Can't finish DAI, it's just too boring
#226
Posté 30 janvier 2015 - 08:39
Remember the awesome end of KoTOR? Getting Bastila back on your side, watching the Jedi's faces as they realised she was using her battle meditation against them (priceless!), and then going on to rule the galaxy together with four iron fists?
That was breathtaking storytelling. I didn't miss day-night-cycle one bit.
- DaemionMoadrin et Dominic_910 aiment ceci
#227
Posté 30 janvier 2015 - 08:40
Im on a PC and can handle the controls fine. Games change. They're not going to be like the previous. You learn to adapt
I had no problem adapting from Baldur's Gate to KOTOR, and those games are like apples and oranges in terms of controls.
But I do have a problem adapting to poorly designed controls, which is what I find when using a mouse and keyboard in Inquisition. The controls feel lackluster and unfinished.
- Terodil, atlantico et Dominic_910 aiment ceci
#228
Posté 30 janvier 2015 - 08:44
Last I heard was that DAI would remain set; based on the theme the Devs wished to set for that region. However, they are looking at cycles for future projects.
Ok thx, I always liked the day/night cycles in Baldur's Gate, it's not like it was a deal breaker that it wasn't there in Origins, but it does make the world feel more alive
Maybe in a DA4 ![]()
#229
Posté 30 janvier 2015 - 09:14
There's just not enough interactivity for this to be open world. For example I can't run around stealing and picking pockets as a rogue character. The majority of people you run into are just statues...you can't interact with in any way at all.
- DaemionMoadrin, atlantico et Dominic_910 aiment ceci
#230
Guest_Cyan Griffonclaw_*
Posté 30 janvier 2015 - 09:16
Guest_Cyan Griffonclaw_*
Maybe Inquisition's patch 4 will improve the UI, it would certainly be a step in the right direction.
You are an optimist. Dorian would label you a unicorn.
- Hexoduen, Terodil et Uccio aiment ceci
#231
Posté 30 janvier 2015 - 09:42
Yep! Both Movement and Tac-Cam utilize WASD and Q&E for strafing; utilizing synergy. Pause is moved to Spacebar like in the ME games, as is the Targeting key which remains set to Tab. No need to re-map the Mouse, as it will work like the Award winning UI mechanics from SWTOR. And as this set-up is going so well, no need to scrap everything to go back to Default.
As others have said it feels nothing like swtor. SWTOR you can do everything except jump using the mouse, just like DAO and DA2 and unlike DAI. And in swtor the controls are far far more responsive
#232
Posté 30 janvier 2015 - 09:57
As others have said it feels nothing like swtor. SWTOR you can do everything except jump using the mouse, just like DAO and DA2 and unlike DAI. And in swtor the controls are far far more responsive
And until recently, I have only had a basic Mouse. Now, while I have two new Gaming mice since the holidays, they still wait for installation simply because the basic Mouse controls are perfectly fine for this game.
#233
Posté 30 janvier 2015 - 10:06
Trying to reason with Elhanan clearly isn't worth our patience or sanity. He "wins" discussions not by being right but by stubbornly repeating the same arguments over and over again, assuming that his own, personal, anecdotal evidence proves anything. Which it wouldn't even if he wasn't wrong most of the time.
So not worth it.
- Terodil, Kwetosch, atlantico et 2 autres aiment ceci
#234
Posté 30 janvier 2015 - 10:38
I brush my teeth with a piece of branch I picked up in the woods. No need for pamby-namby toothbrushes, branches are perfectly fine.
- DaemionMoadrin aime ceci
#235
Posté 30 janvier 2015 - 10:38
because the basic Mouse controls are perfectly fine for this game.
No, they're objectively not. Despite nonsensical repetitious arguing, there are some standards on user interfaces. The fact that I can't map, *map* not even remap, any button other than left/right mouse is one piece of evidence it obviously isn't 'perfectly fine', nevermind no developer in his right mind would map attack to left mouse leaving a melee character swinging into the wind the moment an enemy is out of weapon range, do you know why?
