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Academical question: Eradicating the Darkspawn?


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#1
Basher of Glory

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Qunari, Magisters from Tevinter, Orlaisian nobility, the occasional assassin from Antiva and the farmer of Ferelden:

 

All have one thing in common: The permanent threat of the blight.

 

We all know, that the drakspawn is constantly digging in the so called deep roads to find an old god etc.

 

 

In theory:

 

Why would it be impossible to eradicate the darkspawn? Even if the deep roads are seemingly endless, they MUST have an end somewhere, respectively connect to each other.

 

The people of Thedas seem to live in kind of a permanent suppression of the fact that

 

After the Blight is before the Blight.

 

 

Let's say, they work all together, would it be thinkable that some day the last darkspawn will be history?



#2
SetecAstronomy

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Taking out all the Old Gods would probably do it, or at the least downgrade them to a low-level threat. With no possibility of Blight they just become an annoyance.



#3
zambingo

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I think the Architect's idea could end the blight as it is known now. Whether his goals are as stated is a twist to be discovered. At value the Architect is presenting a scenario mirroring the one Trekkies(ers) watched in The Next Generation's I, Borg episode. If the story path continues forward then the Blight and the Darkspawn can stop being a force of nature instead becoming something that could be reasoned with. Once you can reason you can compromise. Once you can compromise you are on the path to co-existence. Once you can co-exist you can have peace.

With that said, my Warden killed the Architect. o.O lol
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#4
Killdren88

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Can a plague be created to Target the Darkspawn? Sorta like a Anti-blight sort of thing?



#5
illsteward

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Hmm... Eradicating the darkspawn, you say? Well, that's been a plan of some character or other since Awakening, and actually, first mentioned in Origins. I just don't see it happening anyhow, and here are a few reasons why:

1) The Deep Roads are vast and very complex. So far, it even seems that large parts of them are still unexplored. To eradicate all darkspawn, you'd first have to explore them. A feat even Grey Wardens, even when their numbers counted in hundreds, seemed unable to do.

2) Darkspawns are a product of blight and that can exists independently of host. Even if one woudl eradicate the current generation of Darkspawn, in a few years chances are someone somewhere will get infected again. This will creat new darkspawn and it all starts anew. Even using some Qunari boompowder to seal the tunnels off, I think it will start to reek somewhere.

3) Seemingly the only option would be to drive the Darkspawn deep enough in each and every region to seal them off in a thaig and hope they will die off. However, such huge scale campaign seems impossible unless all surface nations are united, which I don't see happening in the short-term future (or long-term, unless everybody suddenly converts to Qun)

 

I could continue the list, but I think those three major points are sufficient for the discussion of this matter.

Furthermore, even if the Darkspawn will be eradicated, I think it won't solve almost any problems. True, it might usher Thedas into ant age of scientific and thaumaturgic prosperity - as evidenced by the fact that containing the Fifth Blight has already had effect on the world - but chances are that some will break the taboo again. Would no-one do, well, that could get interesting. But the lack of Blight has already brought two major conflicts into the world (one could say that would the Fifth Blight endanger Free Marches, the templar/mage war would likely never break out because they will sooner find a common enemy and then you have the war in Orlais which too is likely due to lack of suitable enemy for Gaspard and his men), so actually ending them once for all might plunge it into total chaos and dissaray. In conclusion, maybe it's a good thing that none of the plans have succeeded so far. :)


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#6
Basher of Glory

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After DA:I the Inquisition seems to be strong enough to "force" peace over the major countries. I doubt that even the Qunari would risk a new exalted march.

 

Wouldn't that state of the world be the best prerequisite for a united blow against the ever present Sword of Damokles over their heads?



#7
Gill Kaiser

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From the way Solas reacted to the Wardens' plan, I get the feeling that once the Old Gods are gone the threat of the darkspawn will actually get worse.

