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Leliana, what happened to her?! Please change this!


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#1
Kennyannydenny

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I was the partner of Leliana in Origins when i was the hero of Ferelden. I was a good hero, doing only the right thing and being helpful to everyone and all. Then i started Inquisition with my personal background of that save and my save in DA II (also being a good hero). I just played Inquisition being nothing but nice to Leliana and let her do all the right things and be helpful to people and doing the right thing morally speaking.

 

So i just finished her personal story (The Left Hand of the Divine) and she turned into a devil?! WTF. She killed that women in cold blood and the sneered at me when i told her to let it go. So i went and look it up on the internet, turns out i appartently missed a tiny little conversation back in Haven.

 

And it turns out, if you miss that one tiny conversation, she turns into a devil, acting bitchy and all during her personal quest. I didn't train her this way! Through the course of TWO games i let her be compassionate, helpfull, etc, etc. And just because of this one conversation everything else doesn't count?!?!?!? And then in the next sentence she says she BLAMES ME!!!!! I told you to NOT DO IT. I really dislike Leliana now. She was my love in Origins, and i cared for her as my advisor in Inquisition, but now i don't even care if she dies. She even takes someone hostage after talking to her again in Skyhold.This does not make any sence... Please change this, this doesn't feel correct/normal and it really bums me out.

 

I know that certain choices have an affect on people in Dragon Age, and i love the series for that, but this just feels to wrong. One tiny thing between all those awesome and good things, and she litteraly turns.


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#2
Guest_Donkson_*

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I understand your pain.

 

There are a lot of things that you just don't know on your first playthrough and a lot of outcomes can be affected by your actions... ironically, they are the tiniest, minute things, such as who is made divine?

 

Also, if you want to romance Sera, and refuse to recruit Vivienne (understandably, because she is an uptight snob) you miss out on seeing Sera's boobs during the romance scene...

 

I suppose it's a troll that is well played, because you just don't expect a simple conversation to make that big a difference.

 

I did a couple of Origins playthroughs where I romanced Lel, by the way. She just wasn't the same person right from the start of this game... dark, broody, depressing. The cute innocence and the life-spark just simply vanished... and she is like this whether you stabbed her in Origins or romanced her.


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#3
Elhanan

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Just went through this quest a moment ago for the second time, and am wondering if the changes seen in this session were made possible by altering choices in earlier dialogue, and on choices made on the War Table during the course of the game.

My first Inquisitor was of a noble heart, but as a Carta trained Dwarf, he made some choices more befitting one experienced with that background. This time, as more of a less confrontational Mage, he was able to convince Leliana to spare her former friend, and allowed her to forgive herself for past actions.

Rather good to see that choices matter.
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#4
Wulfram

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Just went through this quest a moment ago for the second time, and am wondering if the changes seen in this session were made possible by altering choices in earlier dialogue, and on choices made on the War Table during the course of the game.

My first Inquisitor was of a noble heart, but as a Carta trained Dwarf, he made some choices more befitting one experienced with that background. This time, as more of a less confrontational Mage, he was able to convince Leliana to spare her former friend, and allowed her to forgive herself for past actions.

Rather good to see that choices matter.


It's based on 2 choices prior to the quest (Do you let her kill the traitor right at the start, do you say that soldiers are expendable), with any deviation leading to crazy murderer Leliana.

Nothing else in her life or in the game matters.

#5
SpiritMuse

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The only thing that bugged me about this is that she acted like I had personally pushed her to be ruthless, when I had not. I had in fact told her our people were not expendable, and in that initial Haven conversation I had simply not interfered. That was it. I'd left her to her own devices, her own choices and now she blames me?
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#6
BountyhunterGER

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The only thing that bugged me about this is that she acted like I had personally pushed her to be ruthless, when I had not. I had in fact told her our people were not expendable, and in that initial Haven conversation I had simply not interfered. That was it. I'd left her to her own devices, her own choices and now she blames me?

I think the problem with the "simply not interfered" is that she was already on the psycho-road at that time. Always telling her to be good is not enaugh if the inquisitor doesn't show her not a good example of having mercy by letting that traitor live. Not doing something (like helping/protecting/showing mercy) can be as morally bad as doing something (like killing/ betraying/ threatening).



