I did try to get gameplay footage but I got the key bug first round then crashed to desktop on the second so you will have to just look at all my glorious purple cards.
Longing for the days of ME3MP
I wish I knew how crappy the system was when I first got the game, wouldn't have wasted any cash
You summed it up pretty well. There's absolutely no change of me spending any money on this, since I would very likely get only useless items.
Guest_Stormheart83_*
The loot system definitely feels like a step backwards from ME3MP, which is a shame. It was clear that they wanted to include crafting in the system - which in itself is fine. The problem is that they failed to utilize the crafting to improve upon the prior game's system.
I like the idea of duplicate (high level) unique weapons being used to increase the level of your unique weapons. They could still integrate the crafting into that idea by having a salvaged unique drop special/rare materials which could be used to craft the upgrade for other unique items. For example, salvage a Tensarin and get some special bowstring that could be used to level up your Punched by the Maker or Longbow of the Griffon as you see fit.
This would bring it much closer to the ME3 style of manifest while still improving upon it a bit by giving the player a degree of choice as to which unique they level up when duplicates drop.
I miss the me3 manifest system ![]()
I am in a similar situation. I got all the uniques I wanted out of chests and there is no point in me buying chests anymore. That was over a month ago and im sitting on over half a mil now.
I am in a similar situation. I got all the uniques I wanted out of chests and there is no point in me buying chests anymore. That was over a month ago and im sitting on over half a mil now.
I've stopped buying chests myself. I have all the best items in every category so there's no need. And thats why I played the game so theres no need to play it anymore either. Which I don't really. I'm saving my money in case the DLC that will come out have new shiny items, if I ever can be bothered to come back to it.
Also, I think the community established quite early in the MP phase that buying chests for real money simply wasnt worth it. I remember having that discussion with someone here already in late november. Microtransactions in games is really a subject I have a lot of opinions about. And this version of it is quite poor really, as you are not guaranteed anything, and if you do get something shiny - chances are it's worthless anyway. So you have a 10% of getting something good out of a 4.5% chance of getting a purple out of 5 items that cost you about 3 quid. Chances even diminish a lot once you get top tier items. Chances then can probably be changed from 10% to like 0.5%. I dont like those odds at all and I dont like the prize you pay for those odds either... In other versions of microtransactions that I've seen, even if you do spend money on a box of items or a pack of cards etc. and all you get is something you have no intention on using, you can atleast transform those items/cards whatever, into a currency where you can buy those items/cards that you want. That being said, that will most often require a market, and as soon as you introduce a market in to a game, it is eventually going to destroy that game. Well, thats atleast my opinion.
You can also account in the time it takes you to buy said chest, which in this game is not long. I dont wanna calculate how much money I would have to spend to accumulate the amount of chests I have bought for in game gold. It is quite a damn lot! I would never have spent that much money on a game, and I would be very dissatisfied with what I got back for my investment.
I think I do remember at this very time (about november) I saw Penguin complain about purple dust collectors. Well, if you play a lot you will have many. It does make me think that this video came out a bit late though ![]()
I think I do remember at this very time (about november) I saw Penguin complain about purple dust collectors. Well, if you play a lot you will have many. It does make me think that this video came out a bit late though
I have wanted to do this video for a while, I just had other DA projects in the works at the time. I havent played for about a week now, so I thought it would be a good time to put my thoughts down.
I have wanted to do this video for a while, I just had other DA projects in the works at the time. I havent played for about a week now, so I thought it would be a good time to put my thoughts down.
Yepp yepp, I gotcha. As for a solution though - since I didnt touch on that in my post - I think the answer lies in crafting. If you were ever able to craft anything good out of your materials then that would change it up. You could be happy you got that crappy purple as you can salvage it for good crafting materials, meaning that maybe if you got four of those crappy purples you could put those crafting materials into something you can actually use. Which would not only make it more interesting spending money on chests (which I wouldnt anyway but others might), and also give you something more to do than just grind, open chests, grind, open chests etc etc.
You probably said this, I'm only agreeing - allthough I've supported this idea all along and ive been hoping for it.
