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#26
Mushashi7

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If you want an answer: Follow the money

 

If Bioware/EA Games released the source code I am almost certain that an army of modders will be able to provide a lot of new ideas, angles and posibilities not yet found.

Look at Skyrim. This game is so much alive, and still developing. Bethesda has secured an enormuous crowd keeping the game alive and create new ideas. I have a feeling Bethesda is looking over their shoulders.


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#27
Dumaraz

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Someone needs to use "search bar" up there to see how many times this has been established already.To get their evidence.

(anyway time to find "none-Witcher" thread)

 

 

Glad to see you go! ^_^

Take you're bitter rage elsewhere!



#28
atlantico

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Deevelopers never have enough time to accomplish all they want to accomplish. The engine being used will never change that. The other point is that all games have a budget. I would rather that Bioware use an in-house engine than spend part of that budget licensing a different engine and then have to pay royalities to the engine maker on each game sold. That money could be used for future development of DA games, dlc or expansions.

 

Using an engine that is already owned means not spending money to license one.

 

If the engine was other than Frostbite 3, I would not agree with you. It is one of the most advanced engines available, cutting edge technical capabilities, great multithreading support, is fast and capable of incredible detail. 

 

Just because an engine is already owned, is merely one reason to use it. Another is because it's damn good.



#29
Realmzmaster

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?

 

Gah--- I can't find the article =(

FB3's flexibility is within question... I don't think 'we' can truly debate *that* aspect unless one of us A) DEV's or B) Bioware DEV produces another article stating such specifics...

But its an interesting thought nonetheless; devs need *time* to make a good product, I imagine if the game was delayed for another 2-3years, maybe it would be the game they wanted it to be...perhaps not.

 

I know the article you are talking about. The team would still have the same porblems with the RED engine because they do not know it. The same assets used in DAI with the Frostbite engine would have to be made for any new engine. There is no time or cost savings in going to a new engine.

Also time and money have already been invested in learning the Frostbite engine it makes no sense to throw that training and money out the window. The team just has to learn to use the Frostbite engine better.

 

The Frostbite 3 engine is a generic engine that can be used to produce many different types of games from Battlefield to Need for Speed to DA.

 

It is not the engine.



#30
Dumaraz

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If you want an answer: Follow the money

 

If Bioware/EA Games released the source code I am almost certain that an army of modders will be able to provide a lot of new ideas, angles and posibilities not yet found.

Look at Skyrim. This game is so much alive, and still developing. Bethesda has secured an enormuous crowd keeping the game alive and create new ideas. I have a feeling Bethesda is looking over their shoulders.

Heh... this is true.

Modders work for free; their payment seems to be satisfaction from use and determination to have free will to create; insatiable ambition.

I was going to make a thread on this too... Lol, EA needs to release the builder on Origin or something, and let the players go nuts so we can get a more *complete* and equally fun product.

 

EDIT: Steam/ Origin distribution.


Modifié par Dumaraz, 26 janvier 2015 - 08:55 .

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#31
mutantspicy

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Deevelopers never have enough time to accomplish all they want to accomplish. The engine being used will never change that. The other point is that all games have a budget. I would rather that Bioware use an in-house engine than spend part of that budget licensing a different engine and then have to pay royalities to the engine maker on each game sold. That money could be used for future development of DA games, dlc or expansions.

 

Using an engine that is already owned means not spending money to license one.

Makes me wonder why they didn't continue developing their Aurora Engine.  Maybe they just didn't have the resources to keep ahead of the curve. 



#32
Dumaraz

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I know the article you are talking about. The team would still have the same porblems with the RED engine because they do not know it. The same assets used in DAI with the Frostbite engine would have to be made for any new engine. There is no time or cost savings in going to a new engine.

Also time and money have already been invested in learning the Frostbite engine it makes no sense to throw that training and money out the window. The team just has to learn to use the Frostbite engine better.

 

The Frostbite 3 engine is a generic engine that can be used to produce many different types of games from Battlefield to Need for Speed to DA.

 

It is not the engine.


