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Bioware's strengths as a company, and why party banter MUST fire more in future games


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#51
Ms .45

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I really hate this RNG system. I've done two playthroughs and barely heard any of the banter in the game. Feels like I'm playing an unfinished product. Just map the banter to certain points on the map. I don't understand why people would complain about running out of banter. If you run out of banter then its your own damn fault for triggering it constantly. The game still has the same amount of banter regardless. I'd love it if they allowed us to trigger banter manually by pushing a button or walking past a specific location or something. I don't care if it makes things feel unnatural. Unnatural banter timing is a hell of a lot better than barely getting any banter at all...

 

As far as I'm concerned, it's entirely my own problem if I decide to generate all the banter by running over a bridge 321 times in ten minutes. 

 

I think Bioware should take a cue from iTunes/iPods - the "shuffle" function is semi-random, because genuine randomness would potentially result in the iPod or phone playing "Hungry Like The Wolf" on infinite loop for some poor chump. I feel like the banter in this game is genuinely random, and I'm in the 100th percentile of people whom the characters don't trust enough to chat in front of me. 


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#52
Korva

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As far as I'm concerned, it's entirely my own problem if I decide to generate all the banter by running over a bridge 321 times in ten minutes.

 

Exactly. It's like cheating to give yourself "endgame" gear and then whinging that all the battles are way too easy. Banter trigger points (or cheat engines) are not the issue in and of themselves, it's people hilariously blaming everyone but themselves for their complete lack of self-control and awareness.


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#53
ThreeF

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I dunno ... I don't want to encounter all the banter in a single pt. The fact that you don't get to listen to all the banter in a single pt makes the game worth replaying to me, because there is always something new to discover.

 

In DAO and DA2 after couple runs I knew all the banter by heart and it wasn't as exciting.


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#54
FlyinElk212

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I also like the suggestion of having banter fire in Skyhold and have the characters move around and hang out with each other. Kind of like how you can stop and listen to the random NPC's there.

You know, I never thought about this until now, but the game that handled banter best, in my opinion......was Mass Effect 3. 

 

It's not the traditional that banter occurs in Dragon Age, but it is, in a sense, banter. It occurred within the Normandy, with those random scenes you can walk on by, where Garrus is regaling wide-eyed recruits with tales of his days with Shepard, or James Vega's making eggs for Ashley after a serious night of drinking (complete with her being a hung-over buffoon in the nearby room).

 

I would LOVE to see something like this for Skyhold, where a portion of the banter that isn't area specific to party exploration could be applied here. Take this thread's original banter, for example--instead of it activating randomly while exploring, the next time you go to Skyhold after completing Cole's personal quest, you can find Cole trying talking to Vivienne as she looks off into the distance on the balcony where she normally hangs out.

 

THIS. WOULD. HAVE. BEEN. AWESOME.



#55
ThreeF

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I would LOVE to see something like this for Skyhold, where a portion of the banter that isn't area specific to party exploration could be applied here. Take this thread's original banter, for example--instead of it activating randomly while exploring, the next time you go to Skyhold after completing Cole's personal quest, you can find Cole trying talking to Vivienne as she looks off into the distance on the balcony where she normally hangs out.

 

 

 

Some character do move around a bit due to various events. Cullen (probably the most), Cassandra, Varric, Blackwall, Cole, Dorian, Mother Giselle, the people that you save at Haven.



#56
FlyinElk212

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Some character do move around a bit due to various events. Cullen (probably the most), Cassandra, Varric, Blackwall, Cole, Dorian, Mother Giselle, the people that you save at Haven.

True, however these were almost always within the context of initiating personal quests. It would be cool to see this expanded further to just regular conversations, making every trip back to Skyhold a pleasure.

 

Like say next time you go to Skyhold, you see Sera and Solas hanging out in the barn with Blackwall, and this banter occurs between them: https://www.youtube....h?v=d-0MtUXSl0k



#57
Aren

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 .There are mods for the previous games of the franchise who allow the player to trigger the party banters with the console at any moment,  unfortunate there is nothing like that in DAI and you will have to cross your fingers



#58
Shaftell

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I'd like if it worked that way. Then again I would like anything over what we currently have since I had 2 lines of banter over 70 hours.
Someone will complain about a toggle like that though. Its breaking 'muh immersion' because it's not naturally flowing or something.

