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Can't finish DAI, it's just too boring


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#251
Neo-Hazard

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It's not that bad. I'm enjoying the game. If I get bored of the side quests I just ignore it. It doesn't really affect the outcome of the storyline. Tired of collecting or doing requirements? Ignore it. You don't even need to claim all the areas of a map. It's definetaly better than DAII though. For me it's DA:O, DA:I, DAII in that order.


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#252
Dominic_910

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It's not that bad. I'm enjoying the game. If I get bored of the side quests I just ignore it. It doesn't really affect the outcome of the storyline. Tired of collecting or doing requirements? Ignore it. You don't even need to claim all the areas of a map. It's definetaly better than DAII though. For me it's DA:O, DA:I, DAII in that order.

Telling people to ignore parts of a game isn't that great of a suggestion. People should want to do all the content in a game, it also doesen't help that all this "optional" stuff makes up about 80% of the game.


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#253
Neo-Hazard

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Telling people to ignore parts of a game isn't that great of a suggestion. People should want to do all the content in a game, it also doesen't help that all this "optional" stuff makes up about 80% of the game.

 

You know it folllows a sandbox philosophy right? Which means you can freely choose what to do or not. I even have to quote Skyrim which is considered the best rpg game ever. Did you really go around doing every single secundary mission on it? **** I was really tired of those daedras and reptitive dungeons. 



#254
Terodil

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You know it folllows a sandbox philosophy right? Which means you can freely choose what to do or not. I even have to quote Skyrim which is considered the best rpg game ever. Did you really go around doing every single secundary mission on it? **** I was really tired of those daedras and reptitive dungeons. 

 

Sandbox = meaningless fetch quests?

Skyrim = best rpg ever? says who? on what basis?

 

I'll agree, though, in so far as I think Bioware has indeed forsaken the path that made it unique and beloved by a lot of fans (focus on storytelling, character writing) for a path that they have no real core competence in (open world skyrim-style). <Morrigan voice> It's maddening! </MV>


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#255
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You know it folllows a sandbox philosophy right? Which means you can freely choose what to do or not. I even have to quote Skyrim which is considered the best rpg game ever. Did you really go around doing every single secundary mission on it? **** I was really tired of those daedras and reptitive dungeons. 

 

There's a difference between being able to choose between going through all the content in the game and not wanting to complete it all. A very important difference. Games should encourage the player to do everything but not punish them for not doing so.

 

Every ounce of content should aim to capture the player's attention and keep them engaged thoroughly. That doesn't mean it has to force you to do everything possible within the game.

 

Also, as a huge fan of Skyrim, I have heard very few claim it's the best RPG of all time and even if they have, it is ultimately subjective and not that strong of an argument.


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#256
Guest_Lathrim_*

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Sandbox = meaningless fetch quests?

Skyrim = best rpg ever? says who? on what basis?

 

I'll agree, though, in so far as I think Bioware has indeed forsaken the path that made it unique and beloved by a lot of fans (focus on storytelling, character writing) for a path that they have no real core competence in (open world skyrim-style). <Morrigan voice> It's maddening! </MV>

 

It's worth mentioning the first Baldur's Gate is closer to Inquisition than any other BioWare game. An argument could be made in defence of the notion that they are by all means returning to their roots. It's the second BG that set them in the path most fans know them for.


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#257
Neo-Hazard

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Sandbox = meaningless fetch quests?

Skyrim = best rpg ever? says who? on what basis?

 

I'll agree, though, in so far as I think Bioware has indeed forsaken the path that made it unique and beloved by a lot of fans (focus on storytelling, character writing) for a path that they have no real core competence in (open world skyrim-style). <Morrigan voice> It's maddening! </MV>

 

You know it's technically difficult to make every single secondary quest a marvelous artistic creation with its own epic storyline. It's a vast ammount of resources, technical problems, money and many other things most sandbox games these days suffer as well. Maybe you should try comming back 10 years later. As fas I know, there's not a single game who doesn't suffer from "meaningless fetch quests".

 

As for Skyrim, it is considered the best rpg by the gamers, the criticism, internet forums, sales, magazines and prizes it has. 



#258
Realmzmaster

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Sandbox = meaningless fetch quests?

Skyrim = best rpg ever? says who? on what basis?

 

I'll agree, though, in so far as I think Bioware has indeed forsaken the path that made it unique and beloved by a lot of fans (focus on storytelling, character writing) for a path that they have no real core competence in (open world skyrim-style). <Morrigan voice> It's maddening! </MV>

 

Actually IMHO BIoware has gone back to its roots. Inquisition is close to Baldur's Gate one in design. One problem that some gamers have is confusing  BG1 and BG2. 


