"I'm sure you have better things to do than run errands for me. I can find her myself"
#1
Posté 26 janvier 2015 - 02:37
Thought it was sort of the ultimate feedback.
Now days the leader of the inquisition places flowers on graves for people too lazy to walk and leads prized farm animals back to the farm.
That blacksmith should have been one of our advisors... And the guy who wrote those legendary words needs a promotion.
- Kleon, spacefiddle, harlekein et 17 autres aiment ceci
#2
Posté 26 janvier 2015 - 02:45
Even better was the one guy in a tavern in DA2, who missed the old days ![]()
Btw I completely agree with the lackluster fetch quests. In most of the zones the side quests were a complete chore (god-damn Exalted Plains). But since you brought up the farm animals, the Lord Woolsely quest for one was actually pretty cool, not only your character reacted in a funny way, but the quest could be completed in 2 different ways, you could either follow through with the escort or you could kill that bloody ram and it turned out it was a rage demon ![]()
#3
Posté 26 janvier 2015 - 02:54
- spacefiddle et harlekein aiment ceci
#4
Posté 26 janvier 2015 - 03:03
Yeah, this is what I missed most about all those side quests - meaningful interactions with the NPCs I ran the quests for. In DAO I could sometimes lie to them about the results, I could often persuade or intimidate them for better rewards. I can't remember a single quest an NPC in DAO gave me which was completed in the wilderness without andy recognition from said (or other) NPC and all I would get, would be some meager XP. And then many of them were mentioned in the epilogue and I could see how much I helped. It felt way more personal and it was way more satisfying.
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#6
Posté 26 janvier 2015 - 03:41
Lord Woolsey should have been that goat that barbarian fellow fires at Skyhold.
Haha
would be indeed funny, though I think my castle has already enough holes in the walls, which nobody bothers repairing.
- spacefiddle aime ceci
#7
Posté 26 janvier 2015 - 03:44
Haha
would be indeed funny, though I think my castle has already enough holes in the walls, which nobody bothers repairing.
Should have had a cutscene. That barbarian with his own little catapult 30 meters away from the wall. "F u c k you inquisitor! I give you Woolsey!!!"
*LOUD BREECH!"
*SPLAT*
Actually. Even better. Fire the goat through the window of the war room, and have it hit the wall near Cullen.
- ravenesse aime ceci
#8
Posté 26 janvier 2015 - 03:52
Oh gods, that goat scene... I had to catch my breath the first time I saw it.
"He attacked the castle... with a goat."
"BAAAAA~!" *SPLAT!*
- tmp7704 et spacefiddle aiment ceci
#9
Posté 26 janvier 2015 - 03:56
Oh gods, that goat scene... I had to catch my breath the first time I saw it.
"He attacked the castle... with a goat."
"BAAAAA~!" *SPLAT!*
Just for you ![]()
#10
Posté 26 janvier 2015 - 04:20
In terms of sheer "holy crap, are you serious" fetch quests, the worst was finding 48 copies of Varrick's book for the librarian chick on Dorian's floor. Not even a piece of dialogue when I completed it either.
Someone at bioware seriously thought that would be fun and exciting.
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#11
Posté 26 janvier 2015 - 04:31
Having to find 48 pieces of that goat would have been fun. Could have really splattered it across Skyhold, and the chunks begin to stink up the place after awhile.
- Kleon, tmp7704 et TobyJake aiment ceci
#12
Posté 26 janvier 2015 - 04:32
The words of the blacksmith in dragon age origins, poking fun at fetch quests.
Thought it was sort of the ultimate feedback.
Now days the leader of the inquisition places flowers on graves for people too lazy to walk and leads prized farm animals back to the farm.
That blacksmith should have been one of our advisors... And the guy who wrote those legendary words needs a promotion.
I would bet anything the guy that wrote that left the company and has since been replaced.
Bioware isn't what it once was.
- JadesFire aime ceci
#13
Posté 26 janvier 2015 - 04:47
I would bet anything the guy that wrote that left the company and has since been replaced.
Bioware isn't what it once was.