#7
SpiritMuse

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I think the problem with the "simply not interfered" is that she was already on the psycho-road at that time. Always telling her to be good is not enaugh if the inquisitor doesn't show her not a good example of having mercy by letting that traitor live. Not doing something (like helping/protecting/showing mercy) can be as morally bad as doing something (like killing/ betraying/ threatening).


True, but it's far from actively pushing someone to be ruthless, which is pretty much what she accused me of in the end.

#8
AWTEW

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Why are people so surprised? This side of her has been present since Origins..


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#9
9TailsFox

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Why are people so surprised? This side of her has been present since Origins..

People don't like dialogue at the start affect game at the end.

BSN: Our choices don't mater :angry:

After DA:I

BSN: Our choices mater :angry:

Bioware :huh:  :blink:


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#10
AWTEW

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People don't like dialogue at the start affect game at the end.

BSN: Our choices don't mater :angry:

After DA:I

BSN: Our choices mater :angry:

Bioware :huh:  :blink:

 

Pretty accurate..


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#11
dfstone

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I liked the way they did Liliana.  In Origins she was a naive true believer.  Now after everything she's seen and done she's questioning her faith and you have the option to either harden her making her bitter and resentful, or soften her making her find her humanity and faith again.  I thought it was well done.


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#12
Winged Silver

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While I can understand that her shift might be difficult to watch, as someone who's played the games and gotten to know her, but I'm not sure I necessarily see 'negative' shifts in character as a bad thing. Sometimes people react badly to long term stress (and being left hand of the Divine would certainly count as stressful). Whether or not one thought it was implemented well, that's another argument. I didn't think it was so bad, but I was overall pretty good at catching most of the conversations one could have with NPCs. And since it's reasonable, in my mind, that the things that would affect characters have to be condensed into a single video game (her shift across Inquisition), I thought it was done decently.


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#13
AWTEW

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I liked the way they did Liliana.  In Origins she was a naive true believer.  Now after everything she's seen and done she's questioning her faith and you have the option to either harden her making her bitter and resentful, or soften her making her find her humanity and faith again.  I thought it was well done.

 

Lol wat?


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#14
ThreeF

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True, but it's far from actively pushing someone to be ruthless, which is pretty much what she accused me of in the end.

 

It might be unfair of her, but not out of character.

 

Leliana and the Divine are two of my favourite moments in the game.  I understand that some might find it frustrating that they didn't had clear guide in these choices, but to me the way the game handles them is very close the be realistic.


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#15
Guest_Evenstar_*

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I like what they did with her character. Leliana is vulnerable and very easily influenced. She has the potential to go one way or another depending on the people in her life. She latches on to people (whether it's Marjolaine, the Divine, the Warden, or the Inquisitor) and desperately looks to them for guidance. She's flawed for sure but that makes her interesting to me. It seems in line with her character in Origins that the Inquisitor can also "harden" her.

I also wonder how trustworthy she is. At the Halamshiral ball we see a small hint of Leliana's more light-hearted side like she had in Origins but she suggests that it's just part of the Game. Was she playing the Hero of Ferelden then?
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#16
dfstone

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It might be unfair of her, but not out of character.

 

Leliana and the Divine are two of my favourite moments in the game.  I understand that some might find it frustrating that they didn't had clear guide in these choices, but to me the way the game handles them is very close the be realistic.

 

Yeah I thought meeting the Divine in the fade was one of my favorite dialogue parts of the game.  I had brought Cassandra with me luckily enough and I only wish I could have brought Lilliana with me too to see what kind of dialogue they could have had.



#17
ThreeF

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I like what they did with her character. Leliana is vulnerable and very easily influenced. She has the potential to go one way or another depending on the people in her life. She latches on to people (whether it's Marjolaine, the Divine, the Warden, or the Inquisitor) and desperately looks to them for guidance. She's flawed for sure but that makes her interesting to me. It seems in line with her character in Origins that the Inquisitor can also "harden" her.

I also wonder how trustworthy she is. At the Halamshiral ball we see a small hint of Leliana's more light-hearted side like she had in Origins but she suggests that it's just part of the Game. Was she playing the Hero of Ferelden then?

