How would you go about it?
Adding crafting materials to the first 2 campaign modules
#1
Posté 25 janvier 2015 - 06:29
#2
Posté 27 janvier 2015 - 04:00
Its not a quick and easy task by any means. You'd first need to decide what was going to be added and what the components used and costs and difficulties will be. Then you'd need to edit the various "des_craft_" 2da files controlling the item type you want to make. I.e., "des_craft_armor.2da" holds armor recipes, "des_craft+weapon.2da" holds weapon recipes, etc ... . Next you'd have to edit the default crafting conversation itself and add new options in there which will also involve a bit of scripting. Then all of your changes would need added to your override folder to take effect in the OCs.
#3
Posté 31 janvier 2015 - 06:07
LordParbr, are you really looking to implement the overall crafting system with armor, weapon, and trap crafting? That is certain a bit of work. But it's possible your intent is to enable the Brew Potion, Craft Wand, and Scribe Scroll feats. The first two Bioware campaign modules allow the PC to choose those feats, but do not provide the crafting materials (blank scrolls, potion bottles, or wands) needed to actually use the feats. (Actually, I think that "large bone" items do drop from skeletal opponents if the PC has a craft weapon skill of 6 or higher, as many wizards will. That bone can be crafted into a bone wand for the Craft Wand feat, so that feat at least can potentially be used if chosen.) So, it's also possible that that was what you had in mind.
Anyway, if you just want to enable the Brew, Craft, and Scribe feats, I think the task is mostly to pick which merchants ought to sell the raw materials (e.g. Eltoora should probably sell them) and then open those stores in the toolset and add the items to their inventories.
- werelynx aime ceci
#4
Posté 01 février 2015 - 10:43
Crafting of weapons/armor is still semi-functional in both modules. I was able to get a dwarven waraxe in the OC by looting two shield golems in the epilogue of chapter 2. However, if you need a break-down of what you need to implement at least basic NWN crafting here are the items that you should give to merchants.
Weapons/armor:
Feathers
Bolt of Cloth
Leather Hide (in OC and SoU there should be plenty of this from monsters alone)
Plank of oak wood
Plank of elm wood
Ironwood planks (used for higher AC shields)
Bar of iron
Bar of steel
Bar of adamantine (optional, used for higher AC armor and helmet)
Bar of mithral (optional, used for lower spell failure armor and a shield that gives freedom)
Traps (already implemented in SoU)
Acid flask
Alchemist fire (I think this can be found in OC)
Caltrops
Choking powder
Coldstone
Holy water
Quartz crystal (in OC)
Skeleton's knuckle (in OC)
Tanglefoot bag
Thunderstone
Spells
Blank scroll
Magical potion bottle (not magic potion)
Bone wand (can be crafted from large bones)
Poisons
Centipede venom
Giant bee venom
Spider venom
Light gems (any color)





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