I am new to dragon age and I am getting my ass kicked. Stuck in the hinterlands. Right now I ran out of potions, do you know where do get the potions. Any other advice would be useful.
noob here, help.
#1
Posté 27 janvier 2015 - 02:07
#2
Posté 27 janvier 2015 - 11:29
Uff, you need to read a lot, but some basic stuff:
- Health potions replenish automatically every time you go to the camps. If you reach the camp without hitting the "travel" button in the map, but walking there instead, just rest in the tent and both health and health potions will replenish.
- To avoid getting your ass kicked too soon, build a party with a tank (Casandra, during the early game), with the "taunt" abilities set to preferred (war cry and challenge). Varric, Solas and you can kill everything from a distance. If you are a DW rogue or a 2H warrior, you'll want Solas to cast his barrier on you a lot, until you learn to avoid damage.
- In the settings of your companions, remove the 50% stamina/mana reserve. They don't need it.
- Set Varric to follow himself and "leaping shot" as favorite ability, so he stays away from the melee danger.
- Until you either learn to play or level up a bit, don't fight bears.
This should be enough to keep you alive in "normal" difficulty. If you tell me which class you are playing and can give you a few more basic tips.
#3
Posté 27 janvier 2015 - 06:53
A simple, but often overlooked, way to tell if the enemy is too powerful for you is to look next to their name. If there is a skull icon it means they are several levels above you and you should run.
#4
Posté 27 janvier 2015 - 07:04
One thing that can really help is the tactics mode. Even if you prefer to attack in the non tactics mode for more of a real time experience, when you first get into combat hit your tactics mode first to stop the action. Move around and see where and what your opponents are, and look for those that are going to give you the most trouble.
You can use the tactics mode to assign each of your party members targets and have them use special abilities if you want, then switch back to standard mode and let the fun begin. For larger groups of humans/normal type critters I find it's best to have the mage put up some kind of barrier as his/her opening salvo. Archers should concentrate on enemy mages first, then enemy archers if possible. Use your frontline fighters to delay their front line from beating your archers and mages to a pulp.
When busting some of the tougher rifts, have your fighters go after the rage demon(s) and keep it busy and have your archer and mage go after any despair demon(s). Have both your archer and mage target one despair demon and use their heaviest damage abilities to take it out quick, those things are dangerous as all get out. Then if there is more than one target the second.
As the battle progresses it never hurts to switch to tactical mode, take a breather and check out what's going on. Reassign targets as needed. For really tough fights I've found I can generally do much better sticking to tactical mode entirely - it allows me to control the flow of the battle much better and I get a lot more out of my party that way. But I generally don't do that, I prefer to stick in normal mode and only switch to tactical a couple of times just to get a overview of the battle and manage my mage/archer effectively.
#5
Posté 27 janvier 2015 - 07:36
Another thought also occurs, the first few hours I tried playing I was having problems as well, I realized later that a big problem was I wasn't really managing the rest of my party. If I leveled up or found new equipment I was upgrading my inquisitor, but I wasn't really doing the same thing for my NPC's.
Whenever you are upgrading your own equipment or spending character points to give your own character new special abilities, make sure to cycle through the rest of your NPC's and do the same for them.
I've found 3 NPC mages so far in the game, Dorian, Solas and Vivienne. I specialize each one so rather than having to respec them later I can just take whichever is best for the mission at hand. Dorian I usually give the Fire tree, Solas Ice and Vivienne Electricity. That way if I'm going on a quest where I'm facing something that takes additional damage from cold, I take Solas. If I'm facing something that takes more damage from fire, Dorian, etc. Likewise I equip them accordingly, something that gives fire resistance goes to Solas (since critters that take more damage from ice generally breath fire, etc).
Also when you are busting rifts, generally I've found unless your playing a tank (warrior with sword and shield) your better off facing the first and second waves of the attacks and wiping them out than you are trying to close and shut down the rift using the mark. Opinions on this vary, of course, but I just found it easier for my playing style to wipe out the demons and then close the rift, rather than trying to get up to the rift and use the mark on it during the battle.
#6
Posté 27 janvier 2015 - 09:58
Another thought also occurs, the first few hours I tried playing I was having problems as well, I realized later that a big problem was I wasn't really managing the rest of my party. If I leveled up or found new equipment I was upgrading my inquisitor, but I wasn't really doing the same thing for my NPC's.
Whenever you are upgrading your own equipment or spending character points to give your own character new special abilities, make sure to cycle through the rest of your NPC's and do the same for them.
I've found 3 NPC mages so far in the game, Dorian, Solas and Vivienne. I specialize each one so rather than having to respec them later I can just take whichever is best for the mission at hand. Dorian I usually give the Fire tree, Solas Ice and Vivienne Electricity. That way if I'm going on a quest where I'm facing something that takes additional damage from cold, I take Solas. If I'm facing something that takes more damage from fire, Dorian, etc. Likewise I equip them accordingly, something that gives fire resistance goes to Solas (since critters that take more damage from ice generally breath fire, etc).
