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"I'm sure you have better things to do than run errands for me. I can find her myself"


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#101
Realmzmaster

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The game gives gamer choices. First choice the Herald (not the Inquisitor yet) has to volunteer to get the quest. The Herald can then perform or not perform the quest second choice.The Herald can go or not go back to the widow third choice. Had the OP gone back the Herald gets to tell the widow that the task is done. The Herald proves it to the widow by reciting what is on the gravestone. I can only guess that the OP was waiting for prompt stating go back to the widow. The Herald gains influence from the quest.

 

The ram meat quest which is the other one posters complain about has a similar purpose. The Herald has to approach and talk to the hunter. The hunter informs the Herald that the refugees need food. The hunter cannot hunt because of the mage-templar war and the demons. The hunter does not even ask the Herald to get the meat. The herald gets to choose whether to do the quest. If the ram meat is collected and the Herald goes back to the hunter and delivers the meat the hunter is genuinely surprised. The hunter's opinion of the Inquisition changes to a more positive note. Influence is gained.

 

If the Herald does enough to help the refugees the Herald when talking to Corporal Vale gets the opinion to get gold, influence or an agent.

 

I think sometimes posters forget that it is the little helps that people remember because it personally touches them. 

 

A real life example is Queen Elizabeth II. When she was princess during WWII she begged her parents to let her join the war effort. She became a mechanic and ambulance driver aiding the general populace of Great Britain. It endeared her to the people. 

 

A true leader understands that he/she is the servant of the people. The demonstrated ability to do the simple tasks that help is what gives people the confidence that you can handle the big task.

 

This is my humble opinion, but as always YMMV.


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#102
thats1evildude

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Now I am the inquisitor, leader of armies, last great hope for a world with the sky torn asunder... And some guy is asking me to take flowers to his wife's grave on the other side of the hinterlands. And I did it. And I never even had to go back and tell him it was done, so I guess he'll never know.


I would note that you offered to help him. He never ran up to you and asked you for aid.
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#103
MrMrPendragon

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That's the one thing I really really hate about this game.

 

It's like "Oh look at this guys, it's a massive map where you can do all kinds of things". Except "all kinds of things" are just: pick up shards, pick up elfroot, pick up codex, pick up vines, I swear my own back is aching just looking at the Inquisitor pick up things. What's worse is no matter how many enemies you kill, they can never drop loot that's better than whatever you can craft. It's ridiculous. I don't like the fact that I can simply craft 20 copies of the most powerful sword. The weapon has to be unique and iconic.

 

It felt like the goal of this game was to extend the play time up to 100 hours. And it definitely succeeded, except it's all thanks to activites and limitations that make this game longer than it should


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#104
Saphiron123

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It's not like the fetch quests are the main plot. They can be ignored if you think the Inquisitor shouldn't be doing them.
 
You can also ignore the personal quests for your companions, because y'know, they are working for you and you don't need to be friends with them.
 
You can also ignore the shards, the dragons, and the hidden dungeons.
 
You can skip the specializations.
 
You can just do the main quest and nothing else, if all else is unimportant to the Inquisitor.
 
Although, I do agree that the amount of random quests is a little disheartening, since I would have liked more meatier quests than just a bunch of running around and gather stuff quests, and if they just spent more time on one quest rather than 10 of those tiny gather quests, I think I would be more satisfied. That is just my opinion, though, others may be perfectly content with it all.
 
 
Just note, you do not have to be a completionist. You do not have to do everything in the game.
 
The only thing you have to do is the main story quests, and I only say that because this is no open sandbox game and would be pointless to play if one ignores the main quest line.


Of course if you do go straight for the main quest and play just the missions with unique companion dialogue or some thing that makes them replayable and different, it's the shortest dragon age game in the series by far.

At least in origins or even 2, most side quests had companion banter that changed depending on who was in your party. They cut all that in inquisition.

#105
Saphiron123

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The game gives gamer choices. First choice the Herald (not the Inquisitor yet) has to volunteer to get the quest. The Herald can then perform or not perform the quest second choice.The Herald can go or not go back to the widow third choice. Had the OP gone back the Herald gets to tell the widow that the task is done. The Herald proves it to the widow by reciting what is on the gravestone. I can only guess that the OP was waiting for prompt stating go back to the widow. The Herald gains influence from the quest.
 