I feel like players having the agency to trigger dialogue is a much better thing for immersion. Or have companions run in utter silence for hours upon hours...which is more immersion breaking?

#59
rapscallioness

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Wow, great thread and really some fantastic feedback.

 

I have no solutions to offer because I don't even understand it, much less have any idea about how to fix it.  All I know is that did not work. At first, I thought that the lack of banter was a trade off because of how nice the base convo's were. I also thought the lack of music was because they wanted me to hear the ambient noises.

 

It makes me sad. Missed alot of stuff. As pointed out, moments that were important for the characterization...and really a sense of camaraderie with the companions.

 

I imagine it must really tick off BW because it's their work. The writing, voice acting, even the soundtrack music. Wasted because quite a few ppl never got to hear any of it. Work and resources wasted.

 

I'm sure they've got to be ticked off about that. I would be.



#60
Vicious

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i must agree, played through the game completionist and only heard a minor amount of the companion banters out there.

 

i went on youtube and was simply flabbergasted at how much i missed. my opinion of some characters changed drastically. vivienne for instance, i thought she was pretty all right till i listened to her banter with cole that never fired for some reason even though i used them a lot.

 

 

Or how about the dialogue Cole has where someone says, "you were at adamant before and it was better this time... with an archdemon?" and cole replies, "there was one the last time i was there too." 

 

 

so much dialogue... 5 playthroughs hundreds of hours and i never got to hear half of it. 

 

 

 

 

it's obviously a problem because DA:O was also a pretty long game and banter fired a lot more frequently, often through the use of 'banter spots' like crossing a bridge or going near a landmark. they should go back to this.

 

 

 

Was Bioware's concern that people would run through it all? Because that shouldn't be a concern, the stuff is awesome and i've spent serious hours playing this game and never got to hear over half of it.



#61
FlyinElk212

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Was Bioware's concern that people would run through it all? Because that shouldn't be a concern, the stuff is awesome and i've spent serious hours playing this game and never got to hear over half of it.

Possibly? But even if that's the case that's a little backwards-thinking. You are afraid of people running out of content...why, exactly? Do you not want the players to gain the full experience of your game and characters?

 

Wow, great thread and really some fantastic feedback.

 

I have no solutions to offer because I don't even understand it, much less have any idea about how to fix it.  All I know is that did not work. At first, I thought that the lack of banter was a trade off because of how nice the base convo's were. I also thought the lack of music was because they wanted me to hear the ambient noises.

 

It makes me sad. Missed alot of stuff. As pointed out, moments that were important for the characterization...and really a sense of camaraderie with the companions.

Absolutely, I've loved some suggestions in this thread, in particular a "banter toggle (high medium and low)", and "place some banter within skyhold as mini events ala ME3".

 

Your last point speaks to me most, btw. The level of camaraderie in Inquisition simply isn't there without the banter, which sucks, because you don't want the party members to feel like isolated experiences. You want every element of this universe to flow together, not just coincide within.


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#62
lothvamp

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The first few times I played Origins or DAII, I didn't abuse the trigger points, but after several playthroughs, I actually loved to go and listen to all the different dialogues. I could spend hours doing just that, in fact. It didn't break my immersion, and added to my enjoyment of those games. I'm the sort that chooses a few companions and generally sticks with them through the whole game, various playthroughs having different parties. I'd never hear all the banter without doing that sort of thing.

 

In DAI I can barely get most of the banter for a single party combination in an entire playthrough because of the way the banter works. Yes, I like the ambiance of random conversation, but it's much more important to me to be able to hear them at all. Or when I'd like to. Sometimes I don't feel like killing a bunch of red templars, and I just want to get to know my companions... without having to sit and hope or jump through weird hoops that may or may not have any actual impact on when and if banter happens (Which reminds me... where in the world did the 'mark all as read' function from DAII go!?).