Let me explain it to you, when you have an action game, and fundamentally, most (all) of it consists on your character going up to an enemy and holding down a button to attack, from the second you hold down that button, to the animation's start to it's finish, excluding any input lag, you have to have your character track the hitbox of the enemy you have targeted, otherwise you are stuck in said animation, leading to a disconnect between the action you want your character to do, and what your character is *stuck* doing.
If you don't see any problems with your experience with what I've mentioned, I suggest you play or watch gameplay from a variety of games to speak from a place of knowledge and not of ignorance.
- aliastasia, DaemionMoadrin, Hexoduen et 4 autres aiment ceci
#236
Posté 30 janvier 2015 - 10:39
Agree DaemionMoadrin. I ran into apologists for Rome Total war and they had an answer for everything as well. He was wrong on the fast key bars and he is dead wrong on DAI being even remotely as good as SWTOR. But don't take my word for it try it, its free to play. Five minutes of play and you will be back here agreeing with me.
#237
Posté 30 janvier 2015 - 11:09
Agree DaemionMoadrin. I ran into apologists for Rome Total war and they had an answer for everything as well. He was wrong on the fast key bars and he is dead wrong on DAI being even remotely as good as SWTOR. But don't take my word for it try it, its free to play. Five minutes of play and you will be back here agreeing with me.
Did you notice the screenshot on the last page? I spent enough time in SW:TOR, thanks. ![]()
- Sunbrow aime ceci
#238
Posté 30 janvier 2015 - 11:33
No, they're objectively not. Despite nonsensical repetitious arguing, there are some standards on user interfaces. The fact that I can't map, *map* not even remap, any button other than left/right mouse is one piece of evidence it obviously isn't 'perfectly fine', nevermind no developer in his right mind would map attack to left mouse leaving a melee character swinging into the wind the moment an enemy is out of weapon range, do you know why?
Let me explain it to you, when you have an action game, and fundamentally, most (all) of it consists on your character going up to an enemy and holding down a button to attack, from the second you hold down that button, to the animation's start to it's finish, excluding any input lag, you have to have your character track the hitbox of the enemy you have targeted, otherwise you are stuck in said animation, leading to a disconnect between the action you want your character to do, and what your character is *stuck* doing.
If you don't see any problems with your experience with what I've mentioned, I suggest you play or watch gameplay from a variety of games to speak from a place of knowledge and not of ignorance.
Have not played much with melee quite yet, but have seen that the closing abilities could be helpful. I also skipped melee in SWTOR, playing only ranged characters. Here is DAI, I am able to choose any form due to Pause and Tac-Cam, or even allowing the AI to control the melee much like Cassandra.
Let me clarify it for you, apparently when one has Tac-Cam & Pause playstyle (ie; non-action game), one does not require re-mapping of the Mouse functions. I have no problems thus far with my KE build, as when opponents do choose to close, I have the Specialization skills to deal with them. Used a sim build in Skyrim where my Archer could slay at range, or surprise and slice opponents with 2H when they chose to close.
I do not speak to other forms, but know what is working well for me. But then, it would seem to be ignorant to assume all play the same way.
#239
Posté 30 janvier 2015 - 11:58
I brush my teeth with a piece of branch I picked up in the woods. No need for pamby-namby toothbrushes, branches are perfectly fine.
Good on ya. Some prefer basics above more extensive mechanics, as with me in DAI, or others choosing Beta GUI over later customizable UI for lvl 55-60 in SWTOR.
And I also prefer a tube over a pump for toothpaste.
#240
Posté 31 janvier 2015 - 12:03
Alright, since you deliberately ignored my response, and responded in your usual way:
Have not played much with melee quite yet, but have seen that the closing abilities could be helpful.
They're not. I suggest you try it before making assumptions. On a difficulty other than easy.
or even allowing the AI to control the melee much like Cassandra.
Again try it. Let me know if she stops charging before she gets to the edge of a cliff/rock/anything other than a level plane. Oh she stopped? Wait, she's now run past the enemy she was supposed engage, darn.
Let me clarify it for you, apparently when one has Tac-Cam & Pause playstyle (ie; non-action game), one does not require re-mapping of the Mouse functions. I have no problems thus far with my KE build, as when opponents do choose to close, I have the Specialization skills to deal with them.