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#259
Elhanan

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You know it's technically difficult to make every single secondary quest a marvelous artistic creation with its own epic storyline. It's a vast ammount of resources, technical problems, money and many other things most sandbox games these days have. Maybe you should try comming back 10 years later. As fas I know, there's not a single game who doesn't suffer from "meaningless fetch quests".
 
As for Skyrim, it is considered the best rpg by the gamers, the criticism, internet forums, sales, magazines and prizes it has.


I love Skyrim, and consider it to be one of my fave games. That said, I prefer story driven RPG's, and prefer DAO to both Skyrim and DAI. And while Skyrim is my first TES game, many faithful users profess that while Skyrim mechanics may be superior in many areas, the favorite choice tends to be Morrowind. This is a reason why SkyWind is so anticipated currently; great mechanics meets great story.

Skyrim is a great game, but being the greatest RPG is very subjective and likely hard to defend.

#260
galahad1313

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I was going to go into a big spiel about whiners who seem to do nothing but complain of boredom but rather than start a flame war, I'd rather just say that so far(at least until the memory leak issue introduced by patch 4), I was enjoying the game so far. Many of those so called "fetch" quests people complain about are NOT mandatory and don't need to be done. I do 1 or 2 in each region I've been so far but other than a few that require going to different regions for mats, I don't go out of my way to do those. I just walk around, kill crap, follow plot(personal/inner circle/main game) quests, and in the process of doing all that, those sidequests kinda complete themselves just by harvesting as I go plus there are many side stories involved in every region and the idea behind the limited skill bar is called TACTICS!! people today are so effing lazy. I go to a new region, see what critters I'm facing and change skills accordingly but whatever. I'm not saying the game is perfect, it certainly has a lot of flaws and bugs still despite being out a while now and some are annoying for completionists (like that unobtainable mosaic piece in the hinterlands), but overall, I'm enjoying it. I find most characters intriguing in their own way and just because YOU find "X" character annoying, doesn't mean everyone else does. I too find a few characters a bit dull, but I'm sure others like them just fine and I respect that. For me Cole is the absolute worst, I quickly kicked him to the curb.

 

      The funniest thing I've seen on these forums about some clown complaining that the graphics, landscape and characters all looked too "cartoony????" WTF are you talking about. The graphics are gorgeous! I spent a full 20 minutes just sitting there on the coast map watching the waves in awe. What was funny about his comment was that he compared them to world of warcrap (which destroyed mmo gaming forever) saying how much better they were.....ROFLMAO. I hope he was kidding otherwise his prescription glasses are about 10 yrs overdue for change. Like most people here, I'm expressing an opinion based on my personal observations of the game and I have an extensive resume of gaming experience having my 1st game ever played being "Garden Wars" on my Vic-20 and I've played the gamut of games ever since.

 

    In conclusion and on a different topic...FINALLY a game company that understands the true concept of an mmo and how the term "endgame" doesn't truly apply. It's not a single player game, it's an mmo! which is termed as a "persistent" world which means adding new content just for a new lvl cap, new boss and leet loot is basically dumb and counter-intuitive if you read between the lines and it's also boring as hell! How can people kill the same critter over and over and over just at a chance for that leet loot drop that not everyone can have often. Ego and bragging rights? who cares that you got that rare thingabooby, in a month or less people won't care anymore(talking about warcrap so called endgame in particular, reason 1 why they destroyed mmo gaming forever and a host of other reasons best discussed in a different topic).  That game (upcoming guild wars 2 expansion dlc)  and the interview I saw a few days ago on the Eurogamer website and is worth a good read. NCsoft "get it" and have earned my respect for it. It's also a concept that a lot of older games understood as well(Asheron's call being one). It's all about introducing new areas and monsters, plots and story while keeping the game challenging without polluting it with op'd loot and weekend warrior boss raids. Keep that **** where it belongs, with multiplayer games like call of duty and their ilk.



#261
Terodil

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Lathrim + Realmzmaster: Thank you both for your comment regarding DA:I getting somewhat closer to BG again. It's something I hadn't realised so far, and I think you are right. IMO it's also appropriate to mention it in this particular thread, because I personally wasn't able to wrap up BG due to the plot being all over the place with relatively limited player choice and impact. (Eerily close to DA:I, don't you think?)

 

By contrast, I've just finished a Neverwinter Nights playthrough, including Shadows of Undrentide and, more importantly, the Hordes of the Underdark. NWN is just a few years younger than BG, and man did the expansions blow me away again, especially HotU.

 

- Tight storytelling: check

- Awesome companions: check (damn, Nathyrra... too bad I couldn't romance her with my female blackguard! And being able to influence how Aribeth joins the party, i.e. as a Paladin of Tyr or as a BG was pretty damn sweet too... and had a big impact on her dialogues and the story!)... speaking of which

- High player choice and impact: check! (Really impressed here with the option to cross and double-cross your allies and enemies, the ways to form alliances, and last, but certainly not least, with the option for both a Good and an Evil end -- I've always wanted to have my very own Baator, and crushing the world of the living under my BG's boots and her minions was awesome.)