It certainly isn't, but since the guys in charge are ones of those that are with the company for the longest time, I wonder why that is. Is it because they are just running out of fresh ideas, they are burning out, is it because of the corporate leadership, is it because of the current state of the gaming industry? Could they recover? Would hiring more fresh blood help them? Or it will only get worse no matter what they do untill they'll just dissolve? Too many questions. I hope at least some of the constructive criticism will get through to them and they will interpret it in the right way, not as a hate on every aspect of the game, since the game does some things very well.
#14
Posté 26 janvier 2015 - 09:10
Urg. I agree. It feels like all the cool or interesting quests are on the war table and require almost no input from me. And while Cullen and the rest get to have fun my poor Inquisitor is stuck doing nothing but fetch quests, collecting shards, tracking down booze and closing portals for 150+ hours :/
#15
Posté 26 janvier 2015 - 09:43
I swear I've seen this thread before...
Why this thread? You've already got one in the Spoilers forum and it has two pages!
#16
Posté 26 janvier 2015 - 10:02
The words of the blacksmith in dragon age origins, poking fun at fetch quests.
Thought it was sort of the ultimate feedback.
Now days the leader of the inquisition places flowers on graves for people too lazy to walk and leads prized farm animals back to the farm.
That blacksmith should have been one of our advisors... And the guy who wrote those legendary words needs a promotion.
It was poking fun at DAO's own plot, which involves exactly that for the majority in main quests, including literally being exactly that plot in Orzammar.
- tmp7704 aime ceci
#17
Posté 26 janvier 2015 - 10:24
I love Origins but if you want, you can arguably say every quest regarding a faction allegiance has you fetching or running errands for someone:
Bhelen & Harrowmont: Fetch me Branka.
Gregoir: Fetch me Irving
Zathrian: Fetch me the heart of Snow Whi-Witherfang.
Arl Teagan/Lady Isolde: Fetch me the Sacred Ashes
Brother Genitivi: Fetch me the Sac- Oh, you are already doing that. Keep fetching then.
I would also add that it seems a tad unfair to call an elderly man lazy for needing help to put flowers on his wife's grave considering it is a distance from Redcliffe and every path to it is riddled with attackers, demons and bears that can challenge even a four-man party from the Inquisition.
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#18
Posté 26 janvier 2015 - 11:40
(to katokires) You know, I love to joke about games I love. I love to joke about games I dislike. My comment was partially me being unserious. I know there is a difference between the execution of the quests in Origins and the quests in Inquisition. I was joking about the problem being with the fetch and errand running.
Whatever you said, whatever point you might have had is buried underneath your demeaning attitude and slew of insults. You seem to think I'd be inclined to read through a post that is essentially calling me just about every demeaning name commonly found on the internet. I'm not.
It is a shame that you felt you needed to pepper your post with name-calling and such because I can see a valid point here and there in it but like I said, it is buried underneath your attitude.
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#19
Posté 26 janvier 2015 - 11:53
Yes, yes, who can ever forget the profound symbolism and purpose of those 15 deep mushrooms you have to gather or those 10 garnets you need. And we mustn't forget the nigh-mystical experience of delivering termination letters to apprentices throughout Ferelden.
They're all just plot coupons.
Except that unless you're mentally challenged you know that fetch quests are not about fetching things but doing it without need, purpose, story or relation to your quest.
#20
Posté 26 janvier 2015 - 12:52
Yes, yes, who can ever forget the profound symbolism and purpose of those 15 deep mushrooms you have to gather or those 10 garnets you need. And we mustn't forget the nigh-mystical experience of delivering termination letters to apprentices throughout Ferelden.
And how many of those were there in Inquisition?
I actually forgot about those quests until I saw your post and remembered them. The overwhelming number of well written, well designed quests seem to almost nullify the existence of the trivial quests in Origins. Whereas any decent story quests that existed in Inquisition felt buried deep under a horde of those trivialities, diminishing the overall quality of the game. Funny how that works right?
- luism aime ceci
#21
Posté 26 janvier 2015 - 04:18
I love Origins but if you want, you can arguably say every quest regarding a faction allegiance has you fetching or running errands for someone:
Bhelen & Harrowmont: Fetch me Branka.
Gregoir: Fetch me Irving
Zathrian: Fetch me the heart of Snow Whi-Witherfang.
Arl Teagan/Lady Isolde: Fetch me the Sacred Ashes
Brother Genitivi: Fetch me the Sac- Oh, you are already doing that. Keep fetching then.