Also when you are busting rifts, generally I've found unless your playing a tank (warrior with sword and shield) your better off facing the first and second waves of the attacks and wiping them out than you are trying to close and shut down the rift using the mark. Opinions on this vary, of course, but I just found it easier for my playing style to wipe out the demons and then close the rift, rather than trying to get up to the rift and use the mark on it during the battle.
Excellent tips on mage gear/skills! I don't know why I never thought of giving more fire resistance to my ice-focused mages, etc. (I specialize them just like you), but I'll definitely keep it in mind.
And I concur about the Fade Rifts: easier to just deal with the demons than try and get in a position to disrupt the rift, especially if you're a warrior and should thus have aggro from as many enemies as possible. Rogues and mages might be able to disrupt more often, but until one gets the hang of it, better to focus on the enemies.
- Digger1967 aime ceci
#7
Posté 27 janvier 2015 - 10:12
A simple, but often overlooked, way to tell if the enemy is too powerful for you is to look next to their name. If there is a skull icon it means they are several levels above you and you should run.
This seems to be what bedevils a lot of folks in the Hinterlands. The game doesn't scale. Roughly speaking - very roughly - the map gets harder as you go east to west. There are also rifts you likely can't take early on scattered all around the map.
#8
Posté 27 janvier 2015 - 10:44
If you clear them out enough you can usually use stealth as a rogue to sneak up and hit the rift with the mark - but you have to find a good position and honestly by the time you do and the field is clear enough that you won't get hit during the process and interrupted, well usually by that time there's only a couple of cute baby demons left and the big stuff is already deader than elvis, or at least that's always the way it seems to work out for me.
So I just concentrate on the despair demons first with my artillery (mage and rogue usually) and keep the rage one's contained or busy as best I can, then I turn my attention to them, then mop up. I generally try to stay back away from the rift so they have to come to me and I don't get overwhelmed.
Works great on everything but the one in the intro where your at the site of the conclave and the big nasty demon jumps out. For him, I never shoot him or get his attention at all since it's scripted that you have to use the mark to close the rift on that one. So I ignore him, he ignores me, I run around behind him until I can find a spot where I can reach the rift, then hit it. Then I run back, wait for the second wave, when they show up I try to clear out the smaller demons and repeat, being careful not to get the big guys attention. Seems to work like a charm everytime regardless of character class.
#9
Posté 28 janvier 2015 - 02:44
See, this is the reason there is a prologue at the beginning of the game: in order to learn how to play. God, when I think they fucked up Origins just to worm more money from these noobies...
#10
Posté 28 janvier 2015 - 03:36
^^^ haha people like these really? anyways welcome to the forums OP and yes, collect elfroot to refill your potions, head to a potion table in a camp or main hub to refill. As for tips, try to keep your other party members up to date on gear just like your character. it will help in fights if their gear is just as good as yours or relatively close. Also always pay attention to the radar/map for monsters higher lvl than you (they will have a skull). these you want to try and avoid until you match their lvl unless you want a challenge.
#11
Posté 28 janvier 2015 - 03:37
See, this is the reason there is a prologue at the beginning of the game: in order to learn how to play. God, when I think they fucked up Origins just to worm more money from these noobies...
OP asked about the potions. There are no camps in the prologue.
#12
Posté 28 janvier 2015 - 03:45
OP asked about the potions. There are no camps in the prologue.
Op asked about the Hinterlands. There are camps in the Hinterlands.
#13
Posté 28 janvier 2015 - 04:07
Hinterlands isn't the prologue. Really all the prologue (area with the big bad rift) does is show you how to fight and use the tac cam (which is awful IMO), it doesn't tell you how to craft, how to make potions, and how to set your set your party strategy. like I said though, potions can be made by camps or the main hub at a potion table. just make sure you have the elfroot to make them. Camps will be just about everywhere from here on out for you so should have no issue running out of potions.
#14
Posté 28 janvier 2015 - 05:22
Op asked about the Hinterlands. There are camps in the Hinterlands.
But I am replying to a comment that says "this is the reason there is a prologue at the beginning of the game: in order to learn how to play".
#15
Posté 29 janvier 2015 - 01:21
You can find out more about the materials here: http://dragonage3.wi...fe.com/Crafting
See, this is the reason there is a prologue at the beginning of the game: in order to learn how to play. God, when I think they fucked up Origins just to worm more money from these noobies...
OP asked about Hinterlands. There are no Hinterlands in the prologue.
We definitely need more people insulting newbies who ask questions. How dare they, right?
Pls troll harder, kthxbai
#16
Posté 29 janvier 2015 - 06:39
Do not use Dual wield rogues too much hassle.





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