AI Tactics system turned me into a Despair demon
#26
Guest_Evenstar_*
Posté 27 janvier 2015 - 12:32
Guest_Evenstar_*
I do think the limited potions and barrier spells add a unique twist to nightmare mode, but the tac cam and AI could be better, and of course I would like the tactics back.
#27
Posté 27 janvier 2015 - 01:37
I do think the limited potions and barrier spells add a unique twist to nightmare mode, but the tac cam and AI could be better, and of course I would like the tactics back.
Honestly, I never really felt the depth being added to combat and exploration by removing health and mana regeneration after a fight. The moment you Fast Travel to your camp or set one up, you are fully replenished. It's just one more thing you had to do in DA:I as opposed to you being fully revived after a fight when exploring.
I wish they included the injuries in the game that cannot be healed with potions. So when you find a supply cache, it wouldn't be almost exactly the same as going to camp.
The limited potions is also heavily offset by the unlimited reviving you could do to your party members. When I started playing Nightmare, I quickly learned that it's a waste of time and resources allowing anyone aside from the tank to drink potions. Having a DPS character die with 10% health is much more preferable to the character dying with full health gained by a potion. Not only will the enemy that killed the character move back to attacking the tank, but because they die usually so far away from the main threat, it's pretty easy to revive said character and put them back to work.
This way, the tank gets access to all 8 potions while also having support from the mages and the rogue.
#28
Posté 27 janvier 2015 - 01:39
Guardian/Nexus....anyone familiar with Dragons Dogma will get the reference. The Ai in this game is just sad.
#29
Posté 27 janvier 2015 - 04:16
I do think the limited potions and barrier spells add a unique twist to nightmare mode, but the tac cam and AI could be better, and of course I would like the tactics back.
Well if by unique twist you mean being forced to fast travel and then backtrack...
Nightmare isn't particularly harder or more challenging, it is just tedious and it either forces you to travel back to camp often or maually control your tank, since the stupid AI is terrible with Shield Wall or bring along 2 mages with Barriers. And ever since lvl 12-13 nightmare plays exactly the same as hard.
#30
Posté 23 juillet 2015 - 12:24





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