I do not agree with the other idea saying that you could find one item, and then each time that item drops it will be the next tier or whatever, If I got it correctly. I'm satisfied with the items perse, I would just like to be able to use my crafting items for something meaningfull, and then it would be more satisfying getting crappy purples (or even anything), in place of how it is now - where it is only dissapointing.
Yepp yepp, I gotcha. As for a solution though - since I didnt touch on that in my post - I think the answer lies in crafting. If you were ever able to craft anything good out of your materials then that would change it up. You could be happy you got that crappy purple as you can salvage it for good crafting materials, meaning that maybe if you got four of those crappy purples you could put those crafting materials into something you can actually use. Which would not only make it more interesting spending money on chests (which I wouldnt anyway but others might), and also give you something more to do than just grind, open chests, grind, open chests etc etc.
You probably said this, I'm only agreeing - allthough I've supported this idea all along and ive been hoping for it.
I do not agree with the other idea saying that you could find one item, and then each time that item drops it will be the next tier or whatever, If I got it correctly. I'm satisfied with the items perse, I would just like to be able to use my crafting items for something meaningfull, and then it would be more satisfying getting crappy purples, in place of how it is now - where it is only dissapointing.
It was more to just expand on ME3MPs system of 'duplicates upgrade weapons'. It would be a form of progression and would give people reason to keep grinding for chests (to max out x weapon).
For this game though I agree with you. I think crafting is the best way to go. I already like the crafting system, I just wish it was a lot more fleshed out. Crafting weapons and traits from scratch would be great, though I am skeptical it would ever be implemented.
It was more to just expand on ME3MPs system of 'duplicates upgrade weapons'. It would be a form of progression and would give people reason to keep grinding for chests (to max out x weapon).
For this game though I agree with you. I think crafting is the best way to go. I already like the crafting system, I just wish it was a lot more fleshed out. Crafting weapons and traits from scratch would be great, though I am skeptical it would ever be implemented.
In my view - they have to. It will really open up a new dimension for their players, keep them interested longer (if they make schematics or other similar items also something that either can be dropped in chests as a rare or unique item, created by salvaging good weapons and combine said components that give certain stats or abilities, or created by components you can find in game f.ex.), and make the chances of people buying chests for money higher - as everything you get in the chest can be usefull or atleast add to your usefull stock of crafting materials.
I dont see why it would be hard to implement either, but they would have to create a new difficulty level, or keep the difficulty levels and create larger and harder dungeons with some really challenging objectives (if not, getting even better items than the top tier now, and such components - will break the current game as it would be too easy) and to top it off, a dragon in the end of it. That would be something.
One can only dream though.
Every aspect in which this game distanced itself from ME3 it went the wrong way.
Also, I don't have any constructive argument to make that hasn't been already made.
I have to add here that I have never played ME3MP. I never even knew there was an MP, let alone people playing it. In my mind it was just a single player story mode game. I just loved the sci fi setting they created and I've been in love with the gameplay since KOTOR, but only saw it viable as a single player game, not multiplayer.
That means that I cant relate to how ME3MP was and how that worked, I can only relate to DAMP.
I made similar remarks back in early December and a more detailed commentary about switching to a "level progression base system" but I can't seem to find the thread.
Edit: Found some.
"I demand that you people stop trying to use... logic. Let's go BTW (balls to the..) and bring in spell-crafting, weapon proficiency, and weapon degradation. Enough with the RPG for kiddies. Let's go full OP and penalty on all classes, mooks that are almost unbeatable without full party synergy, and unlimited horde maps. "
"The armor defaults are basically different skins with the same base stats but different armor ratings. The weapons crafting is much more diverse, so you have much more flexibility in options. The weapons aren't "unique" as in one-of-kind so that's misleading for some. There is no spell-crafting, weapon proficiency, nor weapon degradation system; all things that would add give the game more flavor. "
More relevant comment: http://forum.bioware...que-item/page-2
Sorry I should've clarified. I was agreeing with you that Rarity-specific chests wouldn't work. There simply aren't enough of them to justify it. They would need mechanism similar to the weapon upgrade system in ME3MP that would work in RNG (i.e. one-of-kind weapons, upgraded versions, or numerous amounts of high-end weapons). It's a little late in the game (pun intended) to re-write the weapons system and given the numerous amounts of bugs, I'd settle for "massaging the code".
