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Not sure i can go back to silent protagonist


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#1
wicked cool

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My favorite part of Da2 and DAi is having a voice. I dread going back to being a mute or worse the fable expression wheel. I appaude who ever decided hawke and the inquisitor
I hope the next step is a way/option to add name. Instead of hawke we get the option of a list of names or a title. I was cadash, x-carta, mule rider, other dwarf. Inquisitor, chosen of andraste etc. getting in a first name now and then shouldnt t be that hard
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#2
Winged Silver

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While I can agree that hearing your own first name would be fun, what ways do you think that could be implemented? I don't know much about the audio side of things in gaming, but I'm now imagining all the VAs reading a huge list of names in different tones of voices...



#3
caradoc2000

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I'm now imagining all the VAs reading a huge list of names in different tones of voices...

Want to imagine Mister Mxyzptlk? :D


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#4
Winged Silver

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Want to imagine Mister Mxyzptlk? :D

 

Oh my. Imagine having to play a game with that garbling of audio going off every conversation or so XD



#5
wicked cool

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Its done in sports games. Instead of hawke we got a choice of a 100+ names

#6
dfstone

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I like a lot of audio dialogue too but the problem with it is it makes the install size for the game huge.  



#7
Raoni Luna

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I can't stand voiced PC. Imagine yourself going to the mirror and talking and another voice coming out of your mouth. Or even worse... you think something and try to sau it but different words come out of your mouth, sometimes not what you meant. HATE IT.

 

I completely dislike playing Bioware's character, I really want my character to be me.

 

I have all the story personality and everything for my characters right in my head, no need for the game to do it for me, so it is really annoying when "I" am not "me". I forgave Hawke because she is fabulous but Inqui just isn't =(


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#8
Teddie Sage

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The characters will never be us. They are all made by BioWare's writers and we just choose what they're going to say. It doesn't mean they belong to us in any way. We are just borrowing their heroes so we can play dolls with their games. If we really wanted the main character to be us, we'd be writing self-insert fanfictions instead. Even when back when I was playing the Grey Warden, I was like: "Nope, this isn't how I'd say this at all.", but I still chose to take one option over another because it was a lesser evil. I get what some people are saying, but to me, it's untrue that silent protagonists are projections of ourselves.


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#9
Raoni Luna

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The characters will never be us. They are all made by BioWare's writers and we just choose what they're going to say. It doesn't mean they belong to us in any way. We are just borrowing their heroes so we can play dolls with their games. If we really wanted the main character to be us, we'd be writing self-insert fanfictions instead. Even when back when I was playing the Grey Warden, I was like: "Nope, this isn't how I'd say this at all.", but I still chose to take one option over another because it was a lesser evil. I get what some people are saying, but to me, it's untrue that silent protagonists are projections of ourselves.

Does it matter? Duh!

The closer, the better. If something is not perfect it doesn't mean they can screw it up even more! If the Warden wasn't perfect then they should mmake it better not say "screw it, let's **** it all up"

And no, not only fanfictions,, I want it to be me so I create my own worlds, I have creativity enough, thanks, no need to put myself inside Bioware's or anyone else's world. Thing is that even creating multiple universes my creativity still overflows enough for me to visit even their worlds that are getting less interesting each day because the more the characters belong to them the less interesting they are for people like me.

I have a whole huge story about a character in Thedas in my mind, and in every fantasy world I visited and in a lot of worlds I created myself. It is obvious they are making games for people who can't create their own stories...


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#10
MyKingdomCold

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Start a new game and name your inquisitor Harold
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#11
Rawgrim

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The auto-dialogue ruins the character. Simple as that. If Bioware gets rid of that crap, a voiced protagonist will be great.



#12
atlantico

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Start a new game and name your inquisitor Harold

 

Problem: solved! :)



#13
Teddie Sage

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Look Luna, I didn't meant to sound like I was personally attacking you. If you felt offended, I apologize. Though my opinion still stands. These characters are just lent to us and we decide what they live through like Lee and Clementine from The Walking Dead (TellTales). We can give them different first names and different looks, but in the end, they are BioWare's creations. 


