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Dragon age origins: so many cutscenes after playing inquisition.


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#26
Voodoo Dancer

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they did speak in quest cutscenes , I went to see the arishok for the first time and you were given the choice to let fenris do the taking and that kind of thing happened lots of times , ask betheny what she thought or varric or the others , and it happened during quests or even if you just came across someone in the street that you could talk to , and there are tons of cutscenes in that game ,



#27
Linkenski

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CDPR has got it right. Previews are already saying that The Witcher 3 has full cutscenes for all quests and the game supposedly has 50 hours of main quest and 50 hours of side-content.

 

Bioware has to backpedal on their anti-cinema approach since ME2. I don't care what it takes. I don't particularly think the ever-increasing amount of lines of spoken dialogue really does much. I don't care for the static NPCs background chatter either... this is all assuming the lack of cutscenes is an economy issue.

 

I also don't care if there are only 2 static angles in most cutscenes like in DA:O. That can be done in a modern game without critics calling it "archaic". They will recognize if it's an RPG and justify it with that and if the dialogue is good and the player agency is there fans will be cool with it. I really don't care for Inquisition's non-cinematic angles. The camera control and POV is awful and it sucks we can't zoom in on the faces.

 

Here's an idea for a fix: In GTA V you can pick cinematic camera angles at all times, driving a car by pressing a button... simple as that. In future Bioware games maybe the solution would be to keep the free camera control and "Press to leave conversation" system but say "press that button for cinematic view..." and voila... just like GTA and it feels cinematic.


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