 

I'd love to have trigger points return, but I don't see that happening for Inquisition, and also think with a game so big it would only be plausible in certain areas. So, I support being able to increase the frequency of banter, either by toggle or just increased percentages or whatever. I'd also not be against being able to manually trigger it.

 

Also, Skyhold convos like the ME3 ones would be awesome. Or more accurately, more scenes like that. You get a couple, like

Spoiler
but more often it was like Cullen & Dorian playing chess, and ends up with the PC talking with only one of them. Getting to know them one at a time, rather than the other members of the cast interacting together.


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#63
BalboaBaby

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I dunno ... I don't want to encounter all the banter in a single pt. The fact that you don't get to listen to all the banter in a single pt makes the game worth replaying to me, because there is always something new to discover.

 

In DAO and DA2 after couple runs I knew all the banter by heart and it wasn't as exciting.

 

There is a large gap between hearing all the conversation in one playthrough and having 15 banters fire up in 90 hours of gameplay.

 

I believe one of the reasons I did not enjoy DAI is because the companions were so passive. I was bored after dozens of hours running around in complete silence (other than ambient sounds) and the world felt dull and flat. 

 

Also, if the RNG gods are not looking upon you kindly, you miss on several storylines (i.e. the IB/Dorian romance).  

 

For me, BW strength has always been their writing and character development, take that away and you are left with pretty landscapes and mediocre combat. And that is not enough.



#64
ThreeF

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There is a large gap between hearing all the conversation in one playthrough and having 15 banters fire up in 90 hours of gameplay.

 

I believe one of the reasons I did not enjoy DAI is because the companions were so passive. I was bored after dozens of hours running around in complete silence (other than ambient sounds) and the world felt dull and flat. 

 

Also, if the RNG gods are not looking upon you kindly, you miss on several storylines (i.e. the IB/Dorian romance).  

 

For me, BW strength has always been their writing and character development, take that away and you are left with pretty landscapes and mediocre combat. And that is not enough.

 

Then the problem is the banter bug, something I never had and I'm sorry that you did.  I haven't encounter the IB/Dorian romance, but i don't see it as a problem, it's not something plot breaking, I tend to see it as if they didn't hooked up in this pt, maybe in the next. I still don't see  DAO and DA2 approach to banter being better,  as I said personally I don't want to encounter all the banter in a single pt.


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#65
Ash Wind

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Not sure it was a better system, but in DAO, crossing a bridge seem to trigger much of the banter. There definitely needs to be a better system, the banter is one of the best features of DA in general, and some of the quotes are simply too priceless to miss. 



#66
Mari

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I had literally like four party banterns in my 170h playthough. And now I just can´t replay the game because it is such a hollow MMO grinder. Not for bantern anyway. Silent and boring game.

 

Agree. The first time I played I had the banter bug and the game was so silent and boring that I barely forced myself to finish it and uninstalled it immediately after.

 

Without the banter It was such a dead game that its taken me a year (and 75 mods) to finally give it another chance.

 

Thankfully, I dont have the banter bug this time, but the banter fires so infrequently that I might as well have it >:/ I dont understand how running out of banter was even a concern cuz I am 100hours and halfway through the game and I've barely even had 25 banters. My game is currently paused in the background because I was desperately trying to find a mod or -something- to increase banter. Seriously, I havent used my mount at all cuz I dont want to pause the 15min timer. Every time I go back to a map I pick the furthest camp from where I need to go in the hope that while Im running to my destination I will hear something. I aimlessly run around maps hopping to trigger it. I've never used fast travel to get around a map, and still I barely get anything. I shouldnt have to resort to playing this stupid game with a stopwatch just to experience one of the major features.

I want to spit on the person who came up with this idea.


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#67
Heimdall

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Is it just me or has thread necromancy become very popular recently?

#68
Ieldra

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Is it just me or has thread necromancy become very popular recently?

I don't mind. I never heard that banter mentioned by the OP in 750+ hours of playing. So I think it bears repeating. Or being brought up from the dead.


