Intuitively, I would have thought this meant "my base armor if you throw something heavy at me" versus "my base armor if you throw something heavy at me and I can see it coming."
It's only meaningful for shield-wearing toons, as it is the same value for anyone not wielding a shield. OK, so far everything makes sense.
What does not make sense is that "front" seems to have a lower value than "armor." I had thought that, as in most games with similar concepts, "Armor: Front" would be "what you're wearing plus also the shield." That would mean the front value should be more, yes? No. The front value is lower.
How do they interact? Do they? The tooltips do not clear it up at all. One says "reduces damage" and the other says "reduces damage from the front." Going by the tooltips, then the front value should be base+shield.
Either something is very badly worded, there's a display glitch, there's a bug, the mechanic doesn't operate as I believe it does, or all of the above.
What prompted this was noticing the lower Front value, after the Patch 3 glitch that broke crafted shields. I thought it might be item based so I tried juggling some gear around. No effect.
All characters have "default equipment" that can't be removed. But even if I take off Cassandra's armor, helmet, and shield (calm yourselves ;P ) the values are still looking backwards to me, or the shield is giving negative armor, or &*()$#?>!! if i know at this point really I need a drink.





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