Well, this is to say, EA starts OVER and re-creates.

I never mention for EA to re-create... my OP was, i wonder if this game was simply developed on REDengine3 instead of FB3, period. (Perhaps my original post was unclear.)

From your response, and some others many believe, no difference, and i respectively disagree. =)



#33
Mushashi7

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Heh... this is true.

Modders work for free; their payment seems to be satisfaction from use and determination to have free will to create; insatiable ambition.

I was going to make a thread on this too... Lol, EA needs to release the builder on Origin or something, and let the players go nuts so we can get a more *complete* and equally fun product.

 

EDIT: Steam/ Origin distribution.

.
And let's say.... that a couple of these modders came up with a real talent, new angles and ideas. Maybe they wouldn't decline a job offer from Bioware if a letter dumped into their mailbox?
Who knows?


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#34
Dumaraz

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.
And let's say.... that a couple of these modders came up with a real talent, new angles and ideas. Maybe they wouldn't decline a job offer from Bioware if a letter dumped into their mailbox?
Who knows?

Agreed again.

 

Albeit, I would almost be afraid of that... 

Sadly, i think this is precisely what happens, and the turning-point where a DEV's ambition and creative freedom gets clipped due to time/ corporate politics and pressures that would otherwise be none existent when working strictly from passion and on one's own time. 


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#35
Mushashi7

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Agreed again.

 

Albeit, I would almost be afraid of that... 

Sadly, i think this is precisely what happens, and the turning-point where a DEV's ambition and creative freedom gets clipped due to time/ corporate politics and pressures that would otherwise be none existent when working strictly from passion and on one's own time. 

.
There are obviously two strategies attempting to gain a success.

1. Look the door  and keep your cards close to your chest.
2. Let everyone in, show the premises and have a party.

So, what's it going to be?



#36
Dumaraz

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.
There are obviously two strategies attempting to gain a success.

1. Look the door  and keep your cards close to your chest.
2. Let everyone in, show the premises and have a party.

So, what's it going to be?

 

I say, #2.

Besides, entropy is the natural order of things anywayz... bound for something good to come out of chaos at some point!

:lol:


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#37
tmp7704

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If Bioware/EA Games released the source code I am almost certain that an army of modders will be able to provide a lot of new ideas, angles and posibilities not yet found.

Look at Skyrim. This game is so much alive, and still developing. Bethesda has secured an enormuous crowd keeping the game alive and create new ideas. I have a feeling Bethesda is looking over their shoulders.

I don't know if Skyrim is a very representative example of what you can expect. Yes, it has crazy amount of mods (32k atm on nexus alone) but as counterpoint, look at the Witcher 2. You have people swearing up and down in this very forums how great game it is, it has released a toolkit, and yet the total amount of mods for it on the nexus is around... 300. Yes, less than 1% of what's produced for Skyrim. Even DA2 which didn't provide the toolkit has ~900 mods, 3x that. DAO which did have the toolkit is sitting at ~2.1k

(for what's worth both recent Fallout games have ~12-13k mods each. There just seems to be very obsess dedicated group of people following whatever Bethesda makes, dating back to the Oblivion craze, I'd guess)
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#38
In Exile

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If you want an answer: Follow the money

If Bioware/EA Games released the source code I am almost certain that an army of modders will be able to provide a lot of new ideas, angles and posibilities not yet found.

Look at Skyrim. This game is so much alive, and still developing. Bethesda has secured an enormuous crowd keeping the game alive and create new ideas. I have a feeling Bethesda is looking over their shoulders.


FB3 uses middle ware. An engine isn't a single thing. You can't just ship it out in a box. The mod tools you get aren't necessarily the engine.
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#39
Bladenite1481

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They are not going to distribute a builder.They have said this quite a few times. EA wont let them most likely and they can't cross EA, so their hands are tied with that. They are basically cheerleaders when it comes to modders..cause all they can do is shake their pom poms and wish you the best of luck with it. 


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#40
Realmzmaster

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If you want an answer: Follow the money

 

If Bioware/EA Games released the source code I am almost certain that an army of modders will be able to provide a lot of new ideas, angles and posibilities not yet found.

