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The ending is a complete betrayal of the rest of the game.


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#101
Lukas Trevelyan

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As for the criticism I hold for the ending is:

 

1- Your companions should have been helping you fighting demons Cory summons, so the after battle sequence makes sense.

2- Corypheus borrowed mechanics from the despair demon, plus he was maybe too easy.

3- The scene where you fade-rip Cory should have been a bit longer and detailed, because it's confusing whether he got sent into the fade or he got ripped apart (oh and I would've liked choosing what my final words to Cory were).

 

As for the rest, I absolutely loved, returning to Skyhold and embracing Josephine was the highlight. I liked the insight on what my companions are going to do next, I loved the epilogue, and the post credit scene was the awesome-st twist I've seen in a while.

 


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#102
Jukaga

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At least there wasn't a magical beam fired from the Fade which fused the DNA of the races of Thedas with that of the Darkspawn ... so there's that

There's always DLC!


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#103
Lukas Trevelyan

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Hardly. There are barely two dozen (if even that) Inquisition troops on the way to the temple, fighting a pathetically small 'army' of RTs and GWs. Can someone tell me what the heck all those siege weapons were for at camp? You know the ones pointing at nothing, that would be of zero value in a melee battle anyways? Yes, let's set up a large battery of trebuchets in a jungle to fire at nothing. There should have been a Battle of Denerim/Suicide Mission mechanic going on here with the assets we've been collecting.

 

Oh God if we're gonna use such numbers.

In DA:O we fought like what... 60 darkspawn? When you're fighting with your companions, like 6 other soldiers were defending the gate? Let's not be so critical now shall we? 



#104
Lukas Trevelyan

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I find it a bit strange that people seem to forget about the assault on Adamant, which I found personally to be a really cool cinematic. (well I loved the whole quest though) 



#105
Dutch

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The whole game IS a complete betrayal of trust.


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#106
Jeffry

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I find it a bit strange that people seem to forget about the assault on Adamant, which I found personally to be a really cool cinematic. (well I loved the whole quest though) 

 

On the contrary, Adamant was mentioned here many times. People just wish to see something at least this cool during the finale.



#107
Lukas Trevelyan

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On the contrary, Adamant was mentioned here many times. People just wish to see something at least this cool during the finale.

Why? There were already 2 battle sequences, what's the point of having ANOTHER one? With what forces could Corypheus even fight with?

The finale gave you a MASSIVE plot reveal (Flemeth's true identity), you have the ability to TAME A DRAGON (favorite scene in the game imo), you fight Corpypheus one on one and watch him desperately trying to beat you, calling for Dumat but failing before the mark attracts the orb and you use it to fix the sky once and for all before opening a rift inside Corypheus. Granted as I said the cinematics could have used work (I'd reckon they ran out of resources), but cool isn't exclusive to another war scene.


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#108
robertthebard

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Remember those horses we got for the inquisition? That really important quest in the Hinterlands, that was supposed to make our army move faster etc. Yeah...that is what an army might use to "magically" appear here and there.


I have to ask, how are they going to move faster than us teleporting through the eluvian? Those were some really special horses, eh?

#109
Jeffry

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Why? There were already 2 battle sequences, what's the point of having ANOTHER one? With what forces could Corypheus even fight with?

 

I am not saying there wasn't anything cool or epic about the ending, but it would be nice tho to see at least the majority of your forcess amassed and participating in some action. You recruited so many important allies which never played even the smallest part in anything you did.

 

EDIT: And I bet it is because of limited resources. Instead of spending them on yet another mmo fetch-quests-filled-zone, they could've used them better.



#110
Rawgrim

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I have to ask, how are they going to move faster than us teleporting through the eluvian? Those were some really special horses, eh?

 

Can*t fit an army trough the teleporter? The teleporter that teleports people. Een though the DA writers have stated time and time again that teleporting is impossible in Dragon Age.



#111
In Exile

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Can*t fit an army trough the teleporter? The teleporter that teleports people. Een though the DA writers have stated time and time again that teleporting is impossible in Dragon Age.


Is this a real question? The answer is not exactly. Marching an army in a column takes a while.

And it's not clear you can reactivate the mirror.
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#112
Lukas Trevelyan

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I am not saying there wasn't anything cool or epic about the ending, but it would be nice tho to see at least the majority of your forcess amassed and participating in some action. You recruited so many important allies which never played even the smallest part in anything you did.