Except-here's the part that'll blow your mind-it *is* an action game, you know why? because nothing is processed behind the scenes, i.e. dice rolls, so all of the Tac-Cam & Pause playstyle is irrelevant as you've ignored/not understood what I said. I said, there is a disconnect between the player and the character if the character performs an action and is stuck in an animation while the mob the player is fighting also has it's own set of animations, but since they're not synced up, the mob can move away, for whatever reason, and Tac-Cam or no, you have no choice but to wait for your input to finish and chase the mob to smash your face into it once again hoping that it won't move again.
Used a sim build in Skyrim where my Archer could slay at range, or surprise and slice opponents with 2H when they chose to close.
Irrelevant!
I do not speak to other forms, but know what is working well for me. But then, it would seem to be ignorant to assume all play the same way.
So what you mean is you have nothing to add to this discussion, you admit you don't know any other playstyle other than your own, but somehow manage to inject your opinion into any and all critical topics on the 'Feedback and Suggestions' forum.
So here's something for you to try to rebut, there are standards and definitions of types of gameplay, *I'm* using the action based gameplay of DA:I as my basis for my argument, using visual cues and animations to base how the character should react.
Now, if my melee character is hitting an enemy, and that enemy moves slightly out of range,and I have no tracking nor attack that let's me engage that enemy *without* waiting for my melee attack to end, and am forced to stop what I'm doing, have move slightly over to the enemy and repeat ad nauseam, how would that be classified as an 'acceptable' control setting? What possible defense could you have for a control scheme where you are forced to break the role your character plays in combat to play 'chase the npc', nevermind *basic* PC customization like rebindable mouse keys?
Wait, I know the response, or part of it.
"Have not played a melee character as yet, so cannot comment, but assume <fill nonsensical response here>."
- DaemionMoadrin, Terodil, Dominic_910 et 1 autre aiment ceci
#241
Posté 31 janvier 2015 - 12:26
#242
Posté 31 janvier 2015 - 12:49
I have the feeling you somehow play the game wrong. For example I absolutely not see how the characters are boring, all of them have so much depth to them.
#243
Posté 31 janvier 2015 - 01:14
I have the feeling you somehow play the game wrong. For example I absolutely not see how the characters are boring, all of them have so much depth to them.
You are welcome to argue against my opinion that the characters are bland (though please put that in spoiler tags so people that are still playing the game don't get unnecessarily spoilered), but I'll have you know that pretty much any argument that starts with "you are playing it wrong" is such a blatantly loaded statement that does zero to advance any sort of reflective discussion and serves little more purpose than get people defensive since it's basically an ad hominem argument (the game is fine, you're the problem).
I would prefer to not see such stuff in any potentionally following discussions.
- Terodil, DameGrace et atlantico aiment ceci
#244
Posté 31 janvier 2015 - 01:33
"Playing it wrong". That must be it. ![]()
- Hexoduen aime ceci
#245
Posté 31 janvier 2015 - 01:58
Did you slit your wrists and danced naked in the moonlight? Nooo? YOU'RE PLAYING THE GAME WRONG!!!
I wonder what would happen if I go to one of 'Liked DAI' threads and post something like this there. How dare you enjoy the game! I absolutely see how the game is boring and bland! You are playing the game wrong!
- katokires et atlantico aiment ceci
#246
Posté 31 janvier 2015 - 02:07
I'm basically in the same boat as the OP, the game is basically trash, what I find funny is how so many people actually justify this as being a proper dragon age game, or hell even a good game for that matter.
I've played many RPGs and this is potentially one of the worst I've gone through and stopped at around 70 hours in, I just can't bring my self to continue playing it, especially due to stopping playing it several week ago and having no will to continue or bother to start again simply because all of the side quests are so freakishly boring.
The controls I basically got used to so I won't complain about that, what I will complain about is the horribly awful combat, brain dead AI companions that turns the game into a babysitting-fest and micromanage game where on any hard fight (especially with the difficulty up) you can barely spend 5 seconds without needing to pause the game, switch characters and make them do a skill, because if you was to let them use all the skills automatically then they simply use them with no thought process and blow through all their mana and put any useful skill on cooldown.
