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Were dwarves and qunari worth it?


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#76
Elsariel

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I, personally, only play human or elf. Dwarves and Qunari are outside my comfort zone, for the most part. That said, I think it was worth it because lots of others really like those options.

#77
Fearsome1

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I predominantly play these games as the non-human race options. Elves for certain (always), dwarves to a lesser extent. Occasionally I also play as a human. I tend to mix up the genders  for variety as well. I am currently running through as a Qunari female rogue archer, and having a blast doing so! 


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#78
cronshaw

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There is a difference in that your way in this case infringes on someone elses choices and play style on the debatable belief it would make ths story "better." Let's turn the question around since I bet the OP really just like dwarves and qunari. Were humans and elves worth it? Would the OP be okay if they just focused on dwarves or qunari and made the game more focused on them.

Never have I seen more choice in a game seen as bad until I get to this forum. Forget just limiting races, lets make one class too so they can really focus the story.


More choices infringes on my desire for a focused and compelling narrative
Imagine if they did restrict it to one race and class how much more time and creative energy they could spend tailoring dialog and interactions to that specific character
Instead of wasting time creating 18 different dialog choices or just ignoring (which is the more likely case) the fact that your character is a qunari female. It depends on what you are looking for I suppose but the idea that more choice is always better is nonsense.

#79
Vortex13

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You can't be a traditional dwarf no matter what because you're not currently following the dictates of your caste in Orzammar. Even the Noble Aeducan isn't a traditional dwarf.

Like when Hawke in DA2 says he's never seen a dwarven noble - Varric responds by saying he still hasn't seeing as how they're meeting on the surface. You're like Varric - who basically IS a short human.

 

 

Which is why I actually disliked my Dwarf's portrayal in DA:I; you aren't a dwarf.

 

Varric's a great companion don't get me wrong, but in no way except height is he a dwarf. He's is an Andrastian; nothing wrong with that for his character; but in terms of getting a take on dwarven culture we have been severely lacking since DA:O. You can count on one hand the number of times the game actually recognizes you are a dwarf, and you get even fewer instances where you can have your character say that he/she believes in dwarven things like the Stone and the Ancestors. 

 

If I am going to play as a Dwarf; or any race for that matter; I would like for that to mean something beyond an ascetic change and a few throwaway lines of dialog or a simple codex entry.



#80
In Exile

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Which is why I actually disliked my Dwarf's portrayal in DA:I; you aren't a dwarf.

Varric's a great companion don't get me wrong, but in no way except height is he a dwarf. He's is an Andrastian; nothing wrong with that for his character; but in terms of getting a take on dwarven culture we have been severely lacking since DA:O. You can count on one hand the number of times the game actually recognizes you are a dwarf, and you get even fewer instances where you can have your character say that he/she believes in dwarven things like the Stone and the Ancestors.

If I am going to play as a Dwarf; or any race for that matter; I would like for that to mean something beyond an ascetic change and a few throwaway lines of dialog or a simple codex entry.


My point is that you can't have a proper dwarf in your party. We've never had one. Oghren is a joke and an embarrassment to the warrior caste. He only pathetically joins up became he isn't fulfilling his role as a dwarf. Sigrun is a casteless dwarf in the legion. Varric is a surfacer merchant prince.

The real dwarves are people like Harrowmont. Insular. It's like getting a "true" Dalish elf. These are not cultures that work well with the adventurer protagonist of an RPG.
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#81
Steelcan

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I'd have preferred a greater focus on story, more cutscenes, deeper characterization of side characters, I'd be willing to trade racial options for that



#82
VanguardCharge

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Absolutely not worth it, unless you're looking to get a Sims fix out of DA:I. 

 

It's painfully obvious that the game was made for a human inquisitor. It makes zero sense for Cassandra and the Co. to proclaim a non believing "heretic" as the leader of an Inquisition and a Herald of Andraste. I wish the visual resources for the races went toward a longer and better main story and something of an origin for the protagonist. 