#8
Basher of Glory

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From the way Solas reacted to the Wardens' plan, I get the feeling that once the Old Gods are gone the threat of the darkspawn will actually get worse.

I noticed this, too, but didn't understand. Why would it get worse?



#9
Killdren88

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I noticed this, too, but didn't understand. Why would it get worse?

 

 

Maybe its like the Scourge in Warcraft. Without the Lich King they will go insane and go on a killing rampage. There must always be a Lich King, There must always be a Archdemon to keep the Darkspawn in check. So they need A good Archdemon if that's even possible.



#10
DementedSheep

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Well the deep roads are huge and if you want to eradicate the darkspawn you would need to find and kill every broodmother. Possible? yeah I guess. Likely? no.

 

From the way Solas reacted to the Wardens' plan, I get the feeling that once the Old Gods are gone the threat of the darkspawn will actually get worse.

Not sure about that, he might be right/telling the truth, perhaps without a arch-demon to look for the darkspawn would all invade the surface on their own but he may also have other reasons for not wanting them killed.



#11
littlebrightpanda

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Isn't there a codex entry about a sentient darkspawn that could talk? Can darkspawn talk? I didn't play Awakening, so I don't know whether the children could talk, but if the darkspawn developed speech on its own, it means they develop. Which could be very bad. 

 

I took Solas' comment to be more about a connection between the Old Gods and the Elven Pantheon in some way, which means killing Archdemons actually kills Elven Gods. 

 

And we know that the Blight has existed for a very long time, with the Red Lyrium idol in the Primeval thaig. Again, implying that the whole Blight/Darkspawn thing is far more complex than we can anticipate. Just eradicating the darkspawn will probably not get rid of them, unless the true source of the blight is found. 



#12
Nykara

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I think it would get worse because the dark spawn would have no purpose then? Currently their purpose is to remain under ground until the next blight and then surface. No old gods, no blights, no purpose for the dark spawn. Also a whole bunch of them get wiped out with each Blight and in between their numbers rebuild again. No blights no one is really wiping them out in such vast numbers so they keep rebuilding and idiots with TNT will keep letting them out by digging mines etc.



#13
KaiserShep

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Too bad we can't blow up the deep roads.

#14
X Equestris

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Truly eradicating the Darkspawn would be incredibly difficult. This would involve sweeping the Deep Roads, which run under the entire continent, from end to end. Such an undertaking would require tons of manpower, not to mention the logistics issues. Even worse, the Darkspawn have heavily modified the tunnel systems, so it would be very easy to get lost. It might be possible to eradicate them, but I imagine the costs, in lives and resources, is more than most human nations would be willing to pay.

#15
Anvos

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Why the darkspawn would get worse after last Ancient High Dragon is corrupted is since that last one would be the only call to them meaning they would all be pulled to its command and architect's plan seems to forget its likely far many more broodmothers would go homicidal than follow him or his surviving talkyspawn once they remember what they've become.

 

Plus even if last Archdemon dies there is then no call to pull them back underground.

 

Personally I find the prospect of what would happen if the last two were awoken before being blighted more interesting.



#16
Basher of Glory

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Truly eradicating the Darkspawn would be incredibly difficult. This would involve sweeping the Deep Roads, which run under the entire continent, from end to end. Such an undertaking would require tons of manpower, not to mention the logistics issues. Even worse, the Darkspawn have heavily modified the tunnel systems, so it would be very easy to get lost. It might be possible to eradicate them, but I imagine the costs, in lives and resources, is more than most human nations would be willing to pay.

So, it's *cheaper* to have a Blight here and then?



#17
Big I

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Isn't there a codex entry about a sentient darkspawn that could talk? Can darkspawn talk? I didn't play Awakening, so I don't know whether the children could talk, but if the darkspawn developed speech on its own, it means they develop. Which could be very bad.

