one I can immediately remember. Still it was better in this regard, yes.

#24
wicked cool

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Skyrim mixed in nords with argonian, dunmer,kajiit, orcs etc. they hadequipment, gold, gems etc. some had named leaders and usually leaders had better armor. Often they had lairs with traps. Some had guard dogs.
Dies the leader of the witchwood mages have a name. Same goes with the crazed templars
I would argue that dai has the least amount f named boss characters than dao

#25
ThreeF

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Not to mention The Inquisitor's choice in Mage Armor has a damn book clinging to his/her side. Um. WTF!?!

 

It's to smack the enemies on their heads.