 

While I agree with what you are saying about her latching onto people, in DAI she is already hardened when you meet her, so your option is to either try to soften her or let her be the way she is. This is why you need to succeed all 3 times to make her see that she doesn't need to be ruthless, she is already ruthless and ready to do what it takes because of all those things she had to do while being the Divine Left Hand.



#18
Reymoose

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Leliana's behavior was one of the "WTF" moments for me, personally. In the original Origins playthrough I loaded through the keep, I'd left Marjolaine alive, and kept Leliana unhardened, so I assumed she'd be the 'idealistic/nice' Leliana, but it just seems like she'd been written one way only, yet there's still *another* soften/harden state in Inquisition.

 

The issue I had was, why was that even necessary? Why couldn't we have 2 Leliana's depending on whether you softened/hardened her in Origins? One where she was more Chantry/religion focused, and the other as the spymistress?

 

To just kind of rehash what the character has already gone through seems lazy.


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#19
Wulfram

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People don't like dialogue at the start affect game at the end.
BSN: Our choices don't mater :angry:
After DA:I
BSN: Our choices mater :angry:
Bioware :huh:  :blink:


People think the choices should matter in a way that makes sense. Not arbitrarily picking one random minor conversation to trash two games worth of choices.
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#20
ThreeF

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Leliana's behavior was one of the "WTF" moments for me, personally. In the original Origins playthrough I loaded through the keep, I'd left Marjolaine alive, and kept Leliana unhardened, so I assumed she'd be the 'idealistic/nice' Leliana, but it just seems like she'd been written one way only, yet there's still *another* soften/harden state in Inquisition.

 

The issue I had was, why was that even necessary? Why couldn't we have 2 Leliana's depending on whether you softened/hardened her in Origins? One where she was more Chantry/religion focused, and the other as the spymistress?

 

To just kind of rehash what the character has already gone through seems lazy.

From what I've read she is a bit more cold if she was hardened in DAO

 

She couldn't be "nice" Leliana no matter what, not after all this time where she was assassinating people left and right for the Divine.



#21
Wulfram

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From what I've read she is a bit more cold if she was hardened in DAO


That choice isn't even in the keep
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#22
caradoc2000

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Leliana is vulnerable and very easily influenced...She latches on to people and desperately looks to them for guidance.

Excellent qualities in the new Divine. :rolleyes:



#23
ThreeF

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That choice isn't even in the keep

hmm? there is a choice about what you did with ashes and what you did with her ex boss and I'm positive that I saw a video on youtube about her death experience.



#24
Kiharani

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Hi! since I have not finished my 1st chars playthrough with the evil Leli I did not actually read all ofthe OP post to avoid spoilers.. And can`t comment the outcomes, o.o, hope not very very  bad.

 

But yea  I `ve noticed a huuuge change in the personality from DAO  in my game - and reading, again, some posts but trying to not read spoilers I found out about a hardened  Leli I have obviously made by by just not interfering .........................................spoiler.s.................................

 

with her ordering someone to kill a traitor in Haven area?

 

Anyways, aftert that, in Skyhold pretty soon  I remember starting to comment to my huspand that my spymaster is really behaving like cracking up, wich could endanger the whole operation . And  did tell her our men were not cannon fodder or whatever but I still think she seems a bit unstable :D

But if her personality was really  seriously swayed by the Haven scene , I think that`s a a way too much.

You are not even really "in charge" there yet, plus she seems to have some serious reasons to kill the traitor, unless you`d allready doupt her "Spymaster" judgement in Haven.


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#25
Wulfram

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She latches on to people (whether it's Marjolaine, the Divine, the Warden, or the Inquisitor) and desperately looks to them for guidance.


If she's latching on to the Inquisitor, why does she totally ignore their opinions outside of one conversation?

And of course the Warden she might be in a relationship with is totally irrelevant.

hmm? there is a choice about what you did with ashes and what you did with her ex boss and I'm positive that I saw a video on youtube about her death experience.


There are those choices, but the "hardening" choice is independent of those.

She does have some dialogue about her death, but it has no impact aside from that dialogue. The other choices I don't think are referenced
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