Aller au contenu

Photo

From Threatening to Perilous (tips request)


  • Veuillez vous connecter pour répondre
44 réponses à ce sujet

#1
SofaJockey

SofaJockey
  • Members
  • 6 000 messages

So, I'm ready for Perilous I think.

 

On Threatening I know what I'm doing just about.

All 12 of my classes have best or close to best armour. All 12 classes promoted once (nearly twice).

I don't have the popular list of unique weaponry, but I do have the best or close to best rare weapons, with rare/superb upgrades (and a rare HoK).

 

Are there any short tips anyone would have please on taking this step?

And are there any of the 12 classes that are simply not optimal for Perilous?

 

Thank you.  :)

 

 

 



#2
Torkelight

Torkelight
  • Members
  • 668 messages

My best suggestion is to run with people who know what they are doing and have the gear to do it. If everyone have top tier items and cookie cutter builds, you will be speed running perilous np. If you are pugging, play keeper to increase your chances of success.


  • SofaJockey aime ceci

#3
stysiaq

stysiaq
  • Members
  • 8 480 messages

moar purple rings.



#4
SofaJockey

SofaJockey
  • Members
  • 6 000 messages

Thanks, I will always be PuGging  :D

Start with Keeper is a great idea.



#5
orskar

orskar
  • Members
  • 131 messages

I had similar myself about a week ago and I went ahead just jumped in with high level arcane warrior in some public games. I was a bit hesitant about flopping badly and ruining everyone's day, so I practised a bit by solo'ing routine and threatening a little, which is pretty good for mastering the mechanics in mp. I think if you can solo at least a routine run up to zone 5 with a level 15+ character, you will be okay in perilous.

 

 

I'd say for starting there, get your character to lvl 17 at least and head in. easiest with a mage imo as you can put heal on kill on your staff, get the least aggro and have barrier for easy damage avoidance. rogues are gear dependent on putting out enough dps to balance out all the dodging and aggro avoidance you have to do, while warriors are hit and miss and a little bit skill dependent from being right in the thick of things.

 

for me: arcane warrior for easy ride offensively.  keeper for easy defensive ride, staying behind everyone, just dropping barriers on everyone when needed. legionnaire is reasonably foolproof also if you spec well.

 

 

hard to say what is really not ideal for starters in perilous as that depends on what you're used to, but definitely avoid things like katari and reaver who are squishy which needs some practice to master when you are at the frontline being most exposed (reaver is great with crazy dps once you get the hang of it though) I'd also stay away from assassin and alchemist until you have some high level weapons as you don't want to get stuck in extended melee with your targets to kill them.

 

 

once you get used to it and get some okay gear, you can start jumping in with characters at level 15 and lower I'd say.


  • SofaJockey aime ceci

#6
skivviss

skivviss
  • Members
  • 37 messages
Definitely starting with keeper is great.

An example I used for a couple friends for the changes in diffs:


Some room with Venatori...

Routine, 2 archers in the back, each doing 15dmg per shot every 2 seconds... 30dmg total or 15dps.

Threatening, now there are 3 archers, each doing 150dmg per shot every 2 seconds... 450dmg total or 225dps! significant change.

Perilous, now there are 4 archers, each doing 300dmg per shot every 2 seconds... 1200dmg total or 600dps!!! don't stand in fire.


These are napkin maths, but they are not that far off of reality for base damage, adjusted by gear, spec and promotions for how much any individual character will take. And that is just the archers.

So, to the tip, understand that a crap-ton of damage is going to be thrown around by the enemies to anyone foolish enough to not CC, hide/LoS, or live with a barrier addiction.
  • SofaJockey aime ceci

#7
Beerfish

Beerfish
  • Members
  • 23 870 messages

Unless you are an ultra uber player the whole key about perilous is being on a good team.  It's as simple as that.  Not having people carry you but just having people with equal ability that form a bit of a loose plan.  On Threat and easy mode you can just see a group starting to separate distance wise after they have easily rolled through the 1st 3 waves.  You can't let that happen.

 

You really have to prioritize targets on perilous if you ask me.  If you see an enemy assassin whoever is available had better be working to take that sucker down asap.

 

On the last wave the commanders are obviously tougher but the mid level bosses if ignored can really cause a problem.

 

Edit:  Oh and be ready to get carpal tunnel syndrome if you play some classes.  The mook you could previously shield bash and quickly hack to death takes a lot more bashing and cutting.


  • SofaJockey aime ceci

#8
Primeyuri

Primeyuri
  • Members
  • 84 messages

Using keeper/elemantalist with barrier as support is most easy.

