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Dragon age origins: so many cutscenes after playing inquisition.


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#1
Saphiron123

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Well... I started a new dragon age origins game today, and after feeling like cut scenes in inquisition were few and far between, the difference is astounding.

I have full cut scenes and dialogue cut scenes for my character's father, the priest, sir Gilmore, meeting my dog, the conversation before meeting my dog, the first guys i meet when the house comes under attack (yes, human noble).

I had no idea how few cut scenes there were, and how removed dai feels, until now. Bioware, bring back cinematic cut scenes!

Also I dig how enemy soldiers have their own faces and gear, instead of being enemy mobs copied over and over.
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#2
MikeJW

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I'm of the fewer cut scenes the better. Cut scenes should be for important things, not every time someone asks you where the bath room is.


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#3
Winged Silver

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Origins arguably had more than they needed (good for some players, less so for others) but Inquisition had very few (some might argue too few).

 

For some of the named Inquisition enemies, I'd have thought a cutscene (even a small one) would have been an appropriate inclusion. Some characters that probably could've benefited from a cutscene might include 

 

Imshael

Carrol 

Temple of Secrets High Priest

And more I'm forgetting, certainly

 

Naturally, they would have had to have had the ability to create variant models for these characters to have a cutscene, so it may have been a matter of time/resources. But even so, I'd definitely think it something they should heavily consider for their next installments, if only to make sure the player stays interested in what's apparently a major quest (that is otherwise presented just as casually as most of the side quests)


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#4
KaiserShep

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I think that in general, for random NPC's the lack of cutscenes are OK. Like, in DA:O, when talking to Nan by the larder, being in a "cut scene" dialogue sequence doesn't really make much of a difference, since it's really her voice that carries the expressiveness in that scene, and there's nothing really important going on. Talking to Ser Gilmore was nothing special either. It's really when talking with the actual companions or really important people that it has more of an impact. Like, I think that all dialogue with companions should be a closer view, with the exception of DA:I's new response option that can occasionally pop up in certain party banter. It just adds more feeling to a lot of the things they're saying, unless it's the talking codex session like Tali in ME1.


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#5
Mushashi7

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No more cutscenes before the crashing issue is fixed!

I can't watch any cutscenes as I crash to desktop every single time. When I visit the War Table I am LUCKY if it doesn't crash. I always make a save just before entering.

And now you want more cutscenes???



#6
Fast Jimmy

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Well... I started a new dragon age origins game today, and after feeling like cut scenes in inquisition were few and far between, the difference is astounding.

I have full cut scenes and dialogue cut scenes for my character's father, the priest, sir Gilmore, meeting my dog, the conversation before meeting my dog, the first guys i meet when the house comes under attack (yes, human noble).

I had no idea how few cut scenes there were, and how removed dai feels, until now. Bioware, bring back cinematic cut scenes!

Also I dig how enemy soldiers have their own faces and gear, instead of being enemy mobs copied over and over.


I think all of this comes back to engine resources. They did a lot of work to make FB3 RPG-ready. Rendering curscenes was apparently very resource-intensive with the engine, as was rendering characters with equipment load outs.

Maybe by DA4, after DICE has had another RPG round with ME4, this will be a little easier. Then again, maybe not.

#7
b10d1v

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One problem is when they chain a string of cutscenes together - Although quite random in nature, these can also glitch from some instability and drop you in an odd place if they don't out and out crash.  

 

There is no question that the com channels between frostbite and the RPG modules become challenged at times.  They have done a lot to improve the sluggish behavior but it's still problematic.  If I were to guess, Bioware is simply not using the existing resources efficiently -I'm sure this causes some of the friction between Frostbite and Bioware.



#8
Saphiron123

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I don't buy the resources argument. They can build a world 3x the size of origins but they can't do what every bioware game before did?

It just feels so disconnected compared to other bioware games, no close ups during conversation, no enemies where you actually get to see their models, human enemies are no longer npcs like your character with different faces and armor and weapons but cookie cutter mobs that are totally identical and have one of four specific move sets... this stuff sort of matters for a bioware game.

Plenty of people want dragon age to be skyrim or world of Warcraft, but those already exist, why later a great formula? DA2 wasn't well received because it was rushed, but the mechanics were solid - juts not the recycled maps and waves of enemies, the story telling was small in scope, but well orchestrated.

I hope dragon age stays dragon age, and remains true to bioware's signature style, otherwise it's not dragon age anymore.
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#9
Saphiron123

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Also hell, they had the resources for the bioware style of storytelling when bioware was a tiny little independent company with very little financing.

Did they not have resources for a tactics menu? Or attribute points as even an option? Or a selection of spells that wasn't 1/2 the size of previous games?

#10
robertmarilyn

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I really dislike having important talks with my teammates in Skyhold and they seem far away and in the dark (Cullen's office, the celebration scene at the end, etc). It hurts my eyes and seems very impersonal and every single time I wish we had cutscenes for those discussions. 


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#11
Il Divo

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I don't buy the resources argument. They can build a world 3x the size of origins but they can't do what every bioware game before did?

It just feels so disconnected compared to other bioware games, no close ups during conversation, no enemies where you actually get to see their models, human enemies are no longer npcs like your character with different faces and armor and weapons but cookie cutter mobs that are totally identical and have one of four specific move sets... this stuff sort of matters for a bioware game.

Plenty of people want dragon age to be skyrim or world of Warcraft, but those already exist, why later a great formula? DA2 wasn't well received because it was rushed, but the mechanics were solid - juts not the recycled maps and waves of enemies, the story telling was small in scope, but well orchestrated.

