Nothing? Rock Wraiths are pretty much mindless and kill anything that gets close, it was probably them that kept the Thaig clear of Darkspawn. Nothing has been confirmed about how Darkspawn react to Red Lyrium, if they react to it at all.Demons avoid Darkspawn and the taint. They can't comprehend it. So if demons fear them, what would scare off the Darkspawn?
Academical question: Eradicating the Darkspawn?
#51
Posté 26 janvier 2015 - 04:49
#52
Posté 26 janvier 2015 - 05:11
Playing around here, but...But where did the red lyrium come from in the first place? That's the actual question, as it could imply that the blight did not first enter the world with the ancient magisters, but was present before. And how did the primeval dwarfs worship the idol without going completely crazy? Maybe they did...
And Dwarven history, not even known to the dwarves? Where did the Dwarfs come from? In the light of the Dalish lore changing, maybe something similar could happen to the Dwarfs.
The Maker's first children had no divine spark, the dwarves don't dream. Leap. The dwarves are the physical embodiment of the maker's first children, the most ancient spirits are their dreamselves, forever separated when they wanted what the Maker's second children had.
Sandal is the Maker, damaged and stuck in that physical form by some means... maybe like Kevin Smith's Dogma. The Maker was chill'n' in a physical form and then someone trapped him. lol Mythal and the Dread Wolf were involved somehow. Red Lyrium was the key element used to trap the Maker and allow the first children to leave the fade.
#53
Posté 26 janvier 2015 - 05:14
I'm wondering now how Dark spawn react to untainted Lyrium. I don't know that it was ever mentioned in either a positive or negative way. One would think they would have an affinity for the tainted version unless the properties of Lyrium itself twist the "song" in some way.
I'm wondering why red lyrium is only turning up now, if darkspawn have been running around in the Deep Roads for a thousand years.
#54
Posté 26 janvier 2015 - 05:47
I would assume Solas doesn't want the other Old Gods killed because then what will the Darkspawn do? With no Calling they won't be searching the deep roads for more old gods, they'll be doing what they did to the Dwarfs but to every single person on Thedas.
I also assume Par Vollen doesn't have deep roads, hence no Darkspawn Fex. Qunari are explained by the Kossith colony that was set up in Ferelden in Ancient.
#55
Posté 26 janvier 2015 - 05:57
It doesnt matter his disciples are still around, and after i have seen Coryphish super mega powa resurrection i belive that the Architect can do the same
Not only that, but there are other sentient darkspawn (Codex, DAI, during Cassandra's loyalty quest) that can actually talk, just like the Disciples. Was that Darkspawn part of the Architect's plan, or did that happen on it's own?
There is also this codex entry from Inquisition: http://dragonage.wik...rent_Darkspawn?
It implies there are more darkspawn like Cory and Archie, and they all have their own agenda. Whether they all can resurrect is questionable, but likely for Archie (he had two ghouls next to him, right? that might have worked out).
#56
Posté 26 janvier 2015 - 06:03
I was always under the impression that there are far more Darkspawn than all the other races combined together. They breed like rabbits, broodmothers seem to birth humongous numbers of them. And they don't do anything other than digging for the Old Gods. It also appears that the taint seems to provide longevity so while other races die of old age, the darkspawn don't.
In which case going down into the deep roads to 'eradicate' darkspawn is basically suicide unless you yourself have something of an endless army. While their numbers might be finite, over a thousand years of breeding....well not numbers I would care to count.
#57
Posté 26 janvier 2015 - 06:04
Let's say, someone finds a cure or a vaccine against the blight and a way to distribute it anywhere, let's say like an aerosol.
Thus he blows loads of it into the deep roads and "cures" lots of darkspawn.
What would happen to a "cured" darkspawn? Will a hurlock be human and shriek be elf again?
PS.:
Because of two posts about the word "academical" I add a clarification:
In my country (GE) we use the term "academical discussion" when everyone knows, that there is no way to solve the problem (yet).
Thus, you could call it a "discussion about theories" or even "discussion for the discussion's sake".
Simple example:
The guy next door will most likely never even come close to a big star, like ...let's say... Lady Gaga or Naomi Campbell.
Nevertheless he "discusses" his options, when he has a date with one of them or both. ![]()
- TheLastArchivist aime ceci
#58
Posté 26 janvier 2015 - 06:14
The problem usn't the dragons, it's reproduction. The Archdemons are just snoozing away peacefully until awoken and tainted. Any attempt to eradicate the 'Spawn would have to focus on locating all Broodmothers. There's little point in wiping out the front lines if those nasty tentacle monsters are pumping out hundreds more deeper underground. Now, did the Warden tell anyone about the baby mamas?
- Daerog aime ceci
#59
Posté 26 janvier 2015 - 06:15
Thus he blows loads of it into the deep roads and "cures" lots of darkspawn.
What would happen to a "cured" darkspawn? Will a hurlock be human and shriek be elf again?
There is no again. People don't become Darkspawn, they become Ghouls. Darkspawn are born as Darkspawn.
