Aller au contenu

Photo

The ending is a complete betrayal of the rest of the game.


  • Veuillez vous connecter pour répondre
160 réponses à ce sujet

#151
robertthebard

robertthebard
  • Members
  • 6 108 messages

I was just finishing quests in between, it's not like the game makes it clear how many main story quests there are and how the story is supposed to flow.


Which was kind of my point; people complain about something they did, and then claim it's BW's fault. If one is looking for a "sense of urgency", one doesn't stop to pick flowers, or whatever. BW allowed this to happen because the story isn't linear, in that you can goof off between main quests as much as you like. It's another Catch 22 for game developers; they give you a linear story, it's bad, they give you some freedom to choose, it's bad.

#152
Rhidor

Rhidor
  • Members
  • 404 messages

I agree with OP.

 

We might've seen our forces marching to the Arbor Wilds, and while the setup was nice, the "battle" itself wasn't portrayed as the final battle. You see some standart Inquisition and Orlais-Warriors battling here and there, but there are just a few people hanging around, basically. There's no real huge army.

 

It's nothing like the ending we had before. We had our armies in Origins even at the final battle with the Archdemon. And what did that fight make even better? You saw all the important people showing up and assisting you! Arl Eamon, Irving and even Kardol were there.

 

Even DA2 with it's limited development time had a better final battle with you fighting alongside all of your companions and some additional people (like Nathaniel Howe) to battle Meredith. 

 

I really don't get what went through their minds making that ending. I planned for it to take me another 3 hours of gameplay at least, but I finished it in about 30 minutes. Corypheus is okay to battle but his dragon just takes so awfully long with it's constant armor and not damaging attacks at all... and I wasn't overleveled at all being about lvl. 18.

 

I'm not really sure how that can be defended.


  • Jeffry aime ceci

#153
Jeffry

Jeffry
  • Members
  • 1 073 messages

What pissed me most about the ending though was Solas just running away with all my gear, I have no idea why the equip wasn't just returned to player's inventory... It was an interesting twist and I am looking forward to see more of Solas in either DLC or the next DA game, but how the hell was i supposed to know I should strip him prior to starting that mission? :D At least Cassandra could be "recruited" back...



#154
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

the whole game is a betrayal of the game and the series 


  • SS Dahl aime ceci

#155
Mari

Mari
  • Members
  • 25 messages

The only thing I can say about the final battle was that it was tedious as all hell. Like, I ended up being overpowered just from doing all the shitty side quests, so I never really lost any life or had to consider tactics since it was so easy. And then to make it even worse he kept flying away which only made this stupid battle drag on and on while I had to chase him around.


  • earymir et Rhidor aiment ceci

#156
galentv

galentv
  • Members
  • 11 messages

This is my rating of the endings to ME2, ME3 and DAI:

 

X: last minutes

Y: brilliance/rating/quality

 

Graphs.jpg


  • Biotic Flash Kick aime ceci

#157
earymir

earymir
  • Members
  • 230 messages

I don't think equating the Arbor Wilds with Denerim or ME3 ending is legit - you get the same cut-scene regardless, and it doesn't include any of the choices you make (mage vs templars, grey-wardens vs not...well, those are the only choices -.-).  You get a little bit of that when you're at the camp (e.g., Briala can help you if you helped her), but otherwise it's basically identical.  

 

ME3 very clearly showed your allies as you had them, and Denerim gave you the option of fighting beside them.  Also it used all of your companions and showed why they were needed elsewhere.  At the end of the Coryfistus battle, I LOLed when I saw all my companions show up after he was dead.  Thanks guys!!!  I knew I could count on you................... Also, their absence means that there's no consequence to you getting a lot of approval from them or just enough to keep them from leaving, etc.  

