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For dagger: 10% chance Hidden Blades or 10% chance Unbowed?


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#1
Aloraun

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My other dagger has +3 guard on hit. With how quickly my rogue seems to die, I'm wondering if I should go for survivability or more glass cannoning.

 

Suggestions?



#2
Biotic Flash Kick

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hideen blades

 

and use evade/stealth more



#3
Rynas

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hideen blades

 

and use evade/stealth more

 

This, and get better armor.  Gear for defenses if you really want.  You have 3 slots, so guard on hit, hidden blades, and the third one can be for defense or 1% heal on hit.

 

With T3 armor, you'll still get hit hard by big attacks, but "normal" melee attacks shouldn't be a problem:



#4
Simo

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I used 3 Guard on Hit as rogues are so squashy :).  On the other dagger I'd use Hidden Blades.



#5
Aloraun

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Thanks, guys.

 

This is for Cole, and I don't really micromanage like I did in DA:O (I find it somehow more tedious in this game), so there isn't really a matter of stealth/evading more. I just let him go.

But I'll go with the Hidden Blades for the other weapon and if I ever get some tier 3 armor, I'll put the Unbowed on that maybe.



#6
mesmerizedish

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I used 3 Guard on Hit as rogues are so squashy :).  On the other dagger I'd use Hidden Blades.

 

That's probably a bad idea. Identical masterwork abilities don't stack, so unless you've got one each of the 2, 3, and 5 guard on hit abilities, you're wasting a slot. And you really don't need 10 guard on hit. Stick some fade-touched silverite on on something and use the other two slots for offensive abilities.