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Lone Wolf Bioware Game?


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#1
B.A. Broska

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A Bioware game without what is arguably the most popular feature of Bioware games? Not saying Bioware should do this but pretty much all of Bioware's games have been focused around your character being the charismatic leader type character that leads a party of heroes into battle, just wondering what a Bioware game where you have a who protagonist does most of his work Solo would look like? Would you even want to play a Bioware game without NPC companions?



#2
Guest_Lathrim_*

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I know I wouldn't. Companions (and arguably setting creation) are what BioWare is best at. It's what sets their games apart, the only reason I have to play a BW game over a myriad of titles out there.


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#3
leighzard

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Seriously, the companions are why I play BW games.  And why I replay them.  They create interesting characters that I want to learn about.

Plus the party combat mechanics!

I'm sure if BW wanted to do a solo experience it would be good, but it wouldn't be special.  Bethesda, RockStar, and CDProjekt are doing a great job at that already.


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#4
Seagloom

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The closest they came to that was Jade Empire. You could only take a single follower with you. A big reason why I replayed JE so many times was to take different companions everywhere to see all their commentary. Plus you could set them to give you a buff instead of actively fighting alongside you. Since their AI was terrible, that was my preferred way to play. In many ways JE felt like a solo game to me.

 

That said, a true solo adventure with absolutely no party interaction from BioWare might be awful. That interaction is the greatest strength of BioWare's writing team. Engaging with NPCs might be able to make up for it in a hub or your home base, but going out and exploring alone may get tedious quickly. Gameplay has never been BioWare's strong point as developers. Their encounter design is decidedly hit or miss depending on the game in question. Most of their games feature combat mechanics that are at best simplistic, and at worse, tedious.

 

Could it work? Maybe. If they caught lightning in a bottle when creating a game like that. I would probably enjoy a BioWare game in that vein way more than anything Elder Scrolls, but I would be surprised if they could put out something at the level of New Vegas.


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#5
Fast Jimmy

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It depends, I suppose? Bioware spends a lot of resources on their companions, and in making them reactive, invovled and... "Interested," shall we say... to the PC.

With those resources relocated, where would they go? A more reactive main story? More choices within quests? More role playing options other than Good/Snarky/Jerk within dialogue? More skills such as stealth, traps, unique non-combat magic?

Depending on the answer to that question, I could see myself saying yes. I really haven't been engaged with Bioware's companions consistently in a while (let alone their romances which take up a large segment of the public's limelight), so I'd be open to the idea if the trade off was for something interesting.
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#6
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It depends, I suppose? Bioware spends a lot of resources on their companions, and in making them reactive, invovled and... "Interested," shall we say... to the PC.

With those resources relocated, where would they go? A more reactive main story? More choices within quests? More role playing options other than Good/Snarky/Jerk within dialogue? More skills such as stealth, traps, unique non-combat magic?

Depending on the answer to that question, I could see myself saying yes. I really haven't been engaged with Bioware's companions consistently in a while (let alone their romances which take up a large segment of the public's limelight), so I'd be open to the idea if the trade off was for something interesting.

Pretty much this ^.............................

 

could go either way.if it did go solo though, i would want more dialog and responses to my character and from my character.



#7
The Love Runner

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Wolf Pack > Lone Wolf
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#8
Guest_TrillClinton_*

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It depends, I suppose? Bioware spends a lot of resources on their companions, and in making them reactive, invovled and... "Interested," shall we say... to the PC.

With those resources relocated, where would they go? A more reactive main story? More choices within quests? More role playing options other than Good/Snarky/Jerk within dialogue? More skills such as stealth, traps, unique non-combat magic?

Depending on the answer to that question, I could see myself saying yes. I really haven't been engaged with Bioware's companions consistently in a while (let alone their romances which take up a large segment of the public's limelight), so I'd be open to the idea if the trade off was for something interesting.

