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Where is the armor variation in single player?


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#1
Just_Call_Joe

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    Good evening folks(4:20pm where I live)!

 

    So, I watched my wife complete DA:I yesterday and I noticed that the variety in the armor department is severely lacking. She found a lot of armor sets; however save for a few, most of the armors look the same for every class(give or take a bit of armor depending on the class). I know that I made a post about bugs that completely corrupted my play through a couple of months ago, and I really hate to sound like I'm being a pest because I'm not trying to; I stopped playing but I enjoyed it while I was able and my wife loves it...but there are concerns and I can't lie about that.

 

    After hearing so many interviews,  I was under the impression that there would be lots of different armor in the game suited for different tastes...because it was said a few times that we would be able to craft the kind of armor we wanted the Inquisitor to wear. What happened? Maybe we're missing a lot of schematics? Are there a lot of special schematics hidden in the game? My wife was just short of a 100% playthrough; she still has about ten side quest left and even still there was no special armor sets. Even before my save was corrupted I had a lot of schematics...but they were just stronger versions of the same few armor sets. 

 

    I get that some people say it's because the Inquisitor has a unique look, but if that's the case then why tell us that there are so many armors to craft to really make each person's Inquisitor unique? A few major things we were told  (the private footage from PAX doesn't count) differs quite a bit from what's in the game. It's a shame really, because I was hoping to have my qunari wear very little armor, like the Arishok and Iron Bull so he can walk around fearless and unworried of injury. I wanted a human barbarian like character as well...but alas that isn't the case. In fact, the qunari are restricted from wearing a lot of armor, thus limiting the already limited armors even more. 

 

    I just don't get it. From what I've been told, there are lots of armor sets in multiplayer; how come at least SOME of them couldn't be brought to single player? The Inquisitor shares body types with every one else so it couldn't be THAT hard, right?(this question isn't rhetorical[ I honestly don't know.) Come on Bioware, please give us that variation next time...  :(


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#2
baconluigi

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I do agree that there wasn't enough armour sets. However, many armours were made, it's just that a lot were for the companions.
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#3
Ieldra

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My observation about crafted armor:

 

For any one character class and race, we have a few different armor styles, and lots of variations within that style. That would be very much ok for me, but the problem is that the styles look very similar between classes. In my first playthrough as a mage, I felt I had enough variety, especially once I started combining the upgrades with the basic sets of different styles and varying the textures by use of different materials. I'm in subsequent mage playthroughs and I still like the variety I have.

 

However, then I played a rogue, and found that the rogue styles look very similar to the mage styles, only with a little more leather and metal. That was disappointing.


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#4
ManchesterUnitedFan1

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I just wish there was one set of unique Qunari armour tbh, all the other races have that.


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#5
Xiomara

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I always play as rogue but those tacky trenchcoats and gloves are hard to take.

#6
ThreeF

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Well technically speaking  and if my math is not off, if you can get your hands on all schematics you can have around 27 visually different armour combinations for each class (not counting colours and patterns).



#7
ThreeF

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I always play as rogue but those tacky trenchcoats and gloves are hard to take.

Yeah that's the main problem with this whole set up, it's fugly for the most part. (The tier 3 schematics are kind of ok.)



#8
In Exile

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Some models are either moved to MP or unavailable in SP. There are also human-only, elf-only, or dwarf-only armour.

#9
Atelon

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I guess it's mainly because of different races. Were it only humans as was planned from the beginning we would have seen much greater armor variety. But alas, you'll have do with the trenchcoats only.



#10
sch1986

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I think they actually do have a lot of armor variations in the game. Warden armor, Templar armor, Dalish scout armor, keeper robes, etc.

The problem is those schematics are nowhere to be found. Instead we get hilariously ugly sets like "apprentice mail". Or the tacky trench coats. Which leaves us with the dilemma of sacrificing our stats in order to play with decent looking armor, or wearing the same damn trench coat for the entire game because unique armors can't come anywhere near your stats.

I found one unique Superior Prowler (Coat?) from a dragon drop (I think) in my first PT as a rogue. It was absolutely f*cking awesome. I would have worn it on all 3 of my characters. The problem is- I don't think I ever found schematics so that I could craft it with class removing materials and wear it on my Mages. On top of that- I'm not even sure the superior prowler coat schematic looks like that unique armor. I'm pretty sure its missing the big "pauldrons" that make the unique prowler coat so awesome.

