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Abolish treasure pots


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#51
DrKilledbyDeath

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He'd be getting the same exp if he helped in the killing and had some fun doing it.  In my experience it is about a 50 50 split, half the time the guy running ahead can actually hold his own and is good enough to clear and areas.  a bit irritating for me but no harm to the group, except when he insists on opening the door and teleporting you before you have done your treasure hunting.  The other half of the time it is some guy that gets killed way off yonder and then the 'over hear!' shouts come from his body, or better yet.  You and another player are battling a revenant in a treasure room when the whole next spawn shows up at the door.

Getting a fraction of the exp you would if all 4 people were killing the enemies.



#52
Jeremiah12LGeek

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Loooool

 

So random! What could possibly be so funny?  :P



#53
Jeremiah12LGeek

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Getting a fraction of the exp you would if all 4 people were killing the enemies.

 

How do you mean?

 

The only difference that I know of is that a kill streak actually increases everyone's experience at the end (since it is all split equally.) Is there another factor involved?



#54
DrKilledbyDeath

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How do you mean?

 

The only difference that I know of is that a kill streak actually increases everyone's experience at the end (since it is all split equally.) Is there another factor involved?

You get exp for damage you do on targets, if someone runs ahead and kills everything alone, you get sh*t for exp as a group.



#55
Deadarth

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He'd be getting the same exp if he helped in the killing and had some fun doing it.  In my experience it is about a 50 50 split, half the time the guy running ahead can actually hold his own and is good enough to clear and areas.  a bit irritating for me but no harm to the group, except when he insists on opening the door and teleporting you before you have done your treasure hunting.  The other half of the time it is some guy that gets killed way off yonder and then the 'over hear!' shouts come from his body, or better yet.  You and another player are battling a revenant in a treasure room when the whole next spawn shows up at the door.

Everything you said there is so true and happens so often.



#56
ALTBOULI

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Pots are a MUST for me. takes me 1 week just to get to 50k, and w/ the RNG treating me like sh_t I need every ounce of gold I can get during my runs.


Thats my point, we shouldnt have to grind stupid pots, the gold should be given to us on objectives and completing rounds
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#57
Jeremiah12LGeek

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You get exp for damage you do on targets, if someone runs ahead and kills everything alone, you get sh*t for exp as a group.

 

I'm not sure I follow. The total experience for clearing the required enemies is the same, and the total experience awarded at the end is equal among the players. When there is a damage experience point reward, it is split between the individual player's scores, but the total is still the same at the end of the match.

 

As far as I know, if a kill is worth 25 xp, the total if one gets a damage bonus is something like 10 xp for the damage support and 15 xp for the kill. I don't believe the experience point total for the kill award itself can ever be more than the fixed amount, regardless of whether there was an assist or not.

 

There could be other factors at work, that I don't know about, such as a combo bonus akin to what happens in ME 3 MP. Of course, you would still get that for self-detonated combos.



#58
Beerfish

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I love it when I get into a group with other greedy miserly bastards like myself that go and get every single pot and chest in the whole game.  I swear it does not prolong games to any great extent either because as the players are sticking together in treasure gathering they are also working together to clear spawns quickly and efficiently rather than showing up at battles a few seconds a part and the carnage that accompanies that strategy.


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#59
Kenny Bania

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So random! What could possibly be so funny?  :P

 

You've been working on your butthurt-making skills is all. A list might be necessary soon.


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#60
ALTBOULI

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I love it when I get into a group with other greedy miserly bastards like myself that go and get every single pot and chest in the whole game.  I swear it does not prolong games to any great extent either because as the players are sticking together in treasure gathering they are also working together to clear spawns quickly and efficiently rather than showing up at battles a few seconds a part and the carnage that accompanies that strategy.


How often do you find a group like this? I rarely play with Pugs like tgis - instead you get someone playing an Arcane Warrior who thinks he's Rambo

#61
Jeremiah12LGeek

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You've been working on your butthurt-making skills is all. A list might be necessary soon.

 

When it comes to butthurt, I'm like an idiot-savant.


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#62
DrKilledbyDeath

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I'm not sure I follow. The total experience for clearing the required enemies is the same, and the total experience awarded at the end is equal among the players. When there is a damage experience point reward, it is split between the individual player's scores, but the total is still the same at the end of the match.

 

As far as I know, if a kill is worth 25 xp, the total if one gets a damage bonus is something like 10 xp for the damage support and 15 xp for the kill. I don't believe the experience point total for the kill award itself can ever be more than the fixed amount, regardless of whether there was an assist or not.

 

There could be other factors at work, that I don't know about, such as a combo bonus akin to what happens in ME 3 MP. Of course, you would still get that for self-detonated combos.

Unless I am out to lunch here, you get extra EXP based on things like damage and support. So if one person keeps running ahead, they will be the only one killing anything which means any extra EXP the other 3 members would have earned won't exist because they aren't helping to fight, therefore giving you all a worse total of exp by the end of the match.



#63
Jeremiah12LGeek

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Unless I am out to lunch here, you get extra EXP based on things like damage and support. So if one person keeps running ahead, they will be the only one killing anything which means any extra EXP the other 3 members would have earned won't exist because they aren't helping to fight, therefore giving you all a worse total of exp by the end of the match.

 

Are you sure it's extra experience? The only breakdown I saw someone do of the experience awards for kills seemed to indicate that the kills were worth the same total, regardless of how it was divided among the players.

 

I haven't done it myself, though, and there hasn't been a definitive breakdown of it linked in the library, yet (I don't think.) So, I honestly don't know. I'm only referring to my understanding based on what others have said from their testing.



#64
DrKilledbyDeath

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Are you sure it's extra experience? The only breakdown I saw someone do of the experience awards for kills seemed to indicate that the kills were worth the same total, regardless of how it was divided among the players.