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#14
Lunatic Lace

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Whenever I play a bioware game, whether it's voiced or not, I never feel like the character is, or ever was, supposed to be me. I feel more like the protagonist's conscience rather than taking over fully. Seeing my influence voiced within the context of the game is a big win.


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#15
Lunatic Lace

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Does it matter? Duh!

The closer, the better. If something is not perfect it doesn't mean they can screw it up even more! If the Warden wasn't perfect then they should mmake it better not say "screw it, let's **** it all up"

And no, not only fanfictions,, I want it to be me so I create my own worlds, I have creativity enough, thanks, no need to put myself inside Bioware's or anyone else's world. Thing is that even creating multiple universes my creativity still overflows enough for me to visit even their worlds that are getting less interesting each day because the more the characters belong to them the less interesting they are for people like me.

I have a whole huge story about a character in Thedas in my mind, and in every fantasy world I visited and in a lot of worlds I created myself. It is obvious they are making games for people who can't create their own stories...

 

It sounds like table top rpgs might be more up your alley, if you haven't tried them already. 



#16
Elhanan

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Prefer Full VO, but based on the game, am willing to return to Silent VO, too. Also prefer story driven RPG's with more options, so more likely it would be a Bioware title than some others.

#17
Rawgrim

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Does it matter? Duh!

The closer, the better. If something is not perfect it doesn't mean they can screw it up even more! If the Warden wasn't perfect then they should mmake it better not say "screw it, let's **** it all up"

And no, not only fanfictions,, I want it to be me so I create my own worlds, I have creativity enough, thanks, no need to put myself inside Bioware's or anyone else's world. Thing is that even creating multiple universes my creativity still overflows enough for me to visit even their worlds that are getting less interesting each day because the more the characters belong to them the less interesting they are for people like me.

I have a whole huge story about a character in Thedas in my mind, and in every fantasy world I visited and in a lot of worlds I created myself. It is obvious they are making games for people who can't create their own stories...

 

You should start writing books or something.



#18
SofaJockey

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Ah yes, the spoken name issue.

 

'Inquisition stands ready Ser Buttbreath666'...



#19
Poison_Berrie

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I can't stand voiced PC. Imagine yourself going to the mirror and talking and another voice coming out of your mouth. Or even worse... you think something and try to sau it but different words come out of your mouth, sometimes not what you meant. HATE IT.

 

I completely dislike playing Bioware's character, I really want my character to be me.

 

I have all the story personality and everything for my characters right in my head, no need for the game to do it for me, so it is really annoying when "I" am not "me". I forgave Hawke because she is fabulous but Inqui just isn't =(

I think a silent protagonist has the potential to have more dialogue choices (though it would still be limited by voiced responses), but that doesn't mean you always get them. There is also an advantage to imagining your characters voice, you can easily add accents and make the voice fit your idea of your character. Things which would make voice over quite expensive.

That said I think such choices are up to the developer and am fine with both voiced and unvoiced games.

 

But in a cRPG, you always have to choose between what the writers have added. And despite you feeling it's up to interpretation more, the response still reflect a certain authorial intent. If you think a certain sentence to be interpreted as sad and you're counterpart(s) act like you are angry than that means that's the way the sentence was meant to be.



#20
ReiKokoFuuu

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i prefer voiced protagonists, preferably with more nicholas boulton and jennifer hale.



#21
Lukas Trevelyan

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The auto-dialogue ruins the character. Simple as that. If Bioware gets rid of that crap, a voiced protagonist will be great.

Dragon Age Inquisition rarely had any auto dialogue though. 



#22
spacefiddle

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My favorite part of Da2 and DAi is having a voice. I dread going back to being a mute or worse the fable expression wheel. I appaude who ever decided hawke and the inquisitor
I hope the next step is a way/option to add name. Instead of hawke we get the option of a list of names or a title. I was cadash, x-carta, mule rider, other dwarf. Inquisitor, chosen of andraste etc. getting in a first name now and then shouldnt t be that hard

 

Can't happen.  I 100% agree on silent protagonist, but adding a canon surname, like in ME, or clan/etc name, like here in DAI, is already a brilliant workaround.  Instead of a single form of impersonal repetitive address, in ME you can be called "Commander" but also the slightly more personal "Shepard."  "Wrex."  DAI gives you "Inquisitor," but also the beginnings of a personal connection to clan or family with the racial surnames.

