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"Alangara - New Dawn" - Persistent world


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#1
Tarashon

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Greetings Fellow nwn1 players.

 

After 9 years of absense the original creators team of Alangara have relaunched our old server albeit with massive changes and improvements.

 

Tons of areas have been redone to scale with the CEP 2.6 we are now running and many new have come.

 

Alangara is a mid- to highlevel magic server with lots of spellchanges, custom monsters etc to make for a harsh inviroment calling for friends to group up to overcome the ever excalating dangers that no adventurer may best alone. The setting takes place in a selfinventet part of faerun known as the "Inner Realms" and as such draws upon all known lore of the game itself aswell as our own custom aditions.

 

You level up very fast the first levels and can basically hunt down quests allmost continuously from level 1 to 20 after which more quests are indeed available but much harder. The option of our special reborn setting also means that the game may evolve again after normal level 40. Our server litterally holds content and playability for years of gaming for a standard gamer, and challanges for even the most hardined ones.

 

You can learn much much more at our forum at www.alangara.dk ( follow the direct link there ) , and have a little teaser in the screenshot gallery.

 

 

 

Find us at:

 

Direct Login IP: 5.9.60.55:5122

 

or

 

www.yourserverlist.com under nwn1 roleplay section

 

 

Since we have just relaunched our playerbase is at an absolute minimum still but the whole server design makes for a great and immersing singleplayer game aswell for those willing to give us a try and those of us around are obviously helpfull and friendly :)

 

 

/ The "Alangara - New Dawn" staff.



#2
icywind1980

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Interesting looking server. You have some strict rules about multi-classing though. Why so much hate for clerics, monks and Pale Masters? Also after reading the rules about gods, I have to wonder if being ''atheist'' is allowed as a viable RP option.



#3
Tarashon

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Greetings Icywind1980 and thanks for your interest in our server :)

We dont have any "hate" for any classes but we have had to remove a few to hold true to our vision of overall gameballance between classes and the surrounding inviroment. For instance we dont want players to be able to be imune to critically hits...

 

As for the priest singleclass restriction it has dual purpose. Technically we believe the priest is strong enough in itself and dont want it to be even stronger with combinations of other classes - mind you that i always played priest myself on the server and usually people would "complain" about the SINGLEclass priests being somewhat overpowered. Also bare in mind that many spells continues to evolve after level 20.

 

RP wise we decided that the gods only wish to grant their boons of spells to those truly and utterly dedicated to them and thus priest is a singleclass.

 

Atheist is indeed a RP-wise Integrated option. The gods only take offense on those who speak evil of them. If you dont believe in them or choose to advocate for a world where "men" pays no heed or respect to gods then they will not interveen - directly !

 

( a God might contact his or her priests or other followers and let them know your changing of heart would be apreciated.. or perhaps the god would contact you for whatever foul schemes we DMs might Cook up... )

 

I hope this answer your questions and feel free to add more if you have or come give us a visit on the server and see for yourself :)

 

/ "Alangara - New Dawn" staff



#4
icywind1980

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This does sound interesting indeed. How do you feel about ''role-play light'' players? Those kind of players who really only RP when there are others around and just grind/run quests other times?

 

Are the only haks needed the CEP?

 

Also er du dansker?



#5
Tarashon

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Hi Again Icywind1980 :)

As for the roleplay part the server is really designed in such a way that you can entertain yourself by questing/grinding etc to your Hearts content. Our philosophy always were that whereas roleplay offers great fun the server itself , while indeed having lots of content and areas designed purely for roleplaying purposes, should be challenging and fun gamewise. SO basically you can grind and fight your way through the World and its tons of predefined quests to your Hearts content :)

 

We also allow people in groups to speak however they should so chose in Group chat and while others are not arround. So basically while you "roleplay in public" you can chat about todays real life at job or whatever amongst friends all you like. Most important is really just to enjoy yourself and make it so for others aswell.

 

And yes i ( Tarashon ) and Seeker are indeed Danish which the language of your questions suggests you are aswell ? :)

 

Finally we only use the ( awesome ) CEP hak yes, which is now upgraded to version 2.6 on the server

 

/ "Alangara - New Dawn" staff



#6
icywind1980

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I'm very interested in checking this out. Is CEP 2.6 required or can we still log in with CEP 2.4?