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#69
Ariella

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Not exactly though. Duke Bastien is a person Vivienne's already known from her past, and shows that she HAD the capacity to care. The nuance with her banter with Cole is that Vivienne STILL HAS the capacity to care, and in fact cares more for the members of the Inquisition than she puts on.


Actually is you talk to her post quest, it's pretty obvious in how she speaks of him that she loved him. I mean she's worried about how to inform his children and the details of his memorial. If she didn't give a crap she'd fob all that off on servants and aides.

And yes, fussing over such details for a woman like Vivienne is a way of showing she cares, because any number of those tasks should be for servants in Orlisan culture.

Banter is fun, but considering the size of the cast, and in every DA game people are going to have companions they love and those they loath, so a lot of what's in banter are nice easter eggs.
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#70
CardButton

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Party banter is weird in DA:I and honestly kind of punishing to get.  

 

There is ALOT of it and most of its great, but its on like a 15 minute timer (unless your in the Hissing Wastes then its about 12 mins) and alot of things can play havoc that timer.  Being on a mount of course not only makes banter impossible, but it also pauses the 15 minute timer while your riding.  If your 14 minutes into your timer and then hop on a mount for however long you are on that mount your timer will be paused.  So that one minute left you had on next party banter will remain 1 minute, even if you spent an hour on your mount.

 

Also neat note opening Game Menu's will also pause the timer. :P

 

To make matters worse are load screens.  Every time you go through a load screen in DA:I the party banter timer is reset.  Even if you had 30 seconds remaining for you next Banter proc, if you fast travel to a different location you gotta wait another 15 minutes.  It kinda sucks. D:

 

If your concern is party banter, walk everywhere and don't fast travel if you can help it.  If there is some banter you really want (for me it was Cole discussing why Solas breaks up with Lavellan) bring only those characters that are intrinsic to that dialogue (don't bring 3 companions if you only need the two) and then go walk/wander around the Hissing Wastes for a while, because for SOME reason that zone has a shorter timer (I have tested this and it does work.  Found a safe spot somewhere in the zone to sit my PC down and then set an alarm to go off every 11-12 minutes. Like clockwork the party banter would pop up).  That's probably what I'm going to have to do in with my current playthrough since I want Tal Vashoth Bull+Dorian romance to be a thing.  :(


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#71
In Exile

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I would rather Bioware re-dedicate some of the banter resources to other dialogue. The main DAI game was bereft of quest dialogue. Even if party banter fired every 10 minutes automatically cued off the game clock unless you were in a cutscene or conversation, the sheer volume of banter they had in DAI would take about 75 hours to see (I did the math once).
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#72
roselavellan

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I'm ok with thread resurrection, especially for ones I missed the first time around. And I think this may be pertinent for the next game.

 

I don't know if anyone mentioned this before (oh, wait, I see MissScarletTanager did), but if they were to continue with the current banter system, then we would need an option to set the time between banters ourselves. People have different ways of playing the game, and unless you're able to sit down and play for hours, without using mounts or fast traveling or whatever, then you're really at a disadvantage.


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#73
Jeffonl1

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I still prefer location triggers for banter, even with the disadvantages...

#74
Ariella

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I would rather Bioware re-dedicate some of the banter resources to other dialogue. The main DAI game was bereft of quest dialogue. Even if party banter fired every 10 minutes automatically cued off the game clock unless you were in a cutscene or conversation, the sheer volume of banter they had in DAI would take about 75 hours to see (I did the math once).


Agreed. The whole conversation about being able to adjust the timing reminds me of the other request for a toggle.

And honestly, is it really worth it? Not just in money, but in time? How many people would actually use it? And I'm talking about out of the entire customer base, not just people here.

#75
KumoriYami

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.....I hate the banter system in DA:I. If it was always every 15 minutes, I'd be okay with it, but I'm at the point where I'm literally sitting for a hour minimum waiting for 30 seconds of dialogue to trigger... not everything's on the wikia still hearing things to add... and the most I ever waited was three hours for an interesting bit between Solas and Sera about the reaction to the Temple of Mythal.

 

Definitely prefer location triggers.


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