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DA Future Hero: Group vs Freelance


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48 réponses à ce sujet

#26
King Cousland

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No way is bw doing that.

 

Never said they would. We're talking about what we'd like to see. 



#27
Nefla

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As long as the game has an overarching plot with all the pieces fitting together well, I don't care if it's large or small scale or if we are an organization member or a freelancer/independant agent. The thing I didn't like about DA2's story wasn't the less grand scale, it was the fact that each act was self contained and had nothing to do with the others and none of the acts were very fleshed out.

 

As for the question of leadership, I prefer being an agent than the leader of the organization. For one, it feels weird to me for the leader of a big organization to spend most of their time picking flowers, leading livestock around, and finding lost dolls for children. I'd rather be a special forces captain type position where you still lead, make decisions, and have some power but it's a tight group of followers who aren't way below you in rank or status and you also recieve orders.



#28
TheExtreamH

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Terrible idea and thank god it wont happen. Ill say it again, and new protag for every game was a great idea. Want to play as the Inquisitor again? Play Inquisition, DA4 will be fresh start and Bioware already said their done with southern thedas.

Yet so many people are crying for the Warden and another Blight. How DA:I ended, meaning something is going to happen, and i dont see a band of Pirates sailing the seven seas as a really great idea for the next DA game. 

 

It was a suggestion no need to get your melons all fired up over it.



#29
KaiserShep

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As long as the game has an overarching plot with all the pieces fitting together well, I don't care if it's large or small scale or if we are an organization member or a freelancer/independant agent. The thing I didn't like about DA2's story wasn't the less grand scale, it was the fact that each act was self contained and had nothing to do with the others and none of the acts were very fleshed out.
 
As for the question of leadership, I prefer being an agent than the leader of the organization. For one, it feels weird to me for the leader of a big organization to spend most of their time picking flowers, leading livestock around, and finding lost dolls for children. I'd rather be a special forces captain type position where you still lead, make decisions, and have some power but it's a tight group of followers who aren't way below you in rank or status and you also recieve orders.


This is basically Mass Effect. Shepard technically deferred to the orders of admirals, albeit rather blindly.

#30
leaguer of one

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Yet so many people are crying for the Warden and another Blight. How DA:I ended, meaning something is going to happen, and i dont see a band of Pirates sailing the seven seas as a really great idea for the next DA game. 

 

It was a suggestion no need to get your melons all fired up over it.

The pirite idea is just a starting point. There many way it can connect to the gods of old plot going on with the series. Da2 at first did not seem to have a connection but in the long run of things it was the start of change for the history of thedus.



#31
Giantdeathrobot

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Maybe have the PC be the member of an organisation of some sorts (royal spy? some lord/Magister's private army? Coterie-like crime syndicate?) so they have a purpose, but work with a great deal of freedom in the field to accomplish so you're not as constrained by PR as you kinda were in Inquisition, and you don't end up with a Shepard scenario where your ''military ship'' has less regulations than a oil tanker. I thought that outlook worked very well in the Imperial Agent storyline in SWTOR.



#32
pinkjellybeans

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Definitely freelance (or being a part of a small group). I think that really has an impact on your PC's relationship with the companions. DA2 gives you that feeling of a real close companionship unlike DAI where they kind of seem  like your employees because everything is so formal. I really want the feeling of a really close group back.

 

Also, if our PC must be labelled as a hero, I hope it will be at the end of the game, kind of like Origins. And I really hope their involvement in the story will be more personal and not so random like DAI. And for the love of God, give us a proper intro with a backstory so we actually get to know the character we're playing.

 

(But I actually love your idea, OP. Love me some pirates.)



#33
TheExtreamH

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The pirite idea is just a starting point. There many way it can connect to the gods of old plot going on with the series. Da2 at first did not seem to have a connection but in the long run of things it was the start of change for the history of thedus.

Yea i didn't mean to involve your suggestion in that reply. It is a good idea, IceBurn just didn't give any good suggestions to hit back at.  



#34
Antergaton

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I like the idea of a mercenary group that gets tied up in an odd situation. the Player Character wouldn't even be the leader of the group. For the sake of story, you are found no memory (or little there of) by the company when they are hired to do something (story related) and you stay with them, so going out on quests/fetch quests actually makes more sense.



#35
PrinceofTime

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Yet so many people are crying for the Warden and another Blight. How DA:I ended, meaning something is going to happen, and i dont see a band of Pirates sailing the seven seas as a really great idea for the next DA game. 

 

It was a suggestion no need to get your melons all fired up over it.

And i dont see the Inquisition being a great idea for the dragon age game either. Like i said, Bioware already stated thats its a new protagonist in every entry, the Inquisitor will get some expansion at best. People can whine about the warden all they want, again like bioware stated their story is done. DealWithIt.

 

Yea i didn't mean to involve your suggestion in that reply. It is a good idea, IceBurn just didn't give any good suggestions to hit back at.  

 

I didnt bring any suggestions in the 1st place, just my opinion. Stop with the deluding nonsense.



#36
JadeDragon

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Raiders was just an example of a group that already has a name in thedas and that somewhat gives wiggle room to be freelance. Most other groups are tied down to a nation and we already did The Wardens. The Crows are the only other group that seems accepting of all races and netural to most groups but I see the Raiders being more possible then the Crows. A random new merc group could be cool to but for brand name groups Raiders are ur best bet and since we seen they been in caves in crestwood they do travel on land. I wouldnt mind freelance either I enjoyed DA2 and if they can make the story flow in a reasonable way a freelancer could be awesome. I just want that feel of traveling with my companions back that DA:O had. Talking with them at camps.