 

EDIT: And I bet it is because of limited resources. Instead of spending them on yet another mmo fetch-quests-filled-zone, they could've used them better.

But... Arbor Wilds... 

Also each zone has a sizable amount of content and lore. I find the 'mmo fetch quest' accusations to be rather exaggerating, arguably only the hissing wastes was uninteresting (I never finished it). 



#113
robertthebard

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Is this a real question? The answer is not exactly. Marching an army in a column takes a while.

And it's not clear you can reactivate the mirror.


It's even simpler than that; we see the eluvian being destroyed in the cutscene where we use it. So even if they wanted to use it, they couldn't. Even assuming it wasn't, exactly how many people know how they work, again?

#114
Jeffry

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But... Arbor Wilds... 

Also each zone has a sizable amount of content and lore. I find the 'mmo fetch quest' accusations to be rather exaggerating, arguably only the hissing wastes was uninteresting (I never finished it). 

 

Ofc every zone has some story arc and doesn't comprise of only fetch quests, but in some of them it is more interesting and the ratio between the story arc quests and fetch quests is quite different among various zones.

 

To me Hissing Wastes were one of the best zones in the game :D Beautiful, vast, serene, filled with really interesting dwarven lore, absolute minimum of fetch quests, no respawning hyenas or bears into your face and you could finally use your mount without being slowed by constantly picking stuff up.



#115
Rawgrim

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Is this a real question? The answer is not exactly. Marching an army in a column takes a while.

And it's not clear you can reactivate the mirror.

 

What is clear though, is that the writers said teleporting via magic is impossible in the DA universe. They also wrote, in The World of Thedas (+ in the codexes), that magical artifacts, and such, can never do anything a spell can't do.

 

 

So how the heck can the mirror teleport anyone? Bioware just took a huge, thick, dump on their own lore.



#116
Jeffry

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It's even simpler than that; we see the eluvian being destroyed in the cutscene where we use it. So even if they wanted to use it, they couldn't. Even assuming it wasn't, exactly how many people know how they work, again?

 

Plus I thought the Eluvian was connected to the Well of Sorrows. Morrigan explains how every one of them have different "keys" and a "key" to this one was the Well, IIRC.

 

So no soldiers could return to Skyhold in time. More baffling is there weren't more soldiers in Skyhold drafted from other places than my own forces or Orlais. Majority of the Thedas were my allies. Like somebody mentioned above me, some ME2's suicide mission mechanic should be implemented and how we did with the recruiting of allies would have some effect on the final mission.



#117
Jeffry

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What is clear though, is that the writers said teleporting via magic is impossible in the DA universe. They also wrote, in The World of Thedas (+ in the codexes), that magical artifacts, and such, can never do anything a spell can't do.

 

 

So how the heck can the mirror teleport anyone? Bioware just took a huge, thick, dump on their own lore.

 

Are you sure? Eluvians as teleports were a thing even before DA2 (at least in WH, I don't remember Dalish origin now) and thus long before DAI.



#118
JimBlandings

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Oh God if we're gonna use such numbers.

In DA:O we fought like what... 60 darkspawn? When you're fighting with your companions, like 6 other soldiers were defending the gate? Let's not be so critical now shall we? 

 

DA:O was made seven years ago.  It's not unreasonable to expect bigger and better now.


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#119
JimBlandings

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Why? There were already 2 battle sequences, what's the point of having ANOTHER one? With what forces could Corypheus even fight with?

The finale gave you a MASSIVE plot reveal (Flemeth's true identity), you have the ability to TAME A DRAGON (favorite scene in the game imo), you fight Corpypheus one on one and watch him desperately trying to beat you, calling for Dumat but failing before the mark attracts the orb and you use it to fix the sky once and for all before opening a rift inside Corypheus. Granted as I said the cinematics could have used work (I'd reckon they ran out of resources), but cool isn't exclusive to another war scene.

 

All of those things are story related.  I'm playing a game here.  Where's the cool stuff I can do, not what happens in a cutscene?


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#120
Lukas Trevelyan

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DA:O was made seven years ago.  It's not unreasonable to expect bigger and better now.

