I think you are being confused here. There is a class and there is a player who plays that class. A player can be good or bad. A class can be balanced or not balanced well for that difficulty. I think that a reaver played by a good player with minimal team synergy is very funny class to play and is way more fun than anything else. Also, not sure what "burden" means and what you mean by "carrying you"? lol-score? Ability to stay alive? Number of medals? IMO, the only thing that matters in DAI multiplayer is staying alive while doing at least some damage. If you worried about the score you should always play AW or some other class that comes close aka elementalist with firestorm and much screen shake. If your goal is to speed run, then certainly, we are not in the same boat and view the whole thing differently.
I wasn't confused before, but I sure as hell am now from this post. All I was referencing in the post you quoted was the Reaver's viability on Perilous. I don't know where you are getting any of the other conditionals you bring up from. I didn't say anything about score or medals or speedrunning. You really like putting words in people's mouths I guess.
As far as being a burden and having to be carried, it should be pretty clear with anyone who is capable of critical thinking, but it seems that, for you, I need to spell it out. You say it yourself: "The only thing that matters in DAI multiplayer is staying alive while doing at least some damage." Well, it just so happens that nearly every other class in the game besides Reaver is better at staying alive and better at doing at least some damage. By picking Reaver in a Perilous match, you are telling your teammates "You guys are gonna have to play around me or I'll get us all killed." You will stand a more likely chance of dying, burdening your teammates with either having to revive you and risk possibly dying themselves or fight on with a man down. You will not be doing as much damage as other classes because you'll have to play it safer due to your squishiness, thus burdening the rest of your team with more enemies they have to kill, which can potentially lead to being swarmed and dying. That's what being a burden is.





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