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The UI really could be more PC friendly.


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24 réponses à ce sujet

#1
ontwonadot

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The inventory and buying/selling screens are a mess and not implemented together nicely.

 

I would love a way to be able to compare all my mages' equipment quickly and equipping on the buying/selling screen would save so much damn time.


  • robertmarilyn, atlantico, TheOgre et 1 autre aiment ceci

#2
Frenrihr

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Not to mention how you have to click like 3 times possibly messing your mouse buttons just to select something in the menus.


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#3
Chiramu

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The buttons to do anything with the menu system are so spread out as well that it is very thoughtless design. I noticed the crappy menu when they did the twitch stream of the keyboard and mouse controls >.>. 

 

Not like it's something they are going to change though.


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#4
atlantico

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Good grief, yes the UI could be more PC friendly. It's just a console UI with ever so slight changes in the main interface. It is trash.


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#5
JumboWheat01

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This is one thing that will probably only change with a Mod.  Like how I use a certain mod that completely changes the UI of Skyrim from the stock version.  It's fine on my Xbox, but not on my PC.

 

I have seen screens of the PC UI, and I agree, that looks like such a horrible thing to deal with.


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#6
Poisd2Strike

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The UI could be more friendly for everyone.  The current UI for DAI was a (bad) deliberate design choice by Bioware.  This was probably the result of having to accommodate PC and Consoles, the introduction of Multiplayer (for the first time) in the DA franchise and the use of the Frostbite Engine (for the first time) in the DA franchise.  IIRC Frostbite was designed primarily with FPS games in mind.


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#7
In Exile

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The inventory and buying/selling screens are a mess and not implemented together nicely.

I would love a way to be able to compare all my mages' equipment quickly and equipping on the buying/selling screen would save so much damn time.

Absolutely agree. But people are too busy raging about the combat UI to draw attention to the terrible menu UI.
  • robertmarilyn aime ceci

#8
learie

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Upgrading equipment and armour is tedious on this UI, too.


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#9
spacefiddle

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Absolutely agree. But people are too busy raging about the combat UI to draw attention to the terrible menu UI.

 

I've devoted a fair bit of time to raging about the menu UI, sir!

 

Or ma'am as the case may be.

 

The most ridiculous bits are when crafting.  You know, the thing that 95.534% of the game is centered on.

 

Ok, i want to make something for my mage.

I bought a schematic from a vendor!  Let's try that.

 

Open "I"

Look at current armor

Wait, it has arm and leg upgrades.  Which are the base stats?

 

Go to armor upgrade station

Remove arms and legs

 

Go back to armor craft station

 

Look at inventory again

Move pointer over armor and wait for 2 second delay tooltip to appear

Memorize or write down base stats of armor

 

Open armor crafting station

Scroll to new schematic in tiny list with giant wasted space above and below it

Find new schematic

Wait, is that what it looks like?  Ehh, i might not have bought it if i saw it first.... hmmm... theme with EA?

I can barely see it anyway, why is this screen so dark?

Let me rotate it for a better view - wtf the light source rotates with it....

Well, let's make one anyway.  This is Light armor.

Start with base cloth.  Um.  5% of this thing shows the cloth... what th

Add leather slot.  95% of it is leather?  There are a ton of cloth textures, but my leather is brown, brown, blue, or brown.

The blue is pretty cool actually. Let's go with that.

Oh, that's cold resist.  Let's see what the other leathers do.

cold resist cold resist cold resist cold resist - bleed on being hit - wait that's broken

OK, chose all the materials and stats

Look at base stats of armor i wrote down

Eh, it's not much of an upgrade but I'll make new arms and legs too.

Craft armor.

Go to put it on.

IT HAS NO UPGRADE SLOTS??!!?!

 

That's the Crafting and Menu UI experience in this game.  None of the information you need, all the swirly background smoke and grimdark lighting you don't!  Minor details like upgrade slot availability and what the damn thing looks like isn't information that players need.  What they need is a banner on the login screen telling them to play Multiplayer.


  • TobyJake, robertmarilyn, atlantico et 1 autre aiment ceci

#10
Chiramu

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The UI could be more friendly for everyone.  The current UI for DAI was a (bad) deliberate design choice by Bioware.  This was probably the result of having to accommodate PC and Consoles, the introduction of Multiplayer (for the first time) in the DA franchise and the use of the Frostbite Engine (for the first time) in the DA franchise.  

 

It is not impossible, Bioware just needs to either hire more programmers or give their programmers more time. 


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#11
Hexoduen

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I'd like a better overview of my inventory.


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#12
robertmarilyn

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Likes to you all. No information on anything. Schematics need information...no way am I going to buy schematics when I have no way to compare anything about them. Crafting would be so much more fun if we had information. I so wish this game could be modded. Sending good thoughts to anyone who is able to mod the inventory. As much as I like this game, it is also one of the most frustrating games I've played.  


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#13
ontwonadot

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Yeah I definitely would love to see some UI mods. The Skyrim one comes to mind and they did wonders with that.


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#14
DragonAddict

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You know that in an interview, Mike says that DAI was written for the PC and even after hitting button A......."opppssie, that's a controller they used", its not optimized and tweaked for a PC at all and after patch 3.



#15
DragonAddict

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#16
In Exile

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You know that in an interview, Mike says that DAI was written for the PC and even after hitting button A......."opppssie, that's a controller they used", its not optimized and tweaked for a PC at all and after patch 3.