 

Det er jeg faktisk ikke. Jeg er bare indvandrer ;)



#7
Tarashon

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Hi Again icywind1980 :)

Unfortunately modules are never backwards compatible so once you upgrade a module to CEP 2.6 players need that to be able to enter the server. However CEP itself is always backward compatible so it is not a problem to upgrade to CEP 2.6 even if you play also at servers with fx 2.4...

 

/ "Alangara - New Dawn" Staff



#8
kalbaern

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Hi Again icywind1980 :)

Unfortunately modules are never backwards compatible so once you upgrade a module to CEP 2.6 players need that to be able to enter the server. However CEP itself is always backward compatible so it is not a problem to upgrade to CEP 2.6 even if you play also at servers with fx 2.4...

 

/ "Alangara - New Dawn" Staff

If folks still play on PWs using CEP 2.3/2.4, they should also add the two "fixes" found on the CEP 2.60 page. In modules that used the Bioware extension options, CEP 2.60 will cause issues without these fixes.

 

- Download and install CEP 2.60 first.

- Download and allow to overwrite the two fixes posted below the main 2.60 download.

 

Here's a link to the CEP 2.60 Download Page: http://neverwintervault.org/cep



#9
Tarashon

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Thanks for the heads up on that one Kalbaern :)

 

/ "Alangara - New Dawn" Staff



#10
icywind1980

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Thanks Kalbaern! I saw those fixes when I was downloading the CEP 2.6 but had no idea what they were for, so I left them alone. I will update them now.



#11
Tarashon

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Greetings all :)

Thanks to a playerinput ( from icywind1980 ) the module now has a specific "model shop" where players can customize the looks of their armors and clothing without the need for the craft armor skill; and also being able to customize plot armors found in game...

 

Also the main city, Castle Balder, have had some major rebuilding to reflect and utilize the many wonderfull new placeables in CEP 2.6. Basically all shops are now "an adventure" in themselves and no one should "suffer" the foul look of generic shop looks.

 

Mercenaries have been upgraded to help players in these times of "not so many nwn1 players left" .

 

Also severel NPC dialogs have been made more informative to guide new players around, making the transition into the server as fluently and pleasent as possible.

 

The work continues, and we obviously hope that players looking for a new home will consider giving Alangara a chance. Drop by and you might get a positive surprise in how NWN1 can look these days :) . And remember we truly are open for suggestions to make our little world more enjoyable - allthough we also might say no if we find the ideas does not correspond with our overall philosophy.

/The "Alangara - New Dawn" staff.


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#12
icywind1980

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Yes this server is fantastically pretty. Like pretty I've never seen from NWN before. What they did with the city and shops especially is amazing. Also there is no lack of interesting things to do, quests to run, places to explore. Check it out!



#13
MagicalMaster

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I looked briefly at it about two weeks back I think?  I encountered some things that made me wonder, but maybe you can explain them?

 

1, I noticed you're given an "Intimate Actions" wand that...seems to have a LOT of *really* intimate actions.  Like, goes beyond anything found in even A Dance With Rogues or Gladiatix.  Is that the kind of server it is?

 

2, there were a lot of spelling errors and/or typos (especially in regards to capitalization).  Felt very unpolished and was very distracting.  Reading this thread has indicated that English isn't your primary language which helps explain it...but your posts here on the forum are much more polished than the in-game stuff.

 

3, several of the "starting" quests involved a lot of time finding an NPC, running halfway across the map, running back to the NPC, running across three maps, and running back to the same NPC.  A lot of running back and forth that wasn't much fun for me, why is that?

 

4, the mobs don't seem to spawn very much.  In the underground area with the skeletons I kept having to wait around for the encounter spawn timers to reset (which doubly hurt since the ring drop was low).  Along those lines, I cheerfully wore two of the rings and got a third to take back to the quest giver -- who then gave me the ring back.  I think the quest said something about not wearing them (and in fact the quest progress doesn't count your equipped slots which might be why) but it was also a weird situation (and then the third ring I had wouldn't be bought by vendors).



#14
Tarashon

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Hello there MagicalMaster :)

First and foremost thanks for taking the time to write here and secondly let me answer your questions as best i can.

