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Were dwarves and qunari worth it?


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#126
Violetbliss

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I personally had the most fun during my qunari playthrough, weirdly. There's some content for them, but they somehow fit as Inquisitor quite well. I have no regrets at all with it. It might have helped that I love bringing Sera (and romancing her), which has very nice and fun dialogue alterings if you are qunari. Normally I WOULD dislike if it felt like, just a token throw-in. But it didn't feel like that for me - except for armour choices. Come on, B - you can do better with diversity. :)

 

Not sure about dwarves, I like them but I do not play them much.



#127
jlb524

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I'm enjoying my qunari pt.

So...worth it for me.

They definitely need more armor though.

#128
leaguer of one

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That depends on whether a person is willing to RP a short human with a beard or a Dwarf, I think.

Varric was initially presented as a gorgeous anti-Dwarf, that does not want to have anything in common with his ancestors (remember his Darkest Fear?), and that's just what he is. 

 

As it is now - it's more like we have an option to play as a

1. short human

2. human with horns

3. human with ears

4. normal human

That like saying a person is not black if they act white. Seriously, that pretty narrow minded. That's no different from the dalish calling city elves flat ears when they deal with all the crappy thing about being elf as well. A race is not about there culture. Sure may want to to really be someone rp as someone truly traditional but that not possible in dai out side of the humans and the dalish. The qunari and the dwarf were not raised in places where they could. Hell, as a dwarf your part of the carta...How can that be traditional?

 

It's call being of more then one culture, not be human with  attachments.


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#129
Andxel

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I never played as dwarfes in Origins (well, except for...their origins). I always liked the noble dwarf one and I can imagine that if I actually bothered playing that run it would've been a pretty cool one. But I always enjoyed playing as a human or an elf much more.

 

Now in Inquisition, since the differences are not that big from a race to another (plot wise), I really can't say I really would care playing as a dwarf. In the origins of the noble dwarf you were this big shot that gets betrayed by his brother, exiled from his home and then returns to kick ass and probably put the other guy on the throne (even if Bhelen is a better king, but you know... revenge).

So yeah, you were a pretty big shot.

 

While in Inquisition you are dwarf number 1 that becomes the herald of Andraste because reasons... I just don't see it.

I can see it for a spy elf or a human guard, and maaaybe for a qunari mercenary (not really). But for a random guy from the Carta? It just doesn't seem canon to my eyes.

 

As for the Qunari, they are a nice addition. Buuut... I really can't say I care that much for them either. Even tough my fourth Inquisitor will be a Rogue Female Qunari.



#130
Hiemoth

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I don't know whether to agree with you or disagree with you. On the one hand you say: the options aren't detracting from the main story ("just humans would have been a far cry from the focus on Hawke"). I guess neither of us can truly make this assumption but I'm guessing if they headed into the game knowing there would only be one race then the story would have been tailored to that race. While it seems you are guessing that the story would have remained the same just minus the dwarves elves and Qunari.

On the other hand you clearly point out that Hawkes story was much better crafted because they tailored the game to one race, one story, one Hawke. This I definitely agree with.

 

Yeah, but I would argue you are focusing on too much on things being tailored for the race. A Rivaini-born noblewoman would probably have a very different story than a Fereldan farmer, even if both of them were human. The same would apply to the Circle mage (Human) or apostate mage (Elf). The story Hawke wasn't unique to him/her because they were human, but because it was the story of Hawke. Similarly in DAI, if they had dropped all the other backgrounds and only done one for the mercenary, it probably could have had a lot of tailored interactions even if that mercenary was human, dwarf or elf.

 

As was Hawke's story, I will preface my next statement by admitting this is a question of preference. To me Hawke's story is absolutely better crafted because by having that character and his/her family have that specific story in Thedas, they also felt like someone to as opposed to being a rather bland placeholder to fill out the duties of the Warden or the Inquisitor.