The ram meat quest which is the other one posters complain about has a similar purpose. The Herald has to approach and talk to the hunter. The hunter informs the Herald that the refugees need food. The hunter cannot hunt because of the mage-templar war and the demons. The hunter does not even ask the Herald to get the meat. The herald gets to choose whether to do the quest. If the ram meat is collected and the Herald goes back to the hunter and delivers the meat the hunter is genuinely surprised. The hunter's opinion of the Inquisition changes to a more positive note. Influence is gained.
 
If the Herald does enough to help the refugees the Herald when talking to Corporal Vale gets the opinion to get gold, influence or an agent.
 
I think sometimes posters forget that it is the little helps that people remember because it personally touches them. 
 
A real life example is Queen Elizabeth II. When she was princess during WWII she begged her parents to let her join the war effort. She became a mechanic and ambulance driver aiding the general populace of Great Britain. It endeared her to the people. 
 
A true leader understands that he/she is the servant of the people. The demonstrated ability to do the simple tasks that help is what gives people the confidence that you can handle the big task.
 
This is my humble opinion, but as always YMMV.


Fair enough, but why couldn't this game be like other dragon age games and have my companions actually speak about the ram quest, some one liner or something that varies based on whose in the party to give us something new to hear each time?

Quest complete, +2 power isn't a good quest design. There should be SOME variation, some dialogue, some reason to think "next time I'll play it this way".

#106
Shechinah

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Fair enough, but why couldn't this game be like other dragon age games and have my companions actually speak about the ram quest, some one liner or something that varies based on whose in the party to give us something new to hear each time?

 

I do not believe that the companions spoke during several of the DA:O, DA:A or DA:II sidequests. In Origins, this would be the Chanter's Board, the BlackStone Irregulars and the Mages' Collective or even during some of the Lothering quests.   
 



#107
KaiserShep

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Fair enough, but why couldn't this game be like other dragon age games and have my companions actually speak about the ram quest, some one liner or something that varies based on whose in the party to give us something new to hear each time?

Quest complete, +2 power isn't a good quest design. There should be SOME variation, some dialogue, some reason to think "next time I'll play it this way".

 

Busywork quests never really got a reaction out of companions, but they do chime in often during side quests. As mentioned, DA:O's busywork stuff seldom got a reaction out of anyone. A Trial of Crows is one of the few exceptions, since Wynne will disapprove of taking the job, and obviously Zevran has much to say given what he is/was. But companions have a lot to say here for plenty of other quests, and of course this is the first DA game where we actually get dialogue for getting into fights with dragons and defeating them.


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#108
JeffZero

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I still don't believe that Inquisition's main plot is shorter than 2's. Not for a second. Maybe if we look at gameplay length, since the main quests in Inquisition generally feature shorter dungeons, I guess? Probably? But in terms of narrative content... I dunno. I think things are being exaggerated when people say that. I played 2 for the first time a year ago and I thought the main story was pretty impressively sparse.

#109
Dieb

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tumblr_inline_nmg1acFoaP1qgp297_500.gif

 

"It's good that we helped. They're happier now."


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#110
MissOuJ

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And if Dragon Age had audio diaries, it would be a much richer experience. It's completely out of flavor, and I know that. But I have to acknowledge that hearing Brigid Tenenbaum break down in her diaries about the cruelty she inflicted on the girls that became Little Sisters, or Rosalind Lutece explaining the barriers to trans-dimensional travel, was immensely more rewarding than if I had merely read it as a note.

 

Be careful what you wish for. The "lore stones" of Kingdoms of Amalur were practically the fantasy equivalent of audio diaries, but good lord were they annoying. Then again, in all honesty the problem there was 1) the writing, 2) the voice acting, and 3) the execution in general. Trigger a lore stone, get attacked by ettins, try to fight in the cacophony that is the battle music + ambient creature & fighting sounds + the lore stone droning in the background. Also, if you triggered one, you could not listen to it again (or if you could, I newer found out how), so if you were ambushed by a band of brownies (that cackling sound they make is the most annoying sound in the whole game) after you triggered the lore stone you were **** out of luck.