- Daerog aime ceci
#60
Posté 26 janvier 2015 - 06:56
Darkspawn other than the magister lords/dragon priests were never their parent race, and broodmothers have been so mutated that they likely wouldn't survive the taint being removed.
On a side note this game does open an interesting possibility that maybe the Ogre isn't pure qunari but may have started from the Avvar (they do seem to have the stature) but the qunari proved a better match. Plus the Mother's strain seems to imply that darkspawn don't have to be a complete race to darkspawn type.
Plus I'm still holding out hope that bioware may decide that there are multiple strains for each race so we don't have to say DAO darkspawn didn't exist.
#61
Posté 26 janvier 2015 - 07:02
Isn't the whole Abyssal Rift filled with Darkspawn? I stood at the edge of it, and there was a lot of dark moving about down there. Isn't that also why the dwarfs were almost wiped out? They ruled the Deep Roads, only to lose almost all of it to them. And Broodmothers pump out Darkspawn babies like crazy.
You would have to destroy all broodmothers and find the original source of the taint to stop Darkspawn from reproducing. We don't know what will happen if all Old Gods are located (probably bad things, as Darkspawn are specifically looking for Old Gods and the Mother went mad when she gained consciousness).
So getting rid of the Darkspawn is much more than just finding a cure. It also deals with huge numbers of enemies that are difficult to battle.
#62
Posté 26 janvier 2015 - 08:39
What I ask now, might have been subject of countless discussion-threads of the past and might have also several entries in DA:O codex.
Nevertheless, just for the completeness:
Darkspawn have blacksmiths. We found countless armours and weapons like "darkspawn shield", "darkspawn dagger" or "darkspawn great sword". In DA:I we can even craft some darkspawn stuff like "alpha shields".
Staffs are made - if I am correct - by mages, respectively enchanters or tranquils.
In other words: The darkspawn must have kind of a higher class or caste, which is capable to accomplish difficult work, which requires a high qualification.
Further, their troops: Frontline fighters, archers, wizards and leaders (alphas").
Every army need a logistic, training, leadership, structure.
This leads directly to the next question: Who trains all these craftsmen? Who selects those, who will be the future instructors?
Logically there must be kind of a structure, an organization behind this all, with hierarchies, bureaucrats and something like a statehood to govern all this.
In short:
There is much more to know about the darkspawn. They can't be just a huge mass of instinct-driven beings without an own conscious mind.
Perhaps some or even most, but not all.
First idea:
One or more of the fabulous old Magisters are behind this. They built their own realm down there and need or want an old god to join their cause, but all attempts failed, old god tainted, blight etc.
Side note:
I wonder, too, if the writers of BW already created that sort of background or if they read these boards to find ideas how to forward the story without colliding too hard with past content.
#63
Posté 26 janvier 2015 - 10:06
What I ask now, might have been subject of countless discussion-threads of the past and might have also several entries in DA:O codex.
Nevertheless, just for the completeness:
Darkspawn have blacksmiths. We found countless armours and weapons like "darkspawn shield", "darkspawn dagger" or "darkspawn great sword". In DA:I we can even craft some darkspawn stuff like "alpha shields".
Staffs are made - if I am correct - by mages, respectively enchanters or tranquils.
In other words: The darkspawn must have kind of a higher class or caste, which is capable to accomplish difficult work, which requires a high qualification.
Further, their troops: Frontline fighters, archers, wizards and leaders (alphas").
Every army need a logistic, training, leadership, structure.
This leads directly to the next question: Who trains all these craftsmen? Who selects those, who will be the future instructors?
Logically there must be kind of a structure, an organization behind this all, with hierarchies, bureaucrats and something like a statehood to govern all this.
In short:
There is much more to know about the darkspawn. They can't be just a huge mass of instinct-driven beings without an own conscious mind.
Perhaps some or even most, but not all.
First idea:
One or more of the fabulous old Magisters are behind this. They built their own realm down there and need or want an old god to join their cause, but all attempts failed, old god tainted, blight etc.
Side note:
I wonder, too, if the writers of BW already created that sort of background or if they read these boards to find ideas how to forward the story without colliding too hard with past content.
That's what the ghouls are for. They kidnap people, and turn them into ghouls, mostly just to get craft from them (also to eat them). http://dragonage.wik...y:_Armored_Ogre
Darkspawn are currently not known to do this. Also, Hurlock Alphas are the among the ones to command the other darkspawn, but only have proper directions during the blight, due to the Archdemon. Otherwise, there is just a lof of infighting between them, but not enough to diminish their numbers.
#64
Posté 26 janvier 2015 - 11:06
That's what the ghouls are for. They kidnap people, and turn them into ghouls, mostly just to get craft from them (also to eat them). http://dragonage.wik...y:_Armored_Ogre
Darkspawn are currently not known to do this. Also, Hurlock Alphas are the among the ones to command the other darkspawn, but only have proper directions during the blight, due to the Archdemon. Otherwise, there is just a lof of infighting between them, but not enough to diminish their numbers.
But in DA:O we fought a genlock blacksmith in the deep roads, shortly after the meeting with the Legion of Death.
He dropped a special bow and was a bit tougher than the occasional genlock alpha.