I hope dragon age stays dragon age, and remains true to bioware's signature style, otherwise it's not dragon age anymore.

 

You really don't think there's an opportunity cost with building a world 3x the size of Origins? Hell, when the ME3 extended cut dropped, Bioware did have to point out that creating/animating cut-scenes represents a significant cost of resources. 



#12
Little Princess Peach

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they wanted DAI to be more like skyrim and skyrim had no cuts in it



#13
Saphiron123

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Yeah, but I own skyrim. It was a bad call... And I'm sure there's a cost, but did anybody actually enjoy doing everything in the hinterlands? Quests from scrolls found on the ground with zero dialogue, big empty spaces with no interaction or story involved, I'm not saying they didn't do oter things, but I do think sacrificing story and dialogue and drama for empty size was contrary to what dragon age is.

I mean, I collected all the shards, it wasn't fun, and the temple payoff was pretty weak. God of secrets got it's own map and not an ounce of dialogue or cinematic, and when you assembled all the pieces you got a despair demon with extra hit point... That bummed me out.

Maybe spending all your resources on maps like the hinterlands (which caused so many people to give up what the dev had to tweet telling people to leave the area) instead of compelling story was maybe not the best route to take...
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#14
Saphiron123

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Robertmarilyn got it right - it's impersonal. Dragon age has NEVER felt impersonal.

Instead of great, engaging story we get "find 48 copies of Varrick's book scattered in skyhold" for no dialogue and 2 power.

I hope dragon age once again becomes personal, because it's always been about the story.
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#15
Koneko Koji

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I miss the cutscenes too - as it's been pointed out, there's such a disconnect between the characters and the Inquisitor that I don't feel anywhere near as attached to my team as I did in Origins; and the whole having to go find them to talk to them thing really irritated me in DA2, and it still does now - although at least most of the time you can talk to them instead of getting nothing.

 

And I agree about the bosses, most of the time I didn't even realise it was a boss - like when I was playing in Haven and got attacked by the mages, it was my 2nd playthough and I noticed Fiona's name - it was only on my 3rd playthrough that I realised there's a corresponding Templar boss that I'd completely over looked the first time!

 

Sigh, sometimes I wish we could just have a Dragon Age: Romance, since that's pretty much the thing I enjoyed most about Inquisition...


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#16
spacefiddle

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Temple of Secrets was a big disappointment.    After Temple I realized all i'd done was move in a nearly linear path, picking up the very obvious "pick me up now" objects along the way, and then plunking them all back down again after a minimal effort of logical thinking. And the big payoff? Fighting a Despair demon that spawned without fanfare, focus or... uh...  frolicking.  yes.

 

I love the lore they have of the ancient Elven empire.  I love how well you can see high-res and full scale fragments of it now in DAI. And I hate that my biggest interaction with it is reading tiny squares of text, in a game made by some of the best artists, sound designers, and voice actors in the industry.

 

What a waste.



#17
Saphiron123

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@spacefiddle

I have a topic literally dedicated to how much of a let down that temple was. Not a single cut scene, and that despair demon was just the worst payoff ever.

I actually thought the boss was still coming, then I realized halfway through he was taking a REALLY long time to kill.

I actually felt disappointed. And then I had to find 3 more symbols, and with a sigh, I went back in, because I swore I'd do everything in the first playthrough. It was not fun.

#18
Realmzmaster

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I am of a different opinion. I have played many crpgs with no cutscenes period. The lack of cutscenes does not really affect me. I would prefer most dialogue happens during gameplay action than cutting to a cutscene. If there has to be a cutscene I prefer it used for important events. DAO had too many cutscenes that for me interrupted the flow of the game. Also there were cutscenes that only existed to show information to the gamer that the protagonist could not possible know.



#19
Sylvius the Mad

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Cutscenes can be good when limited to establishing shots, but for actual in-game events I don't think they should ever be used.



#20
TheJiveDJ

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Cut scenes make the most mundane conversations much more engaging. DAI is lacking in this department.


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#21
Saphiron123

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I am of a different opinion. I have played many crpgs with no cutscenes period. The lack of cutscenes does not really affect me. I would prefer most dialogue happens during gameplay action than cutting to a cutscene. If there has to be a cutscene I prefer it used for important events. DAO had too many cutscenes that for me interrupted the flow of the game. Also there were cutscenes that only existed to show information to the gamer that the protagonist could not possible know.

That's dragon age though, that's bioware games... it's what most of us look forward to in their titles. I mean if I want to play skyrim, I play skyrim, if I want serious choices and awesome cinematic story, i play bioware games, hell there was a guy saying bioware should be kill anyone like in GTA. If I want GTA, I play GTA.

Cool with a new series, but they shouldn't forget their roots, and what makes people love bioware games so much. Story. Cinematics. Hard decisions. Great music. Drama.


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#22
Lord Raijin

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Cut scenes are important in the Dragon Age series because it gives us video game photographers an opportunely to take beautiful screen shots of our characters because were unable to do it due to the fact that Bioware refuses to give us a zoom in and out camera feature.... you know like how Skyrim gives you that feature.

 

I wish theirs more cut scenes so I can indulge myself in taking moar beautiful photos :)



#23
JimBlandings

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They tell us they don't want to have a silent PC anymore because they want to be "cinematic" and that a silent PC would break the flow and immersion.

 

And yet they pull this rubbish which is just as immersion breaking.



#24
Voodoo Dancer

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been playing DA2 and it seems like there are cutscenes around every corner , and all your companions chime in with their opinions too whenever your talking to anyone .


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#25
Saphiron123

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Yeah, my companions talked to each other, but in most quests? Not a word.