 

1.

The "intimate action wand" was merely put in as an option for adult players "because we could". Back in the days when the server ran i have never noticed any players using it. But then again those who would use it would obviously not do it in public but perhaps rather in their homes etc...

 

So to answer your question - No, it is not "that kind" of a server.

 

2.

You are correct that English is not my first language ( which is Danish ) but perhaps more so correct in that i simply did not give enough attention to the spelling back then. That was admitably a mistake and we are currently working on running over the conversations to clear them of typos and errors of various sorts. The intire start and city area has allready been "run over" for these isues and while there still might be a few mistakes i have missed, the overall impression should be dramatically improved.

 

Besides these spelling errors ( we are working on ) i asure you this module ( World ) is highly polished.

 

3.

The first quest NPC in Littleforest does indeed ask you to go to town after helping her in the forest which i can see might be a bit boring running all the way back. Critisism is taken and as a result i will make a token to take the player back to her after running ones errands in Castle Balder. This will be ingame a couple of hours from when this reply is posted ;)

 

* EDIT - hometoken is now ingame and gametested *

Besides this, shopping in Castle Balder have however been improved with f.x. a poster stand right when you enter Castle Balder, that informs you of the various shops in various districts, to make it easier for newcomers to find their way.

 

4.

The problem with the underground area seemes odd to me. Did you read the quest description and actually enter the city past the gorge, or did you just stay out in the "entrance tunnels" ? In the actual ancient city there should be enough spawns for you to continuesly run around and kill them - atleast that is my experience...

As for the quest with rings is based only on those in inventory then the generel idea was to make sure that starting players got a few of those rings to keep and aid them...

 

Adressing the sellability to vendors isue, severel "found" items are'nt sellable. This might seem distracting to some ( including you ) but it gives us the opportunity to make certain items easy/free optainable while at the same time not compromising server economy - thus many "drops" are marked as plot, ie unsellable. Others are marked as stolen giving rogues and bards an extra economy boost as they can sell those items in their guild - if they can actually find it and become members that is...

 

I hope this answers your questions and once again thanks for taking the time to write here.

If our server could not fullfill your expectations i hope you find another that suits your needs :)

 

 

/ The "Alangara - New Dawn" staff



#15
icywind1980

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I found the two rings needed for the quest within 10 mins of playing. I was solo. It wasn't that low.



#16
MagicalMaster

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So to answer your question - No, it is not "that kind" of a server.

 

You may want to take it out, then, so people don't get the wrong first impression.  Just a suggestion.

 

The intire start and city area has allready been "run over" for these isues and while there still might be a few mistakes i have missed, the overall impression should be dramatically improved.

 

I'll try to take another look at today, then.

 

The first quest NPC in Littleforest does indeed ask you to go to town after helping her in the forest which i can see might be a bit boring running all the way back.

 

Well, imagine we have

 

A     B     C     D

 

If you need to go to D to do something, presumably you can stop off and do stuff at B and C on the way.  But when you have to go A -> B -> A -> C -> A -> D -> A it feels like "I literally just traveled twice the distance I needed to," y'know?  Obviously wasn't quite that bad but felt weird to be told "Okay, now do you what just did...but go FURTHER this time."  Suppose we'll see how the teleporting thing works out.

 

The problem with the underground area seemes odd to me. Did you read the quest description and actually enter the city past the gorge, or did you just stay out in the "entrance tunnels" ? In the actual ancient city there should be enough spawns for you to continuesly run around and kill them - atleast that is my experience...

 

I was in the actual ancient city across the gorge and was running around trying to find something to fight.  Granted, I was a fighter using a 2H Heavy Flail, but still.

 

Adressing the sellability to vendors isue, severel "found" items are'nt sellable. This might seem distracting to some ( including you ) but it gives us the opportunity to make certain items easy/free optainable while at the same time not compromising server economy - thus many "drops" are marked as plot, ie unsellable. Others are marked as stolen giving rogues and bards an extra economy boost as they can sell those items in their guild - if they can actually find it and become members that is...

 

I have no qualms with that idea.  My concern is that (if I recall correctly) the quest guy specifically says NOT to equip a ring but just to bring it back to him.  Then when you do, he says to keep the ring and use it.  Well, as a new player, you don't know that he's going to give the ring back!