 

The battle itself was pretty meh.  I mean, the Coryfishies battle in Legacy was the shiz and actually kind of scary.  When Coryfinnish randomly brought the Temple of Sacred Ashes into the sky, I was like uhhhhh why did you not do this before ever? Why wait until your entire army is decimated?  It was all just very weird.

 

 I didn't mind the after-party, it was a nice gesture toward the end of DA:O.  


  • Jeffry, Rhidor et C0uncil0rTev0s aiment ceci

#158
Rhidor

Rhidor
  • Members
  • 404 messages

I don't think equating the Arbor Wilds with Denerim or ME3 ending is legit - you get the same cut-scene regardless, and it doesn't include any of the choices you make (mage vs templars, grey-wardens vs not...well, those are the only choices -.-).  You get a little bit of that when you're at the camp (e.g., Briala can help you if you helped her), but otherwise it's basically identical.  

 

ME3 very clearly showed your allies as you had them, and Denerim gave you the option of fighting beside them.  Also it used all of your companions and showed why they were needed elsewhere.  At the end of the Coryfistus battle, I LOLed when I saw all my companions show up after he was dead.  Thanks guys!!!  I knew I could count on you................... Also, their absence means that there's no consequence to you getting a lot of approval from them or just enough to keep them from leaving, etc.  

 

The battle itself was pretty meh.  I mean, the Coryfishies battle in Legacy was the shiz and actually kind of scary.  When Coryfinnish randomly brought the Temple of Sacred Ashes into the sky, I was like uhhhhh why did you not do this before ever? Why wait until your entire army is decimated?  It was all just very weird.

 

 I didn't mind the after-party, it was a nice gesture toward the end of DA:O.  

This is true. I actually anticipated an ending where certain characters could die, as it's mentioned when you gain their approval that they'll stay at your side no matter what, which reminded me a lot of ME2's loyalty missions. For me it was even executed better as you had to gain their approval throughout the game instead of just doing their one mission. But then in the end everybody rather stays behind and probably watches the seemingly random flying not-recognizable Temple of Sacred Ashes soar into the sky.



#159
pdusen

pdusen
  • Members
  • 1 787 messages

Other than the fight with Corypheus itself being somewhat anticlimactic, I didn't have a problem with the ending. The fact that my party and I basically went up against him alone made perfect sense, considering I'd just been teleported from the Arbor Wilds and my army was still back there. Didn't seem like an issue to me at all.

 

As for the fight with Corypheus, the fight with him in Legacy was one of the most blood-pumping boss fights I've ever played, so I didn't really expect it to hit that bar.



#160
earymir

earymir
  • Members
  • 230 messages


Other than the fight with Corypheus itself being somewhat anticlimactic, I didn't have a problem with the ending. The fact that my party and I basically went up against him alone made perfect sense, considering I'd just been teleported from the Arbor Wilds and my army was still back there. Didn't seem like an issue to me at all.

 

As for the fight with Corypheus, the fight with him in Legacy was one of the most blood-pumping boss fights I've ever played, so I didn't really expect it to hit that bar.

 

Indeed - I probably should have not given into the hype, and had lower expectations overall.  The DLC of DA:2 blew much of both DA:O and DA:I away, oddly enough.  

 

Edit:  Actually, I think the issue is that Bioware tends to do really well in "short story" type games/expansions/levels.  Far better than they do with open-world, exploration etc.  DLC in ME and DA have frequently been extremely highly quality (Shadow Broker, Kasumi, Legacy, Citadel; Here Lies the Abyss, Wicked Hearts and Wicked Eyes [I realize   the last one is more controversial, but given how different it was than the rest of the game, I think it was pretty solid]).  Also almost all of the ME2 levels were this "short story" style, and I believe has something to do with why it was so enormously popular and refreshing.  Just a thought though.  



#161
Elhanan

Elhanan
  • Members
  • 18 410 messages
Personally liked the Boss fight at the end of MotA and the hidden Boss fight in Legacy better than the concluding battle. For myself, the DAI final encounter is right there with them.