#11
tmp7704

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I get that some people say it's because the Inquisitor has a unique look, but if that's the case then why tell us that there are so many armors to craft to really make each person's Inquisitor unique?

It depends how you count them, I suppose. For each class there's two appearances of their inquisitor armour, and each of these appearances has 3 variants (one per tier, they grow more intricate/padded) Then you have the same selection for the legs and arm pieces. Combined, that'd mean you have something like 8 appearances per tier, per class. If you pick appearance over functionality and mix-and-match tiers as well, the number of combinations grows to 216, again per class. And then there's a number of "single piece" armours which are adapted NPC costumes... 5-10 or these in total I think? Not sure.

So in one way, you do have quite a lot of looks to choose from. I'd imagine this is easy to overlook though, because due to the 'unique look' thing the differences between many of these variants are pretty minor.

#12
llandwynwyn

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It's even worse because some don't have upgrades to T3.



#13
Ieldra

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I think they actually do have a lot of armor variations in the game. Warden armor, Templar armor, Dalish scout armor, keeper robes, etc.

The problem is those schematics are nowhere to be found. Instead we get hilariously ugly sets like "apprentice mail". Or the tacky trench coats. Which leaves us with the dilemma of sacrificing our stats in order to play with decent looking armor, or wearing the same damn trench coat for the entire game because unique armors can't come anywhere near your stats.

I found one unique Superior Prowler (Coat?) from a dragon drop (I think) in my first PT as a rogue. It was absolutely f*cking awesome. I would have worn it on all 3 of my characters. The problem is- I don't think I ever found schematics so that I could craft it with class removing materials and wear it on my Mages. On top of that- I'm not even sure the superior prowler coat schematic looks like that unique armor. I'm pretty sure its missing the big "pauldrons" that make the unique prowler coat so awesome.

The pauldrons are upgrades. You need to combine the "Superior Prowler Coat/Mail/Armor" with "Prowler XXX Arms", any "Prowler" Upgrade fits any "Prowler" basic set. One of them should be what you're looking for.

 

I have all these schematics, btw., including the Warden Battlemage, Dalish Scout and Templar armor schematics, I think I've also seen a Warden Scout Armor schematic though not the Keeper Robes. The problem with the special armors is that they're class and/or race-specific, so they add little variety to any one playthrough. As for getting them all, I spent three hours farming a chest in the Emprise du Lion and bought everything from all merchants, and I'm still missing the superior variants of some T3 armors.



#14
BraveVesperia

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It would help if 

1) Qunari had any form of unique armour at all

2) Unique dwarven armour was available as a schematic. You can get a Legion warrior armour schematic towards the end of the game, but no Carta armour schematic.

 

There are a lot of NPCs walking around in unique armour/robes, I'm not sure why we can't have their outfits. Presumably they have the same body model as the Inquisitor, even if you needed to race/gender lock some.



#15
In Exile

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The problem IMO is that a lot of the arm/pauldrons and boot/graves seem to use the same model. So I've had my warrior armour replace the shoulder's and gloves with what my mage would wear. That bothers me.

#16
MrFob

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    Good evening folks(4:20pm where I live)!

 

First of all, that's not evening, that's prevening  ;)

 

On topic: I am ok with the number of armors they have in the game, I just don't like how little reason you have to change them. I was mainly switching to different armors up to the point where I was about lvl 12 or so. By that time, I found some good materials and could craft overpowered armor (when compared to anything I could find) which I would wear until lvl 20. Then, I crafted one more, which was probably about the best armor you could get and that was it. So for more than half of my over 100 hour play time, I actually wore only 2 different armors. That got really boring. It's a problem for lots of RPGs (once you have a set of daedric armor in Skyrim, you won't wear anything else). I'd rather remove the skin of the armor from the stats (at least in later stages of the game), so you can switch things up a little more without loosing a gameplay advantage.



#17
DarkAmaranth1966

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Color, legs and arms aside. Other than the starting armor, a Qunari has two looks, that's all and both violate cannon IMO. Supposedly Qunari males rarely wear shirts,  they wear harnesses instead BUT, both male qunari armors have full shirts, not harnesses. Disappointing and it ruins the cannon for qunari male clothing.



#18
Atelon

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Eh, they should have gone Guild Wars 2 or WoW style, allow us to morf the armor into anything we want, without tying the look to the stats. And definetely add some good looking armors, it's not that there is no armor at all, it's just super bland or plain bad looking, Guess all the effort in the armor department went to multiplayer and NPC's.