 

So I tried equipping the first one to see what would happen, decided to farm for a second to also use, then needed a third for the quest, and then got a fourth to see how much it would fetch on the market.  Except, oops, he told me to keep the third one and I can't sell the third or fourth one so I spent double the time I needed to farming for the rings.

 

I found the two rings needed for the quest within 10 mins of playing. I was solo. It wasn't that low.

 

I was farming for four rings as I explain above.  And when you're bored out of your mind due to not even being able to actively kill the skeletons since the respawn is so low...I could probably draw you a very good map from memory of that ancient city : /  Ran like fifty laps around it.



#17
Tarashon

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Hi Again MagicalMaster :)

 

Well the rings do drop as a random check so chances are you have been extremely unlucky - that is afterall the risk always involved with using randomness as a factor. I shall look forward to your comments after a second run check. Hopefully they will somewhat improved but obviously all settings are not for all, and chances are that our style and such simply does not become you well. We shall see...

 

Also our link,    

 

www.alangara.dk      

 

now takes you to a small homepage with a gallery and a link to our forum. If you have visited the link before you might have to use F5 to update; i know i had to.

 

Enjoy !

 

/ The "Alangara - New Dawn" staff.



#18
icywind1980

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Yeah I too, wondered what would happen if I had the rings equipped. Like would he get freaked out and kill me? lol the dialog kind of implies that he would be upset. But he wasn't at all.

 

Currently I am going through some of the dialogs and spell checking and grammar checking them. We'll get this place in tip top shape in no time at all.


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#19
MagicalMaster

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I'm feeling a bit lost/confused.  Did the quests to get the level 3, great.  Did the skeletons for the right, great.  But then?...

 

Tried the zombies the crier mentioned but got my face smashed in by zombies clearly meant for like level 10 characters.

 

Tried the goblin scalps but only got one in 50-100 goblin kills.

 

Tried the mage quest from the boy outside the inn but whenever I approach the portal I get teleported away with a message saying that I am not worthy.  I thought maybe I had to be level 4 so I ground out even more beetles/goblins to finally get to 4 but that didn't help either.

 

So what is going on here?

 

The fact that CRs are hidden so I don't know if that zombie is meant for my level or for a level 30 does not help matters.  Why would you hide it?  I get that at higher levels it's not as useful (impossible often doesn't actually mean impossible) but at lower levels it definitely can be helpful.



#20
Tarashon

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I am truly astounished at how wrong Things can go for you MagicalMaster, and at the same time accepting that even though i have heard of noone in the years the server ran that had your bad luck, it does indeed mean the starting phase can be improved, which it will indeed then be. So once Again thanks alot for taking the time to give this constructive critisism.

 

First and foremost you managed to get online just before tobias was changed. This Means that he now, qua your critiqe, tells people the will not take any of the 2 rings and that they cannot be sold. Also he aswell now gives a teleport token so you can return to him directly when done...

 

As for the Zombies mentioned by the cryer, that is a clear "mistake" on my behalf since he is new and i did not think about that actually "lures" new players to the graveyard, clearly to high level for them - i shall ( within an hour ) put a level check on him so that he wont cry out to PCs under level 10... ( *EDIT* changed his dialog instead, making it clear how powerful one should be before taking on the undead )

As for the goblins you must have the worst luck in history. their droprate is 1/5 så basically...

 

The boy/mage will be the same with a level check ( fixed within an hour also )

 

Sigald Stormfist mentions severel quests to do but i will take it upon myself that all of this new information is given in a way that can indeed be confusing and so i shall make sure the dialogs are completely strict in the sense of making 100% certain new players are always informed of their NeXT viable steps atleast up til level 5-6ish.

 

Really the server ran for years back then, but perhaps the standard of information given to new players have accellerated over the course of time and as such i shall make darn certain "Alangara - New Dawn" is every bit as informative as any topnotch module out there...

Thus MagicalMaster, your critisism is taken to note and your dilemmas/problems will be solved so that within hours they will not happen to others or yourself Again.

 

PS. what players will be informed directly hours from now is that after helping Tobias, they should either seek out "jorgen the skinner" inside heroes rest or go to "Ralfe's Botaniqa" in the city district.