Arcane warrior is strongest class and therefore most easy if you wanna do dmg in perilous ( I for example use him from lvl 8 already in perilous and still end up on top)

archer can be done if you stay as far away from the enemies as possible while doing dmg.

 

The rest you can try ones you master perilous somewhat more.



#9
orskar

orskar
  • Members
  • 131 messages

Unless you are an ultra uber player the whole key about perilous is being on a good team.  It's as simple as that.  Not having people carry you but just having people with equal ability that form a bit of a loose plan.  On Threat and easy mode you can just see a group starting to separate distance wise after they have easily rolled through the 1st 3 waves.  You can't let that happen.

 

You really have to prioritize targets on perilous if you ask me.  If you see an enemy assassin whoever is available had better be working to take that sucker down asap.

 

On the last wave the commanders are obviously tougher but the mid level bosses if ignored can really cause a problem.

 

Edit:  Oh and be ready to get carpal tunnel syndrome if you play some classes.  The mook you could previously shield bash and quickly hack to death takes a lot more bashing and cutting.

 

 

I think this is where solo'ing a bit on routine/threatening helps as it teaches you these things, especially crowd control and line-of-sight abuse, without other players distracting everything.



#10
SofaJockey

SofaJockey
  • Members
  • 6 000 messages

I think this is where solo'ing a bit on routine/threatening helps as it teaches you these things, especially crowd control and line-of-sight abuse, without other players distracting everything.

 

I'd like to ask more about 'line-of-sight' abuse.

 

To quote Sera: 'Name's Sera, this is cover, get round it...'

On Routine and Threatening I see no appreciable use of cover.

 

On MEMP I used to play Right Hand Advantage on Silver/Gold but in DAMP, quickly found that cover (for squishy classes) appears meaningless,

of maybe I have been playing it wrong?



#11
Bocochoco

Bocochoco
  • Members
  • 746 messages

So, I'm ready for Perilous I think.
 
On Threatening I know what I'm doing just about.
All 12 of my classes have best or close to best armour. All 12 classes promoted once (nearly twice).
I don't have the popular list of unique weaponry, but I do have the best or close to best rare weapons, with rare/superb upgrades (and a rare HoK).
 
Are there any short tips anyone would have please on taking this step?
And are there any of the 12 classes that are simply not optimal for Perilous?
 
Thank you.  :)


Without reading replies I can promise you there is a perilous setup vs a threatening setup on most agents.
This is just my experience
Always use heal on kill
Don't run reaver, you will die with rampage, if patch comes through then you'll be completely useless
If you let your team draw Agro you can use a Katari carefully
Legionnaire works slowly but you won't be able to kill much
Archers best with at least 2 archers and the right skill tree to support eachother
Hunter only if you have an archer
Assassin, you have to play right. If an archer can mark a target you can hidden blade it with poison quite effectively but get back into stealth and run until you have abilities back. Shouldn't take long with proper build and stamina/cooldown
I've only seen a few alchemists do well and it's basically the same strategy as assassin but more support
Any Mage works well, A keeper or Ele with barrier is a must. Necro or AW can save the day with spirit mark or blade in a guarded chest room.
  • SofaJockey aime ceci

#12
Robbiesan

Robbiesan
  • Members
  • 2 543 messages

On MEMP I used to play Right Hand Advantage on Silver/Gold but in DAMP, quickly found that cover (for squishy classes) appears meaningless,

of maybe I have been playing it wrong?

 

 

Cover in ME3MP relied upon knowing how to use it properly, which took me a while to figure out...  If and enemy is higher than you, some cover spots (ie railing) were not helpful.  Cover on a wall or crate can be helpful.  Here's the catch: if you aim out of cover you are effectively exposed and will take normal (or close to) damage; if you shoot out of cover without aiming you take much less damage.

 

I kinda wish they had something similar in DAMP.  Perhaps a few more objects to stand behind and take fewer hits.  Since the cover system was 50/50 in ME3MP (meaning half the time is caused deaths - ie trying to get outta there only to be Auto-Covered), if DAMP were to have such a system I sure hope they learned from ME3MP's mistakes.