I'm pretty disillusioned with the loot system in this game.
I had some great luck very early on, two 10% HoK rings, Caliban, LBotG and Staff of the Dynamo by the time I was around 110 prestige.
Now on maybe 320 prestige and I've added 3 Winterbreaths (seriously, it's a worse shield than the Inquisition starter), two more Griffons (each worse than the last), 5!! Sunderings (each worse than the first) and can't find a Dagger to save my life.
The idea that I can still "need" so much, yet regularly get "top tier" items that are absolutely zero value to to me is remarkably frustrating, I do not need materials for anything, having to salvage items is actually a literal waste of my time.
After this last week-end I'd pretty much run out of motivation to play other than to do the week-end challenge.
Fortunately my Dying Light pre-load unlocks in about 6 hours ![]()
The idea that I can still "need" so much, yet regularly get "top tier" items that are absolutely zero value to to me is remarkably frustrating, I do not need materials for anything, having to salvage items is actually a literal waste of my time.
You would need materials for anything, if you could actually use them to craft a good dagger that you are seemingly not getting. Or something else that might be usefull. Though, I dont think that crafted items should be better than the best uniques, which kind of destroys the whole idea of uniques (except for the unqiue ability), with the story etc. etc.
I wouldnt say prestige is the best measurement for comparing how lucky/unlucky you've been either. I think money is a more accurate comparison. I think at around 750k gold I had just about every top top tier weapon you can get except a shield. But then again the blue Dwarven Proven Shield is the best anyway imo, and I have that.
I wouldnt say prestige is the best measurement for comparing how lucky/unlucky you've been either. I think money is a more accurate comparison. I think at around 750k gold I had just about every top top tier weapon you can get except a shield. But then again the blue Dwarven Proven Shield is the best anyway imo, and I have that.
I've got both the Dwarven Longsword and Dwarven Proving Shield. I've been crying tears for over a month now because I want the Caliban and Shield of Emperor just to see much difference it really makes.
You would need materials for anything, if you could actually use them to craft a good dagger that you are seemingly not getting. Or something else that might be usefull. Though, I dont think that crafted items should be better than the best uniques, which kind of destroys the whole idea of uniques (except for the unqiue ability), with the story etc. etc.
I wouldnt say prestige is the best measurement for comparing how lucky/unlucky you've been either. I think money is a more accurate comparison. I think at around 750k gold I had just about every top top tier weapon you can get except a shield. But then again the blue Dwarven Proven Shield is the best anyway imo, and I have that.
Yeah, if I could craft something - anything other than a different skin - the materials would have some value. But I can't, so they don't.
I only list prestige because it seems a good indicator of time spent in-game, it cetainly took me more than twice as much time to go from 100-300 as it did to go from 0-100.
I haven't actually bothered to look at my gold total lately, when I last checked it was around 550k, so now maybe 600k.
I've got both the Dwarven Longsword and Dwarven Proving Shield. I've been crying tears for over a month now because I want the Caliban and Shield of Emperor just to see much difference it really makes.
My Legionnaire use Dwarven Proven Shield, 2x10% crit chance rings, Caliban and 15% CD amulet. I never really have any issue about 16% hok not being enough - as with the build consisting of To the death, Walking Fortress, War cry, and Counterstrike I really rarely loose much health even on perilous. Being invulnerable is the key, and with that flow of battle passive skills, high cunning item and promotion-bonuses along with crit chance rings, skills recharge before their effect is over all the time. Not to mention the amount of sustained damage I do with that high crit chance along with 20% extra taunted damage, 10% extra for each enemy(if they really do stack), animation cancelling and To the death on bosses etc.
From what I've heard Shield of the Emperor isnt nearly as good as it sounds.
But this is a digression.
Yeah, if I could craft something - anything other than a different skin - the materials would have some value. But I can't, so they don't.
I thought that was the focus of discussion in this thread, not if it exists or not - we discuss around the thoughts of the loot system - and creating good crafting possibilities certainly will amend to the current system.