 

*EDIT*

 

All above isues mentioned by Magical Master have been taken care of now via improved dialogs, questchanges and new items. Thanks again for your constructive critisism MagicalMaster

 

*EDIT END*

 

Sincerely the "Alangara - New Dawn" staff.



#21
MagicalMaster

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As for the goblins you must have the worst luck in history. their droprate is 1/5 så basically...

 

I just went and cleared a path back to the cave.  This time I tracked both kills and scalps, in 46 goblin kills I received 6 scalps.  Which is 7/92 overall, or 7%.  Not sure what to say.

 

PS. what players will be informed directly hours from now is that after helping Tobias, they should either seek out "jorgen the skinner" inside heroes rest or go to "Ralfe's Botaniqa" in the city district.

 

So earlier I had talked to the skinner guy.  Ran around the city trying to simply find a way into the sewers, which is how I stumbled on the zombie crier.  I went back to check his quest text again and he instantly gave me credit for finishing it despite not even entering the sewers.

 

Really the server ran for years back then, but perhaps the standard of information given to new players have accellerated over the course of time and as such i shall make darn certain "Alangara - New Dawn" is every bit as informative as any topnotch module out there...

 

I didn't really play anything custom in NWN until 2008 so I can't speak for the "earliest" PWs.  I do generally expect/desire a PW to give some direction to new players especially -- this goes doubly so given that you can't see the "level" of the creatures since CR is hidden.  On most PWs/MMMORPGs you could see that something is much higher level and avoid it.

 

If you're interested in the kind of stuff I look for in general, you could take a look at this thread here.  We've tried more PWs since that post but the traits we like still hold true.  And like it says at the top, a PW doesn't have to meet all of those criteria, but if it's failing a lot of them...

 

All above isues mentioned by Magical Master have been taken care of now via improved dialogs, questchanges and new items. Thanks again for your constructive critisism MagicalMaster

 

Not a problem.  Glad to see you're willing to fix/improve things.



#22
MagicalMaster

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I don't understand what you're expecting to happen with the scalp quests.

 

If you clear out all the goblins in the Low Forest you'll get about 6-7.  If you then push into the High Forest you'll get about 6-7 of those scalps (but the goblins are significantly tougher).  Which means you'd need to clear one of those areas, wait for them to respawn, clear it again, wait for it to respawn, and then reclear it *again* in order to get the necessary 20 scalps.  Something seems very wrong here.

 

And then both of the exits from the High Forest (I was hoping it would lead to more High Forest goblins since I was "out" of them) lead to regenerating/sneak attacking Fogbeasts (hell no at level 5 with basic gear, probably reasonable at level 7-8 with better gear) or to another forest with yet tougher goblins (including spawns that have *two* mages and who fire Magic Missiles that deal *49* damage per cast.  And given that I was taking up to 9 damage per hit then the description of

 

"Magic Missile does 1d6 + 1 damage per caster level instead of 1d4 +1 as is standard. Also it gives 1 missile per level up to level 20 where it then caps at 20 missiles."

 

is either wrong or the goblin mage is Empowering the spell.  Either way, having two goblin mages instantly cast Magic Missile at you and deal about 100 damage overall is pretty crazy for two "trash" mobs in a pack.  I get that I'm not supposed to be fighting them at level 5 but even at level 10 that would nearly one shot me as a fighter with 12 HP per level.

 

And to add insult to injury, dying reduced my XP down to 9970 which deleveled me from 5 to 4.

Going to try to find Ralfes, the Inner Glade thing at the Chauntea temple, and the guy at the Roaring Dragon Inn...but yeah, this is still not going very well.



#23
MagicalMaster

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Myconoid stuff was fine.  Wound up doing second level after first without returning to quest giver since I was seeing if anything else was down there (and was hoping I wouldn't instantly die horribly like with the zombies).  Seems like there's a LOT of backtracking intended -- do the first level, then return to the quest giver, then clear the first level again and continue the second level.

Game crashed on me due to a graphics card error -- and when I logged back on the server ported me to the entrance area and I had to return to where I was.  Why?

Golems say they will charge you 100g but actually charge you 300g.  The "warrior" golem has the "cleric" dialogue.