 

There's just no way to include a larger variety of titles or names without spending a huge amount of time and expense that's better spent on game content, like less repetitive art  character design options and suchlike.

 

Consider what might already need to be done for a single scene between an NPC and the Inquisitor, given that there are four races and two voice actors for each gender:

 

  • NPC dialogue to or about the inquisitor must be recorded as if the player was, say, Human male, with correct pronouns as needed and possible references to race and background.
  • Now as if to a Dwarven male, with race and background.
  • Do it again for Elven male with race and background.
  • Now referring to the Qunari male.
    • ​Now record the responses from the first male voice actor.
    • Record all the responses again from the second male voice actor.

​​Now start over, and do all the NPC's lines as if spoken to females of each.  Everything you just did over again.

  • NPC speaking to and about Human female, and background
  • Dwarven female and background.
  • Elven female and background
  • Qunari female and background.
    • Now record the responses from the first female voice actor.
    • Do it all again with the second female voice actor.

 

One scene done.  @_@

 

In the above example, the voice actor for the NPC has recorded a variation of their dialogue eight times.

 

Not all scenes will refer to race, or background, or the clan or family surname; not all scenes or dialogue will even need pronouns.  So you won't need a full split-out for everything.

 

But consider the monumental task of even just sitting down and planning all that out, and determining what needs to be recorded and how many variations, and then doing it.

 

So no, don't expect MORE name selections any time soon xD.  They have always been a leader in this category with what they do here. And consider how large the game's audio files are already!  The gain of adding just a little more to this system is dwarfed by the complexity, time and expense it would add.

 

Maybe one day when we have terabit internet, our molecular-computing home PCs and crystal petabyte drives, such a ginormous database of voice recordings won't be impractical to download and store... but you'd still have to record it all.


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#23
TevinterSupremacist

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I prefer non-voiced protagonist. Longer, more clear text-options for dialogue, instead of "sly" remarks. If such length was to be implemented with va, it'd cost lots. I prefer longer dialogue options to voice.



#24
Guest_Lathrim_*

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Hawke is my favourite Dragon Age protagonist to date, and a big part of that has to do with Jo Wyatt's excellence.

 

That said, I enjoy playing 'silent' PCs quite a bit. This is one of the few decisions BioWare can make that will not displease me either way.


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#25
Sylvius the Mad

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The characters will never be us. They are all made by BioWare's writers and we just choose what they're going to say. It doesn't mean they belong to us in any way. We are just borrowing their heroes so we can play dolls with their games. If we really wanted the main character to be us, we'd be writing self-insert fanfictions instead. Even when back when I was playing the Grey Warden, I was like: "Nope, this isn't how I'd say this at all.", but I still chose to take one option over another because it was a lesser evil. I get what some people are saying, but to me, it's untrue that silent protagonists are projections of ourselves.

Why do people keep equating roleplaying with playing a self-insert? Unless I'm misunderstanding what a self-insert is.

Roleplaying is always basically fanfiction. That's all it has ever been. In a BioWare game, that generally means that the player decides what the character's mental state is, how he interprets the world around him, and what he means when he says and does the things the game allows (and in a silent protagonist game, the details of how the lines are delivered).

None of that requires that the player override any onscreen content. None of that even requires that the player imagine offscreen content beyond the thoughts of the player character. We could play BioWare's game, choosing among BioWare's options, while still roleplaying a character of our design.

The voice (and especially the paraphrase) makes this much harder to do.

I strongly favour a return to the silent protagonist, and I even think that NPC lines shouldn't be fully voiced. That would allow the NPC dialogue to contain %CHARNAME% variables like NWN did. In fact, NWN managed that even with voiced lines by having the spoken words and the subtitles differ. I thought that was a really elegant solution. Why did they stop doing that?