#37
SolNebula

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I loved being the leader of an organization such as the Inquisition. I just hope next time we will be able to decide the goals of our organization and to personalize our forces a little bit more. Definitly not liking being a freelancer. I like to be part of something bigger.

#38
Fearsome1

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An unaffiliated character free from any organizational ties by games end would be terrific, and I know that Hawke basically skewed this way. Two out of three DA franchise games have had us build an army or organization by games end. That was fun stuff, but I would like to see the next "hero" travel about, regardless of what the overall threat may prove to be and by interacting with the various nations, groups, factions within the franchise throughout his/her quests, impress them enough (or not) to have them throw their strength behind said hero for the big endgame battle against the villain or whatever. Along the way also meeting several interesting souls who either get pulled along in the hero's wake, or who simply cast their lot in for personal reasons.



#39
gombie

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I don't care if its pirates or mercenaries or some military faction.

 

PLEASE let us do some big deep road bits! inquisition seriously lacked this. The fallen dwarven empire is some of the most intriguing lore they have. (<3 DA:O)



#40
TevinterSupremacist

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Group, but have what the group's main focus/goal is being shaped -to whatever possible extent- by the pc, as opposed to having a fully shaped goal defined externally by having you be part of an established group and having the pc merely decide the way the goal is fulfilled.



#41
Elsariel

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I would like to be a freelance character who isn't a leader but eventually becomes one after getting involved in intriguing politics (doesn't have to be governmental politics, either). A tight group of characters with deep storyline would be best for me. Oh, and I'd like to see a proper origin prologue so I have a chance to give a crap about my character before poop hits the fan.

#42
Wulfram

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I'd like to play a subordinate. I mean, we don't actually get to make most of the decisions anyway, because we need to follow the plot. I find it less jarring if the railroad is in-character as well as out-of-character. And the dynamic of interacting with your boss can be interesting, particularly if you end up not following orders. And it'd simply be different - putting the player in an unaccountable position where they can do whatever they want has turned into a formula for Bioware, and I'm getting a little tired of it.

Though it is a bit difficult to pick a faction that some people won't hate following.
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#43
Elsariel

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I'd like to play a subordinate. I mean, we don't actually get to make most of the decisions anyway, because we need to follow the plot. I find it less jarring if the railroad is in-character as well as out-of-character. And the dynamic of interacting with your boss can be interesting, particularly if you end up not following orders. And it'd simply be different - putting the player in an unaccountable position where they can do whatever they want has turned into a formula for Bioware, and I'm getting a little tired of it.

Though it is a bit difficult to pick a faction that some people won't hate following.


I like the idea of being a subordinate. A lot, actually. But I think eventually you need to become some kind of mucky-muck hero like the HoF, the Champion, and the Inquisitor. I'd like to BE somebody at the end of the game.
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#44
JadeDragon

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I like the idea of being a subordinate. A lot, actually. But I think eventually you need to become some kind of mucky-muck hero like the HoF, the Champion, and the Inquisitor. I'd like to BE somebody at the end of the game.

I agree. We need that payoff at the end of feeling like we earned that hero title we get like the HoF. Even if we start as a subordinate maybe we can become leader due to plot reasons(leaders death). I think it would be cool if we were actually a subordinate to a group that towards the end turns out to be evil and only us and our companions were in the dark about it. Itll give the story a more personal feel by being betrayed by the people we worked for and put our faith into then eventually have to take them over giving us the option to continue there evil work on our behalf or change it to good. Itll be something new but thats just me.


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#45
Kmaru

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Anything but inquisition. I felt playing at the third person with the inquisitor. It was more like reading a story than playing, being a part of something big.

I wanna play a nobody guy/girl from begenning to end or being given the choice to that, plus being able to recruit companions in every city, village.

 

In inquisition

Hawk, Varric, Vivienne, Josephine, Ur inquisitor (when human) etc etc are from great familly (but Sera or an elven inquisitor (can't include Cole or IronBull).



#46
legbamel

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Yet so many people are crying for the Warden and another Blight. How DA:I ended, meaning something is going to happen, and i dont see a band of Pirates sailing the seven seas as a really great idea for the next DA game. 
 
It was a suggestion no need to get your melons all fired up over it.

I have two words for you, my friend. Pirate and elves. Picture it. Glorious! (Insert Cailan impression here)
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#47
MattH

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Maybe the leader of a mercenary group? Or a rogue sector that takes on jobs of all odds and ends. 



#48
Korva

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As someone who enjoys duty-bound characters with a strong purpose and ties to the setting and story, I definitely enjoy what this game has given me and would like to see more of the same, preferably with more influence on how to shape that purpose. Maybe not even as a leader for a change. I like the feeling of being part of a greater whole, but too many times that is downplayed in favor of ego-stroking the player as being oh-so-extra-special. If I never have to face an "Everyone in power is corrupt, lazy, uncaring, incompetent or an ******* -- everyone except YOU!" plot again, I'll dance for joy.



#49
Wulfram

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I like the idea of being a subordinate. A lot, actually. But I think eventually you need to become some kind of mucky-muck hero like the HoF, the Champion, and the Inquisitor. I'd like to BE somebody at the end of the game.


Well, given the number of people we kill during a game, we kind of either have to end up as a big hero or an arch-villain. Though that doesn't mean we couldn't still be taking orders from somebody, even if it's just the King/Divine/God.

Though the possibility of breaking out for yourself would be a good thing to include.