Then we have each map that you go into being a full repeat of the previous, get these shards, put these banners here, explore down here, get these camps and so on, it just makes going into a new map for me a complete pain in the ass because I know that I'm going to be doing the exact same crap again but in a different "themed" map, in all the time I had been playing the game I can safely say that I felt like the main story has been non-existant and overshadowed by all the trash side-objectives and overly-sized maps, even though companion interaction hasn't been too bad in towns it still felt lacking in comparison to previous DA games.
Anyone that thinks this is a good game, all I can say is I hope you enjoy your mediocre games, I hope you continue buying mediocre games and saying they're good because all that will happen is it will get devs thinking it's OK to pump out crap with good graphics, I honestly don't understand how it's possible to make a game on the same series x10 worse than it's previous games, especially when it's the same company that made the Kotor games and Mass Effect games, all in which improved in some way or another, where as DA:I just took 5 steps back, somehow.
- luism, atlantico et Naphtali aiment ceci
#247
Posté 31 janvier 2015 - 02:12
Im on a PC and can handle the controls fine. Games change. They're not going to be like the previous. You learn to adapt
No, you stop playing because you played the game for the way it played not because of Bioware 5 year old child stories.
Because you, exactly like Bioware forgot the R, the P and the G from RPG, specially the G. And RPG in their minds and yours is ST, that stands for storytelling.
While if you go to a DnD forum or Pathfinder one you will see most people discussing about builds, stats, classes, prestige classes, feats, mythic levels and so on...
Also Role Playing means nothing for them, they just force a role on you, much like a rape
Game stand for a set of mechanics, it seems they forgot that some people like them and just completely changed. Changed a lot to a simplified version in DA2 then completely in DAI.
But amazing isn't it? How could someone think that anyone on this earth could play a game for the gameplay huh? Mechanics. Rules. And so on? I mean, for being a game right?
Surely not the ego inflated writers of Bioware who think I want to read their retarded stories and just got rid of my game thinking that their stories would somehow matter for me, because they think themselvs too bright and genius... yeah, like a dog licking its own vomit they surely are
That's it, try to remeber that people play games for the gameplay so it is not that smart to say everything changed you adapt, why would someone adapt to eating ****? It is just as useful to adapt to Bioware games, and just as smart.
- atlantico aime ceci
#248
Posté 31 janvier 2015 - 02:32
#249
Posté 31 janvier 2015 - 02:45
@ Xader - Thanks, but there is no need to enjoy a mediocre game as DAI is well above standard. And based on the 100+ GOTY awards it has garnished, others believe so, too.
Except it's not 100+ other people playing the game for you, so their opinions don't really matter. What matters is your own opinion and evidently the game also elicits such as mine, saying it's not a great game, for this and that reason. And if literally every person on the world played the game, if by the end even only one person has a different opinion than the entire rest of the world, it does NOT invalidate his. As such, any argument about "but it's won so many awards, so many people love it" isn't a counter to people not liking it. Repeating that ad nauseum also doesn't make it any better.
The obvious challenge for BioWare at this point is to find out how that gap of opinion comes about and how they want to incorporate those reflections in the future.
- DaemionMoadrin, Terodil et DameGrace aiment ceci
#250
Posté 31 janvier 2015 - 02:54
Except it's not 100+ other people playing the game for you, so their opinions don't really matter. What matters is your own opinion and evidently the game also elicits such as mine, saying it's not a great game, for this and that reason. And if literally every person on the world played the game, if by the end even only one person has a different opinion than the entire rest of the world, it does NOT invalidate his. As such, any argument about "but it's won so many awards, so many people love it" isn't a counter to people not liking it. Repeating that ad nauseum also doesn't make it any better.
The obvious challenge for BioWare at this point is to find out how that gap of opinion comes about and how they want to incorporate those reflections in the future.
But all opinions matter, at least the informed ones; hence the various threads on this forum. Simply challenging declarations as the one previous to indicate that a fair number of others contend that the game is not mediocre, but outstanding; enough so to award it.




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