In "Back to Orzamar" was a "darkspawn smithy", too. I don't remember if there was a special "smith-mob", too.
So I assumed they have smiths, constructing and manufacturing their gear.
#65
Posté 26 janvier 2015 - 11:12
I was always under the impression that there are far more Darkspawn than all the other races combined together. They breed like rabbits, broodmothers seem to birth humongous numbers of them. And they don't do anything other than digging for the Old Gods. It also appears that the taint seems to provide longevity so while other races die of old age, the darkspawn don't. In which case going down into the deep roads to 'eradicate' darkspawn is basically suicide unless you yourself have something of an endless army. While their numbers might be finite, over a thousand years of breeding....well not numbers I would care to count.
Ditto. I'm also wondering, with such numbers, what do they do for food? Even if they often clashed with the dwarves, I doubt the latter provided enough to feed the horde so, where're they getting their victuals? Do they eat those darkspawn that are weak? Or cognizant enough to grow something edible or perhaps just whack the occasional deepstalker or harvest the deep mushrooms.
#66
Posté 26 janvier 2015 - 11:40
Well cool. But didn't meant to offend. I'll go away now. Maybe I'll go play Destiny or something...
Hey man. Sorry for the way I spoke to you back there. I mean it.
Things have been very tense in the forum and I ended up being very rude and stupid to someone who didn't deserve it. I'm sorry.
Please don't mind me. I'm just another Bioware fan like any other, coming to chill with many others and exchange ideas.
I hope you can forgive me. That said, enjoy the forum and I hope to see more of your posts around here. o/
#67
Posté 26 janvier 2015 - 11:52
But in DA:O we fought a genlock blacksmith in the deep roads, shortly after the meeting with the Legion of Death.
He dropped a special bow and was a bit tougher than the occasional genlock alpha.
In "Back to Orzamar" was a "darkspawn smithy", too. I don't remember if there was a special "smith-mob", too.
So I assumed they have smiths, constructing and manufacturing their gear.
Some genlocks seem run the forges, while the ghouls do the actual work. The gear they make is typically rather crude.
#68
Posté 26 janvier 2015 - 11:54
Ditto. I'm also wondering, with such numbers, what do they do for food? Even if they often clashed with the dwarves, I doubt the latter provided enough to feed the horde so, where're they getting their victuals? Do they eat those darkspawn that are weak? Or cognizant enough to grow something edible or perhaps just whack the occasional deepstalker or harvest the deep mushrooms.
They don't need to eat. The taint sustains them.
#69
Posté 27 janvier 2015 - 01:01
They don't need to eat. The taint sustains them.
Ah, then their chomping on their victims is just for fun or a psychological residual of what they were before. Or maybe not, I forgot they're born from Broodmothers which are ghouls. Ghouls need to eat, I think.
#70
Posté 27 janvier 2015 - 01:05
Its never made clear though I would guess darkspawn who eat are stronger/healthier but they don't need to eat to survive.
I believe the companions in Darkspawn Chronicles also had a few food/drink gifts you could give them for affection/control.
#71
Posté 27 janvier 2015 - 01:14
Oh, found this.
David Gaider wrote...
Yes, broodmothers do need to eat. If you want the simplest description, a broodmother is essentially a darkspawn factory (and a lovely analogy that is, too).Darkspawn don't require food for sustenance. The corruption within them keeps them alive. They can eat... but if they do so they do it for reasons other than dietary.
Anyway, digressing from topic. So darkspawn are the walking dead. They hear the music in their heads, they are called to look for the old gods. So, why was Alexius's wife attacked, raped and killed?
Whole thing is not making sense to me. Unless that particular darkspawn happened to be one of the Architect's awakened,
- Beomer aime ceci
#72
Posté 27 janvier 2015 - 01:34
Wha -
The corruption keeps them alive? How? ![]()
How is that even physically, biologically, otherstuffly possible?
#73
Posté 27 janvier 2015 - 01:40
Wha -
The corruption keeps them alive? How?
How is that even physically, biologically, otherstuffly possible?
The Darkspawn mages draw on the taint to power their spells, so the taint probably carries the necessary energy.
Oh, found this.
Anyway, digressing from topic. So darkspawn are the walking dead. They hear the music in their heads, they are called to look for the old gods. So, why was Alexius's wife attacked, raped and killed?
Whole thing is not making sense to me. Unless that particular darkspawn happened to be one of the Architect's awakened,
I'm not recalling anything saying Alexius's wife was raped and killed. I remember hearing that she was killed in a raid, but I haven't heard the other part before.
#74
Posté 27 janvier 2015 - 06:15
it's like trying to kill all the fish in the ocean, its not physically possible without doing major irreversible damage to the world. As for a vaccine, viruses find ways to mutate and get around vaccines, pretty sure since the blight is kind of alive on its own that it would be able to adapt and get around a vaccine
#75
Posté 27 janvier 2015 - 07:39
With the Anvil and its ability to generate powerful golems the dwarves can reclaim their entire kingdom and eradicate the darkspawn in the process. In my headcanon this is exactly what they are doing.





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