Look at Skyrim. This game is so much alive, and still developing. Bethesda has secured an enormuous crowd keeping the game alive and create new ideas. I have a feeling Bethesda is looking over their shoulders.

 

Yes ,Bethesda gets the modders to fix a game that the developers should have fixed.  One of the biggest mods out there is the one to fix all the bugs that Bethesda never bothered to fix. So Bethesda can release a bug  ridden game and not be held accountable for it on the PC.

No counting the absolute disaster that was the PS3 release. The other problem is that many of the bugs that had to be fixed in Skyrim were the same bugs that existed in Oblivion.

 

When it comes to a modkit the problem is the third party software that Bioware used in conjunction with the Frostbite 3 engine. Bioware would have to write workarounds that does not use that licensed software. Otherwise the makers of that software would require that Bioware/EA pay for that use.


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#41
Jaron Oberyn

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The Frostbite 3 engine is not the problem. What the developers do with said engine is the problem or solution The team as I stated would still have to learn a new engine and adapt it to fit how Dragon Age is designed. Not cost effective. The UI for Witcher 2 is worst than DAI. If the UI for Witcher 3 is anything like Witcher 2 that will be something to complain about.

As much as I like FB3, the engine does have some inherent issues. Many of which DICE themselves can't seem resolve. 



#42
Realmzmaster

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As much as I like FB3, the engine does have some inherent issues. Many of which DICE themselves can't seem resolve. 

 

Every engine I have investigated has some inherent issues. The point I was making is that the engine is basically generic and can be used to make different games just like any other engine. The OP is basically asking Bioware to learn a new engine after learning the ins and outs of FB3 rather than improving on what was learned with the FB3 engine. Also paying someone to use their engine when you already have one that can used makes little business sense.



#43
devSin

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Honestly, everything that's actually Frostbite seems to work really well.

It's all the stuff that BioWare added that has problems. And that would be true of any engine BioWare licensed from a third party.

#44
atlantico

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Honestly, everything that's actually Frostbite seems to work really well.

It's all the stuff that BioWare added that has problems. And that would be true of any engine BioWare licensed from a third party.

 

Yes, precisely. Frostbite is working great, it's the things that Bioware plastered on top of it that are questionable.



#45
In Exile

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Yes, precisely. Frostbite is working great, it's the things that Bioware plastered on top of it that are questionable.


Bioware's always been a bit wonky on the technical side. I mean it's not quite Obsidian level bad but it's never been especially impressive.

They struggled in the same way with UE in making ME1.

#46
atlantico

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Bioware's always been a bit wonky on the technical side. I mean it's not quite Obsidian level bad but it's never been especially impressive.

They struggled in the same way with UE in making ME1.

 

That's true, they've always been pushing things, developing on their own and that comes with the territory. Obsidian.. yes - or Bethesda. 



#47
mesmerizedish

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Makes me wonder why they didn't continue developing their Aurora Engine.  Maybe they just didn't have the resources to keep ahead of the curve. 

 

They did continue developing Aurora. It became Eclipse, which couldn't handle the games they wanted to make, as we saw in DAII.


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#48
devSin

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Bioware's always been a bit wonky on the technical side. I mean it's not quite Obsidian level bad but it's never been especially impressive.

I don't think that's true. They've always been very adept at delivering what they needed when the technology was their own.

I do agree they appear to have struggled when adapting existing technology and layering on the specific functionality that they require.

#49
Sylvius the Mad

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What does REDengine3 do well that FB3 does badly?

 

How's the CDPR free-roaming camera?  How about party tactics?  Click-to-move?  Auto-attack?


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#50
In Exile

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I don't think that's true. They've always been very adept at delivering what they needed when the technology was their own.

I do agree they appear to have struggled when adapting existing technology and layering on the specific functionality that they require.


I thought their own efforts were very underwhelming. Their engines were always a bit of a Frankenstein monster. That approach worked for them when they did their own thing but doesn't work well for other engines.