  • SofaJockey et Drasca aiment ceci

#13
skivviss

skivviss
  • Members
  • 37 messages
line of sight abuse for me helps with two things:

- limiting enemy ranged damage, see my example above for 4 archers having 600dps potential if you just stand there and take it. some of those red Templar rooms have 8+ ranged units and I am sure you have experienced a total wipe from a ranged death squad synch killing everyone.
- forcing the enemy to move, ideally into a planned choke point, to cluster up for AOE treatments as needed.

example, you have an AW or Lego tank, they might poke their head out and lure the enemy back towards a room you have already cleared and the rest of the party is waiting in ambush (some might even be 'gasp' breaking pots for gold during the pull). all the enemies come running up to the entrance and cluster nicely and 'jump' around the corner to take out the lonely tank they spotted, as the group safely unleashes the ambush and repeats in the next room.

this is actually how threatening started when we were all mostly still running no promotions and low level gear. so eventually, perilous will likely become a bit easy as the average power of the players continues to go up and we will be able to zerg perilous the way we zerg threatening today.
  • Robbiesan et Genocalypse aiment ceci

#14
Robbiesan

Robbiesan
  • Members
  • 2 543 messages

line of sight abuse for me helps with two things:

- limiting enemy ranged damage, see my example above for 4 archers having 600dps potential if you just stand there and take it. some of those red Templar rooms have 8+ ranged units and I am sure you have experienced a total wipe from a ranged death squad synch killing everyone.
- forcing the enemy to move, ideally into a planned choke point, to cluster up for AOE treatments as needed.

example, you have an AW or Lego tank, they might poke their head out and lure the enemy back towards a room you have already cleared and the rest of the party is waiting in ambush (some might even be 'gasp' breaking pots for gold during the pull). all the enemies come running up to the entrance and cluster nicely and 'jump' around the corner to take out the lonely tank they spotted, as the group safely unleashes the ambush and repeats in the next room.

this is actually how threatening started when we were all mostly still running no promotions and low level gear. so eventually, perilous will likely become a bit easy as the average power of the players continues to go up and we will be able to zerg perilous the way we zerg threatening today.

 

 

Agreed, learning to LoS and ambush (as well as 'how to/not aggro') is worthwhile on Threatening, and moreso on Perilous.



#15
SpaceV3gan

SpaceV3gan
  • Members
  • 2 392 messages
You need a good team more than anything else.
  • SofaJockey aime ceci

#16
SofaJockey

SofaJockey
  • Members
  • 6 000 messages

You need a good team more than anything else.

  • Step 1: Have a good team
  • Step 2: Starts PuG game

Darn....

 

:blink:


  • Beerfish aime ceci

#17
haxaw

haxaw
  • Members
  • 303 messages

In my experience, it's absolutely possible to PuG Perilous (at least on PC). Of course, it's preferable to play with people you know, but you work with what you've got.

 

Safest way is to have a competent Barrier-er (i.e. casts Barrier BEFORE people are near death...one of the most common mistakes is only using Barrier when someone is on the brink). Even if the rest of the team has low dps or poor teamwork, well placed Barriers will greatly increase your chance of success.

 

In terms of strategy, understand team composition. Look at what other people are planning to play, and adjust accordingly (still staying within your comfort zone, of course).

 

A common example: someone picks AW. Great. OMGInvincibleSoEasyRun. Except that the AW doesn't have any real threat management, meaning when that Red Templar stabber or Venatori breakdancer cloaks and heads for your backline, two things happen:

 

1. your ranged dps/support is now running around flailing and not helping as much

2. the AW now has fewer targets to smack for barrier generation

 

This is one of the best uses of Barrier and CC. Once your ranged teammates feel protected, they'll be more willing to just stay put and pour out the dps, which reduces the amount of time you have to protect them, etc. If you're a Keeper with Chain Lightning, using it on a lone target charging or stealthing near your backline may seem like a waste of a great skill, but might be the difference between a clear and a wipe.

 

For tactics, the most important things are to understand where to stand and who to target.

 

Know when to group up and when to spread out (clumping on your barrier caster is usually a win). Be aware not just of who is trying to kill you, but who is trying to kill people near you as well. There's nothing sadder than dying to an arrow meant for your tank. Also, if you see a Bear or a Gurn (rhino thing), just run around like chickens. A single Gurn charge can and will wipe your team if you stand together.

 

Prioritize your targets. Focus down threats like the stabbers and dancers mentioned before, and anything else that would give your particular team problems. If it's something dangerous but really tanky, kite and CC it until the enemy archers are down.

 

I can't emphasize enough how important CCs are, particularly in Perilous. A frozen or knocked-down target is one that's not harming your team. With the way threat works (or doesn't) in this game, having an on-demand way of protecting your squishies is crucial.

 

Hope this helps, good luck!


