You may be happy with whatever you get, but PC gamers are not happy.
People should speak for themselves and not for a whole group. I'm a happy PC gamer, but I would never write "PC Gamers are happy" because of that...
You may be happy with whatever you get, but PC gamers are not happy.
People should speak for themselves and not for a whole group. I'm a happy PC gamer, but I would never write "PC Gamers are happy" because of that...
So the whole Orzammar plotline was exactly the same as finding the widows ring, or collecting 3 bear claws? You can boil anything down to a simplistic label if you cut off enough details but that doesn't make the two things equivalent. Your definition of a "fetch quest" seems to be a "quest where there is a thing or person to get, reach, or kill". Most quests in most games can be boiled down to that on their most basic level. Call the quests whatever you want. Call Orzammar a "fetch quest" and Mama's ring a "bold, epic questline for the ages, wrought with danger, passion, and intrigue" and it doesn't change the fact that one is long, engaging, multi part, woven tightly into its' surroundings, lore enhancing, and gives you some choice where the other is literally finding a thing on the ground and giving it to someone.
Even then the find the ring fetch quest could be made interesting with a few tweaks.
What if the ring had unique magical properties, so we find the ring, and go yep keeping that, sorry mama.
Or a shady merchant notices the inquisitor wearing the ring and offers a few thousand gold coins for it.
Of course good guy inquisitor who feels powerful and rich enough can simply return the ring and be happy with Mama's thanks.
Choices.
Basher of Glory - Some people makee mountains out of molehills because they have a mountain of problems and you see a molehill.
I agree - all a question of personal view.
For an ant a molehill is a mountain, for me it's just molehill ![]()
This game is disappointing to many. We were sold a bill of goods that wasn't what was promised. You may be happy with whatever you get, but PC gamers are not happy.
Please stop assuming you are speaking for all PC users because you are NOT. I am perfectly happy with this game.
Just ignore them! Do what you think makes sense. I never fetched anything, just closed the rifts one by one (because that's what you're actually supposed to be doing as the Inquisition leader). It's not like every scrap of exp is crucial to beat this game, unless you're playing on Nightmare.
Guest_john_sheparrd_*
I actually got to redcliff late, I was indeed the leader.
Never the less, even as the agent of the inquisiton, the hero who seals the rifts, why would I travel across the hinterlands to lay flowers on a grave, and never tell the dude?
I told him I laid the flowers and we had a moment. It was an elf thing.
Just ignore them! Do what you think makes sense. I never fetched anything, just closed the rifts one by one (because that's what you're actually supposed to be doing as the Inquisition leader). It's not like every scrap of exp is crucial to beat this game, unless you're playing on Nightmare.
I 100% agree. I absolutely despise fetch quests... Pointless game fuller and nothing more. If they insist on adding it why not have it turn into a deep sidestory. (with cutscenes damit!) The side-stories in Skyrim were the only thing that kept me from throwing that game straight into the garbage bin.(that and the loot)
I 100% agree. I absolutely despise fetch quests... Pointless game fuller and nothing more. If they insist on adding it why not have it turn into a deep sidestory. (with cutscenes damit!) The side-stories in Skyrim were the only thing that kept me from throwing that game straight into the garbage bin.(that and the loot)
There was no fetch quests with cut scenes in DA2. And the ones that did have cut scenes like killing the crazy guy that had killed elven children had NO relevance to the game.
Just ignore them! Do what you think makes sense. I never fetched anything, just closed the rifts one by one (because that's what you're actually supposed to be doing as the Inquisition leader). It's not like every scrap of exp is crucial to beat this game, unless you're playing on Nightmare.
Its not. I had one playthrough where I did half and I pretty much let those hinterlands people suffer.
Also its pretty quick to do the sidequests once you know the area. These sidequests also added to perks really quickly. While I can see why a few could have been unneccessary....most people are just LAZY.
Even then the find the ring fetch quest could be made interesting with a few tweaks.
What if the ring had unique magical properties, so we find the ring, and go yep keeping that, sorry mama.
Or a shady merchant notices the inquisitor wearing the ring and offers a few thousand gold coins for it.
Of course good guy inquisitor who feels powerful and rich enough can simply return the ring and be happy with Mama's thanks.
Choices.
That's quest design. But the real step is that maybe to get the right you have to solve a riddle, or deal with a demon, or have a stealth segment because it will get damaged in a fight etc.