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#83
MoonDrummer

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My point is that you can't have a proper dwarf in your party. We've never had one. Oghren is a joke and an embarrassment to the warrior caste. He only pathetically joins up became he isn't fulfilling his role as a dwarf. Sigrun is a casteless dwarf in the legion. Varric is a surfacer merchant prince.

The real dwarves are people like Harrowmont. Insular. It's like getting a "true" Dalish elf. These are not cultures that work well with the adventurer protagonist of an RPG.

How dare you insult God-King Oghren


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#84
ThelLastTruePatriot

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 For me it was worth it simply because I would have only played through this game once if it was limited to say, just being a human like in DA 2. I didn't put nearly as much time in that game because you were limited to just being hawke. I played Origin a lot more because I enjoyed going through the game and seeing the various racial intros. Though playing devil's advocate here, I think the game series suffers because it keeps having a different protagonist in each sequel. If they were going to limit it to just human then they should have just used Hawke as the inquisitor or dug up the warden, to give a sense of a continuing story.



#85
Melca36

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Its trendy for people to hate on anything human oriented so alot of people will prefer it.

 

That said...as much as I loved the game, I wish there had been some more background to all the Inquisitor races.



#86
Melca36

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More choices infringes on my desire for a focused and compelling narrative
Imagine if they did restrict it to one race and class how much more time and creative energy they could spend tailoring dialog and interactions to that specific character
Instead of wasting time creating 18 different dialog choices or just ignoring (which is the more likely case) the fact that your character is a qunari female. It depends on what you are looking for I suppose but the idea that more choice is always better is nonsense.

 

 

Its trendy and popular to bash on humans. I predict the research they're getting, they will limit the game two 2-3 races next time.  They won't devote resources to the least popular race.   People better face that reality.



#87
Drasanil

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Were they worth it? Absolutely, for those who enjoy playing them and those who played human/elf but really didn't care for the british accents. 

 

That aside, it seems like it would be more a question of did the extra work/resources that went into incorporating them as PCs really deliver in game relative to the resources used? On that note I'm a bit more skeptical. Looking at it from that perspective, I'd say elves payed off generally speaking. Their new design and being about as tall as humans probably made the animation work much less of a hassle. They managed to piggy back on the original british accent rather smoothly in my opinion [never cared for the introduction of welsh accents in DA2]. While the amount of elven stuff in game made them feel more connected. 

 

Dwarf/Qunari however were likely resource hogs given their proportions were off the chart compared to humans making the animation work more of a hassle [ie: Iron Bull only stopped being race gated because of heroic OT by one of the animators IIRC]. They also prompted the hiring of a second pair of VAs for the PC which could have likely been used for other things. While in the end not really seeming to have things for them included in game. So I'd say its much more of a toss up. 



#88
Anvos

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Yes it was worth it and while my main is human I find female mage kossith interesting and it fits well if your intending for an Inquisitor who isn't quite sure what they believe.

 

Admittedly there should be a few more racial tinging in convos at some points but it still makes it more interesting than playing the same mook over and over again like we had to in DA2 where you have little more than class to define them.



#89
Exalus

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Yeah, not so sexy now that qunari and elves also have a natural resistance to melee and ranged for the exact same amount. Their 10% magic resist was unique in Origins since elves and humans got nothing, but now, everyone except the ever-so neglected poor humans have perma 25% resistance to something.

25 magic resist is far superior to 10% physical or 25% ranged on nightmare as a sns tank. Dwarves make the best nm tanks and humans +1 skill point is utterly worthless in comparison. 

 

I would be fine with limited race options if you could choose racial benefits regardless of actual race. 



#90
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Skip this if you are easily offended.

 

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#91
Joseph Warrick

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I think the qunari are very awesome. Welcome addition! Please cut corners from some other feature imo.
 