I cannot for the life of me find a sewer entrance and I've checked every city district I can find -- plaza, city, harbor, guild, park, provisions/royal, and possibly another or two that I've forgotten.  I found the sewers in the myconoid quest but those were "abandoned" sewers or something like that.  Need different sewers for the rat guy and roaring dragon quest.

Went to try the Inner Chantea thing -- but can't get over the gorge now.  When I went back to Tobias to see if he might be able to help, he simply yelled at me about how he told me not to wear the accursed ring and that I should "GET OUT!"  (Note: this is the first (and only) character I've made on the server, so this character did his quest prior to anything being changed)  If I take off the rings and talk to him, he just says "thanks for the help."

Tried talking to Mischa Soulseer but she just seemed to indicate that quests existed.

Got to level 6 and decided to try the portal/wizard quest again since that's what the boy said.  Still got ported back to the entrance and told I wasn't worthy.



#24
Tarashon

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Hi Again MagicalMaster :)

 

I shall try to answer your many remarks here as best as possible...

 

1.

As for the goblin scalps those quests are not ment to be completed in one run. This being a RP server some quests take a little longer time to complete.

On the same subject the scalps that drops in the 2 different forests you refere to are different and for individual quests, as described by the quest NPC.

 

2.

Magical Misiles - and most other damage spells - are indeed upgraded. And yes since you moved through 2 seperate level encounter zones and into various "3. ranking" areas you did indeed encounter mobs of levels overpowering for a level 5-6 character.

 

3.

People always restart in the OOC area when logging back into the game. This has to do with the balance of rest restriction, spellreset when loggin into server, and some areas being "none sleep".

 

4.

As for the golem(mercenarie)s i shall look into it asap.

 

5.

In the upgraded dialog of "Jorgen the skinner" - the quest NPC for the normal sewer - he specifically tells you how to get to the sewers. He also warns you of magical missiles - that you will encounter here for the first time if you follow the new and improved player dialog guidelines - and tells you how to counter them...

 

6.

Tobias indeed shout at you now if you are wearing the rings he specifically told you not to Wear when talking to him. Taking them/it off should make him more compliable, and when you did he naturally simply thanked you for the help since you have allready done his quest.

 

7.

Did you throw away the magical robe tobias gave you ? if not you should be quite able to get over the gorge...

( just the same i see you mention a possible dead-end-error and i shall emidiatly see to it that tobias checks players for the robe and gives them the option of a getting a new one if they do not. )

 

8.

The boys dialog, the wizards dialog and the actual placement of the wizard is changed. You now meet the wizard in the Harbor district, where he will tell you to take the boat and also gives you hint about how to activate a teleportring on the new continent for future use from the "Heroes Rest" inn. - The intire cave entrance is now unnessecary and no dialogs hints to it.

 

Overall what you describe as alot of backtracking is quite similar to normal life. We get a "mission" and we return when it is done. Then we either get a new one or we move on. Rarely are we aware of the future and thus the intire A > B > C > D philosphy oftern turns into A > C > D > B or whatever. Bare in mind that while we have spend alot of time trying to insure that players continuously have quests to embarge on this is not a strategic hackNslach module and as such everything is not always streamlined, nor is it intended to be.

 

However it should be noted that the Inner Realms is mainly build up in such a way as whenever you cross over a zone and into the next, the inhabitants will be tougher. Some spots / area transitions, will have a very dramatic raise in difficulty. Most, if not all, of these will have warning signs or NPC dialog, to give players a fair chance of avoiding certain death.

 

This being said, most of your problems and misfortune will not happem to new players as everything you have mentioned so far has been upgraded / improved / fixed. So in that aspect your endavours have not been for nothing and your input has been, and still is, much apreciated :)

 

/ The "Alangara - New Dawn" staff.



#25
icywind1980

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I highly recommend buying a rod of the ghost or two at the magic shop. That will stop those pesky magic missiles dead in their tracks!

 

Last time I was in the gobbo area, I too, found that the scalp drop rate was low. Maybe kick it up a notch, eh? lol.

 

I agree, this server is def more of a RP server than an action server, but there is action to be had for sure. It's just a bit slow, especially if one is alone.

 

Also, when do you play usually Magical Master? I have time usually during the day or afternoon GMT+1 timezone. If you want someone to hunt with, send me a message.