I have to say this literally in every thread at this point but a **** UI doesn't mean it wasn't made for the PC. It just means they did a bad job. TW2 is the best example of it. PC-led development that led to a total ass UI even after multiple free patches and add-ons.

#17
Chiramu

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Oh, Bioware needs to stop putting their feet in graves. This is really bad considering the PC version needed three additional patches after launch(not counting the many more it will need).



#18
In Exile

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Oh, Bioware needs to stop putting their feet in graves. This is really bad considering the PC version needed three additional patches after launch(not counting the many more it will need).


Every version had the same amount of patches (except PS4 which I believe had one more than that).

#19
ThreeF

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Schematics need information...no way am I going to buy schematics when I have no way to compare anything about them. Crafting would be so much more fun if we had information 

 

This. Plus it would be also nice to be able to compare what you are crafting to what you are wearing and not have to constantly check the inventory and then load the menu.

 

The UI is terrible and makes many things tedious. I especially dislike how in Skyhold I need to scroll through all my companions just to get to the one I need, there are just too many unnecessary clicks that make it all inefficient and a chore.


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#20
Dubya75

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The UI could be more friendly for everyone.  The current UI for DAI was a (bad) deliberate design choice by Bioware.  This was probably the result of having to accommodate PC and Consoles, the introduction of Multiplayer (for the first time) in the DA franchise and the use of the Frostbite Engine (for the first time) in the DA franchise.  IIRC Frostbite was designed primarily with FPS games in mind.

 

Frostbite has NOTHING to do with the crappy UI design - it is quite capable in that aspect. And it has NOTHING to do with the game being in 3rd person.

 

The ONLY reason the UI is so PC-unfriendly is because Bioware don't give a damn about their PC gamers any more. After porting the game to PC, they did as little as possible to make it more KB&M friendly. Because they really just don't care.

 

I believe that if they could have their way, they would not even support KB&M at all.

 

The sad truth of the matter is that Bioware completely abandoned their PC fans and the only reason there even is a PC version of the game, was to augment sales figures.


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#21
atlantico

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The need to switch between companions, one after the other, is really grating - it's a terrible design decision, and it's compounded when at a potion station in any given place, where you have to scroll the entire list of companions to check your team's potion status, instead of just the ones you currently have with you.

 

Why?


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#22
AxholeRose

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You are definitely not alone

 

http://forum.bioware...post&p=18420493



#23
Winged Silver

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I just want a junk folder....I dislike how the PC version of Inquisition and Origins didn't have that :( (whereas the xbox version of Origins did. Can't say for Inquisition). The valuables kind of worked like that, except it was irritating that research material went in there, as well as some of the things you needed for requisitions (and you didn't even have the option to take them out of the valuables folder).

 

As for the UI in general....I didn't mind it too much, but there were definitely moments that were irritating. Did anyone else find themselves accidentally clicking backwards when they were trying to go forwards when going through all the characters in the inventory?



#24
Fredvdp

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The user interface definitely needs to be fixed in a patch. Issues I have with the UI:

 

  • Everything is huge. Inventory in DA:O was a window, and the info is still more condensed than the inventory menu of DA:I which takes up an entire screen. Skill trees don't even fit.
  • Lack of tooltips when hoovering over items on the action bar. In an RPG, this is important. When I take control over a character I don't usually play as, I shouldn't have to dig through his oversized skill tress just to see what an ability does.
  • When you sell an item with the space bar, the tooltip still shows info from the item you just sold instead of the one that's highlighted. I want to quickly compare an item to my equipped one before selling it, but now I have to constantly move my mouse around to do so.
  • Having separate menus for weapons and armor is too much. Just make them tabs, like in Origins. That worked fine. Perhaps add a dropdown menu so you can filter weapon and armor types within these tabs.
  • Equipped items should not be in the list with the other items. Instead, all equipment slots on the characters should be visible anywhere in the inventory menu.

These are rookie mistakes. I love this game, but the gameplay is overall not intuitive, whether it's combat or something as simple as menu navigation. The video posted above with the blatant lies is insult added to injury. The BioWare devs should sit down and play Dragon Age: Origins for a few weeks and then get into DA:I again to feel the difference.

On the bright side, at least there are menu shortcuts. Mass Effect 2 and 3 didn't even have that.


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#25
Swordfishtrombone

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I just want a junk folder....I dislike how the PC version of Inquisition and Origins didn't have that :( (whereas the xbox version of Origins did. Can't say for Inquisition). The valuables kind of worked like that, except it was irritating that research material went in there, as well as some of the things you needed for requisitions (and you didn't even have the option to take them out of the valuables folder).

 

They've actually done something about the research item thing with the latest patch. Discovered it when selling my valuables, one by one, as I've gotten used to doing, in order to avoid selling the research items by accident. I was selling the valuables, and noticed that there were no research items in my valuables - although I knew I'd picked up some. Exited the store, looked at my inventory, and there they were, in my valuables.

 

It appears that valuables are hidden whenever you are selling stuff in a store, and you can no longer sell them, by accident, or otherwise. This is a pretty good solution.

 

What annoys me about inventory management is the simple fact that you cannot use shortcut keys to switch from viewing the inventory to viewing your character record, or say, your journal directly. You first have to exit the inventory browsing, and THEN open the character record or journal. The same thing when switching from viewing the character record to browsing the inventory. Why you can't switch from one to the other with a single key stroke, but rather have to exit whatever you are viewing now first, is beyond me.

 

This seems like an easy thing to fix. Just enable the relevant keys while viewing the inventory, character record, or journal.


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