#111
KaiserShep

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Didn't ME1 have narrated codex entries?* I recall it being the same voice as the combat tutorials.

*other than Tali of course.

#112
Father_Jerusalem

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I'm one of the last two Grey Wardens in Ferelden. I command armies of golems and magi and werewolves. I have the responsibility of killing an Archdemon and SAVING THE WORLD.

 

And you want me to collect 10 Garnets? What the ****, man. WHAT THE ****. SO IMMERSION BREAKING. I AM THE GREY WARDEN! WHY DO I HAVE TO GET STUPID GEMSTONES FOR A STUPID GUY.

 

-10/10 WILL NOT PLAY EVER AGAIN OMGZ.


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#113
Medhia_Nox

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"Don't ask me to do stupid errands!" 

"The Wartable doesn't let me do stupid errands!" 



#114
Torgette

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Could be worse, you could be doing fetch quests for some street vendor while reapers are literally destroying the milky way, all because a general is slacking off so you can help do Aria's job because she can't be bothered to move her butt from Purgatory or use a phone.



#115
Guest_Roly Voly_*

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I'm one of the last two Grey Wardens in Ferelden. I command armies of golems and magi and werewolves. I have the responsibility of killing an Archdemon and SAVING THE WORLD.

 

And you want me to collect 10 Garnets? What the ****, man. WHAT THE ****. SO IMMERSION BREAKING. I AM THE GREY WARDEN! WHY DO I HAVE TO GET STUPID GEMSTONES FOR A STUPID GUY.

 

-10/10 WILL NOT PLAY EVER AGAIN OMGZ.

 

:lol:  I believe I detect a lack of sincerity in your anguished protestations!



#116
Sasie

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Shouldn't a leader once we are the Inquisitor have a full schedule though and the last thing we have time for should be fetch quests? Making first contact with the Freemen of the Dales and groups like it shouldn't even be our responsibility. If we actually were the leader there should be other agents on the front line doing most of the missions the Inquisitior have while she/he focus on leading. 

The way the game is currently made we are probably away from Skyhold the majority of the time. How can we possibly lead an organisation when we are never around to actually lead it? If anything the Inquisitor feels like a glorified figurehead while the advisors probably do most of the work.


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#117
Medhia_Nox

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@Sasie:  That's a whole lot of wartable you're asking for.  Leaders - as a general rule - don't run around with a group of three other misfits risking their lives for treasure hunting.  

 

So - a game about a "leader" would be a lot of talking... and a lot of wartable.  (I'd be perfectly happy with that game actually - but it would tank). 



#118
Sasie

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@Sasie:  That's a whole lot of wartable you're asking for.  Leaders - as a general rule - don't run around with a group of three other misfits risking their lives for treasure hunting.  

 

So - a game about a "leader" would be a lot of talking... and a lot of wartable.  (I'd be perfectly happy with that game actually - but it would tank). 

Sort of my point. It's a bit silly to make us the leader in the first place to be honest. We didn't build the Inquisition like Bioware promised we would in the marketing. We barely did any leading at all except picking advisor A or B from time to time. Most days I imagine they just do whatever they feel like and the way the Inquisitor runs around I doubt we have time to stay updated on most things that happen in the organisation that's suppose to be 'ours'.

I think they could have done more with this and possibly make a plot around how leading takes the player away from what the Inquisitor would prefer to do but they never even touch on the subject.


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#119
Father_Jerusalem

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Shouldn't a leader once we are the Inquisitor have a full schedule though and the last thing we have time for should be fetch quests? Making first contact with the Freemen of the Dales and groups like it shouldn't even be our responsibility. If we actually were the leader there should be other agents on the front line doing most of the missions the Inquisitior have while she/he focus on leading. 

The way the game is currently made we are probably away from Skyhold the majority of the time. How can we possibly lead an organisation when we are never around to actually lead it? If anything the Inquisitor feels like a glorified figurehead while the advisors probably do most of the work.

 

Part of that is because there are still rifts out there in the world, and you are - literally - the only one that can close them.

 

Josephine can't. Cullen can't. Leliana can't.