 

Not even going into gameplay aspects because those are secondary for me.

 

It makes me sad how a 13 yo game manages to blow DA:I out of the water, although the latter certainly gobbled up a large multiplier of what NWN/HotU cost to develop (after accounting for inflation).



#262
Hexoduen

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It's worth mentioning the first Baldur's Gate is closer to Inquisition than any other BioWare game. An argument could be made in defence of the notion that they are by all means returning to their roots. It's the second BG that set them in the path most fans know them for.

 

In many ways Inquisition is closer to Baldur's Gate yes, but there are a two (for me) very important differences that make Inquisition frustrating in a way that Baldur's has never been.

 

1) In Baldur's Gate we have proper PC controls. For instance, I can move the tactical camera with my mouse on screen edge, and I can easily select multiple companions and have them attack a specific target.

 

2) In Baldur's Gate we have many different companion behavior scripts the AI can follow. I'm playing Baldur's Gate 2 right now, so the numbers might be a little different, but I have 20 different AI scripts to choose from. Heck, the scripts are so simple we can easily create our own, here's a part of a very aggresive mage :P

 

IF
    ActionListEmpty()
    See(NearestEnemyOf(Myself))
    !HasBounceEffects(LastSeenBy(Myself))        
    HaveSpell(WIZARD_FINGER_OF_DEATH)
THEN
    RESPONSE #100
        Spell(NearestEnemyOf(Myself),WIZARD_FINGER_OF_DEATH)
END

 

None of this is possible in Inquisition at the moment. The PC controls feel unfinished, and the AI is braindead :pinched:


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#263
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In many ways Inquisition is closer to Baldur's Gate yes, but there are a two (for me) very important differences that make Inquisition frustrating in a way that Baldur's has never been.

 

1) In Baldur's Gate we have proper PC controls. For instance, I can move the tactical camera with my mouse on screen edge, and I can easily select multiple companions and have them attack a specific target.

 

2) In Baldur's Gate we have many different companion behavior scripts the AI can follow. I'm playing Baldur's Gate 2 right now, so the numbers might be a little different, but I have 20 different AI scripts to choose from. Heck, the scripts are so simple we can easily create our own, here's a part of a very aggresive mage :P

 

IF
    ActionListEmpty()
    See(NearestEnemyOf(Myself))
    !HasBounceEffects(LastSeenBy(Myself))        
    HaveSpell(WIZARD_FINGER_OF_DEATH)
THEN
    RESPONSE #100
        Spell(NearestEnemyOf(Myself),WIZARD_FINGER_OF_DEATH)
END

 

None of this is possible in Inquisition at the moment. The PC controls feel unfinished, and the AI is braindead :pinched:

 

To be completely fair, I've found the AI to be more of a hassle than anything else in every single BioWare game (and most others!) I've played. The difference with Baldur's Gate (as well as Origins and DA2) is that, as you said, one can pre-emptively create a myriad of actions for the AI to carry out under specific situations-- to a point where the AI itself is unable to showcase its inefficiency. BW took away the method we had of circumventing their artificial intelligence and then failed to improve it, leading to where we find ourselves now.

 

I agree with everything else you've said.


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#264
Hexoduen

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To be completely fair, I've found the AI to be more of a hassle than anything else in every single BioWare game (and most others!) I've played. The difference with Baldur's Gate (as well as Origins and DA2) is that, as you said, one can pre-emptively create a myriad of actions for the AI to carry out under specific situations-- to a point where the AI itself is unable to showcase its inefficiency. BW took away the method we had of circumventing their artificial intelligence and then failed to improve it, leading to where we find ourselves now.

 

I agree with everything else you've said.

 

IF THEN tactics, how I'd love for them to return ;)



#265
TheOgre

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It's worth mentioning the first Baldur's Gate is closer to Inquisition than any other BioWare game. An argument could be made in defence of the notion that they are by all means returning to their roots. It's the second BG that set them in the path most fans know them for.

 

with fetch quests, and "stoneskin", and limited dependence on mana sure (since BG has no mana)

 

I will maintain that Isometric view + attributes + armors restricted by strength + slower combat makes DAO much closer to BG.

 

and to get technical, spells actually are more significant in DA:O than they are in DA:I, buffs and the like. Stats in DA:I go for straight resistance (%attack, %critical damage, %critical). Playing BG currently and thus far it's actually strange how people would ignore most other mechanics, and focus only on the damage prevention aspect of the game



#266
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with fetch quests, and "stoneskin", and limited dependence on mana sure (since BG has no mana)

 

I will maintain that Isometric view + attributes + armors restricted by strength + slower combat makes DAO much closer to BG.

 

You're talking about mechanics (which is fair)-- I wasn't.

