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"Armor Rating" versus "Armor Rating: Front" values


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#1
spacefiddle

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Intuitively, I would have thought this meant "my base armor if you throw something heavy at me" versus "my base armor if you throw something heavy at me and I can see it coming."  

 

It's only meaningful for shield-wearing toons, as it is the same value for anyone not wielding a shield. OK, so far everything makes sense.

 

What does not make sense is that "front" seems to have a lower value than "armor."  I had thought that, as in most games with similar concepts, "Armor: Front" would be "what you're wearing plus also the shield."  That would mean the front value should be more, yes?  No.  The front value is lower.

 

How do they interact?  Do they?  The tooltips do not clear it up at all.  One says "reduces damage" and the other says "reduces damage from the front."  Going by the tooltips, then the front value should be base+shield.

 

Either something is very badly worded, there's a display glitch, there's a bug, the mechanic doesn't operate as I believe it does, or all of the above.

 

What prompted this was noticing the lower Front value, after the Patch 3 glitch that broke crafted shields. I thought it might be item based so I tried juggling some gear around.  No effect.

 

All characters have "default equipment" that can't be removed.  But even if I take off Cassandra's armor, helmet, and shield (calm yourselves ;P ) the values are still looking backwards to me, or the shield is giving negative armor, or &*()$#?>!! if i know at this point really I need a drink.



#2
perylousdemon

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I just noticed this myself... Armor rating of 139, front armor rating of 127. I equip a shield that's supposed to give 15 front armor rating, my front armor rating only goes up to 137. I think something is rotten in the state of Denmark. Shield was crafted post-patch, haven't tested with a non-crafted shield, but the front armor rating shouldn't be lower than the overall armor rating regardless.  :huh: 

 

EDIT: Only appears to be broken for my character. I just equipped the same weapon and shield on Cassandra, and her armor rating seems to be correct (85 armor rating, 100 front armor rating). So yeah...not sure what's going on here. :(



#3
Rynas

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That is very odd.

 

Try equipping her fully and then quicksave/quickload.  I have experienced some strange things happening with displayed stats when you switch gear, esp. if you equip something in an empty slot.

 

E.g., Cassandra has a 44 armor shield.  If I take off all her gear and re-equip it, it shows 208 armor (which is not right given her helm and armor) and 218 front armor.  When I save and reload, it shows 174 armor (which is correct) and 218 front armor (also correct).



#4
spacefiddle

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I just noticed this myself... Armor rating of 139, front armor rating of 127. I equip a shield that's supposed to give 15 front armor rating, my front armor rating only goes up to 137. I think something is rotten in the state of Denmark. Shield was crafted post-patch, haven't tested with a non-crafted shield, but the front armor rating shouldn't be lower than the overall armor rating regardless.  :huh: 

 

EDIT: Only appears to be broken for my character. I just equipped the same weapon and shield on Cassandra, and her armor rating seems to be correct (85 armor rating, 100 front armor rating). So yeah...not sure what's going on here. :(

 

Oho.  On the play where I noticed it, it IS Cassie who's broken. My inq there is a mage.  I originally noticed it on Blackwall, on a different Inq entirely.

 

OK, so, it's definitely a bug.  Front armor is supposed to work like you'd think: base+shield (with associated modifiers).

 

Going to go update my bug post on the tech support forum now, FWIW.

 

Edit: this is what I see

 

75tlkTK.png



#5
Rynas

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What happens if you save and reload?



#6
perylousdemon

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Okay, I believe I've figured it out. The issue seems to be tied to both Untouchable Defense and Trust the Steel in the Vanguard tree. Trust the Steel gives you a 20% bonus to your armor whenever you have guard; Untouchable Defense gives you a 25% bonus to your max guard, but the game apparently treats you (or whatever character you have designated as the tank) as constantly having guard even when it lists 0 guard. My guess is that Trust the Steel is coded to only increase your overall armor rating, which is why it is higher with guard or if you have Untouchable Defense.

 

Armor rating after resetting my abilities (crafted shield that grants 15 front armor rating):

rtEIe6d.png

 

 

Armor rating after purchasing both Untouchable Defense and Trust the Steel (122 x 0.2 = 24.4, 122 + 24 = 146):

EdBqtTC.png



#7
spacefiddle

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What happens if you save and reload?

 

Nothing.  A broken toon stays broken.

 

Note that Cassie was NOT broken until the shield hotfix the other day.  On first load after hotfix, boom, broken armor.

 

/sigh

 

@Perylous:  front armor is supposed to be base+shield.  It shows up that way on all non-broken toons, and as I said originally, is exactly how it worked on Cassie before the hotfix.  I did not add or change any skills on Cassie before loading my game after the hotfix... and I'm pretty sure I never gave her any of the skills you mention anyway.



#8
actionhero112

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Armor buffs are broken. Essentially taking passives that enhance your armor only protects what really matters, your inquisitor's money maker. 

 

I think we've gotten responses that they are having a designer look into this. Whatever that means. Hopefully we get a fix for this in the next couple of months or so. 

 

Link to the thread in question.

 

I know this isn't really what you want to hear, but at least Bioware knows about the issue. 

 

Until then basically those abilities have limited usefulness. 



#9
perylousdemon

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Well, then, I certainly don't regret my decision to restart her as a mage. Not like I was very far in the game this time around, and knight-enchanters can tank everything forever thanks to their regenerating barrier. The cooldowns on the warrior abilities that generate guard are too long if you have the aggro of everything you're fighting, IMO. Even on normal, guard doesn't seem to last very long.

#10
mesmerizedish

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It's a known bug that the two armor-boosting Vanguard talents only affect "armor" and not "front armor."