  • Robbiesan, SofaJockey et apocalypse_owl aiment ceci

#18
MaxCrushmore

MaxCrushmore
  • Members
  • 3 210 messages

I haven't read all the responses yet .. but I would advise against starting with a melee character until you either find good teammates or have time to adjust to how much harder enemies will hit you.

 

Also, there are some targets which aren't too dangerous on lower difficulties whom will need to be prioritized (hi fear demons!)


  • SofaJockey aime ceci

#19
Beerfish

Beerfish
  • Members
  • 23 870 messages

In my experience, it's absolutely possible to PuG Perilous (at least on PC). Of course, it's preferable to play with people you know, but you work with what you've got.

 

Safest way is to have a competent Barrier-er (i.e. casts Barrier BEFORE people are near death...one of the most common mistakes is only using Barrier when someone is on the brink). Even if the rest of the team has low dps or poor teamwork, well placed Barriers will greatly increase your chance of success.

 

I had a game last night, I see there is a keeper and an archer already in play so I change my class from Keeper to Templar and join, soon after another keeper joins.  I think, great as the tanky type up front player I should have good support.  I would get a barrier cast on me if I was lucky enough to be right next to the keeper but after that not one barrier was ever cast on me. Of course with inevitable results.  One of the few times I've been seriously pissed at pug team mates.



#20
haxaw

haxaw
  • Members
  • 303 messages

I had a game last night, I see there is a keeper and an archer already in play so I change my class from Keeper to Templar and join, soon after another keeper joins.  I think, great as the tanky type up front player I should have good support.  I would get a barrier cast on me if I was lucky enough to be right next to the keeper but after that not one barrier was ever cast on me. Of course with inevitable results.  One of the few times I've been seriously pissed at pug team mates.

 

I hear you. When I realize the barrier is being dropped only near the caster, I'll either say something in voice chat (forgot to mention how useful communication is), or I'll just pull back and run around near the caster. They usually figure it out very quickly. They're much more likely to barrier before you charge in once they see the pain they're saving themselves.

 

That, or they get 1 hit by the brute I was tanking and the doomed run ends that much sooner.

 

The good ol' hop-circles-round-the-keeper prior to a pull also works.



#21
Bocochoco

Bocochoco
  • Members
  • 746 messages

In my experience, it's absolutely possible to PuG Perilous (at least on PC). Of course, it's preferable to play with people you know, but you work with what you've got.
 
Safest way is to have a competent Barrier-er (i.e. casts Barrier BEFORE people are near death...one of the most common mistakes is only using Barrier when someone is on the brink). Even if the rest of the team has low dps or poor teamwork, well placed Barriers will greatly increase your chance of success.
 
I had a game last night, I see there is a keeper and an archer already in play so I change my class from Keeper to Templar and join, soon after another keeper joins.  I think, great as the tanky type up front player I should have good support.  I would get a barrier cast on me if I was lucky enough to be right next to the keeper but after that not one barrier was ever cast on me. Of course with inevitable results.  One of the few times I've been seriously pissed at pug team mates.


Not me as keeper. That's my main class. I'll teleport ahead of a pug to a choke point and cast it as the non-ranged classes try to run ahead.
They need to learn how to play their class.
I'm sorry that happened to you

#22
SofaJockey

SofaJockey
  • Members
  • 6 000 messages

The good ol' hop-circles-round-the-keeper prior to a pull also works.

 

Ha. I'll watch out for that one !  :D



#23
DrKilledbyDeath

DrKilledbyDeath
  • Members
  • 1 222 messages

At the end of the day remember, you probably think perilous is harder than it actually is. And it is mostly full of noob pugs so it's not like you'll be terrible and people will kick you.



#24
SofaJockey

SofaJockey
  • Members
  • 6 000 messages

At the end of the day remember, you probably think perilous is harder than it actually is. And it is mostly full of noob pugs so it's not like you'll be terrible and people will kick you.

 

I felt exactly the same before going to Threatening  :D

 

I'll take my Keeper up to 18, then I'll go for it (now l.16)

 

Thanks for all the wonderful advice on this thread, this is BSN on a good day.

 

I'll report back on how the first few missions go. Thanks !


  • Dekibra aime ceci

#25
Shadohz

Shadohz
  • Members
  • 1 662 messages

A player skill that very often isn't brought up... attitude.

If you go into the game thinking you will suck, then chances are you will. If you go into the game thinking you will fail, then chances are that will happen. Your outlook has an impact on your performance. It's also true in real life. People are generally more afraid of making a mistake or admitting to them than they are at learning from them.

 

Yeah, yeah, yeah. I know. I just pulled an Amelia.


  • Robbiesan et apocalypse_owl aiment ceci