First of all, I was more concerned with people reading less, and filling that gap with video games. I said that video games will not broach the same subjects as novels.So if people are getting much of their ethical material from games, and skip novels, they are missing out on certain ethical thought experiments etc.
This isn't just a complaint about peoples' tastes in 2015, right? It's an argument about the inherent limitations of the media?I don't really see any deficiency for the game medium in the area of ethical thought experiments. Could you walk me through it a bit? If anything, games strikes me as superior precisely because of player agency. You get to make the choices, and you get to live with the consequences.
No one really talked about my next point, "What a novel lacks in agency, it makes up for in subject matter." People really focused on one of my examples of a game that won't be made-- but their is a novel of, Lolita. They did not bother with Finnegans Wake lol. They focused on the "technical aspects" of a Lolita game.
My impression was that we ended up talking about the specifics because nobody saw a good reason to believe the general point, but that's maybe just me.
I am a Sociologist, that's why I think about it as a social concern, and a behavioral concern. As long as we have morals, and a revulsion towards pedophilia (I hope this will remain the case) there won't be such a video game. So what's the difference between a novel, a movie, a game? A novel only touches upon a certain degree of experience. It can make that experience a bit more explicit in the readers mind, (more than what can be shown on film) with its particular form of figurative language. A video game could go farthest, with experience so far "as to simulate". The question then becomes, why would we need the simulation? I think people who have read the novel, will understand how much more icky Humbert's solicitations would be, if simulated, in a medium where people get to have more agency.
This strikes me as, well, a bit of a mess. We've already seen with various other games that the ability to be immoral in a game is, if anything, fairly popular. Stick around on this board long enough and you'll see that the primary argument against including more possible immoral behavior for the PC is not that it's immoral, but that Bio can't properly implement such behavior within their plot-driven designs. At least, not at any reasonable cost.
That leaves revulsion, which looks like it's doing all the work here; e.g., "icky." The problem is, tastes change. In 1900 or even 1940 one could have said that no literary work -- i.e., a non-pornographic work -- would ever be about a pedophile, because the audience would reject it. This would have been plausible; it also would have been wrong. People do things in fantasy that they'd find revolting in real life all the time.
As for "why would we need the simulation", I don't think this is ever a useful question when discussing an artwork.