I wouldn't disagree to the bolded part. Mostly because they seriously need to work on it as it is



#9
SlottsMachine

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That said, a true solo adventure with absolutely no party interaction from BioWare might be awful. That interaction is the greatest strength of BioWare's writing team. Engaging with NPCs might be able to make up for it in a hub or your home base, but going out and exploring alone may get tedious quickly. Gameplay has never been BioWare's strong point as developers. Their encounter design is decidedly hit or miss depending on the game in question. Most of their games feature combat mechanics that are at best simplistic, and at worse, tedious.

 

 

This would be my fear as well. 

 

With those resources relocated, where would they go? A more reactive main story? More choices within quests? More role playing options other than Good/Snarky/Jerk within dialogue? More skills such as stealth, traps, unique non-combat magic?

 

Without all the character/romance stuff they would certainly have a lot more freedom with how they want to craft the story. I don't think we will ever see a really reactive plot from Bioware but I could certainly see them having a more ambitious main plot. With BioWare being able to take more risks with the plot, more plot twists etc. 



#10
Jorji Costava

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I've probably mentioned all this before, but I actually would very much like to see Bioware do something like this. What Bioware excels at is characters, but I don't see why your ability to write characters should disappear entirely just because the characters you're writing aren't following the PC around 24/7. If anything, this could actually improve the dynamic between the PC and NPCs, as NPCs would have more freedom to initiate story events and do their own thing apart from the player. I dunno; it just seems more compelling to interact with NPCs who create the convincing illusion that they have lives apart from reacting to the actions of the protagonist.

 

Having a lone PC would also make other mechanics like stealth a lot less awkward; Casey Hudson is a huge fan of Deus Ex; maybe it would be interesting to see him try his hand at this sort of game. So I know I'm in the minority here, but I actually would like to see Bioware go with the lone wolf approach for a change.


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#11
Guest_Lathrim_*

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I've probably mentioned all this before, but I actually would very much like to see Bioware do something like this. What Bioware excels at is characters, but I don't see why your ability to write characters should disappear entirely just because the characters you're writing aren't following the PC around 24/7. If anything, this could actually improve the dynamic between the PC and NPCs, as NPCs would have more freedom to initiate story events and do their own thing apart from the player. I dunno; it just seems more compelling to interact with NPCs who create the convincing illusion that they have lives apart from reacting to the actions of the protagonist.

 

Having a lone PC would also make other mechanics like stealth a lot less awkward; Casey Hudson is a huge fan of Deus Ex; maybe it would be interesting to see him try his hand at this sort of game. So I know I'm in the minority here, but I actually would like to see Bioware go with the lone wolf approach for a change.

 

The problem is that companions obviously get more screentime and all-round interaction with the PC than other characters. It'd be less of a discrepancy without any companions at all (due to a simple matter of resource allocation), but the trade-off would be less characters to interact with all the time and more of them to see and talk to, only less than one would with companions.


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#12
Cainhurst Crow

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A bioware game based on the 1970's japanese serial Lone Wolf and Cub? I'm on the fence about that, yet strangely intrigued.


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#13
bmwcrazy

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A bioware game based on the 1970's japanese serial Lone Wolf and Cub? I'm on the fence about that, yet strangely intrigued.


Lone Wolf

#14
Fast Jimmy

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I've probably mentioned all this before, but I actually would very much like to see Bioware do something like this. What Bioware excels at is characters, but I don't see why your ability to write characters should disappear entirely just because the characters you're writing aren't following the PC around 24/7. If anything, this could actually improve the dynamic between the PC and NPCs, as NPCs would have more freedom to initiate story events and do their own thing apart from the player. I dunno; it just seems more compelling to interact with NPCs who create the convincing illusion that they have lives apart from reacting to the actions of the protagonist.

Having a lone PC would also make other mechanics like stealth a lot less awkward; Casey Hudson is a huge fan of Deus Ex; maybe it would be interesting to see him try his hand at this sort of game. So I know I'm in the minority here, but I actually would like to see Bioware go with the lone wolf approach for a change.


My only holdback to supporting Bioware in this attempt was DA being one of the only (if not THE only) AAA franchises with tactical party-based combat, but since they have deviated towards action-based, single character controlled combat pretty steady over the last few years, I don't really see them as offering this anymore. So without party based mechanics, I see no reason they shouldn't explore the idea of a non-party game.