Absolutely not worth it, unless you're looking to get a Sims fix out of DA:I. 
 
It's painfully obvious that the game was made for a human inquisitor. It makes zero sense for Cassandra and the Co. to proclaim a non believing "heretic" as the leader of an Inquisition and a Herald of Andraste. I wish the visual resources for the races went toward a longer and better main story and something of an origin for the protagonist.

 
Cassandra should have been the leader, you're just the rift closing guy, doesn't mean you're qualified to make decisions. Your choices would matter indirectly by influencing Cassandra's opinions, just like you could turn Dawn Star to the dark side closed fist. Bribe advisors that disagree with you. Leave people who agree with you in charge of taken keeps. etc.
 
Hello random, inexperienced, ignorant merc. Please be our boss! You're such a natural leader, and very handsome too! <- In my opinion this is a bit masturbatory. Power fantasy.

#92
Anvos

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I disagree as Vashoth is far more interesting to have a character who has no real culture to define them. 

 

Also playing a qun believer runs into the problem that unless your benhassreth you've had it ingrained in you not to do things outside your role, and even benhassreth is more qunari ignoring behavior that is essentially being a Vashoth.

 

Plus if you chose Qun follower you'd have to exclude mage from the class choices for Kossith as well since Sarebass aren't allowed to be independent or even given an actual job.



#93
Nefla

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Worth it. Plus I doubt not having Dwarves and Qunari as playable characters would have made BW fix the akward modeling/animation issues for humans and elves. Male elves would still have broken upper arms, all male characters would run like they just got off a horse, all female characters would still walk/run like their spine was a convulsing, overcooked spagetti noodle, there would still be excessive clipping with armor and hair, the beards would still float above the face, etc...not to mention they would still have had to model and animate Dwarves since there are Dwarf NPCs (and some important like Varric and Harding) though I guess they could have left out Qunari but I just don't see any benefits of that and I really enjoyed playing one (though their hairstyles make me want to vomit).



#94
WhoopinYourA55Mate

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More worth it then playing male elf...the anatomy of male elves is really...disturbing  :?



#95
mbeckham

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welcome to the new entitlement, people, in which we feel our rights are slighted if someone else gets something we didn't want.  if you want to talk about what DAI should have and could have put in addition to multiple races that would make sense as a reference for future games to argue that stripping an optional feature that many enjoy would make the game better or to speculate what the feature cost which is unknowable (and beside the point if other features should have been in there they should have been in there whether multiple races are an option or not) seems destructive and divisive to me.  



#96
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no they were worthless and didn't fit the game at all

I would say human only but they did a good job of including elves to the main storyline this time

 

but it still feels like the game was made with a human protagonist in mind



#97
l7986

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Meh not really. Qunari have been reduced to tall humans with horns.



#98
In Exile

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Meh not really. Qunari have been reduced to tall humans with horns.

Every race is just "human with [X exaggerated feature]". That's most fantasy and sci-fi.

If you want true non-human options then you're in giant spider territory.

#99
Vortex13

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Every race is just "human with [X exaggerated feature]". That's most fantasy and sci-fi.

If you want true non-human options then you're in giant spider territory.

 

 

At least the giant spider would be unique to play as  :lol:



#100
SiIencE

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I feel that Dwarf is really 'left out' where in DAO you could actually start in Orzammar and have the origin story which was AWESOME btw! Both of them actually.

 

To me not having a nice Deeproads part makes no sense.. Not being able to go to Orzammar or Denerim makes no sense either.. Also there's a serious lack of Dwarves and Elves (Qunari not so much) in the world and in the Grey Wardens, i remember every race being there. I mean in Origins/Awakening you had more Dwarves (Awakening had 2 even..)

 

To be honest all of the Origin stories were cool, and having to start from nothing made it feel more epic, get your party members and the camp and travel about to end a war. Now i feel like a police force trying to make peace and take down the red lyrium drug dealer.


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