 

I haven't done it myself, though, and there hasn't been a definitive breakdown of it linked in the library, yet (I don't think.) So, I honestly don't know. I'm only referring to my understanding based on what others have said from their testing.

I would think it has to be, take playing routine as a level 1. Most matches I play get me to level 4 from level 1. On occasion you can go to level 5 from level 1 (both scenarios involving a party of 4). This would indicate more than just a set amount of exp to be divided between each match, which only makes sense that you would earn more EXP if more people do more each fight.



#65
Jeremiah12LGeek

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I would think it has to be, take playing routine as a level 1. Most matches I play get me to level 4 from level 1. On occasion you can go to level 5 from level 1 (both scenarios involving a party of 4). This would indicate more than just a set amount of exp to be divided between each match, which only makes sense that you would earn more EXP if more people do more each fight.

 

I always attributed the difference to the extra enemies killed in treasure rooms, revives, support bonuses for casting buffs like Barriers, and that kind of thing.

 

I have noticed that when we skip all the treasure rooms (not by my personal choice) that the experience total is consistently less.



#66
DrKilledbyDeath

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I always attributed the difference to the extra enemies killed in treasure rooms, revives, support bonuses for casting buffs like Barriers, and that kind of thing.

 

I have noticed that when we skip all the treasure rooms (not by my personal choice) that the experience total is consistently less.

Well the support fits into what I am talking about too, if one person if doing it all alone, any support you could have received is gone. If on average a person gained +25exp for support say even 5 times per wave, thats 125exp a wave, 3 people, 375 and 5 waves we are at 1875 exp that you won't get if someone is soloing it all.



#67
Jeremiah12LGeek

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Well the support fits into what I am talking about too, if one person if doing it all alone, any support you could have received is gone. If on average a person gained +25exp for support say even 5 times per wave, thats 125exp a wave, 3 people, 375 and 5 waves we are at 1875 exp that you won't get if someone is soloing it all.

 

Hmm. I suppose it could be relevant at lower levels.

 

On the other hand, if they're actually killing everything without dying, then they're probably increasing the efficiency of completing all 5 zones, which increases the speed at which you get experience overall, by allowing the completion of more games in a shorter period of time.



#68
DrKilledbyDeath

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Hmm. I suppose it could be relevant at lower levels.

 

On the other hand, if they're actually killing everything without dying, then they're probably increasing the efficiency of completing all 5 zones, which increases the speed at which you get experience overall, by allowing the completion of more games in a shorter period of time.

We need one of those cats that plays 8+ hours a day to test this for us, I get a couple hours if I'm lucky so I can't be wasting time testing things!



#69
xROLLxTIDEx

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You absolutely slow down the run if you open treasure doors.   If the pot is along the way and it is simply the matter of pressing 'A' to pick up the gold, then I'll pick up the gold.  I will not go out of my way to hit pots for gold, only for greens.

 

I suppose that I am the ass that you all complain about that runs ahead and kills everything while you are behind picking up the gold.  In my mind, you are slow and you need to speed up. You should be besides me killing everything with me.

 

You may not get as much gold per hour if you skip rooms and pots but if you can consistently clear the dungeon, complete the events and kill the nug then you will come very close to the same gold per hour rate but will make much much more xp increasing the rate you can clear future dungeons, and increasing the future rate of gold per hour.

 

But to each their own. 


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#70
DrKilledbyDeath

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If people can solo, and don't care about cash and will just speed run to the end, play private by yourself homies


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#71
xROLLxTIDEx

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If people can solo, and don't care about cash and will just speed run to the end, play private by yourself homies

 

But I want to farm you for xp bro.  Don't get mad.   XP > gold.  Gold = crafting materials.  You can leave the game if you are unhappy. Or you can try to boot me. 

 

If you spam the "overhere" button at me, I will zone you.



#72
Angry_Elcor

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You absolutely slow down the run if you open treasure doors.

 

No way. Makes it go faster!



#73
DanakV

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As to the OP:  I'm all for doing away with treasure pots.  I concur that they're needlessly annoying (especially when bugged) and it takes away from the flow of the game.  I understand that BioWare wanted this game to feel more like a "dungeon crawl" so I would heartily support Apl's suggestion that they simply consolidate all the pots into a single chest hidden somewhere on the level.  Same end result just much less tedious.

 

As to the rest though, I care much more about the experience than I do gold...not because of any interest in the leader board (I have none) but because you quickly reach a point that you gain more tangible gains from a prestige point than you do by opening more chests.  I'll generally grab free chests that are on the way but I definitely don't go out of my way for treasure rooms.

 

When hosting a game I tend to skip treasure rooms and mow down foes as quickly as possible.  If the group clearly cares about the chests & I'm the only one who can open a door, I'll usually open the door for them then move on.  If they take forever while I'm waiting to zone I don't feel badly porting them forward.

 

When joining someone else's game I clear treasure rooms with them if that's what they want though.  Their lobby, their rules seems the only polite way to play it.



#74
Eldial3los

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You also get extra exp it seems for medals (browse, silver, gold), kill streak, number of kills,  etc.. 

 

If you run  and clear everything you will end up with more exp because of the medals, This is why some people have like 4-5k exp gain at the end while other only 2k when  they both where present the entire match.

 

Say you get like 80 bow kill (gold medal)

19 kill streak (gold medal)

a few revives from zone 5 (silver medal)

 

You will end up with more exp



#75
Beerfish

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How often do you find a group like this? I rarely play with Pugs like tgis - instead you get someone playing an Arcane Warrior who thinks he's Rambo

not often at all, that is why I relish it and often will stay for another game or two if the others stay.