#15
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 In many ways JE felt like a solo game to me.

 

Indeed. I remember one time I was doing some quest where I had to go into a cave and kill (knock out? Do you actually kill anyone in that game?) about five guys. Well, my companion died within about a minute. So I was left there, by myself, and I managed to beat them by using Spirit Monk or whatever it's called, to heal myself, then jumping to an offensive "scheme" (don't remember the name) to attack enemies for a few seconds. That game really was designed to be played solo-able.



#16
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My only holdback to supporting Bioware in this attempt was DA being one of the only (if not THE only) AAA franchises with tactical party-based combat, but since they have deviated towards action-based, single character controlled combat pretty steady over the last few years, I don't really see them as offering this anymore. So without party based mechanics, I see no reason they shouldn't explore the idea of a non-party game.

 

I can't agree. We shouldn't give up just because they're falling short. We should push them to continue, push them to improve.



#17
A Crusty Knight Of Colour

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If we go by Dragon Age: Inquisition's game design, it'd look something like Kingdoms of Amalur.

#18
Il Divo

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I've probably mentioned all this before, but I actually would very much like to see Bioware do something like this. What Bioware excels at is characters, but I don't see why your ability to write characters should disappear entirely just because the characters you're writing aren't following the PC around 24/7. If anything, this could actually improve the dynamic between the PC and NPCs, as NPCs would have more freedom to initiate story events and do their own thing apart from the player. I dunno; it just seems more compelling to interact with NPCs who create the convincing illusion that they have lives apart from reacting to the actions of the protagonist.

 

Having a lone PC would also make other mechanics like stealth a lot less awkward; Casey Hudson is a huge fan of Deus Ex; maybe it would be interesting to see him try his hand at this sort of game. So I know I'm in the minority here, but I actually would like to see Bioware go with the lone wolf approach for a change.

 

I could get behind this. "no squad" and "great characters" don't have to be mutually exclusive. Hell, Alpha Protocol doesn't officially give you a party and I thought that gave you more than enough opportunities to interact with those around you. 



#19
Fast Jimmy

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If we go by Dragon Age: Inquisition's game design, it'd look something like Kingdoms of Amalur.

 

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#20
Fast Jimmy

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I can't agree. We shouldn't give up just because they're falling short. We should push them to continue, push them to improve.

 

But they genuinely don't want to. Truly and completely - they aren't making the game they want to make when it comes to things like party tactics and such. They are making the game they think fans want them to make - whether they think those fans want an action game or a tactical game or some combination of the two. The action isn't anything exciting or worth writing home about and the party tactics are very underwhelming. The stat progression is completely removed and the Tactics system is totally neutered.

 

They are including these features when they really just want them gone. And they are including them because they think fans want them, not because they are passionate about them. They want to make a different type of game now. I don't think its really fair to anyone to try and make them better in the way I wish they were better. They are better served making a game with features they want in a game, that way they can tell if they work or not. As of now, I don't think there are many, if any, employees there now who share the same types of tastes as myself. And if they don't share the same tastes, they'll just be guessing when something is done, complete or fun... instead of enjoying it themselves, in which case they can know better when something is well implemented or if it is just being done to complete a project checklist.



#21
Gorthaur the Cruel

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The original campaign for Neverwinter was pretty much a solo adventure, well minus the handful of boring henchmen, but who ever brought those losers along?

 

I think having at least one companion slot makes for a more interesting game than just entirely solo play. That said I wouldn't be opposed to playing a game without companions from them, so long as they have a satisfying way to compensate for the loss of the party dynamic.



#22
A Crusty Knight Of Colour

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#23
Dominus

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Would you even want to play a Bioware game without NPC companions?

Definitely. Most Party-Based games don't fit me very well outside of special cases like Seiken Densetsu & Mass Effect.

There is a chance BioWare would make a Solo-ish game again, but I'm not expecting it as their next big thing.

#24
Fast Jimmy

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#25
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