#131
Hiemoth

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I think there's a middle ground here, though. 

A meeting or an actual quest could have made the story slightly more personal for each background. Not to the level as DA2 did, but bit more than it feels now.

I'll say it again, it's not just the separate backgrounds that takes away resources from the story and I doubt it's far from the worst offender.

 

The thing with middle grounds is that it a very subjective standard. Let us say each background had a character related them cross paths with Inquisitor at the street and just greet him/her and then depart. It would give some background to the character, but for me would probably feel so out-of-nowhere stuff that it would end up just bugging me. On the other hand such an encounter at the Ball might work better, but would it still be enough to everyone and how to have it be generic enough so that there wouldn't be a backlash of complaints how it went against how people imagined their character.

 

As for the separate backgrounds, I agree, it probably wasn't the worst offender in taking resources away from the story. I would assume that came from deciding to build such a large focus on exploration and filling the maps for it.



#132
Shadow of Light Dragon

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I would point out that there actually does exist a dwarf Grey Warden. You can see one or two while wandering around Skyhold, after Into The Abyss. And I think there's even an elven GW in Skyhold, too. The dwarf has a shiny Grey Warden helmet on.

 
I'll take your word for it, and look for it next time I play. :) However, this simply implies that at least a few dwarves joined the Wardens after the events of DA:O. One couldn't expect them to suddenly equal the number of humans in the ranks of the Grey after only a few years. It makes sense for them to be quite rare, and thus not as visible, even if they were all at Adamant.
 

Hmm, that's a little odd, you'd think there would be more a few, especially in Ferelden, the location of Orzammar and Dwarves ongoing fight with the Darkspawn. You'd think a few more would end up joining the Wardens (casteless for example)

 

I dunno. The dwarves who live underground are probably more concerned with protecting their own homes than protecting the surface. The lore of DA makes it sound like dwarven cities and thaigs are under almost constant threat from the darkspawn, and kind of resent surfacers for forgetting about them when there isn't a Blight.

 

Surface dwarves, I imagine, would be as likely to join the Wardens as any other regular person, and keep in mind they don't seem to be as numerous as humans or elves. Perhaps there's another reason few dwarves become Wardens? Maybe even a reason the Wardens don't like to recruit them?

 

 



#133
KaiserShep

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It's worth it if enough fans love the way their option plays out.



#134
frostajulie

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I really want to play a qunari but I hate the hair



#135
mopotter

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Yes they were worth it.  At least to me.  I like my Qunari rogue.  Eventually I'll play a dwarf.  



#136
Guest_Faerunner_*

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Absolutely. I adore playing as both and won't trade them for anything.


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#137
DaySeeker

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I think they should have just made everyone an elf, and made the elf models less twiggy.  The dwarves and qunari didn't seem to make much difference in the story and the qunari had a distinct lack of, well, everything, compared to the other races.



#138
leaguer of one

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I think they should have just made everyone an elf, and made the elf models less twiggy.  The dwarves and qunari didn't seem to make much difference in the story and the qunari had a distinct lack of, well, everything, compared to the other races.

No the qunari don't have that. And saying that for the dalish in dai is like saying that with the human noble in dao and the mage in da2.



#139
KaiserShep

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Aside from hair, a pretty glaring flaw is the lack of any meaningful helmets for the qunari. Those guys in DA2 had some mean looking headgear, yet you have none here. The frak is a vitaar and why should I care?



#140
Sidney

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Hate dwarves won't play them.

I didn't like my Qunari mage. The elven mage was a fantastic build, the qunari didn't feel like it fit into the story in the same way. The elves are outsiders but not THAT outside I guess.

I'm pretty indifferent to the whole race thing. It was worthless in DAO and I didn't miss it in DA2. Thought DAI did a much better job of recognizing and acknowledging that selection as the elf. It just didn't feel as well built out with the Qunari selection.