I would also add that it seems a tad unfair to call an elderly man lazy for needing help to put flowers on his wife's grave considering it is a distance from Redcliffe and every path to it is riddled with attackers, demons and bears that can challenge even a four-man party from the Inquisition.
The problem in DAI is the same as in DA2: Bioware removed some superficial part of their design that uncovered a flaw that's been there for a long time. In DA2 this was the uniqueness of the environment, which showed all Bioware maps are a linear tunnel. It was also the encounter design, which showed the vast majority of Bioware quests are reducible to conversation-combat-conversation, with the amount of repeats varying solely based on how close it is to an MQ.
In DAI the design flaw exposed was the quest design. You find people such as myself "depending" Bioware not because we necessarily favour the design but because the design has been part of Bioware's repertoire a long time.
All of these flaws, in case you're wondering, really started with KoTOR which Bioware has been remaking repeteadly with minor or major variations each time depending on the criticism.
#22
Posté 26 janvier 2015 - 04:20
And how many of those were there in Inquisition?
I actually forgot about those quests until I saw your post and remembered them. The overwhelming number of well written, well designed quests seem to almost nullify the existence of the trivial quests in Origins. Whereas any decent story quests that existed in Inquisition felt buried deep under a horde of those trivialities, diminishing the overall quality of the game. Funny how that works right?
There are very few well designed quests in DAO. That's exactly the problem. There are lots of cutscenes. But that's different from design. Since no one complained about the design before Bioware had no idea that removing the cutscenes - which was the foundation of the much loathed DA2 - they couldn't expect this reaction in DAI.
#23
Posté 26 janvier 2015 - 04:56
#24
Posté 26 janvier 2015 - 04:58
I love Origins but if you want, you can arguably say every quest regarding a faction allegiance has you fetching or running errands for someone:
Bhelen & Harrowmont: Fetch me Branka.
Gregoir: Fetch me Irving
Zathrian: Fetch me the heart of Snow Whi-Witherfang.
Arl Teagan/Lady Isolde: Fetch me the Sacred Ashes
Brother Genitivi: Fetch me the Sac- Oh, you are already doing that. Keep fetching then.
I would also add that it seems a tad unfair to call an elderly man lazy for needing help to put flowers on his wife's grave considering it is a distance from Redcliffe and every path to it is riddled with attackers, demons and bears that can challenge even a four-man party from the Inquisition.
Here's the problem with your argument
1. The current situation between Bhelen & Harrowmont is critical, and highly polical. Without a ruler the new warden cannot gain supprting troops from Orzammar to aid in the current Blight. To find Branka was extremely important considering the fact that she is a Paragon. Her voice is far greater than any Deshyr in the assembly.
2. You can either agree with Gregoir's R.o.A or prevent a genocidial slaughter by rescuing Irving while in the process of eliminating any threats that occurs in the Circle tower. If Irving surrives the attack from Ulred he becomes a key witness by vouching the defeat of Ulred, and that the circle is once again in total control. Once this has been completed the warden is rewarded with an addition army (The mages) to add to their list.
3. The Dalish elves are in dire shape. Their clan is being heavily attacked by contagiously vicious beasts. If you want the dalish to aid you in battle with the darkspawn you need to lend aid in their own struggle.... either way depending on who you side with you get rewarded with an additional army (Werewolves or the dalish elves).
4. Don't you think finding the element source for curing Arl Eamon Guerrin posion caused by an apostate to be essetinal? I do because hes the only one that knows how to deal with the polical affairs, and deal with the mess that Loghain Mac Tir has caused since his treachery back in Ostagar.
5. Without Brother Genitivi the warden would never have found The Urn of Sacred Ashes without his assistance.
Can you please explain to me what great impact did taking flowers, and putting it on some old mans wifes grave did other than to be "nice"? Or what great impact was it to to hunt down 10 rams and collect 10 ram meat to feed the villegers all because the hunter is too lazy to do it himself? Yes things are quite dangerous in the Hinterlands, but guess what? Everyone must take risks.
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#25
Posté 26 janvier 2015 - 05:04
Or perhaps clever enough to use the masses for his own agenda; not all Evil power hungry authorities are alike, after all.
- sjsharp2011 aime ceci





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