 

It's assumed that the darkspawn mentioned in that codex entry were magisters like Corypheus, hence why they looked like kings. Some darkspawn can talk; in Awakening the Architect, a unique intelligent darkspawn (who it now seems is probably a magister that lost his memory) created a magic ritual that could take a normal darkspawn and make them intelligent and self aware. We only saw it used on hurlocks and a broodmother though.

 

The DA:I codex entry for Hurlock Alphas is a transcript of an alpha being captured and questioned in Tevinter. The alpha could talk. No idea when the questioning is supposed to have happened; if it's in the last few decades it could be the result of the Architect's ritual, or maybe all alphas can talk.

 

In codex entries from Origins it's mentioned that darkspawn emmissaries are capable of speech.



#18
DementedSheep

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So, it's *cheaper* to have a Blight here and then?

Well most don't expect a blight in their lifetime and I have doubts the endeavour would even be successful. How are you even going to keep this massive army feed in the deep roads? it only takes missing one small pocket of that damn things for them to eventually build the numbers up again. That and if one nation commits a huge amount of resources into this and another one dose not the one that did is left vulnerable to an attack by the one that didn't. Every nation is going to be worried about the other nations doing this so getting everyone to work together for a common cause this large is very difficult. 



#19
Obsidian Gryphon

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I think I might have missed it in game, (codex?) but what effect does red lyrium have on darkspawn? They're both spouting underground so how do they interact with each other? Does the red lyrium bolster darkspawn strength? Morph them into something worst?



#20
Basher of Glory

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Well most don't expect a blight in their lifetime and I have doubts the endeavour would even be successful. How are you even going to keep this massive army feed in the deep roads? it only takes missing one small pocket of that damn things for them to eventually build the numbers up again. That and if one nation commits a huge amount of resources into this and another one dose not the one that did is left vulnerable to an attack by the one that didn't. Every nation is going to be worried about the other nations doing this so getting everyone to work together for a common cause this large is very difficult. 

I see these points, too. BTW, it reflects exactly the ways to think of nowadays politicians :)

 

OTOH, I wrote the word "academical" into the topic. I meant, with all these likelihoods of national reactions aside, if it would be possible to get rid of the threat one way or another.

 

Someone wrote, that the blight itself does not need a host like a viral disease. That would mean, the Darkspawn might be gone, but the threat remains. Someday some other band of whatever will go down the deep roads and get infected like Varric's brother ...

 

... and then? No new Darkspawn but a world full of lunatics?



#21
Anvos

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I believe DAO at least implied that all emassaries and alpha's possess the capacity of speech and at least limited individualism.

 

Plus the superior Hurlock Alpha form of the Vanguard Alpha in Darkspawn Chronicles possessed the ability to assume command of lesser darkspawn.



#22
fhs33721

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Eradicating Darkspawn completely would basically be like trying to eradicate roaches in real life completely. You'll never manage it because there are just to many of them and they reproduce faster than you can kill them. Plus given their high reproduction I'd say their numbers are at least half as much as that of the other races combined and they have the advantage that every Darkspawn is able to fight (even broodmothers) while not every human/elf/dwarf is.



#23
KaiserShep

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Truly eradicating the Darkspawn would be incredibly difficult. This would involve sweeping the Deep Roads, which run under the entire continent, from end to end. Such an undertaking would require tons of manpower, not to mention the logistics issues. Even worse, the Darkspawn have heavily modified the tunnel systems, so it would be very easy to get lost. It might be possible to eradicate them, but I imagine the costs, in lives and resources, is more than most human nations would be willing to pay.


It makes me wonder if the Wardens' attempt to use a demon army to fight through the deep roads is not an entirely terrible plan lol.

#24
Anvos

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Since such an army would be unlikely to remain permantly bound and replenish without further blood sacrafices I would say yes it is a bad plan.



#25
Basher of Glory

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Welll...the only hope - yet - would then be the Architect, right?

If he wasn't killed by the warden, assumed.