#141
Sidney

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Aside from hair, a pretty glaring flaw is the lack of any meaningful helmets for the qunari. Those guys in DA2 had some mean looking headgear, yet you have none here. The frak is a vitaar and why should I care?


I had a vitaar on my mage that made her look super scary. It was great.

I have the district feeling that no helmets was done because they couldn't get horns and helmets to play nice together.

#142
KaiserShep

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Hate dwarves won't play them.

I didn't like my Qunari mage. The elven mage was a fantastic build, the qunari didn't feel like it fit into the story in the same way. The elves are outsiders but not THAT outside I guess.

I'm pretty indifferent to the whole race thing. It was worthless in DAO and I didn't miss it in DA2. Thought DAI did a much better job of recognizing and acknowledging that selection as the elf. It just didn't feel as well built out with the Qunari selection.

I'm generally indifferent to race options myself, (rah rah master race something something) but I really enjoyed some of the backstories in Origins. I thought the Dalish one was pretty forgettable, which is even lamer in the fact that it's the only background in the game that introduces you to the eluvian right off the bat, and I'm just not a fan of playing a dwarf, though the underlying principle of the dwarf commoner origin and how it plays out in the end really speaks to me, and I really enjoy the City Elf origin. Of course I think the best one is the human noble, but I think that overall, the options in Origins works well enough to be more than just mere novelty. Here, not so much.



#143
AmberDragon

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Very worth it, it is interesting to play as the different races and get the different back stories.



#144
Biotic Flash Kick

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no backstory

no origins

 

dwarf was a shorter human with a carta story

qunari was a tall human with horns and we never got to learn about their merc group

 

 

Very worth it, it is interesting to play as the different races and get the different back stories.

lol 2 lines of dialogue is backstory? 



#145
Zered

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No, I don't think they were. If they had put more effort into them then maybe.


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#146
Sidney

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I'm generally indifferent to race options myself, (rah rah master race something something) but I really enjoyed some of the backstories in Origins. I thought the Dalish one was pretty forgettable, which is even lamer in the fact that it's the only background in the game that introduces you to the eluvian right off the bat, and I'm just not a fan of playing a dwarf, though the underlying principle of the dwarf commoner origin and how it plays out in the end really speaks to me, and I really enjoy the City Elf origin. Of course I think the best one is the human noble, but I think that overall, the options in Origins works well enough to be more than just mere novelty. Here, not so much.

 

City Elf remains the best origin to me but that feeling stops basically once you finish the origin - the Dalish origin is a waste I agree. Among the things DAI does better than DAO is that there is a lot more reflection of the race/class selection throughout the game. The acknowledgement is more consistent across the game not just here and there.

 

In general I think the series plays best as a mage. Because it was so non-reactive I think the human mage in DAO was the best but in DAI the eleven mage really shone for me. It feels like qunari was just put in as a bouquet to fans and isn't really well developed for what it could have been.



#147
In Exile

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I had a vitaar on my mage that made her look super scary. It was great.

I have the district feeling that no helmets was done because they couldn't get horns and helmets to play nice together.


As a mage the +6-14 damage is actually a huge bonus - it's worth far more than a +% attack from a helmet.

#148
leaguer of one

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no backstory

no origins

 

dwarf was a shorter human with a carta story

qunari was a tall human with horns and we never got to learn about their merc group

 

 

lol 2 lines of dialogue is backstory? 

 

And the letters from the people who know you. And we do learn about the qunari mercs.



#149
KaiserShep

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As a mage the +6-14 damage is actually a huge bonus - it's worth far more than a +% attack from a helmet.

Admittedly, I'm thinking of this more in an aesthetic sense than utility. I just think it would've been nice to have a qunari warrior sport a badass helmet of some sort.



#150
In Exile

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Admittedly, I'm thinking of this more in an aesthetic sense than utility. I just think it would've been nice to have a qunari warrior sport a badass helmet of some sort.


Fair enough. I just think that on a KE the Qunari rocks.