 

So they figure since you're out and about closing the rifts anyway, why not check in on the Freemen of the Dales and see what's going on with them. 



#120
Medhia_Nox

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@Sasie:  You won't get an argument from me.  Had the Inquisitor simply been touted out to clear rifts: "Sir, we've secured another rift.  It is safe for you to come and close it."  I'd have been totally happy. 

 

Everything before Haven... fine, awesome.  The march on Corpyheus... awesome.  The Grand Ball - exactly what he should be doing.  

 

When going out in a party - you should have had to pick 4 NPCs and leave the Quizzy at home to run things (I'd especially would have loved this if the Inquisitor wasn't the only character you could create for yourself.)  



#121
Geth Supremacy

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There are a lot of people in this genre that do not like playing a video game as much as they like a movie they can "steer"  As good games come out (DAO) and feedback is given there is no reason to give feedback on quests and gameplay as for a start they were very good and you knew they were going to improve.  In situations like these I think that is how we get to the point we are now (DAI)  The thing is.  This is a video game and this is not a movie.  You can't have both.  When people start to complain about the gameplay itself and the content involved you can't just say well here go pick 10 flowers and then grab this rock too while you travel here and tell this person to meet me a noon.

 

That's not how it works.  Stories are good.  Characters are good.  Content is good.  You can't just leave the "video game" part out in the sun to dry out though.  You have to focus on what you are making first and foremost and then add to it.  If you want to become Pixar or something like that then more power to you.  There's nothing wrong with that if that is where the company wants to go.  This distribution of development at this point shows where the focus and the "meh not important" parts are.  They are backwards IMO. 

 

I think the gameplay...the "videogame part" could really use some TLC. 



#122
Torgette

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Shouldn't a leader once we are the Inquisitor have a full schedule though and the last thing we have time for should be fetch quests? Making first contact with the Freemen of the Dales and groups like it shouldn't even be our responsibility. If we actually were the leader there should be other agents on the front line doing most of the missions the Inquisitior have while she/he focus on leading. 

The way the game is currently made we are probably away from Skyhold the majority of the time. How can we possibly lead an organisation when we are never around to actually lead it? If anything the Inquisitor feels like a glorified figurehead while the advisors probably do most of the work.

 

That actually makes it more realistic!  ;) I guess the justification for the Inquisitor doing any work at all is that those Rifts won't close themselves and at the end of the day a bunch of grunts aren't going to end a war with Corypheus. Video game wise technically you don't have to do any of the side quests or even talk with anybody that's not essential, that's us the player making that call.



#123
AresKeith

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What is with you necro'ing your own threads OP


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#124
andy6915

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Be careful what you wish for. The "lore stones" of Kingdoms of Amalur were practically the fantasy equivalent of audio diaries, but good lord were they annoying. Then again, in all honesty the problem there was 1) the writing, 2) the voice acting, and 3) the execution in general. Trigger a lore stone, get attacked by ettins, try to fight in the cacophony that is the battle music + ambient creature & fighting sounds + the lore stone droning in the background. Also, if you triggered one, you could not listen to it again (or if you could, I newer found out how), so if you were ambushed by a band of brownies (that cackling sound they make is the most annoying sound in the whole game) after you triggered the lore stone you were **** out of luck.

 

You could listen to them again.



#125
Geth Supremacy

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That's the one thing I really really hate about this game.

 

It's like "Oh look at this guys, it's a massive map where you can do all kinds of things". Except "all kinds of things" are just: pick up shards, pick up elfroot, pick up codex, pick up vines, I swear my own back is aching just looking at the Inquisitor pick up things. What's worse is no matter how many enemies you kill, they can never drop loot that's better than whatever you can craft. It's ridiculous. I don't like the fact that I can simply craft 20 copies of the most powerful sword. The weapon has to be unique and iconic.

 

It felt like the goal of this game was to extend the play time up to 100 hours. And it definitely succeeded, except it's all thanks to activites and limitations that make this game longer than it should

 

I feel like more people turned their back on this game and didn't even finish than say it here.  I won't say the vast majority of my friends have not played through the SP in its entirety because they have, but there are also a number of people who gave up and didn't make that 100 hour goal not because of quantity, but because of quality.  It's only a few, but it more than the other games.