Anyone tested this?
Has anyone tested whether level differential affects damage dealt (I know it does damage taken from enemy to pc anyway)
Débuté par
SandorClegamer
, janv. 25 2015 09:51
#1
Posté 25 janvier 2015 - 09:51
#2
Posté 27 janvier 2015 - 11:33
Enemies deal 25% extra damage per level over the player above 3 (e.g. 25% at +4, 100% at +7).
Beyond that, no.
Beyond that, no.
#3
Posté 27 janvier 2015 - 03:53
Enemies deal 25% extra damage per level over the player above 3 (e.g. 25% at +4, 100% at +7).
Beyond that, no.
There's something else - apparently enemies [Edit: SOME enemies] get a flat armor penetration bonus, depending on level:
if (class ~= CLASS_INVALID) then
value = 0;
else
-- This is the actual armor table of a rogue. It is expected the AP is lower than this and used only for a few creatures
expectedArmorTable = {56,60,66,72,80,87,95,103,112,121,130,139,149,159,169,179,189,200,210,221,232,243,254,266,277,289,300,312,324,336,348,360,373,385,398,410,423,436,449,462,475,488,501,514,528,541,554,568,582,595}
mod = DA3.GetStatTotalValue(Character, StatCreatureArmorPenetrationModifier);
-- value is based on level and the creature's armor penetration modifier stat
value = expectedArmorTable[level] * (mod/100);
-- we will actually reduce this, we don't want to just use the armor curve
end
return math.max(0, value);





Retour en haut







