So I just found that one of the tile (ttu01_g15_01 - underdark stream into wall) Ive modified for my Community Patch project is causing crashes when Shiny Water is enabled. At least with mine graphic card (Geforce GT 640). The reason why I didn't noticed before is probably because this happens only with compiled models and Im usually testing with models in ASCII format. Or maybe this started after driver update I don't know, but I would like to solved it.
The problem is that nothing in my fixes caused this, If i take vanilla model decompile it and compile again the crash occurs as well. I tried to decompile&compile it by using NWMaxPlus but same story. I tried to clean it up with cleanmodels with water fixups enabled but still crashing. Is there anything else I can possibly do to avoid this? I mean other than keeping that tile uncompiled.
Note it looks its happening only with water in underdark, if I do this in forest tileset its not crashing.





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