The player is never in the driver seat. It's always a negotiation between you and the game. The game can't react to everything. It gives you a premise and you have to buy into it. The design is poor when it doesn't tell you what the premise is going to be or when it is inconsistent in the baseline you're meant to respect.
DAI doesn't outright tell you you're an LG-CG paragon of virtue. DAO doesn't tell you you're a well adjusted caring person who can suffer from bouts of insanity. DA2 doesn't tell you that you don't get to care about the political issues of Kirkwall enough to act on them.
Video games does add limitations to it, certainly. But completely having the control of the character's personality and dialogue taken away from you, is something else. Why even have dialogue option at all if this is what they are going to do anyway. ME3 got plenty of stick for the exact same thing. The dev went to far with it. Same thing here. Its only you who actually defend it.





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