This. Hell though, the ring WAS better then half of them. Like when you deliver flowers to the grave in the hinterlands. You get quest complete and never even have to tell the man you delivered them.
What's the point if he never even knows you did it? It's not like he's going to go look. It's beyond stupid.
Guest_john_sheparrd_*
Its not. I had one playthrough where I did half and I pretty much let those hinterlands people suffer.
Also its pretty quick to do the sidequests once you know the area. These sidequests also added to perks really quickly. While I can see why a few could have been unneccessary....most people are just LAZY.
lol no I think Bioware was lazy regarding the side quests but you keep blaming the players
Ugh, no. You were still the Herald of Andraste, the only man/woman/dwarf in Thedas who can close holes in the sky. Speaking off, shouldn't closing the rifts be a higher priority than getting flowers to a grave?
Here's how it is. You 'important' people are up here, waving your cods around. 'Blah, blah, I'll crush you, I'll crush you.'
If you don't look after people, people people with graves and flowers, then all will not end well....
Never the less, even as the agent of the inquisiton, the hero who seals the rifts, why would I travel across the hinterlands to lay flowers on a grave, and never tell the dude?
I'm not disagreeing about the overabundance of fetch-and-carry quests, but it does bug me that most people use the above one as a prime example.
Read the dialogue. He never asked you to deliver flowers. You volunteered. And besides that, at the time the quest is given, you are not the Inquisitor yet, nor do you command armies.
I have to agree. You do volunteer. IMO this was the best of all the fetch quests. Some make more sense than others. For instance, that guy who becomes an agent at the cult enclave in the Hinterlands. Apparently, he has a small army. Why the heck doesn't he send them to look for his dead lady love? But, no. He sits around and wrings his hands until the Inquisitor shows up. Jerk. She'd probably be alive had he bothered to look for her sooner.
The worst are the requisition quests. I hate that person. I avoid her like the plague. Worst, I got influence and power confused in my first play-through and filled a bunch of them--wasting resources on top of it.
The words of the blacksmith in dragon age origins, poking fun at fetch quests. The warden wasn't even a warden then.
Now I am the inquisitor, leader of armies, last great hope for a world with the sky torn asunder... And some guy is asking me to take flowers to his wife's grave on the other side of the hinterlands. And I did it. And I never even had to go back and tell him it was done, so I guess he'll never know.
I guess times have changed and stupid fetch quests are now what we're supposed to be doing.
he will thank you if you go back and talk to him again. And btw, you are not an inquisitor before you arrive at skyhold!
Don't people ever get tired of saying the same things over and over again every time this comment gets brought up? ![]()
I don't mind the fetch quests much. They seem to drop off significantly once you leave the Hinterlands and even there most of them are right next to locations you'd be going to for other quests. If I'm heading that direction to establish a camp and find a Grey Warden sock or whatever for Blackwall, it certainly doesn't hurt me any to take a few steps north and put some flowers on a gravestone.
Also, I'm sure it's been said, but Origins had its fair share of fetch type quests in it.
Its more annoying when you send your soldiers out to gather supplies, and after an hour they come back with 5 elfroot.
They were obviously busy having picnics with apostates.
They were obviously busy having picnics with apostates.
Give that soldier a promotion! Now we're really doing the Maker's work.
I have to agree. You do volunteer. IMO this was the best of all the fetch quests. Some make more sense than others. For instance, that guy who becomes an agent at the cult enclave in the Hinterlands. Apparently, he has a small army. Why the heck doesn't he send them to look for his dead lady love? But, no. He sits around and wrings his hands until the Inquisitor shows up. Jerk. She'd probably be alive had he bothered to look for her sooner.
The worst are the requisition quests. I hate that person. I avoid her like the plague. Worst, I got influence and power confused in my first play-through and filled a bunch of them--wasting resources on top of it.
That agent that annoys you...ends up being an agent if you recruit her. Sounds like you miss that part.
That agent that annoys you...ends up being an agent if you recruit her. Sounds like you miss that part.
I'm not talking about the missing scout. I mean the requisition officer at every camp who gives you fetch quests for geological societies and such. I always rescue Ritts so I can obtain an agent. If you mean the guy with the B name at the mage conclave, I do his quest so I get him as an agent. I'm merely pointing out that he he might have saved his lady love had he sent an armed escort to help her across the Hinterlands in the first place.
(ETA: because I think I know the "her" you referred to now.)