True and false. True as in it is logical to think that way, false as in there's still not enough engine or hardware capabilities that can turn what shows in the cinematic into gameplay, and even if it did it would still be new and require more time and resources which isn't exactly efficient. 



#121
Lukas Trevelyan

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All of those things are story related.  I'm playing a game here.  Where's the cool stuff I can do, not what happens in a cutscene?

It's a story-driven RPG, the 'cool stuff' you can do is pretty much all in the cutscenes (as it should be). I myself though found the gameplay and the diverse classes/skills to be fun so *shrugs*. 



#122
Elhanan

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@ OP - Because the epic battle of armies already occurred a tad earlier. This conclusion is about the escaped Boss meeting the Inquisitor for one final confrontation.
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#123
Helmetto

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The ending was sort of anti-climatic for me; I spend a long time fighting dragons, but Cory himself was maybe 5 minutes or so? Less?

 

Inquisition has this weird spot in me where I enjoy it, yet I am aware of a lot of its flaws; it's a guilty pleasure, to use a term. It, in a lot of ways, could've been better; lots of potential all around (especially with the OP-PLZ-NERF powers that our Inky and Cory have) that went unused.I don't feel quite as connected to my companions as I did in DAO or even DA2; unless you romance Sera, you have like...that one mission with the noble. You don't gain any real insight into her character for it. She doesn't grow/we don't help her grow/nothing changes as a result of it. I'd argue that for a lot of companion quests, honestly. The only people who really change are Cassandra, Leliana, Bull, and Cole, and one of them had a really sort of bullshit choice that Bull should've made on his own instead of relying on our Judgement (as, you know, what happens with Leliana, as depending how you play she might go ahead and kill the chantry lady anyway).

 

But DAI is not the game I was looking forward to after DA2. In fact, it's kind of worrisome, since DA2 was build up to...more build up.

 

=/



#124
Rawgrim

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Are you sure? Eluvians as teleports were a thing even before DA2 (at least in WH, I don't remember Dalish origin now) and thus long before DAI.

 

Quite sure. Writers even confirm it when they have been asked about teleporting. Remember the teleporting mages in DA2? Those got plenty of stick because they were lore breaking. Well the mirrors are even worse now, aren't they? They clearly teleport when it is said such things are impossible in DA.

 

EDIT

 

From page 95 of The World of Thedas.

 

The Limitations of Magic

 

First point: All-Powerful Artifacts - Like mages, enhanced items are unable to break the rules of magic. Enchanted items cannot resurrect the dead or physically enter the fade.

 

Second point: Traveling Great Distances - Mages cannot use magic to teleport or travel great distances.

 

There you have it. The lore just took another huge hit, simply because the writer's can't keep track of their own written words.

 



#125
Winged Silver

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Quite sure. Writers even confirm it when they have been asked about teleporting. Remember the teleporting mages in DA2? Those got plenty of stick because they were lore breaking. Well the mirrors are even worse now, aren't they? They clearly teleport when it is said such things are impossible in DA.

 

EDIT

 

From page 95 of The World of Thedas.

 

The Limitations of Magic

 

First point: All-Powerful Artifacts - Like mages, enhanced items are unable to break the rules of magic. Enchanted items cannot resurrect the dead or physically enter the fade.

 

Second point: Traveling Great Distances - Mages cannot use magic to teleport or travel great distances.

 

There you have it. The lore just took another huge hit, simply because the writer's can't keep track of their own written words.

 

I was under the impression that the Eluvians were more like worm holes. But, and this is something that gets touched for better or worse, most of the characters in game are just flat out confused as to how ancient elven magic works. Even Morrigan, who's probably more of an expert on that stuff than most, is kind of just like "Let's just preserve it, whatever it is" (at least, that's how I read her disregard for the warning label on the well of sorrows). 

 

The other thing, and this is perhaps less lore and more codex, but since plenty of the lore is intertwined with the codexes, I feel it's still applicable. The codexes are not rules of the DA universe. I'm fairly certain the devs have stated that occasionally the codexes will conflict with one another, given that they're generally from a personal point of view (someone wrote a letter describing something, or a journal entry,etc.). So, to me, this seems like while there are general rules that most of the citizens of Thedas follow, it's not necessarily guaranteed that the somewhat-more-powerful-beings will also be subject to the rules.


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