 

Baldur's Gate wasn't nearly as centered on the main story as the BW games that came after it, direct sequel included. In that sense, Inquisition is the closest to it we've seen from BioWare.

 

That said, you're not wrong at all. We were simply talking about different aspects.



#267
WolfForce99

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I'm in agreement with the OP. There's just to much boring content.



#268
Rawgrim

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It's not that bad. I'm enjoying the game. If I get bored of the side quests I just ignore it. It doesn't really affect the outcome of the storyline. Tired of collecting or doing requirements? Ignore it. You don't even need to claim all the areas of a map. It's definetaly better than DAII though. For me it's DA:O, DA:I, DAII in that order.

 

You don't really know that the first time you play the game, though. Bioware did say every area would have lots of story based quests etc. You need to do all of them before you find out this wasn't true.



#269
Dominic_910

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You know it folllows a sandbox philosophy right? Which means you can freely choose what to do or not. I even have to quote Skyrim which is considered the best rpg game ever. Did you really go around doing every single secundary mission on it? **** I was really tired of those daedras and reptitive dungeons. 

Actually yes i did do most of the side quests in skyrim, the companion quests, dark brotherhood etc were better than the main questline. I've also never heard any RPG player i know refer to skyrim as the best ever, thats just nonesense.


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#270
Rawgrim

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Look at how much freedom we have when creating our own character in BG1, and compare it to DA:I. All the weapon style combinations. The multiclassing. The amount of classes. DA:I has 3 classes. And 5 "weapon styles". You can't even unequp weapons in it.



#271
DameGrace

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Look at how much freedom we have when creating our own character in BG1, and compare it to DA:I. All the weapon style combinations. The multiclassing. The amount of classes. DA:I has 3 classes. And 5 "weapon styles". You can't even unequp weapons in it.

 

Oh yes... You know how I decide whether the character creation is good? If I enjoy simply creating characters with no actual intention of playing them all -> good character creation. BG was good. NWN was good. DAO was good. I would simply create different characters: try different race-class combination, roll different stats... I would even choose Deity in NWN even though it makes no impact whatsoever. And all of these clerical domains. And even though most of these characters would dust in the corner they had more life in them than any of my Inquisitors. 

 

I need a hug  :(

And a good DA game 


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#272
Il Divo

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Look at how much freedom we have when creating our own character in BG1, and compare it to DA:I. All the weapon style combinations. The multiclassing. The amount of classes. DA:I has 3 classes. And 5 "weapon styles". You can't even unequp weapons in it.

 

Yeah, but I don't really consider that a huge feature. Sure, options are definitely nice, but if someone was asking me for my top RPG priorities, unequipping weapons wouldn't make the cut, unless I thought the game was trying to encourage a Monk build. 

Vargh1 wrote..., with fetch quests, and "stoneskin", and limited dependence on mana sure (since BG has no mana)

 

 

BG also had more than a few fetch quests which involved the PC simply killing a monster or finding an item. Quests like killing a room full of spiders, finding a book, collecting white wolf pelts, etc. 


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#273
TheOgre

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Yeah, but I don't really consider that a huge feature. Sure, options are definitely nice, but if someone was asking me for my top RPG priorities, unequipping weapons wouldn't make the cut, unless I thought the game was trying to encourage a Monk build. 

 

BG also had more than a few fetch quests which involved the PC simply killing a monster or finding an item. Quests like killing a room full of spiders, finding a book, collecting white wolf pelts, etc. 

 

Yeah -- I get that.. But, I was saying that's one of the things that DAI had in common with BG versus DA:O (i don't recall too many fetch quests in DA:O, aside from where you "kill" flemmith for a tome.. Bah, to hell with retcon.



#274
Il Divo

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Yeah -- I get that.. But, I was saying that's one of the things that DAI had in common with BG versus DA:O (i don't recall too many fetch quests in DA:O, aside from where you "kill" flemmith for a tome.. Bah, to hell with retcon.

 

Well, I'm an idiot. I misread your post. Sorry, mate.  :pinched:



#275
Auztin

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Nobody points out the flaws in Dragon Age Origins because of nostalgia.Origins had auto dialogue where you could only pick 1 dialogue choice no matter what(Night battle in Redcliffe) & had obvious right & wrongs(hardly gray decisions).Dragon Age:Origins even had predefined tones on every line of dialogue made by pc.Dragon Age was hardly tactical & closest to bad "hack n slash" combat.Dragon Age:Origins had filler quests,stat based on level up,very linear storyline,copy/paste environments;Decisions made no difference till the ending,Awakening,Golems of Agmarrak,Witch Hunt,& the sequels.Mods saved Origins downfalls because without them while a good game was not that damn great.DA:I has only 2 things that seem MMO-ish that is semi-open worlds & filler quest but they are not restricted to just MMO genre.